1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVERREMOTEPLAYER_HEADER
#define SERVERREMOTEPLAYER_HEADER
#include "player.h"
#include "serverobject.h"
#include "content_object.h" // Object type IDs
/*
Player on the server
*/
class ServerRemotePlayer : public Player, public ServerActiveObject
{
public:
ServerRemotePlayer(ServerEnvironment *env);
ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
const char *name_);
virtual ~ServerRemotePlayer();
virtual bool isLocal() const
{ return false; }
virtual void move(f32 dtime, Map &map, f32 pos_max_d)
{
}
virtual void setPosition(const v3f &position);
/* ServerActiveObject interface */
u8 getType() const
{return ACTIVEOBJECT_TYPE_PLAYER;}
// Called after id has been set and has been inserted in environment
void addedToEnvironment();
// Called before removing from environment
void removingFromEnvironment();
bool environmentDeletes() const
{ return false; }
virtual bool unlimitedTransferDistance() const;
bool isStaticAllowed() const
{ return false; }
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
virtual std::string getDescription()
{return std::string("player ")+getName();}
virtual Inventory* getInventory();
virtual const Inventory* getInventory() const;
virtual InventoryLocation getInventoryLocation() const;
virtual void setInventoryModified();
virtual std::string getWieldList() const;
virtual int getWieldIndex() const;
virtual void setWieldIndex(int i);
virtual void setHP(s16 hp_);
virtual s16 getHP();
v3f m_last_good_position;
float m_last_good_position_age;
int m_wield_index;
bool m_inventory_not_sent;
bool m_hp_not_sent;
bool m_respawn_active;
bool m_is_in_environment;
// Incremented by step(), read and reset by Server
float m_time_from_last_punch;
private:
bool m_position_not_sent;
};
#endif
|