summaryrefslogtreecommitdiff
path: root/src/server.h
blob: b716a7df1d0d21570d2ad5e824b5461712f75520 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
*/

#ifndef SERVER_HEADER
#define SERVER_HEADER

#include "connection.h"
#include "environment.h"
#include "common_irrlicht.h"
#include <string>
#include "utility.h"
#include "porting.h"

struct QueuedBlockEmerge
{
	v3s16 pos;
	// key = peer_id, value = flags
	core::map<u16, u8> peer_ids;
};

/*
	This is a thread-safe class.
*/
class BlockEmergeQueue
{
public:
	BlockEmergeQueue()
	{
		m_mutex.Init();
	}

	~BlockEmergeQueue()
	{
		JMutexAutoLock lock(m_mutex);

		core::list<QueuedBlockEmerge*>::Iterator i;
		for(i=m_queue.begin(); i!=m_queue.end(); i++)
		{
			QueuedBlockEmerge *q = *i;
			delete q;
		}
	}
	
	/*
		peer_id=0 adds with nobody to send to
	*/
	void addBlock(u16 peer_id, v3s16 pos, u8 flags)
	{
		DSTACK(__FUNCTION_NAME);
	
		JMutexAutoLock lock(m_mutex);

		if(peer_id != 0)
		{
			/*
				Find if block is already in queue.
				If it is, update the peer to it and quit.
			*/
			core::list<QueuedBlockEmerge*>::Iterator i;
			for(i=m_queue.begin(); i!=m_queue.end(); i++)
			{
				QueuedBlockEmerge *q = *i;
				if(q->pos == pos)
				{
					q->peer_ids[peer_id] = flags;
					return;
				}
			}
		}
		
		/*
			Add the block
		*/
		QueuedBlockEmerge *q = new QueuedBlockEmerge;
		q->pos = pos;
		if(peer_id != 0)
			q->peer_ids[peer_id] = flags;
		m_queue.push_back(q);
	}

	// Returned pointer must be deleted
	// Returns NULL if queue is empty
	QueuedBlockEmerge * pop()
	{
		JMutexAutoLock lock(m_mutex);

		core::list<QueuedBlockEmerge*>::Iterator i = m_queue.begin();
		if(i == m_queue.end())
			return NULL;
		QueuedBlockEmerge *q = *i;
		m_queue.erase(i);
		return q;
	}

	u32 size()
	{
		JMutexAutoLock lock(m_mutex);
		return m_queue.size();
	}
	
	u32 peerItemCount(u16 peer_id)
	{
		JMutexAutoLock lock(m_mutex);

		u32 count = 0;

		core::list<QueuedBlockEmerge*>::Iterator i;
		for(i=m_queue.begin(); i!=m_queue.end(); i++)
		{
			QueuedBlockEmerge *q = *i;
			if(q->peer_ids.find(peer_id) != NULL)
				count++;
		}

		return count;
	}

private:
	core::list<QueuedBlockEmerge*> m_queue;
	JMutex m_mutex;
};

class Server;

class ServerThread : public SimpleThread
{
	Server *m_server;

public:

	ServerThread(Server *server):
		SimpleThread(),
		m_server(server)
	{
	}

	void * Thread();
};

class EmergeThread : public SimpleThread
{
	Server *m_server;

public:

	EmergeThread(Server *server):
		SimpleThread(),
		m_server(server)
	{
	}

	void * Thread();

	void trigger()
	{
		setRun(true);
		if(IsRunning() == false)
		{
			Start();
		}
	}
};

struct PlayerInfo
{
	u16 id;
	char name[PLAYERNAME_SIZE];
	v3f position;
	Address address;
	float avg_rtt;

	PlayerInfo();
	void PrintLine(std::ostream *s);
};

u32 PIChecksum(core::list<PlayerInfo> &l);

/*
	Used for queueing and sorting block transfers in containers
	
	Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
{
	PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
	{
		priority = a_priority;
		pos = a_pos;
		peer_id = a_peer_id;
	}
	bool operator < (PrioritySortedBlockTransfer &other)
	{
		return priority < other.priority;
	}
	float priority;
	v3s16 pos;
	u16 peer_id;
};

class RemoteClient
{
public:
	// peer_id=0 means this client has no associated peer
	// NOTE: If client is made allowed to exist while peer doesn't,
	//       this has to be set to 0 when there is no peer.
	//       Also, the client must be moved to some other container.
	u16 peer_id;
	// The serialization version to use with the client
	u8 serialization_version;
	// Version is stored in here after INIT before INIT2
	u8 pending_serialization_version;

	RemoteClient():
		m_time_from_building(9999)
	{
		peer_id = 0;
		serialization_version = SER_FMT_VER_INVALID;
		pending_serialization_version = SER_FMT_VER_INVALID;
		m_nearest_unsent_d = 0;
		m_nearest_unsent_reset_timer = 0.0;

		m_blocks_sent_mutex.Init();
		m_blocks_sending_mutex.Init();
		
		/*m_dig_mutex.Init();
		m_dig_time_remaining = 0;
		m_dig_tool_item = -1;*/
	}
	~RemoteClient()
	{
	}
	
	/*
		Finds block that should be sent next to the client.
		Environment should be locked when this is called.
		dtime is used for resetting send radius at slow interval
	*/
	void GetNextBlocks(Server *server, float dtime,
			core::array<PrioritySortedBlockTransfer> &dest);

	/*
		Connection and environment should be locked when this is called.
		steps() objects of blocks not found in active_blocks, then
		adds those blocks to active_blocks
	*/
	void SendObjectData(
			Server *server,
			float dtime,
			core::map<v3s16, bool> &stepped_blocks
		);

	void GotBlock(v3s16 p);

	void SentBlock(v3s16 p);

	void SetBlockNotSent(v3s16 p);
	void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);

	s32 SendingCount()
	{
		JMutexAutoLock lock(m_blocks_sending_mutex);
		return m_blocks_sending.size();
	}
	
	// Increments timeouts and removes timed-out blocks from list
	// NOTE: This doesn't fix the server-not-sending-block bug
	//       because it is related to emerging, not sending.
	//void RunSendingTimeouts(float dtime, float timeout);

	void PrintInfo(std::ostream &o)
	{
		JMutexAutoLock l2(m_blocks_sent_mutex);
		JMutexAutoLock l3(m_blocks_sending_mutex);
		o<<"RemoteClient "<<peer_id<<": "
				<<", m_blocks_sent.size()="<<m_blocks_sent.size()
				<<", m_blocks_sending.size()="<<m_blocks_sending.size()
				<<", m_nearest_unsent_d="<<m_nearest_unsent_d
				<<std::endl;
	}

	// Time from last placing or removing blocks
	MutexedVariable<float> m_time_from_building;
	
	/*JMutex m_dig_mutex;
	float m_dig_time_remaining;
	// -1 = not digging
	s16 m_dig_tool_item;
	v3s16 m_dig_position;*/

private:
	/*
		All members that are accessed by many threads should
		obviously be behind a mutex. The threads include:
		- main thread (calls step())
		- server thread (calls AsyncRunStep() and Receive())
		- emerge thread 
	*/
	
	//TODO: core::map<v3s16, MapBlock*> m_active_blocks
	//NOTE: Not here, it should be server-wide!

	// Number of blocks in the emerge queue that have this client as
	// a receiver. Used for throttling network usage.
	//MutexedVariable<s16> m_num_blocks_in_emerge_queue;

	/*
		Blocks that have been sent to client.
		- These don't have to be sent again.
		- A block is cleared from here when client says it has
		  deleted it from it's memory
		
		Key is position, value is dummy.
		No MapBlock* is stored here because the blocks can get deleted.
	*/
	core::map<v3s16, bool> m_blocks_sent;
	s16 m_nearest_unsent_d;
	v3s16 m_last_center;
	float m_nearest_unsent_reset_timer;
	JMutex m_blocks_sent_mutex;
	/*
		Blocks that are currently on the line.
		This is used for throttling the sending of blocks.
		- The size of this list is limited to some value
		Block is added when it is sent with BLOCKDATA.
		Block is removed when GOTBLOCKS is received.
		Value is time from sending. (not used at the moment)
	*/
	core::map<v3s16, float> m_blocks_sending;
	JMutex m_blocks_sending_mutex;
};

/*struct ServerSettings
{
	ServerSettings()
	{
		creative_mode = false;
	}
	bool creative_mode;
};*/

class Server : public con::PeerHandler
{
public:
	/*
		NOTE: Every public method should be thread-safe
	*/
	Server(
		std::string mapsavedir,
		HMParams hm_params,
		MapParams map_params
	);
	~Server();
	void start(unsigned short port);
	void stop();
	// This is mainly a way to pass the time to the server.
	// Actual processing is done in an another thread.
	void step(float dtime);
	// This is run by ServerThread and does the actual processing
	void AsyncRunStep();
	void Receive();
	void ProcessData(u8 *data, u32 datasize, u16 peer_id);

	/*void Send(u16 peer_id, u16 channelnum,
			SharedBuffer<u8> data, bool reliable);*/

	// Environment and Connection must be locked when called
	void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
	//TODO: Sending of many blocks in a single packet
	
	// Environment and Connection must be locked when called
	//void SendSectorMeta(u16 peer_id, core::list<v2s16> ps, u8 ver);

	core::list<PlayerInfo> getPlayerInfo();

	u32 getDayNightRatio()
	{
		s32 d = 8;
		s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
		if(t == d/4 || t == (d-d/4))
			return 600;
		else if(t < d/4 || t > (d-d/4))
			return 300;
		else
			return 1000;
	}
	
private:

	// Virtual methods from con::PeerHandler.
	// As of now, these create and remove clients and players.
	// TODO: Make it possible to leave players on server.
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);
	
	// Envlock and conlock should be locked when calling these
	void SendObjectData(float dtime);
	void SendPlayerInfos();
	void SendInventory(u16 peer_id);
	void SendChatMessage(u16 peer_id, const std::wstring &message);
	void BroadcastChatMessage(const std::wstring &message);
	
	// Sends blocks to clients
	void SendBlocks(float dtime);
	
	// When called, connection mutex should be locked
	RemoteClient* getClient(u16 peer_id);

	/*
		Update water pressure.
		This also adds suitable nodes to active_nodes.

		environment has to be locked when calling.
	*/
	void UpdateBlockWaterPressure(MapBlock *block,
			core::map<v3s16, MapBlock*> &modified_blocks);
	
	// Locks environment and connection by its own
	struct PeerChange;
	void handlePeerChange(PeerChange &c);
	void handlePeerChanges();
	
	float m_flowwater_timer;
	float m_print_info_timer;
	float m_objectdata_timer;
	float m_emergethread_trigger_timer;
	float m_savemap_timer;
	
	// NOTE: If connection and environment are both to be locked,
	// environment shall be locked first.
	JMutex m_env_mutex;
	Environment m_env;

	JMutex m_con_mutex;
	con::Connection m_con;
	core::map<u16, RemoteClient*> m_clients; // Behind the con mutex

	float m_step_dtime;
	JMutex m_step_dtime_mutex;

	ServerThread m_thread;
	EmergeThread m_emergethread;

	BlockEmergeQueue m_emerge_queue;
	
	// Nodes that are destinations of flowing liquid at the moment
	core::map<v3s16, u8> m_flow_active_nodes;

	// 0-23999
	MutexedVariable<u32> m_time_of_day;
	// Used to buffer dtime for adding to m_time_of_day
	float m_time_counter;
	float m_time_of_day_send_timer;
	
	MutexedVariable<double> m_uptime;

	enum PeerChangeType
	{
		PEER_ADDED,
		PEER_REMOVED
	};

	struct PeerChange
	{
		PeerChangeType type;
		u16 peer_id;
		bool timeout;
	};
	
	Queue<PeerChange> m_peer_change_queue;

	friend class EmergeThread;
	friend class RemoteClient;
};

#endif