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/*
Minetest
Copyright (C) 2015 est31 <MTest31@outlook.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "chat.h"
#include "threading/thread.h"
#include "util/container.h"
#include "log.h"
#include <sstream>


struct ChatInterface;

class TermLogOutput : public ILogOutput {
public:

	void logRaw(LogLevel lev, const std::string &line)
	{
		queue.push_back(std::make_pair(lev, line));
	}

	virtual void log(LogLevel lev, const std::string &combined,
		const std::string &time, const std::string &thread_name,
		const std::string &payload_text)
	{
		std::ostringstream os(std::ios_base::binary);
		os << time << ": [" << thread_name << "] " << payload_text;

		queue.push_back(std::make_pair(lev, os.str()));
	}

	MutexedQueue<std::pair<LogLevel, std::string> > queue;
};

class TerminalChatConsole : public Thread {
public:

	TerminalChatConsole() :
		Thread("TerminalThread")
	{}

	void setup(
		ChatInterface *iface,
		bool *kill_requested,
		const std::string &nick)
	{
		m_nick = nick;
		m_kill_requested = kill_requested;
		m_chat_interface = iface;
	}

	virtual void *run();

	// Highly required!
	void clearKillStatus() { m_kill_requested = nullptr; }

	void stopAndWaitforThread();

private:
	// these have stupid names so that nobody missclassifies them
	// as curses functions. Oh, curses has stupid names too?
	// Well, at least it was worth a try...
	void initOfCurses();
	void deInitOfCurses();

	void draw_text();

	void typeChatMessage(const std::wstring &m);

	void handleInput(int ch, bool &complete_redraw_needed);

	void step(int ch);

	// Used to ensure the deinitialisation is always called.
	struct CursesInitHelper {
		TerminalChatConsole *cons;
		CursesInitHelper(TerminalChatConsole * a_console)
			: cons(a_console)
		{ cons->initOfCurses(); }
		~CursesInitHelper() { cons->deInitOfCurses(); }
	};

	int m_log_level = LL_ACTION;
	std::string m_nick;

	u8 m_utf8_bytes_to_wait = 0;
	std::string m_pending_utf8_bytes;

	std::list<std::string> m_nicks;

	int m_cols;
	int m_rows;
	bool m_can_draw_text;

	bool *m_kill_requested = nullptr;
	ChatBackend m_chat_backend;
	ChatInterface *m_chat_interface;

	TermLogOutput m_log_output;

	bool m_esc_mode = false;

	u64 m_game_time = 0;
	u32 m_time_of_day = 0;
};

extern TerminalChatConsole g_term_console;
ult constructor * @param engine the engine data is transmitted for further processing */ TextDestGuiEngine(GUIEngine* engine); /** * receive fields transmitted by guiFormSpecMenu * @param fields map containing formspec field elements currently active */ void gotText(std::map<std::string, std::string> fields); /** * receive text/events transmitted by guiFormSpecMenu * @param text textual representation of event */ void gotText(std::wstring text); private: /** target to transmit data to */ GUIEngine* m_engine; }; /** GUIEngine specific implementation of ISimpleTextureSource */ class MenuTextureSource : public ISimpleTextureSource { public: /** * default constructor * @param driver the video driver to load textures from */ MenuTextureSource(video::IVideoDriver *driver); /** * destructor, removes all loaded textures */ virtual ~MenuTextureSource(); /** * get a texture, loading it if required * @param name path to the texture * @param id receives the texture ID, always 0 in this implementation */ video::ITexture* getTexture(const std::string &name, u32 *id = NULL); private: /** driver to get textures from */ video::IVideoDriver *m_driver; /** set of texture names to delete */ std::set<std::string> m_to_delete; }; /** GUIEngine specific implementation of OnDemandSoundFetcher */ class MenuMusicFetcher: public OnDemandSoundFetcher { public: /** * get sound file paths according to sound name * @param name sound name * @param dst_paths receives possible paths to sound files * @param dst_datas receives binary sound data (not used here) */ void fetchSounds(const std::string &name, std::set<std::string> &dst_paths, std::set<std::string> &dst_datas); private: /** set of fetched sound names */ std::set<std::string> m_fetched; }; /** implementation of main menu based uppon formspecs */ class GUIEngine { /** grant ModApiMainMenu access to private members */ friend class ModApiMainMenu; public: /** * default constructor * @param dev device to draw at * @param parent parent gui element * @param menumgr manager to add menus to * @param smgr scene manager to add scene elements to * @param data struct to transfer data to main game handling */ GUIEngine( irr::IrrlichtDevice* dev, gui::IGUIElement* parent, IMenuManager *menumgr, scene::ISceneManager* smgr, MainMenuData* data, bool& kill); /** default destructor */ virtual ~GUIEngine(); /** * return MainMenuScripting interface */ MainMenuScripting* getScriptIface() { return m_script; } /** * return dir of current menuscript */ std::string getScriptDir() { return m_scriptdir; } /** pass async callback to scriptengine **/ unsigned int queueAsync(std::string serialized_fct,std::string serialized_params); private: /** find and run the main menu script */ bool loadMainMenuScript(); /** run main menu loop */ void run(); /** handler to limit frame rate within main menu */ void limitFrameRate(); /** update size of topleftext element */ void updateTopLeftTextSize(); /** device to draw at */ irr::IrrlichtDevice* m_device; /** parent gui element */ gui::IGUIElement* m_parent; /** manager to add menus to */ IMenuManager* m_menumanager; /** scene manager to add scene elements to */ scene::ISceneManager* m_smgr; /** pointer to data beeing transfered back to main game handling */ MainMenuData* m_data; /** pointer to texture source */ ISimpleTextureSource* m_texture_source; /** pointer to soundmanager*/ ISoundManager* m_sound_manager; /** representation of form source to be used in mainmenu formspec */ FormspecFormSource* m_formspecgui; /** formspec input receiver */ TextDestGuiEngine* m_buttonhandler; /** the formspec menu */ GUIFormSpecMenu* m_menu; /** reference to kill variable managed by SIGINT handler */ bool& m_kill; /** variable used to abort menu and return back to main game handling */ bool m_startgame; /** scripting interface */ MainMenuScripting* m_script; /** script basefolder */ std::string m_scriptdir; /** * draw background layer * @param driver to use for drawing */ void drawBackground(video::IVideoDriver* driver); /** * draw overlay layer * @param driver to use for drawing */ void drawOverlay(video::IVideoDriver* driver); /** * draw header layer * @param driver to use for drawing */ void drawHeader(video::IVideoDriver* driver); /** * draw footer layer * @param driver to use for drawing */ void drawFooter(video::IVideoDriver* driver); /** * load a texture for a specified layer * @param layer draw layer to specify texture * @param texturepath full path of texture to load */ bool setTexture(texture_layer layer, std::string texturepath, bool tile_image, unsigned int minsize); /** * download a file using curl * @param url url to download * @param target file to store to */ static bool downloadFile(std::string url,std::string target); /** array containing pointers to current specified texture layers */ image_definition m_textures[TEX_LAYER_MAX]; /** draw version string in topleft corner */ void drawVersion(); /** * specify text to be appended to version string * @param text to set */ void setTopleftText(std::string append); /** pointer to gui element shown at topleft corner */ irr::gui::IGUIStaticText* m_irr_toplefttext; /** initialize cloud subsystem */ void cloudInit(); /** do preprocessing for cloud subsystem */ void cloudPreProcess(); /** do postprocessing for cloud subsystem */ void cloudPostProcess(); /** internam data required for drawing clouds */ struct clouddata { /** delta time since last cloud processing */ f32 dtime; /** absolute time of last cloud processing */ u32 lasttime; /** pointer to cloud class */ Clouds* clouds; /** camera required for drawing clouds */ scene::ICameraSceneNode* camera; }; /** is drawing of clouds enabled atm */ bool m_clouds_enabled; /** data used to draw clouds */ clouddata m_cloud; /** start playing a sound and return handle */ s32 playSound(SimpleSoundSpec spec, bool looped); /** stop playing a sound started with playSound() */ void stopSound(s32 handle); }; #endif /* GUI_ENGINE_H_ */