summaryrefslogtreecommitdiff
path: root/src/subgame.cpp
blob: 55bbd395447f198290d2db001d177cf16a148ec1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "subgame.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"
#include "util/strfnd.h"
#include "defaultsettings.h"  // for override_default_settings
#include "mapgen.h"  // for MapgenParams
#include "util/string.h"

#ifndef SERVER
	#include "client/tile.h" // getImagePath
#endif

bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
	std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
	return conf.readConfigFile(conf_path.c_str());
}

bool getGameConfig(const std::string &game_path, Settings &conf)
{
	std::string conf_path = game_path + DIR_DELIM + "game.conf";
	return conf.readConfigFile(conf_path.c_str());
}

std::string getGameName(const std::string &game_path)
{
	Settings conf;
	if(!getGameConfig(game_path, conf))
		return "";
	if(!conf.exists("name"))
		return "";
	return conf.get("name");
}

struct GameFindPath
{
	std::string path;
	bool user_specific;
	GameFindPath(const std::string &path, bool user_specific):
		path(path),
		user_specific(user_specific)
	{}
};

std::string getSubgamePathEnv()
{
	char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
	return subgame_path ? std::string(subgame_path) : "";
}

SubgameSpec findSubgame(const std::string &id)
{
	if(id == "")
		return SubgameSpec();
	std::string share = porting::path_share;
	std::string user = porting::path_user;
	std::vector<GameFindPath> find_paths;

	Strfnd search_paths(getSubgamePathEnv());

	while (!search_paths.at_end()) {
		std::string path = search_paths.next(PATH_DELIM);
		find_paths.push_back(GameFindPath(
				path + DIR_DELIM + id, false));
		find_paths.push_back(GameFindPath(
				path + DIR_DELIM + id + "_game", false));
	}

	find_paths.push_back(GameFindPath(
			user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
	find_paths.push_back(GameFindPath(
			user + DIR_DELIM + "games" + DIR_DELIM + id, true));
	find_paths.push_back(GameFindPath(
			share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
	find_paths.push_back(GameFindPath(
			share + DIR_DELIM + "games" + DIR_DELIM + id, false));
	// Find game directory
	std::string game_path;
	bool user_game = true; // Game is in user's directory
	for(u32 i=0; i<find_paths.size(); i++){
		const std::string &try_path = find_paths[i].path;
		if(fs::PathExists(try_path)){
			game_path = try_path;
			user_game = find_paths[i].user_specific;
			break;
		}
	}
	if(game_path == "")
		return SubgameSpec();
	std::string gamemod_path = game_path + DIR_DELIM + "mods";
	// Find mod directories
	std::set<std::string> mods_paths;
	if(!user_game)
		mods_paths.insert(share + DIR_DELIM + "mods");
	if(user != share || user_game)
		mods_paths.insert(user + DIR_DELIM + "mods");
	std::string game_name = getGameName(game_path);
	if(game_name == "")
		game_name = id;
	std::string menuicon_path;
#ifndef SERVER
	menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif
	return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
			menuicon_path);
}

SubgameSpec findWorldSubgame(const std::string &world_path)
{
	std::string world_gameid = getWorldGameId(world_path, true);
	// See if world contains an embedded game; if so, use it.
	std::string world_gamepath = world_path + DIR_DELIM + "game";
	if(fs::PathExists(world_gamepath)){
		SubgameSpec gamespec;
		gamespec.id = world_gameid;
		gamespec.path = world_gamepath;
		gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
		gamespec.name = getGameName(world_gamepath);
		if(gamespec.name == "")
			gamespec.name = "unknown";
		return gamespec;
	}
	return findSubgame(world_gameid);
}

std::set<std::string> getAvailableGameIds()
{
	std::set<std::string> gameids;
	std::set<std::string> gamespaths;
	gamespaths.insert(porting::path_share + DIR_DELIM + "games");
	gamespaths.insert(porting::path_user + DIR_DELIM + "games");

	Strfnd search_paths(getSubgamePathEnv());

	while (!search_paths.at_end())
		gamespaths.insert(search_paths.next(PATH_DELIM));

	for (std::set<std::string>::const_iterator i = gamespaths.begin();
			i != gamespaths.end(); ++i){
		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
		for(u32 j=0; j<dirlist.size(); j++){
			if(!dirlist[j].dir)
				continue;
			// If configuration file is not found or broken, ignore game
			Settings conf;
			if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
				continue;
			// Add it to result
			const char *ends[] = {"_game", NULL};
			std::string shorter = removeStringEnd(dirlist[j].name, ends);
			if(shorter != "")
				gameids.insert(shorter);
			else
				gameids.insert(dirlist[j].name);
		}
	}
	return gameids;
}

std::vector<SubgameSpec> getAvailableGames()
{
	std::vector<SubgameSpec> specs;
	std::set<std::string> gameids = getAvailableGameIds();
	for(std::set<std::string>::const_iterator i = gameids.begin();
			i != gameids.end(); ++i)
		specs.push_back(findSubgame(*i));
	return specs;
}

#define LEGACY_GAMEID "minetest"

bool getWorldExists(const std::string &world_path)
{
	return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
			fs::PathExists(world_path + DIR_DELIM + "world.mt"));
}

std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
	std::string conf_path = world_path + DIR_DELIM + "world.mt";
	Settings conf;
	bool succeeded = conf.readConfigFile(conf_path.c_str());
	if(!succeeded){
		if(can_be_legacy){
			// If map_meta.txt exists, it is probably an old minetest world
			if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
				return LEGACY_GAMEID;
		}
		return "";
	}
	if(!conf.exists("gameid"))
		return "";
	// The "mesetint" gameid has been discarded
	if(conf.get("gameid") == "mesetint")
		return "minetest";
	return conf.get("gameid");
}

std::string getWorldPathEnv()
{
	char *world_path = getenv("MINETEST_WORLD_PATH");
	return world_path ? std::string(world_path) : "";
}

std::vector<WorldSpec> getAvailableWorlds()
{
	std::vector<WorldSpec> worlds;
	std::set<std::string> worldspaths;

	Strfnd search_paths(getWorldPathEnv());

	while (!search_paths.at_end())
		worldspaths.insert(search_paths.next(PATH_DELIM));

	worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
	infostream << "Searching worlds..." << std::endl;
	for (std::set<std::string>::const_iterator i = worldspaths.begin();
			i != worldspaths.end(); ++i) {
		infostream << "  In " << (*i) << ": " <<std::endl;
		std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
		for(u32 j=0; j<dirvector.size(); j++){
			if(!dirvector[j].dir)
				continue;
			std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
			std::string name = dirvector[j].name;
			// Just allow filling in the gameid always for now
			bool can_be_legacy = true;
			std::string gameid = getWorldGameId(fullpath, can_be_legacy);
			WorldSpec spec(fullpath, name, gameid);
			if(!spec.isValid()){
				infostream<<"(invalid: "<<name<<") ";
			} else {
				infostream<<name<<" ";
				worlds.push_back(spec);
			}
		}
		infostream<<std::endl;
	}
	// Check old world location
	do{
		std::string fullpath = porting::path_user + DIR_DELIM + "world";
		if(!fs::PathExists(fullpath))
			break;
		std::string name = "Old World";
		std::string gameid = getWorldGameId(fullpath, true);
		WorldSpec spec(fullpath, name, gameid);
		infostream<<"Old world found."<<std::endl;
		worlds.push_back(spec);
	}while(0);
	infostream<<worlds.size()<<" found."<<std::endl;
	return worlds;
}

bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
{
	// Override defaults with those provided by the game.
	// We clear and reload the defaults because the defaults
	// might have been overridden by other subgame config
	// files that were loaded before.
	g_settings->clearDefaults();
	set_default_settings(g_settings);
	Settings game_defaults;
	getGameMinetestConfig(gamespec.path, game_defaults);
	override_default_settings(g_settings, &game_defaults);

	infostream << "Initializing world at " << path << std::endl;

	fs::CreateAllDirs(path);

	// Create world.mt if does not already exist
	std::string worldmt_path = path + DIR_DELIM "world.mt";
	if (!fs::PathExists(worldmt_path)) {
		std::ostringstream ss(std::ios_base::binary);
		ss << "gameid = " << gamespec.id
			<< "\nbackend = sqlite3"
			<< "\ncreative_mode = " << g_settings->get("creative_mode")
			<< "\nenable_damage = " << g_settings->get("enable_damage")
			<< "\n";
		if (!fs::safeWriteToFile(worldmt_path, ss.str()))
			return false;

		infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
	}

	// Create map_meta.txt if does not already exist
	std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
	if (!fs::PathExists(map_meta_path)){
		verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
		fs::CreateAllDirs(path);
		std::ostringstream oss(std::ios_base::binary);

		Settings conf;
		MapgenParams params;

		params.readParams(g_settings);
		params.writeParams(&conf);
		conf.writeLines(oss);
		oss << "[end_of_params]\n";

		fs::safeWriteToFile(map_meta_path, oss.str());
	}
	return true;
}