aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_settings.cpp
blob: d3fe0300533b0b2b0a99420de3f1cab57e606182 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
/*
Minetest
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_settings.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_security.h"
#include "settings.h"
#include "log.h"

// garbage collector
int LuaSettings::gc_object(lua_State* L)
{
	LuaSettings* o = *(LuaSettings **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// get(self, key) -> value
int LuaSettings::l_get(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	if (o->m_settings->exists(key)) {
		std::string value = o->m_settings->get(key);
		lua_pushstring(L, value.c_str());
	} else {
		lua_pushnil(L);
	}

	return 1;
}

// get_bool(self, key) -> boolean
int LuaSettings::l_get_bool(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	if (o->m_settings->exists(key)) {
		bool value = o->m_settings->getBool(key);
		lua_pushboolean(L, value);
	} else {
		lua_pushnil(L);
	}

	return 1;
}

// set(self, key, value)
int LuaSettings::l_set(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));
	const char* value = luaL_checkstring(L, 3);

	if (!o->m_settings->set(key, value))
		throw LuaError("Invalid sequence found in setting parameters");

	return 0;
}

// remove(self, key) -> success
int LuaSettings::l_remove(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::string key = std::string(luaL_checkstring(L, 2));

	bool success = o->m_settings->remove(key);
	lua_pushboolean(L, success);

	return 1;
}

// get_names(self) -> {key1, ...}
int LuaSettings::l_get_names(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::vector<std::string> keys = o->m_settings->getNames();

	lua_newtable(L);
	for (unsigned int i=0; i < keys.size(); i++)
	{
		lua_pushstring(L, keys[i].c_str());
		lua_rawseti(L, -2, i + 1);
	}

	return 1;
}

// write(self) -> success
int LuaSettings::l_write(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	if (!o->m_write_allowed) {
		throw LuaError("Settings: writing " + o->m_filename +
				" not allowed with mod security on.");
	}

	bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
	lua_pushboolean(L, success);

	return 1;
}

// to_table(self) -> {[key1]=value1,...}
int LuaSettings::l_to_table(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	LuaSettings* o = checkobject(L, 1);

	std::vector<std::string> keys = o->m_settings->getNames();

	lua_newtable(L);
	for (unsigned int i=0; i < keys.size(); i++)
	{
		lua_pushstring(L, o->m_settings->get(keys[i]).c_str());
		lua_setfield(L, -2, keys[i].c_str());
	}

	return 1;
}

LuaSettings::LuaSettings(const char* filename, bool write_allowed)
{
	m_write_allowed = write_allowed;
	m_filename = std::string(filename);

	m_settings = new Settings();
	m_settings->readConfigFile(m_filename.c_str());
}

LuaSettings::~LuaSettings()
{
	delete m_settings;
}

void LuaSettings::Register(lua_State* L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Can be created from Lua (Settings(filename))
	lua_register(L, className, create_object);
}

// LuaSettings(filename)
// Creates an LuaSettings and leaves it on top of stack
int LuaSettings::create_object(lua_State* L)
{
	NO_MAP_LOCK_REQUIRED;
	bool write_allowed = true;
	const char* filename = luaL_checkstring(L, 1);
	CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed);
	LuaSettings* o = new LuaSettings(filename, write_allowed);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
	return 1;
}

LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
{
	NO_MAP_LOCK_REQUIRED;
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(LuaSettings**)ud;  // unbox pointer
}

const char LuaSettings::className[] = "Settings";
const luaL_reg LuaSettings::methods[] = {
	luamethod(LuaSettings, get),
	luamethod(LuaSettings, get_bool),
	luamethod(LuaSettings, set),
	luamethod(LuaSettings, remove),
	luamethod(LuaSettings, get_names),
	luamethod(LuaSettings, write),
	luamethod(LuaSettings, to_table),
	{0,0}
};