aboutsummaryrefslogtreecommitdiff
path: root/src/server/serverinventorymgr.h
blob: 0e4b7241537e63b4128449fed4ae63286cbfbc23 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
Minetest
Copyright (C) 2010-2020 Minetest core development team

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "inventorymanager.h"
#include <functional>

class ServerEnvironment;

class ServerInventoryManager : public InventoryManager
{
public:
	ServerInventoryManager();
	virtual ~ServerInventoryManager();

	void setEnv(ServerEnvironment *env)
	{
		assert(!m_env);
		m_env = env;
	}

	Inventory *getInventory(const InventoryLocation &loc);
	void setInventoryModified(const InventoryLocation &loc);

	// Creates or resets inventory
	Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
			const std::string &player = "");
	bool removeDetachedInventory(const std::string &name);
	bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const;

	void sendDetachedInventories(const std::string &peer_name, bool incremental,
			std::function<void(const std::string &, Inventory *)> apply_cb);

private:
	struct DetachedInventory
	{
		Inventory *inventory;
		std::string owner;
	};

	ServerEnvironment *m_env = nullptr;

	std::unordered_map<std::string, DetachedInventory> m_detached_inventories;
};