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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTING_GAME_H_
#define SCRIPTING_GAME_H_
#include "cpp_api/s_base.h"
#include "cpp_api/s_entity.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
/*****************************************************************************/
/* Scripting <-> Game Interface */
/*****************************************************************************/
class GameScripting
: virtual public ScriptApiBase,
public ScriptApiDetached,
public ScriptApiEntity,
public ScriptApiEnv,
public ScriptApiNode,
public ScriptApiPlayer,
public ScriptApiServer
{
public:
GameScripting(Server* server);
// use ScriptApiBase::loadMod() to load mods
private:
void InitializeModApi(lua_State *L, int top);
};
#endif /* SCRIPTING_GAME_H_ */
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