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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
*/
#ifndef SERVER_HEADER
#define SERVER_HEADER
#include "connection.h"
#include "environment.h"
#include "common_irrlicht.h"
#include <string>
#include "utility.h"
#include "porting.h"
#include "map.h"
#include "inventory.h"
struct QueuedBlockEmerge
{
v3s16 pos;
// key = peer_id, value = flags
core::map<u16, u8> peer_ids;
};
/*
This is a thread-safe class.
*/
class BlockEmergeQueue
{
public:
BlockEmergeQueue()
{
m_mutex.Init();
}
~BlockEmergeQueue()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedBlockEmerge*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
QueuedBlockEmerge *q = *i;
delete q;
}
}
/*
peer_id=0 adds with nobody to send to
*/
void addBlock(u16 peer_id, v3s16 pos, u8 flags)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock lock(m_mutex);
if(peer_id != 0)
{
/*
Find if block is already in queue.
If it is, update the peer to it and quit.
*/
core::list<QueuedBlockEmerge*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
QueuedBlockEmerge *q = *i;
if(q->pos == pos)
{
q->peer_ids[peer_id] = flags;
return;
}
}
}
/*
Add the block
*/
QueuedBlockEmerge *q = new QueuedBlockEmerge;
q->pos = pos;
if(peer_id != 0)
q->peer_ids[peer_id] = flags;
m_queue.push_back(q);
}
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedBlockEmerge * pop()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedBlockEmerge*>::Iterator i = m_queue.begin();
if(i == m_queue.end())
return NULL;
QueuedBlockEmerge *q = *i;
m_queue.erase(i);
return q;
}
u32 size()
{
JMutexAutoLock lock(m_mutex);
return m_queue.size();
}
u32 peerItemCount(u16 peer_id)
{
JMutexAutoLock lock(m_mutex);
u32 count = 0;
core::list<QueuedBlockEmerge*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
QueuedBlockEmerge *q = *i;
if(q->peer_ids.find(peer_id) != NULL)
count++;
}
return count;
}
private:
core::list<QueuedBlockEmerge*> m_queue;
JMutex m_mutex;
};
class Server;
class ServerThread : public SimpleThread
{
Server *m_server;
public:
ServerThread(Server *server):
SimpleThread(),
m_server(server)
{
}
void * Thread();
};
class EmergeThread : public SimpleThread
{
Server *m_server;
public:
EmergeThread(Server *server):
SimpleThread(),
m_server(server)
{
}
void * Thread();
void trigger()
{
setRun(true);
if(IsRunning() == false)
{
Start();
}
}
};
struct PlayerInfo
{
u16 id;
char name[PLAYERNAME_SIZE];
v3f position;
Address address;
float avg_rtt;
PlayerInfo();
void PrintLine(std::ostream *s);
};
u32 PIChecksum(core::list<PlayerInfo> &l);
/*
Used for queueing and sorting block transfers in containers
Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
{
PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
{
priority = a_priority;
pos = a_pos;
peer_id = a_peer_id;
}
bool operator < (PrioritySortedBlockTransfer &other)
{
return priority < other.priority;
}
float priority;
v3s16 pos;
u16 peer_id;
};
class RemoteClient
{
public:
// peer_id=0 means this client has no associated peer
// NOTE: If client is made allowed to exist while peer doesn't,
// this has to be set to 0 when there is no peer.
// Also, the client must be moved to some other container.
u16 peer_id;
// The serialization version to use with the client
u8 serialization_version;
// Version is stored in here after INIT before INIT2
u8 pending_serialization_version;
RemoteClient():
m_time_from_building(9999),
m_excess_gotblocks(0)
{
peer_id = 0;
serialization_version = SER_FMT_VER_INVALID;
pending_serialization_version = SER_FMT_VER_INVALID;
m_nearest_unsent_d = 0;
m_nearest_unsent_reset_timer = 0.0;
}
~RemoteClient()
{
}
/*
Finds block that should be sent next to the client.
Environment should be locked when this is called.
dtime is used for resetting send radius at slow interval
*/
void GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest);
/*
Connection and environment should be locked when this is called.
steps() objects of blocks not found in active_blocks, then
adds those blocks to active_blocks
*/
void SendObjectData(
Server *server,
float dtime,
core::map<v3s16, bool> &stepped_blocks
);
void GotBlock(v3s16 p);
void SentBlock(v3s16 p);
void SetBlockNotSent(v3s16 p);
void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
s32 SendingCount()
{
return m_blocks_sending.size();
}
// Increments timeouts and removes timed-out blocks from list
// NOTE: This doesn't fix the server-not-sending-block bug
// because it is related to emerging, not sending.
//void RunSendingTimeouts(float dtime, float timeout);
void PrintInfo(std::ostream &o)
{
o<<"RemoteClient "<<peer_id<<": "
<<", m_blocks_sent.size()="<<m_blocks_sent.size()
<<", m_blocks_sending.size()="<<m_blocks_sending.size()
<<", m_nearest_unsent_d="<<m_nearest_unsent_d
<<", m_excess_gotblocks="<<m_excess_gotblocks
<<std::endl;
m_excess_gotblocks = 0;
}
// Time from last placing or removing blocks
float m_time_from_building;
/*JMutex m_dig_mutex;
float m_dig_time_remaining;
// -1 = not digging
s16 m_dig_tool_item;
v3s16 m_dig_position;*/
/*
List of active objects that the client knows of.
Value is dummy.
*/
core::map<u16, bool> m_known_objects;
private:
/*
Blocks that have been sent to client.
- These don't have to be sent again.
- A block is cleared from here when client says it has
deleted it from it's memory
Key is position, value is dummy.
No MapBlock* is stored here because the blocks can get deleted.
*/
core::map<v3s16, bool> m_blocks_sent;
s16 m_nearest_unsent_d;
v3s16 m_last_center;
float m_nearest_unsent_reset_timer;
/*
Blocks that are currently on the line.
This is used for throttling the sending of blocks.
- The size of this list is limited to some value
Block is added when it is sent with BLOCKDATA.
Block is removed when GOTBLOCKS is received.
Value is time from sending. (not used at the moment)
*/
core::map<v3s16, float> m_blocks_sending;
/*
Count of excess GotBlocks().
There is an excess amount because the client sometimes
gets a block so late that the server sends it again,
and the client then sends two GOTBLOCKs.
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
};
class Server : public con::PeerHandler, public MapEventReceiver,
public InventoryManager
{
public:
/*
NOTE: Every public method should be thread-safe
*/
Server(
std::string mapsavedir
);
~Server();
void start(unsigned short port);
void stop();
// This is mainly a way to pass the time to the server.
// Actual processing is done in an another thread.
void step(float dtime);
// This is run by ServerThread and does the actual processing
void AsyncRunStep();
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
core::list<PlayerInfo> getPlayerInfo();
u32 getDayNightRatio()
{
return time_to_daynight_ratio(m_time_of_day.get());
}
bool getShutdownRequested()
{
return m_shutdown_requested.get();
}
/*
Shall be called with the environment locked.
This is accessed by the map, which is inside the environment,
so it shouldn't be a problem.
*/
void onMapEditEvent(MapEditEvent *event);
/*
Shall be called with the environment and the connection locked.
*/
Inventory* getInventory(InventoryContext *c, std::string id);
void inventoryModified(InventoryContext *c, std::string id);
private:
// Virtual methods from con::PeerHandler.
// As of now, these create and remove clients and players.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
// Envlock and conlock should be locked when calling these
void SendObjectData(float dtime);
void SendPlayerInfos();
void SendInventory(u16 peer_id);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
void sendRemoveNode(v3s16 p, u16 ignore_id=0);
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0);
// Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
// Sends blocks to clients
void SendBlocks(float dtime);
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
// Connection must be locked when called
std::wstring getStatusString();
/*
Get a player from memory or creates one.
If player is already connected, return NULL
Call with env and con locked.
*/
Player *emergePlayer(const char *name, const char *password,
u16 peer_id);
/*
Update water pressure.
This also adds suitable nodes to active_nodes.
environment has to be locked when calling.
*/
/*void UpdateBlockWaterPressure(MapBlock *block,
core::map<v3s16, MapBlock*> &modified_blocks);*/
// Locks environment and connection by its own
struct PeerChange;
void handlePeerChange(PeerChange &c);
void handlePeerChanges();
//float m_flowwater_timer;
float m_liquid_transform_timer;
float m_print_info_timer;
float m_objectdata_timer;
float m_emergethread_trigger_timer;
float m_savemap_timer;
// NOTE: If connection and environment are both to be locked,
// environment shall be locked first.
JMutex m_env_mutex;
ServerEnvironment m_env;
JMutex m_con_mutex;
con::Connection m_con;
core::map<u16, RemoteClient*> m_clients; // Behind the con mutex
float m_step_dtime;
JMutex m_step_dtime_mutex;
ServerThread m_thread;
EmergeThread m_emergethread;
BlockEmergeQueue m_emerge_queue;
// Nodes that are destinations of flowing liquid at the moment
//core::map<v3s16, u8> m_flow_active_nodes;
// 0-23999
MutexedVariable<u32> m_time_of_day;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
float m_time_of_day_send_timer;
MutexedVariable<double> m_uptime;
enum PeerChangeType
{
PEER_ADDED,
PEER_REMOVED
};
struct PeerChange
{
PeerChangeType type;
u16 peer_id;
bool timeout;
};
Queue<PeerChange> m_peer_change_queue;
std::string m_mapsavedir;
MutexedVariable<bool> m_shutdown_requested;
/*
Queue of map edits from the environment for sending to the clients
This is behind m_env_mutex
*/
Queue<MapEditEvent*> m_unsent_map_edit_queue;
/*
Set to true when the server itself is modifying the map and does
all sending of information by itself.
This is behind m_env_mutex
*/
bool m_ignore_map_edit_events;
/*
If set to !=0, the incoming MapEditEvents are modified to have
this peed id as the disabled recipient
This is behind m_env_mutex
*/
u16 m_ignore_map_edit_events_peer_id;
friend class EmergeThread;
friend class RemoteClient;
};
/*
Runs a simple dedicated server loop.
Shuts down when run is set to false.
*/
void dedicated_server_loop(Server &server, bool &run);
#endif
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