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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes.h"
#include "exceptions.h"
#include <iostream>
#include "util/pointer.h"

/*
	Map format serialization version
	--------------------------------

	For map data (blocks, nodes, sectors).

	NOTE: The goal is to increment this so that saved maps will be
	      loadable by any version. Other compatibility is not
		  maintained.

	0: original networked test with 1-byte nodes
	1: update with 2-byte nodes
	2: lighting is transmitted in param
	3: optional fetching of far blocks
	4: block compression
	5: sector objects NOTE: block compression was left accidentally out
	6: failed attempt at switching block compression on again
	7: block compression switched on again
	8: server-initiated block transfers and all kinds of stuff
	9: block objects
	10: water pressure
	11: zlib'd blocks, block flags
	12: UnlimitedHeightmap now uses interpolated areas
	13: Mapgen v2
	14: NodeMetadata
	15: StaticObjects
	16: larger maximum size of node metadata, and compression
	17: MapBlocks contain timestamp
	18: new generator (not really necessary, but it's there)
	19: new content type handling
	20: many existing content types translated to extended ones
	21: dynamic content type allocation
	22: minerals removed, facedir & wallmounted changed
	23: new node metadata format
	24: 16-bit node ids and node timers (never released as stable)
	25: Improved node timer format
	26: Never written; read the same as 25
	27: Added light spreading flags to blocks
	28: Added "private" flag to NodeMetadata
*/
// This represents an uninitialized or invalid format
#define SER_FMT_VER_INVALID 255
// Highest supported serialization version
#define SER_FMT_VER_HIGHEST_READ 28
// Saved on disk version
#define SER_FMT_VER_HIGHEST_WRITE 28
// Lowest supported serialization version
#define SER_FMT_VER_LOWEST_READ 0
// Lowest serialization version for writing
// Can't do < 24 anymore; we have 16-bit dynamically allocated node IDs
// in memory; conversion just won't work in this direction.
#define SER_FMT_VER_LOWEST_WRITE 24

inline bool ser_ver_supported(s32 v) {
	return v >= SER_FMT_VER_LOWEST_READ && v <= SER_FMT_VER_HIGHEST_READ;
}

/*
	Misc. serialization functions
*/

void compressZlib(const u8 *data, size_t data_size, std::ostream &os, int level = -1);
void compressZlib(const std::string &data, std::ostream &os, int level = -1);
void decompressZlib(std::istream &is, std::ostream &os, size_t limit = 0);

// These choose between zlib and a self-made one according to version
void compress(const SharedBuffer<u8> &data, std::ostream &os, u8 version);
//void compress(const std::string &data, std::ostream &os, u8 version);
void decompress(std::istream &is, std::ostream &os, u8 version);
'#n353'>353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENT_HEADER
#define CLIENT_HEADER

#ifndef SERVER

#include "connection.h"
#include "environment.h"
#include "common_irrlicht.h"
#include "jmutex.h"
#include <ostream>
#include <set>
#include <vector>
#include "clientobject.h"
#include "utility.h" // For IntervalLimiter
#include "gamedef.h"
#include "inventorymanager.h"
#include "filesys.h"
#include "filecache.h"

struct MeshMakeData;
class MapBlockMesh;
class IGameDef;
class IWritableTextureSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
class ClientEnvironment;
struct MapDrawControl;
class MtEventManager;

class ClientNotReadyException : public BaseException
{
public:
	ClientNotReadyException(const char *s):
		BaseException(s)
	{}
};

struct QueuedMeshUpdate
{
	v3s16 p;
	MeshMakeData *data;
	bool ack_block_to_server;

	QueuedMeshUpdate();
	~QueuedMeshUpdate();
};

/*
	A thread-safe queue of mesh update tasks
*/
class MeshUpdateQueue
{
public:
	MeshUpdateQueue();

	~MeshUpdateQueue();
	
	/*
		peer_id=0 adds with nobody to send to
	*/
	void addBlock(v3s16 p, MeshMakeData *data,
			bool ack_block_to_server, bool urgent);

	// Returned pointer must be deleted
	// Returns NULL if queue is empty
	QueuedMeshUpdate * pop();

	u32 size()
	{
		JMutexAutoLock lock(m_mutex);
		return m_queue.size();
	}
	
private:
	std::vector<QueuedMeshUpdate*> m_queue;
	std::set<v3s16> m_urgents;
	JMutex m_mutex;
};

struct MeshUpdateResult
{
	v3s16 p;
	MapBlockMesh *mesh;
	bool ack_block_to_server;

	MeshUpdateResult():
		p(-1338,-1338,-1338),
		mesh(NULL),
		ack_block_to_server(false)
	{
	}
};

class MeshUpdateThread : public SimpleThread
{
public:

	MeshUpdateThread(IGameDef *gamedef):
		m_gamedef(gamedef)
	{
	}

	void * Thread();

	MeshUpdateQueue m_queue_in;

	MutexedQueue<MeshUpdateResult> m_queue_out;

	IGameDef *m_gamedef;
};

enum ClientEventType
{
	CE_NONE,
	CE_PLAYER_DAMAGE,
	CE_PLAYER_FORCE_MOVE,
	CE_DEATHSCREEN,
	CE_TEXTURES_UPDATED
};

struct ClientEvent
{
	ClientEventType type;
	union{
		struct{
		} none;
		struct{
			u8 amount;
		} player_damage;
		struct{
			f32 pitch;
			f32 yaw;
		} player_force_move;
		struct{
			bool set_camera_point_target;
			f32 camera_point_target_x;
			f32 camera_point_target_y;
			f32 camera_point_target_z;
		} deathscreen;
		struct{
		} textures_updated;
	};
};

class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			IrrlichtDevice *device,
			const char *playername,
			std::string password,
			MapDrawControl &control,
			IWritableTextureSource *tsrc,
			IWritableItemDefManager *itemdef,
			IWritableNodeDefManager *nodedef,
			ISoundManager *sound,
			MtEventManager *event
	);
	
	~Client();
	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address);
	/*
		returns true when
			m_con.Connected() == true
			AND m_server_ser_ver != SER_FMT_VER_INVALID
		throws con::PeerNotFoundException if connection has been deleted,
		eg. timed out.
	*/
	bool connectedAndInitialized();
	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
	// Returns true if something was received
	bool AsyncProcessPacket();
	bool AsyncProcessData();
	void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);

	void interact(u8 action, const PointedThing& pointed);

	void sendSignNodeText(v3s16 p, std::string text);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void sendChangePassword(const std::wstring oldpassword,
		const std::wstring newpassword);
	void sendDamage(u8 damage);
	void sendRespawn();

	ClientEnvironment& getEnv()
	{ return m_env; }
	
	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
	void removeNode(v3s16 p);
	void addNode(v3s16 p, MapNode n);
	
	void setPlayerControl(PlayerControl &control);

	void selectPlayerItem(u16 item);
	u16 getPlayerItem() const
	{ return m_playeritem; }

	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool getLocalInventoryUpdated();
	// Copies the inventory of the local player to parameter
	void getLocalInventory(Inventory &dst);
	
	/* InventoryManager interface */
	Inventory* getInventory(const InventoryLocation &loc);
	void inventoryAction(InventoryAction *a);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	ClientActiveObject * getSelectedActiveObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core::line3d<f32> shootline_on_map
	);

	// Prints a line or two of info
	void printDebugInfo(std::ostream &os);

	core::list<std::wstring> getConnectedPlayerNames();

	float getAnimationTime();

	int getCrackLevel();
	void setCrack(int level, v3s16 pos);

	u16 getHP();

	float getAvgRtt()
	{
		try{
			return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
		} catch(con::PeerNotFoundException){
			return 1337;
		}
	}

	bool getChatMessage(std::wstring &message);
	void typeChatMessage(const std::wstring& message);

	u64 getMapSeed(){ return m_map_seed; }

	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);

	// Get event from queue. CE_NONE is returned if queue is empty.
	ClientEvent getClientEvent();
	
	bool accessDenied()
	{ return m_access_denied; }

	std::wstring accessDeniedReason()
	{ return m_access_denied_reason; }

	float mediaReceiveProgress()
	{ return m_media_receive_progress; }

	bool texturesReceived()
	{ return m_media_received; }
	bool itemdefReceived()
	{ return m_itemdef_received; }
	bool nodedefReceived()
	{ return m_nodedef_received; }
	
	void afterContentReceived();

	float getRTT(void);

	// IGameDef interface
	virtual IItemDefManager* getItemDefManager();
	virtual INodeDefManager* getNodeDefManager();
	virtual ICraftDefManager* getCraftDefManager();
	virtual ITextureSource* getTextureSource();
	virtual u16 allocateUnknownNodeId(const std::string &name);
	virtual ISoundManager* getSoundManager();
	virtual MtEventManager* getEventManager();

private:
	
	// Insert a media file appropriately into the appropriate manager
	bool loadMedia(const std::string &data, const std::string &filename);
	
	// Virtual methods from con::PeerHandler
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);
	
	void ReceiveAll();
	void Receive();
	
	void sendPlayerPos();
	// This sends the player's current name etc to the server
	void sendPlayerInfo();
	// Send the item number 'item' as player item to the server
	void sendPlayerItem(u16 item);
	
	float m_packetcounter_timer;
	float m_connection_reinit_timer;
	float m_avg_rtt_timer;
	float m_playerpos_send_timer;
	float m_ignore_damage_timer; // Used after server moves player
	IntervalLimiter m_map_timer_and_unload_interval;

	IWritableTextureSource *m_tsrc;
	IWritableItemDefManager *m_itemdef;
	IWritableNodeDefManager *m_nodedef;
	ISoundManager *m_sound;
	MtEventManager *m_event;

	MeshUpdateThread m_mesh_update_thread;
	ClientEnvironment m_env;
	con::Connection m_con;
	IrrlichtDevice *m_device;
	// Server serialization version
	u8 m_server_ser_ver;
	u16 m_playeritem;
	bool m_inventory_updated;
	Inventory *m_inventory_from_server;
	float m_inventory_from_server_age;
	core::map<v3s16, bool> m_active_blocks;
	PacketCounter m_packetcounter;
	// Block mesh animation parameters
	float m_animation_time;
	int m_crack_level;
	v3s16 m_crack_pos;
	// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
	//s32 m_daynight_i;
	//u32 m_daynight_ratio;
	Queue<std::wstring> m_chat_queue;
	// The seed returned by the server in TOCLIENT_INIT is stored here
	u64 m_map_seed;
	std::string m_password;
	bool m_access_denied;
	std::wstring m_access_denied_reason;
	Queue<ClientEvent> m_client_event_queue;
	FileCache m_media_cache;
	// Mapping from media file name to SHA1 checksum
	core::map<std::string, std::string> m_media_name_sha1_map;
	float m_media_receive_progress;
	bool m_media_received;
	bool m_itemdef_received;
	bool m_nodedef_received;
	friend class FarMesh;

	// time_of_day speed approximation for old protocol
	bool m_time_of_day_set;
	float m_last_time_of_day_f;
	float m_time_of_day_update_timer;

	// Sounds
	float m_removed_sounds_check_timer;
	// Mapping from server sound ids to our sound ids
	std::map<s32, int> m_sounds_server_to_client;
	// And the other way!
	std::map<int, s32> m_sounds_client_to_server;
	// And relations to objects
	std::map<int, u16> m_sounds_to_objects;
};

#endif // !SERVER

#endif // !CLIENT_HEADER