aboutsummaryrefslogtreecommitdiff
path: root/src/scriptapi_nodemeta.h
blob: 017abe181a23cbe8890fddaf0ecf501c7f0f0502 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/*
Minetest-c55
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_NODEMETA_H_
#define LUA_NODEMETA_H_

extern "C" {
#include <lua.h>
#include <lauxlib.h>
}

#include "environment.h"
#include "nodemetadata.h"

/*
	NodeMetaRef
*/

class NodeMetaRef
{
private:
	v3s16 m_p;
	ServerEnvironment *m_env;

	static const char className[];
	static const luaL_reg methods[];

	static NodeMetaRef *checkobject(lua_State *L, int narg);

	static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create);

	static void reportMetadataChange(NodeMetaRef *ref);

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// get_string(self, name)
	static int l_get_string(lua_State *L);

	// set_string(self, name, var)
	static int l_set_string(lua_State *L);

	// get_int(self, name)
	static int l_get_int(lua_State *L);

	// set_int(self, name, var)
	static int l_set_int(lua_State *L);

	// get_float(self, name)
	static int l_get_float(lua_State *L);

	// set_float(self, name, var)
	static int l_set_float(lua_State *L);

	// get_inventory(self)
	static int l_get_inventory(lua_State *L);

	// to_table(self)
	static int l_to_table(lua_State *L);

	// from_table(self, table)
	static int l_from_table(lua_State *L);

public:
	NodeMetaRef(v3s16 p, ServerEnvironment *env);

	~NodeMetaRef();

	// Creates an NodeMetaRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, v3s16 p, ServerEnvironment *env);

	static void Register(lua_State *L);
};

/*****************************************************************************/
/* Minetest interface                                                        */
/*****************************************************************************/
// Return number of accepted items to be moved
int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player);
// Return number of accepted items to be put
int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player);
// Return number of accepted items to be taken
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player);
// Report moved items
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player);
// Report put items
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player);
// Report taken items
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player);

#endif //LUA_NODEMETA_H_