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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVERCOMMAND_HEADER
#define SERVERCOMMAND_HEADER
#include <vector>
#include <sstream>
#include "common_irrlicht.h"
#include "player.h"
#include "server.h"
struct ServerCommandContext
{
std::vector<std::wstring> parms;
Server* server;
ServerEnvironment *env;
Player* player;
// Effective privs for the player, which may be different to their
// stored ones - e.g. if they are named in the config as an admin.
u64 privs;
u32 flags;
ServerCommandContext(
std::vector<std::wstring> parms,
Server* server,
ServerEnvironment *env,
Player* player,
u64 privs)
: parms(parms), server(server), env(env), player(player), privs(privs)
{
}
};
// Process a command sent from a client. The environment and connection
// should be locked when this is called.
// Returns a response message, to be dealt with according to the flags set
// in the context.
std::wstring processServerCommand(ServerCommandContext *ctx);
#endif
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