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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SHADER_HEADER
#define SHADER_HEADER

#include "irrlichttypes_extrabloated.h"
#include "threads.h"
#include <string>

class IGameDef;

/*
	shader.{h,cpp}: Shader handling stuff.
*/

/*
	Gets the path to a shader by first checking if the file
	  name_of_shader/filename
	exists in shader_path and if not, using the data path.

	If not found, returns "".

	Utilizes a thread-safe cache.
*/
std::string getShaderPath(const std::string &name_of_shader,
		const std::string &filename);

struct ShaderInfo
{
	std::string name;
	video::E_MATERIAL_TYPE base_material;
	video::E_MATERIAL_TYPE material;
	u8 drawtype;
	u8 material_type;
	s32 user_data;

	ShaderInfo(): name(""), base_material(video::EMT_SOLID),
		material(video::EMT_SOLID),
		drawtype(0), material_type(0) {}
	virtual ~ShaderInfo() {}
};

/*
	Setter of constants for shaders
*/

namespace irr { namespace video {
	class IMaterialRendererServices;
} }

class IShaderConstantSetter
{
public:
	virtual ~IShaderConstantSetter(){};
	virtual void onSetConstants(video::IMaterialRendererServices *services,
			bool is_highlevel) = 0;
};

/*
	ShaderSource creates and caches shaders.
*/

class IShaderSource
{
public:
	IShaderSource(){}
	virtual ~IShaderSource(){}
	virtual u32 getShaderIdDirect(const std::string &name,
		const u8 material_type, const u8 drawtype){return 0;}
	virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
	virtual u32 getShader(const std::string &name,
		const u8 material_type, const u8 drawtype){return 0;}
};

class IWritableShaderSource : public IShaderSource
{
public:
	IWritableShaderSource(){}
	virtual ~IWritableShaderSource(){}
	virtual u32 getShaderIdDirect(const std::string &name,
		const u8 material_type, const u8 drawtype){return 0;}
	virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
	virtual u32 getShader(const std::string &name,
		const u8 material_type, const u8 drawtype){return 0;}

	virtual void processQueue()=0;
	virtual void insertSourceShader(const std::string &name_of_shader,
		const std::string &filename, const std::string &program)=0;
	virtual void rebuildShaders()=0;
	virtual void addGlobalConstantSetter(IShaderConstantSetter *setter)=0;
};

IWritableShaderSource* createShaderSource(IrrlichtDevice *device);

void dumpShaderProgram(std::ostream &output_stream,
	const std::string &program_type, const std::string &program);

#endif
pan class="hl opt">; // Get number of rows, 0 if reformat has not been called yet. u32 getRows() const; // Update console size and reformat all formatted lines. void reformat(u32 cols, u32 rows); // Get formatted line for a given row (0 is top of screen). // Only valid after reformat has been called at least once const ChatFormattedLine& getFormattedLine(u32 row) const; // Scrolling in formatted buffer (relative) // positive rows == scroll up, negative rows == scroll down void scroll(s32 rows); // Scrolling in formatted buffer (absolute) void scrollAbsolute(s32 scroll); // Scroll to bottom of buffer (newest) void scrollBottom(); // Scroll to top of buffer (oldest) void scrollTop(); // Format a chat line for the given number of columns. // Appends the formatted lines to the destination array and // returns the number of formatted lines. u32 formatChatLine(const ChatLine& line, u32 cols, std::vector<ChatFormattedLine>& destination) const; protected: s32 getTopScrollPos() const; s32 getBottomScrollPos() const; private: // Scrollback size u32 m_scrollback; // Array of unformatted chat lines std::vector<ChatLine> m_unformatted; // Number of character columns in console u32 m_cols; // Number of character rows in console u32 m_rows; // Scroll position (console's top line index into m_formatted) s32 m_scroll; // Array of formatted lines std::vector<ChatFormattedLine> m_formatted; // Empty formatted line, for error returns ChatFormattedLine m_empty_formatted_line; }; class ChatPrompt { public: ChatPrompt(std::wstring prompt, u32 history_limit); ~ChatPrompt(); // Input character void input(wchar_t ch); // Submit, clear and return current line std::wstring submit(); // Clear the current line void clear(); // Replace the current line with the given text void replace(std::wstring line); // Select previous command from history void historyPrev(); // Select next command from history void historyNext(); // Nick completion void nickCompletion(const std::list<std::string>& names, bool backwards); // Update console size and reformat the visible portion of the prompt void reformat(u32 cols); // Get visible portion of the prompt. std::wstring getVisiblePortion() const; // Get cursor position (relative to visible portion). -1 if invalid s32 getVisibleCursorPosition() const; // Cursor operations enum CursorOp { CURSOROP_MOVE, CURSOROP_DELETE }; // Cursor operation direction enum CursorOpDir { CURSOROP_DIR_LEFT, CURSOROP_DIR_RIGHT }; // Cursor operation scope enum CursorOpScope { CURSOROP_SCOPE_CHARACTER, CURSOROP_SCOPE_WORD, CURSOROP_SCOPE_LINE }; // Cursor operation // op specifies whether it's a move or delete operation // dir specifies whether the operation goes left or right // scope specifies how far the operation will reach (char/word/line) // Examples: // cursorOperation(CURSOROP_MOVE, CURSOROP_DIR_RIGHT, CURSOROP_SCOPE_LINE) // moves the cursor to the end of the line. // cursorOperation(CURSOROP_DELETE, CURSOROP_DIR_LEFT, CURSOROP_SCOPE_WORD) // deletes the word to the left of the cursor. void cursorOperation(CursorOp op, CursorOpDir dir, CursorOpScope scope); protected: // set m_view to ensure that 0 <= m_view <= m_cursor < m_view + m_cols // if line can be fully shown, set m_view to zero // else, also ensure m_view <= m_line.size() + 1 - m_cols void clampView(); private: // Prompt prefix std::wstring m_prompt; // Currently edited line std::wstring m_line; // History buffer std::vector<std::wstring> m_history; // History index (0 <= m_history_index <= m_history.size()) u32 m_history_index; // Maximum number of history entries u32 m_history_limit; // Number of columns excluding columns reserved for the prompt s32 m_cols; // Start of visible portion (index into m_line) s32 m_view; // Cursor (index into m_line) s32 m_cursor; // Last nick completion start (index into m_line) s32 m_nick_completion_start; // Last nick completion start (index into m_line) s32 m_nick_completion_end; }; class ChatBackend { public: ChatBackend(); ~ChatBackend(); // Add chat message void addMessage(std::wstring name, std::wstring text); // Parse and add unparsed chat message void addUnparsedMessage(std::wstring line); // Get the console buffer ChatBuffer& getConsoleBuffer(); // Get the recent messages buffer ChatBuffer& getRecentBuffer(); // Concatenate all recent messages std::wstring getRecentChat(); // Get the console prompt ChatPrompt& getPrompt(); // Reformat all buffers void reformat(u32 cols, u32 rows); // Clear all recent messages void clearRecentChat(); // Age recent messages void step(float dtime); // Scrolling void scroll(s32 rows); void scrollPageDown(); void scrollPageUp(); private: ChatBuffer m_console_buffer; ChatBuffer m_recent_buffer; ChatPrompt m_prompt; }; #endif