summaryrefslogtreecommitdiff
path: root/src/scriptapi_inventory.cpp
blob: bb40748dbd622544b3e10fc56d6ee700dd019f4e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "scriptapi.h"
#include "scriptapi_inventory.h"
#include "server.h"
#include "script.h"
#include "log.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h"
#include "scriptapi_inventory.h"
#include "scriptapi_item.h"
#include "scriptapi_object.h"


/*
	InvRef
*/
InvRef* InvRef::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(InvRef**)ud;  // unbox pointer
}

Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
	return get_server(L)->getInventory(ref->m_loc);
}

InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
		const char *listname)
{
	Inventory *inv = getinv(L, ref);
	if(!inv)
		return NULL;
	return inv->getList(listname);
}

void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
{
	// Inform other things that the inventory has changed
	get_server(L)->setInventoryModified(ref->m_loc);
}

// Exported functions

// garbage collector
int InvRef::gc_object(lua_State *L) {
	InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// is_empty(self, listname) -> true/false
int InvRef::l_is_empty(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list && list->getUsedSlots() > 0){
		lua_pushboolean(L, false);
	} else {
		lua_pushboolean(L, true);
	}
	return 1;
}

// get_size(self, listname)
int InvRef::l_get_size(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushinteger(L, list->getSize());
	} else {
		lua_pushinteger(L, 0);
	}
	return 1;
}

// get_width(self, listname)
int InvRef::l_get_width(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushinteger(L, list->getWidth());
	} else {
		lua_pushinteger(L, 0);
	}
	return 1;
}

// set_size(self, listname, size)
int InvRef::l_set_size(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int newsize = luaL_checknumber(L, 3);
	Inventory *inv = getinv(L, ref);
	if(newsize == 0){
		inv->deleteList(listname);
		reportInventoryChange(L, ref);
		return 0;
	}
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setSize(newsize);
	} else {
		list = inv->addList(listname, newsize);
	}
	reportInventoryChange(L, ref);
	return 0;
}

// set_width(self, listname, size)
int InvRef::l_set_width(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int newwidth = luaL_checknumber(L, 3);
	Inventory *inv = getinv(L, ref);
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setWidth(newwidth);
	} else {
		return 0;
	}
	reportInventoryChange(L, ref);
	return 0;
}

// get_stack(self, listname, i) -> itemstack
int InvRef::l_get_stack(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int i = luaL_checknumber(L, 3) - 1;
	InventoryList *list = getlist(L, ref, listname);
	ItemStack item;
	if(list != NULL && i >= 0 && i < (int) list->getSize())
		item = list->getItem(i);
	LuaItemStack::create(L, item);
	return 1;
}

// set_stack(self, listname, i, stack) -> true/false
int InvRef::l_set_stack(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int i = luaL_checknumber(L, 3) - 1;
	ItemStack newitem = read_item(L, 4);
	InventoryList *list = getlist(L, ref, listname);
	if(list != NULL && i >= 0 && i < (int) list->getSize()){
		list->changeItem(i, newitem);
		reportInventoryChange(L, ref);
		lua_pushboolean(L, true);
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_list(self, listname) -> list or nil
int InvRef::l_get_list(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	Inventory *inv = getinv(L, ref);
	inventory_get_list_to_lua(inv, listname, L);
	return 1;
}

// set_list(self, listname, list)
int InvRef::l_set_list(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	Inventory *inv = getinv(L, ref);
	InventoryList *list = inv->getList(listname);
	if(list)
		inventory_set_list_from_lua(inv, listname, L, 3,
				list->getSize());
	else
		inventory_set_list_from_lua(inv, listname, L, 3);
	reportInventoryChange(L, ref);
	return 0;
}

// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
// Returns the leftover stack
int InvRef::l_add_item(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		ItemStack leftover = list->addItem(item);
		if(leftover.count != item.count)
			reportInventoryChange(L, ref);
		LuaItemStack::create(L, leftover);
	} else {
		LuaItemStack::create(L, item);
	}
	return 1;
}

// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
// Returns true if the item completely fits into the list
int InvRef::l_room_for_item(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushboolean(L, list->roomForItem(item));
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
// Returns true if the list contains the given count of the given item name
int InvRef::l_contains_item(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushboolean(L, list->containsItem(item));
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
// Returns the items that were actually removed
int InvRef::l_remove_item(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		ItemStack removed = list->removeItem(item);
		if(!removed.empty())
			reportInventoryChange(L, ref);
		LuaItemStack::create(L, removed);
	} else {
		LuaItemStack::create(L, ItemStack());
	}
	return 1;
}

// get_location() -> location (like minetest.get_inventory(location))
int InvRef::l_get_location(lua_State *L)
{
	InvRef *ref = checkobject(L, 1);
	const InventoryLocation &loc = ref->m_loc;
	switch(loc.type){
	case InventoryLocation::PLAYER:
		lua_newtable(L);
		lua_pushstring(L, "player");
		lua_setfield(L, -2, "type");
		lua_pushstring(L, loc.name.c_str());
		lua_setfield(L, -2, "name");
		return 1;
	case InventoryLocation::NODEMETA:
		lua_newtable(L);
		lua_pushstring(L, "nodemeta");
		lua_setfield(L, -2, "type");
		push_v3s16(L, loc.p);
		lua_setfield(L, -2, "name");
		return 1;
	case InventoryLocation::DETACHED:
		lua_newtable(L);
		lua_pushstring(L, "detached");
		lua_setfield(L, -2, "type");
		lua_pushstring(L, loc.name.c_str());
		lua_setfield(L, -2, "name");
		return 1;
	case InventoryLocation::UNDEFINED:
	case InventoryLocation::CURRENT_PLAYER:
		break;
	}
	lua_newtable(L);
	lua_pushstring(L, "undefined");
	lua_setfield(L, -2, "type");
	return 1;
}


InvRef::InvRef(const InventoryLocation &loc):
	m_loc(loc)
{
}

InvRef::~InvRef()
{
}

// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void InvRef::create(lua_State *L, const InventoryLocation &loc)
{
	InvRef *o = new InvRef(loc);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
}
void InvRef::createPlayer(lua_State *L, Player *player)
{
	InventoryLocation loc;
	loc.setPlayer(player->getName());
	create(L, loc);
}
void InvRef::createNodeMeta(lua_State *L, v3s16 p)
{
	InventoryLocation loc;
	loc.setNodeMeta(p);
	create(L, loc);
}

void InvRef::Register(lua_State *L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Cannot be created from Lua
	//lua_register(L, className, create_object);
}

const char InvRef::className[] = "InvRef";
const luaL_reg InvRef::methods[] = {
	luamethod(InvRef, is_empty),
	luamethod(InvRef, get_size),
	luamethod(InvRef, set_size),
	luamethod(InvRef, get_width),
	luamethod(InvRef, set_width),
	luamethod(InvRef, get_stack),
	luamethod(InvRef, set_stack),
	luamethod(InvRef, get_list),
	luamethod(InvRef, set_list),
	luamethod(InvRef, add_item),
	luamethod(InvRef, room_for_item),
	luamethod(InvRef, contains_item),
	luamethod(InvRef, remove_item),
	luamethod(InvRef, get_location),
	{0,0}
};

void inventory_get_list_to_lua(Inventory *inv, const char *name,
		lua_State *L)
{
	InventoryList *invlist = inv->getList(name);
	if(invlist == NULL){
		lua_pushnil(L);
		return;
	}
	std::vector<ItemStack> items;
	for(u32 i=0; i<invlist->getSize(); i++)
		items.push_back(invlist->getItem(i));
	push_items(L, items);
}

void inventory_set_list_from_lua(Inventory *inv, const char *name,
		lua_State *L, int tableindex, int forcesize)
{
	if(tableindex < 0)
		tableindex = lua_gettop(L) + 1 + tableindex;
	// If nil, delete list
	if(lua_isnil(L, tableindex)){
		inv->deleteList(name);
		return;
	}
	// Otherwise set list
	std::vector<ItemStack> items = read_items(L, tableindex);
	int listsize = (forcesize != -1) ? forcesize : items.size();
	InventoryList *invlist = inv->addList(name, listsize);
	int index = 0;
	for(std::vector<ItemStack>::const_iterator
			i = items.begin(); i != items.end(); i++){
		if(forcesize != -1 && index == forcesize)
			break;
		invlist->changeItem(index, *i);
		index++;
	}
	while(forcesize != -1 && index < forcesize){
		invlist->deleteItem(index);
		index++;
	}
}

// get_inventory(location)
int l_get_inventory(lua_State *L)
{
	InventoryLocation loc;

	std::string type = checkstringfield(L, 1, "type");
	if(type == "player"){
		std::string name = checkstringfield(L, 1, "name");
		loc.setPlayer(name);
	} else if(type == "node"){
		lua_getfield(L, 1, "pos");
		v3s16 pos = check_v3s16(L, -1);
		loc.setNodeMeta(pos);
	} else if(type == "detached"){
		std::string name = checkstringfield(L, 1, "name");
		loc.setDetached(name);
	}

	if(get_server(L)->getInventory(loc) != NULL)
		InvRef::create(L, loc);
	else
		lua_pushnil(L);
	return 1;
}

/*
	Detached inventory callbacks
*/

// Retrieves minetest.detached_inventories[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
static bool get_detached_inventory_callback(lua_State *L,
		const std::string &name, const char *callbackname)
{
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "detached_inventories");
	lua_remove(L, -2);
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, name.c_str());
	lua_remove(L, -2);
	// Should be a table
	if(lua_type(L, -1) != LUA_TTABLE)
	{
		errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
		lua_pop(L, 1);
		return false;
	}
	lua_getfield(L, -1, callbackname);
	lua_remove(L, -2);
	// Should be a function or nil
	if(lua_type(L, -1) == LUA_TFUNCTION)
	{
		return true;
	}
	else if(lua_isnil(L, -1))
	{
		lua_pop(L, 1);
		return false;
	}
	else
	{
		errorstream<<"Detached inventory \""<<name<<"\" callback \""
			<<callbackname<<"\" is not a function"<<std::endl;
		lua_pop(L, 1);
		return false;
	}
}

// Return number of accepted items to be moved
int scriptapi_detached_inventory_allow_move(lua_State *L,
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_detached_inventory_callback(L, name, "allow_move"))
		return count;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// from_list
	lua_pushstring(L, from_list.c_str());
	// from_index
	lua_pushinteger(L, from_index + 1);
	// to_list
	lua_pushstring(L, to_list.c_str());
	// to_index
	lua_pushinteger(L, to_index + 1);
	// count
	lua_pushinteger(L, count);
	// player
	objectref_get_or_create(L, player);
	if(lua_pcall(L, 7, 1, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
	if(!lua_isnumber(L, -1))
		throw LuaError(L, "allow_move should return a number");
	return luaL_checkinteger(L, -1);
}

// Return number of accepted items to be put
int scriptapi_detached_inventory_allow_put(lua_State *L,
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_detached_inventory_callback(L, name, "allow_put"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// listname
	lua_pushstring(L, listname.c_str());
	// index
	lua_pushinteger(L, index + 1);
	// stack
	LuaItemStack::create(L, stack);
	// player
	objectref_get_or_create(L, player);
	if(lua_pcall(L, 5, 1, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
	if(!lua_isnumber(L, -1))
		throw LuaError(L, "allow_put should return a number");
	return luaL_checkinteger(L, -1);
}

// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_detached_inventory_callback(L, name, "allow_take"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// listname
	lua_pushstring(L, listname.c_str());
	// index
	lua_pushinteger(L, index + 1);
	// stack
	LuaItemStack::create(L, stack);
	// player
	objectref_get_or_create(L, player);
	if(lua_pcall(L, 5, 1, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
	if(!lua_isnumber(L, -1))
		throw LuaError(L, "allow_take should return a number");
	return luaL_checkinteger(L, -1);
}

// Report moved items
void scriptapi_detached_inventory_on_move(lua_State *L,
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_detached_inventory_callback(L, name, "on_move"))
		return;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// from_list
	lua_pushstring(L, from_list.c_str());
	// from_index
	lua_pushinteger(L, from_index + 1);
	// to_list
	lua_pushstring(L, to_list.c_str());
	// to_index
	lua_pushinteger(L, to_index + 1);
	// count
	lua_pushinteger(L, count);
	// player
	objectref_get_or_create(L, player);
	if(lua_pcall(L, 7, 0, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
}

// Report put items
void scriptapi_detached_inventory_on_put(lua_State *L,
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_detached_inventory_callback(L, name, "on_put"))
		return;

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// listname
	lua_pushstring(L, listname.c_str());
	// index
	lua_pushinteger(L, index + 1);
	// stack
	LuaItemStack::create(L, stack);
	// player
	objectref_get_or_create(L, player);
	if(lua_pcall(L, 5, 0, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
}

// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_detached_inventory_callback(L, name, "on_take"))
		return;

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// listname
	lua_pushstring(L, listname.c_str());
	// index
	lua_pushinteger(L, index + 1);
	// stack
	LuaItemStack::create(L, stack);
	// player
	objectref_get_or_create(L, player);
	if(lua_pcall(L, 5, 0, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
}

// create_detached_inventory_raw(name)
int l_create_detached_inventory_raw(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	if(get_server(L)->createDetachedInventory(name) != NULL){
		InventoryLocation loc;
		loc.setDetached(name);
		InvRef::create(L, loc);
	}else{
		lua_pushnil(L);
	}
	return 1;
}