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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "serverobject.h"
#include <fstream>
#include "inventory.h"

ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
	ActiveObject(0),
	m_known_by_count(0),
	m_removed(false),
	m_pending_deactivation(false),
	m_static_exists(false),
	m_static_block(1337,1337,1337),
	m_env(env),
	m_base_position(pos)
{
}

ServerActiveObject::~ServerActiveObject()
{
}

ServerActiveObject* ServerActiveObject::create(u8 type,
		ServerEnvironment *env, u16 id, v3f pos,
		const std::string &data)
{
	// Find factory function
	core::map<u16, Factory>::Node *n;
	n = m_types.find(type);
	if(n == NULL)
	{
		// If factory is not found, just return.
		dstream<<"WARNING: ServerActiveObject: No factory for type="
				<<type<<std::endl;
		return NULL;
	}

	Factory f = n->getValue();
	ServerActiveObject *object = (*f)(env, pos, data);
	return object;
}

void ServerActiveObject::registerType(u16 type, Factory f)
{
	core::map<u16, Factory>::Node *n;
	n = m_types.find(type);
	if(n)
		return;
	m_types.insert(type, f);
}

ItemStack ServerActiveObject::getWieldedItem() const
{
	const Inventory *inv = getInventory();
	if(inv)
	{
		const InventoryList *list = inv->getList(getWieldList());
		if(list)
			return list->getItem(getWieldIndex());
	}
	return ItemStack();
}

bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
	Inventory *inv = getInventory();
	if(inv)
	{
		InventoryList *list = inv->getList(getWieldList());
		if (list)
		{
			list->changeItem(getWieldIndex(), item);
			setInventoryModified();
			return true;
		}
	}
	return false;
}