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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TILE_HEADER
#define TILE_HEADER
#include "common_irrlicht.h"
#include "utility.h"
// TileID is supposed to be stored in a u16
enum TileID
{
TILE_NONE, // Nothing shown
TILE_STONE,
TILE_WATER,
TILE_GRASS,
TILE_TREE,
TILE_LEAVES,
TILE_GRASS_FOOTSTEPS,
TILE_MESE,
TILE_MUD,
TILE_TREE_TOP,
TILE_MUD_WITH_GRASS,
TILE_CLOUD,
// Count of tile ids
TILES_COUNT
};
enum TileSpecialFeature
{
TILEFEAT_NONE,
TILEFEAT_CRACK,
};
struct TileCrackParam
{
bool operator==(TileCrackParam &other)
{
return progression == other.progression;
}
u16 progression;
};
struct TileSpec
{
TileSpec()
{
id = TILE_NONE;
feature = TILEFEAT_NONE;
}
bool operator==(TileSpec &other)
{
if(id != other.id)
return false;
if(feature != other.feature)
return false;
if(feature == TILEFEAT_NONE)
return true;
if(feature == TILEFEAT_CRACK)
{
return param.crack == other.param.crack;
}
// Invalid feature
assert(0);
return false;
}
u16 id; // Id in g_tile_materials, TILE_NONE=none
enum TileSpecialFeature feature;
union
{
TileCrackParam crack;
} param;
};
// A mapping from tiles to names of cached textures
extern const char * g_tile_texture_names[TILES_COUNT];
// A mapping from tiles to materials
// Initialized at run-time.
extern video::SMaterial g_tile_materials[TILES_COUNT];
/*
Functions
*/
// Initializes g_tile_materials
void tile_materials_preload(TextureCache &cache);
#endif
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