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-rw-r--r--CMakeLists.txt118logplain
-rw-r--r--activeobjectmgr.cpp4750logplain
-rw-r--r--activeobjectmgr.h1537logplain
-rw-r--r--mods.cpp3538logplain
-rw-r--r--mods.h1386logplain
Type() const { return ACTIVEOBJECT_TYPE_GENERIC; } std::string getDescription(); /* Active object <-> environment interface */ void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); bool isStaticAllowed() const { return false; } std::string getClientInitializationData(u16 protocol_version); void getStaticData(std::string *result) const; void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); void setPos(const v3f &pos); void moveTo(v3f pos, bool continuous); void setYaw(const float yaw); // Data should not be sent at player initialization void setYawAndSend(const float yaw); void setPitch(const float pitch); // Data should not be sent at player initialization void setPitchAndSend(const float pitch); f32 getPitch() const { return m_pitch; } f32 getRadPitch() const { return m_pitch * core::DEGTORAD; } // Deprecated f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; } void setFov(const float pitch); f32 getFov() const { return m_fov; } void setWantedRange(const s16 range); s16 getWantedRange() const { return m_wanted_range; } /* Interaction interface */ int punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch); void rightClick(ServerActiveObject *clicker) {} void setHP(s16 hp); void setHPRaw(s16 hp) { m_hp = hp; } s16 readDamage(); u16 getBreath() const { return m_breath; } void setBreath(const u16 breath, bool send = true); /* Inventory interface */ Inventory* getInventory(); const Inventory* getInventory() const; InventoryLocation getInventoryLocation() const; std::string getWieldList() const; ItemStack getWieldedItem() const; bool setWieldedItem(const ItemStack &item); int getWieldIndex() const; void setWieldIndex(int i); /* PlayerSAO-specific */ void disconnected(); RemotePlayer *getPlayer() { return m_player; } u16 getPeerID() const { return m_peer_id; } // Cheat prevention v3f getLastGoodPosition() const { return m_last_good_position; } float resetTimeFromLastPunch() { float r = m_time_from_last_punch; m_time_from_last_punch = 0.0; return r; } void noCheatDigStart(v3s16 p) { m_nocheat_dig_pos = p; m_nocheat_dig_time = 0; } v3s16 getNoCheatDigPos() { return m_nocheat_dig_pos; } float getNoCheatDigTime() { return m_nocheat_dig_time; } void noCheatDigEnd() { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); } LagPool& getDigPool() { return m_dig_pool; } // Returns true if cheated bool checkMovementCheat(); // Other void updatePrivileges(const std::set &privs, bool is_singleplayer) { m_privs = privs; m_is_singleplayer = is_singleplayer; } bool getCollisionBox(aabb3f *toset) const; bool collideWithObjects() const { return true; } void initialize(RemotePlayer *player, const std::set &privs); v3f getEyePosition() const { return m_base_position + getEyeOffset(); } v3f getEyeOffset() const; private: std::string getPropertyPacket(); void unlinkPlayerSessionAndSave(); RemotePlayer *m_player; u16 m_peer_id; Inventory *m_inventory; s16 m_damage; // Cheat prevention LagPool m_dig_pool; LagPool m_move_pool; v3f m_last_good_position; float m_time_from_last_punch; v3s16 m_nocheat_dig_pos; float m_nocheat_dig_time; // Timers IntervalLimiter m_breathing_interval; IntervalLimiter m_drowning_interval; int m_wield_index; bool m_position_not_sent; // Cached privileges for enforcement std::set m_privs; bool m_is_singleplayer; u16 m_breath; f32 m_pitch; f32 m_fov; s16 m_wanted_range; public: float m_physics_override_speed; float m_physics_override_jump; float m_physics_override_gravity; bool m_physics_override_sneak; bool m_physics_override_sneak_glitch; bool m_physics_override_sent; }; #endif