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path: root/src/touchscreengui.cpp
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/*
Copyright (C) 2014 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "touchscreengui.h"
#include "irrlichttypes.h"
#include "irr_v2d.h"
#include "log.h"
#include "keycode.h"
#include "settings.h"
#include "gettime.h"
#include "util/numeric.h"
#include "porting.h"

#include <iostream>
#include <algorithm>

#include <ISceneCollisionManager.h>

using namespace irr::core;

extern Settings *g_settings;

const char** touchgui_button_imagenames = (const char*[]) {
	"up_arrow.png",
	"down_arrow.png",
	"left_arrow.png",
	"right_arrow.png",
	"inventory_btn.png",
	"drop_btn.png",
	"jump_btn.png",
	"down.png",
	"fly_btn.png",
	"noclip_btn.png",
	"fast_btn.png",
	"debug_btn.png",
	"chat_btn.png",
	"camera_btn.png",
	"rangeview_btn.png"
};

static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
{
	std::string key = "";
	switch (id) {
		case forward_id:
			key = "forward";
			break;
		case left_id:
			key = "left";
			break;
		case right_id:
			key = "right";
			break;
		case backward_id:
			key = "backward";
			break;
		case inventory_id:
			key = "inventory";
			break;
		case drop_id:
			key = "drop";
			break;
		case jump_id:
			key = "jump";
			break;
		case crunch_id:
			key = "sneak";
			break;
		case fly_id:
			key = "freemove";
			break;
		case noclip_id:
			key = "noclip";
			break;
		case fast_id:
			key = "fastmove";
			break;
		case debug_id:
			key = "toggle_debug";
			break;
		case chat_id:
			key = "chat";
			break;
		case camera_id:
			key = "camera_mode";
			break;
		case range_id:
			key = "rangeselect";
			break;
	}
	assert(key != "");
	return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
}

TouchScreenGUI *g_touchscreengui;

TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
	m_device(device),
	m_guienv(device->getGUIEnvironment()),
	m_camera_yaw(0.0),
	m_camera_pitch(0.0),
	m_visible(false),
	m_move_id(-1),
	m_receiver(receiver)
{
	for (unsigned int i=0; i < after_last_element_id; i++) {
		m_buttons[i].guibutton     =  0;
		m_buttons[i].repeatcounter = -1;
	}

	m_screensize = m_device->getVideoDriver()->getScreenSize();
}

void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path)
{
	unsigned int tid;
	video::ITexture *texture = m_texturesource->getTexture(path,&tid);
	if (texture) {
		btn->guibutton->setUseAlphaChannel(true);
		btn->guibutton->setImage(texture);
		btn->guibutton->setPressedImage(texture);
		btn->guibutton->setScaleImage(true);
		btn->guibutton->setDrawBorder(false);
		btn->guibutton->setText(L"");
		}
}

void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
		std::wstring caption, bool immediate_release )
{

	button_info* btn       = &m_buttons[id];
	btn->guibutton         = m_guienv->addButton(button_rect, 0, id, caption.c_str());
	btn->guibutton->grab();
	btn->repeatcounter     = -1;
	btn->keycode           = id2keycode(id);
	btn->immediate_release = immediate_release;
	btn->ids.clear();

	loadButtonTexture(btn,touchgui_button_imagenames[id]);
}

static int getMaxControlPadSize(float density) {
	return 200 * density * g_settings->getFloat("hud_scaling");
}

void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
{
	assert(tsrc != 0);

	u32 control_pad_size =
			MYMIN((2 * m_screensize.Y) / 3,getMaxControlPadSize(density));

	u32 button_size      = control_pad_size / 3;
	m_visible            = true;
	m_texturesource      = tsrc;
	m_control_pad_rect   = rect<s32>(0, m_screensize.Y - 3 * button_size,
			3 * button_size, m_screensize.Y);
	/*
	draw control pad
	0 1 2
	3 4 5
	for now only 0, 1, 2, and 4 are used
	*/
	int number = 0;
	for (int y = 0; y < 2; ++y)
		for (int x = 0; x < 3; ++x, ++number) {
			rect<s32> button_rect(
					x * button_size, m_screensize.Y - button_size * (2 - y),
					(x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
			);
			touch_gui_button_id id = after_last_element_id;
			std::wstring caption;
			switch (number) {
			case 0:
				id = left_id;
				caption = L"<";
				break;
			case 1:
				id = forward_id;
				caption = L"^";
				break;
			case 2:
				id = right_id;
				caption = L">";
				break;
			case 4:
				id = backward_id;
				caption = L"v";
				break;
			}
			if (id != after_last_element_id) {
				initButton(id, button_rect, caption, false);
				}
		}

	/* init inventory button */
	initButton(inventory_id,
			rect<s32>(0, m_screensize.Y - (button_size/2),
					(button_size/2), m_screensize.Y), L"inv", true);

	/* init drop button */
	initButton(drop_id,
			rect<s32>(2.5*button_size, m_screensize.Y - (button_size/2),
					3*button_size, m_screensize.Y), L"drop", true);

	/* init jump button */
	initButton(jump_id,
			rect<s32>(m_screensize.X-(1.75*button_size),
					m_screensize.Y - (0.5*button_size),
					m_screensize.X-(0.25*button_size),
					m_screensize.Y),
			L"x",false);

	/* init crunch button */
	initButton(crunch_id,
			rect<s32>(m_screensize.X-(3.25*button_size),
					m_screensize.Y - (0.5*button_size),
					m_screensize.X-(1.75*button_size),
					m_screensize.Y),
			L"H",false);

	/* init fly button */
	initButton(fly_id,
			rect<s32>(m_screensize.X - (0.75*button_size),
					m_screensize.Y - (2.25*button_size),
					m_screensize.X, m_screensize.Y - (button_size*1.5)),
			L"fly", true);

	/* init noclip button */
	initButton(noclip_id,
			rect<s32>(m_screensize.X - (0.75*button_size), 2.25*button_size,
					m_screensize.X, 3*button_size),
			L"clip", true);

	/* init fast button */
	initButton(fast_id,
			rect<s32>(m_screensize.X - (0.75*button_size), 1.5*button_size,
					m_screensize.X, 2.25*button_size),
			L"fast", true);

	/* init debug button */
	initButton(debug_id,
			rect<s32>(m_screensize.X - (0.75*button_size), 0.75*button_size,
					m_screensize.X, 1.5*button_size),
			L"dbg", true);

	/* init chat button */
	initButton(chat_id,
			rect<s32>(m_screensize.X - (0.75*button_size), 0,
					m_screensize.X, 0.75*button_size),
			L"Chat", true);

	/* init camera button */
	initButton(camera_id,
			rect<s32>(m_screensize.X - (1.5*button_size), 0,
					m_screensize.X - (0.75*button_size), 0.75*button_size),
			L"cam", true);

	/* init rangeselect button */
	initButton(range_id,
			rect<s32>(m_screensize.X - (2.25*button_size), 0,
					m_screensize.X - (1.5*button_size), 0.75*button_size),
			L"far", true);
}

touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
	IGUIElement* rootguielement = m_guienv->getRootGUIElement();

	if (rootguielement != NULL) {
		gui::IGUIElement *element =
				rootguielement->getElementFromPoint(core::position2d<s32>(x,y));

		if (element) {
			for (unsigned int i=0; i < after_last_element_id; i++) {
				if (element == m_buttons[i].guibutton) {
					return (touch_gui_button_id) i;
				}
			}
		}
	}
	return after_last_element_id;
}

touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
{
	for (unsigned int i=0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];

		std::vector<int>::iterator id =
				std::find(btn->ids.begin(),btn->ids.end(), eventID);

		if (id != btn->ids.end())
			return (touch_gui_button_id) i;
	}

	return after_last_element_id;
}

bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
	// check if hud item is pressed
	for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
			iter != m_hud_rects.end(); iter++) {
		if (iter->second.isPointInside(
				v2s32(event.TouchInput.X,
						event.TouchInput.Y)
			)) {
			if ( iter->first < 8) {
				SEvent* translated = new SEvent();
				memset(translated,0,sizeof(SEvent));
				translated->EventType = irr::EET_KEY_INPUT_EVENT;
				translated->KeyInput.Key         = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
				translated->KeyInput.Control     = false;
				translated->KeyInput.Shift       = false;
				translated->KeyInput.PressedDown = true;
				m_receiver->OnEvent(*translated);
				m_hud_ids[event.TouchInput.ID]   = translated->KeyInput.Key;
				delete translated;
				return true;
			}
		}
	}
	return false;
}

bool TouchScreenGUI::isReleaseHUDButton(int eventID)
{
	std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);

	if (iter != m_hud_ids.end()) {
		SEvent* translated = new SEvent();
		memset(translated,0,sizeof(SEvent));
		translated->EventType            = irr::EET_KEY_INPUT_EVENT;
		translated->KeyInput.Key         = iter->second;
		translated->KeyInput.PressedDown = false;
		translated->KeyInput.Control     = false;
		translated->KeyInput.Shift       = false;
		m_receiver->OnEvent(*translated);
		m_hud_ids.erase(iter);
		delete translated;
		return true;
	}
	return false;
}

void TouchScreenGUI::ButtonEvent(touch_gui_button_id button,
		int eventID, bool action)
{
	button_info* btn = &m_buttons[button];
	SEvent* translated = new SEvent();
	memset(translated,0,sizeof(SEvent));
	translated->EventType            = irr::EET_KEY_INPUT_EVENT;
	translated->KeyInput.Key         = btn->keycode;
	translated->KeyInput.Control     = false;
	translated->KeyInput.Shift       = false;
	translated->KeyInput.Char        = 0;

	/* add this event */
	if (action) {
		assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());

		btn->ids.push_back(eventID);

		if (btn->ids.size() > 1) return;

		btn->repeatcounter = 0;
		translated->KeyInput.PressedDown = true;
		translated->KeyInput.Key = btn->keycode;
		m_receiver->OnEvent(*translated);
	}
	/* remove event */
	if ((!action) || (btn->immediate_release)) {

		std::vector<int>::iterator pos =
				std::find(btn->ids.begin(),btn->ids.end(), eventID);
		/* has to be in touch list */
		assert(pos != btn->ids.end());
		btn->ids.erase(pos);

		if (btn->ids.size() > 0)  { return; }

		translated->KeyInput.PressedDown = false;
		btn->repeatcounter               = -1;
		m_receiver->OnEvent(*translated);
	}
	delete translated;
}

void TouchScreenGUI::translateEvent(const SEvent &event)
{
	if (!m_visible) {
		infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
		return;
	}

	if (event.EventType != EET_TOUCH_INPUT_EVENT) {
		return;
	}

	if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {

		/* add to own copy of eventlist ...
		 * android would provide this information but irrlicht guys don't
		 * wanna design a efficient interface
		 */
		id_status toadd;
		toadd.id = event.TouchInput.ID;
		toadd.X  = event.TouchInput.X;
		toadd.Y  = event.TouchInput.Y;
		m_known_ids.push_back(toadd);

		int eventID = event.TouchInput.ID;

		touch_gui_button_id button =
				getButtonID(event.TouchInput.X, event.TouchInput.Y);

		/* handle button events */
		if (button != after_last_element_id) {
			ButtonEvent(button,eventID,true);
		}
		else if (isHUDButton(event))
		{
			/* already handled in isHUDButton() */
		}
		/* handle non button events */
		else {
			/* if we don't already have a moving point make this the moving one */
			if (m_move_id == -1) {
				m_move_id                  = event.TouchInput.ID;
				m_move_has_really_moved    = false;
				m_move_downtime            = getTimeMs();
				m_move_downlocation        = v2s32(event.TouchInput.X, event.TouchInput.Y);
				m_move_sent_as_mouse_event = false;
			}
		}

		m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
	}
	else if (event.TouchInput.Event == ETIE_LEFT_UP) {
		verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;

		touch_gui_button_id button = getButtonID(event.TouchInput.ID);

		/* handle button events */
		if (button != after_last_element_id) {
			ButtonEvent(button,event.TouchInput.ID,false);
		}
		/* handle hud button events */
		else if (isReleaseHUDButton(event.TouchInput.ID)) {
			/* nothing to do here */
		}
		/* handle the point used for moving view */
		else if (event.TouchInput.ID == m_move_id) {
			m_move_id = -1;

			/* if this pointer issued a mouse event issue symmetric release here */
			if (m_move_sent_as_mouse_event) {
				SEvent* translated = new SEvent;
				memset(translated,0,sizeof(SEvent));
				translated->EventType               = EET_MOUSE_INPUT_EVENT;
				translated->MouseInput.X            = m_move_downlocation.X;
				translated->MouseInput.Y            = m_move_downlocation.Y;
				translated->MouseInput.Shift        = false;
				translated->MouseInput.Control      = false;
				translated->MouseInput.ButtonStates = 0;
				translated->MouseInput.Event        = EMIE_LMOUSE_LEFT_UP;
				m_receiver->OnEvent(*translated);
				delete translated;
			}
			else {
				/* do double tap detection */
				doubleTapDetection();
			}
		}
		else {
			infostream
				<< "TouchScreenGUI::translateEvent released unknown button: "
				<< event.TouchInput.ID << std::endl;
		}

		for (std::vector<id_status>::iterator iter = m_known_ids.begin();
				iter != m_known_ids.end(); iter++) {
			if (iter->id == event.TouchInput.ID) {
				m_known_ids.erase(iter);
				break;
			}
		}
	}
	else {
		assert(event.TouchInput.Event == ETIE_MOVED);
		int move_idx = event.TouchInput.ID;

		if (m_pointerpos[event.TouchInput.ID] ==
				v2s32(event.TouchInput.X, event.TouchInput.Y)) {
			return;
		}

		if (m_move_id != -1) {
			if ((event.TouchInput.ID == m_move_id) &&
				(!m_move_sent_as_mouse_event)) {

				double distance = sqrt(
						(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
						(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
						(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
						(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));

				if ((distance > g_settings->getU16("touchscreen_threshold")) ||
						(m_move_has_really_moved)) {
					m_move_has_really_moved = true;
					s32 X = event.TouchInput.X;
					s32 Y = event.TouchInput.Y;

					// update camera_yaw and camera_pitch
					s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
					s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;

					/* adapt to similar behaviour as pc screen */
					double d         = g_settings->getFloat("mouse_sensitivity") *4;
					double old_yaw   = m_camera_yaw;
					double old_pitch = m_camera_pitch;

					m_camera_yaw   -= dx * d;
					m_camera_pitch  = MYMIN(MYMAX( m_camera_pitch + (dy * d),-180),180);

					while (m_camera_yaw < 0)
						m_camera_yaw += 360;

					while (m_camera_yaw > 360)
						m_camera_yaw -= 360;

					// update shootline
					m_shootline = m_device
							->getSceneManager()
							->getSceneCollisionManager()
							->getRayFromScreenCoordinates(v2s32(X, Y));
					m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
				}
			}
			else if ((event.TouchInput.ID == m_move_id) &&
					(m_move_sent_as_mouse_event)) {
				m_shootline = m_device
						->getSceneManager()
						->getSceneCollisionManager()
						->getRayFromScreenCoordinates(
								v2s32(event.TouchInput.X,event.TouchInput.Y));
			}
		}
		else {
			handleChangedButton(event);
		}
	}
}

void TouchScreenGUI::handleChangedButton(const SEvent &event)
{
	for (unsigned int i = 0; i < after_last_element_id; i++) {

		if (m_buttons[i].ids.empty()) {
			continue;
		}
		for(std::vector<int>::iterator iter = m_buttons[i].ids.begin();
				iter != m_buttons[i].ids.end(); iter++) {

			if (event.TouchInput.ID == *iter) {

				int current_button_id =
						getButtonID(event.TouchInput.X, event.TouchInput.Y);

				if (current_button_id == i) {
					continue;
				}

				/* remove old button */
				ButtonEvent((touch_gui_button_id) i,*iter,false);

				if (current_button_id == after_last_element_id) {
					return;
				}
				ButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
				return;

			}
		}
	}

	int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);

	if (current_button_id == after_last_element_id) {
		return;
	}

	button_info* btn = &m_buttons[current_button_id];
	if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) {
		ButtonEvent((touch_gui_button_id) current_button_id,event.TouchInput.ID,true);
	}

}

bool TouchScreenGUI::doubleTapDetection()
{
	m_key_events[0].down_time = m_key_events[1].down_time;
	m_key_events[0].x         = m_key_events[1].x;
	m_key_events[0].y         = m_key_events[1].y;
	m_key_events[1].down_time = m_move_downtime;
	m_key_events[1].x         = m_move_downlocation.X;
	m_key_events[1].y         = m_move_downlocation.Y;

	u32 delta = porting::getDeltaMs(m_key_events[0].down_time,getTimeMs());
	if (delta > 400)
		return false;

	double distance = sqrt(
			(m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
			(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));


	if (distance >(20 + g_settings->getU16("touchscreen_threshold")))
		return false;

	SEvent* translated = new SEvent();
	memset(translated,0,sizeof(SEvent));
	translated->EventType               = EET_MOUSE_INPUT_EVENT;
	translated->MouseInput.X            = m_key_events[0].x;
	translated->MouseInput.Y            = m_key_events[0].y;
	translated->MouseInput.Shift        = false;
	translated->MouseInput.Control      = false;
	translated->MouseInput.ButtonStates = EMBSM_RIGHT;

	// update shootline
	m_shootline = m_device
			->getSceneManager()
			->getSceneCollisionManager()
			->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));

	translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
	verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
	m_receiver->OnEvent(*translated);

	translated->MouseInput.ButtonStates = 0;
	translated->MouseInput.Event        = EMIE_RMOUSE_LEFT_UP;
	verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
	m_receiver->OnEvent(*translated);
	delete translated;
	return true;

}

TouchScreenGUI::~TouchScreenGUI()
{
	for (unsigned int i=0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];
		if (btn->guibutton != 0) {
			btn->guibutton->drop();
			btn->guibutton = NULL;
		}
	}
}

void TouchScreenGUI::step(float dtime)
{
	/* simulate keyboard repeats */
	for (unsigned int i=0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];

		if (btn->ids.size() > 0) {
			btn->repeatcounter += dtime;

			/* in case we're moving around digging does not happen */
			if (m_move_id != -1)
				m_move_has_really_moved = true;

			if (btn->repeatcounter < 0.2) continue;

			btn->repeatcounter              = 0;
			SEvent translated;
			memset(&translated,0,sizeof(SEvent));
			translated.EventType            = irr::EET_KEY_INPUT_EVENT;
			translated.KeyInput.Key         = btn->keycode;
			translated.KeyInput.PressedDown = false;
			m_receiver->OnEvent(translated);

			translated.KeyInput.PressedDown = true;
			m_receiver->OnEvent(translated);
		}
	}

	/* if a new placed pointer isn't moved for some time start digging */
	if ((m_move_id != -1) &&
			(!m_move_has_really_moved) &&
			(!m_move_sent_as_mouse_event)) {

		u32 delta = porting::getDeltaMs(m_move_downtime,getTimeMs());

		if (delta > MIN_DIG_TIME_MS) {
			m_shootline = m_device
					->getSceneManager()
					->getSceneCollisionManager()
					->getRayFromScreenCoordinates(
							v2s32(m_move_downlocation.X,m_move_downlocation.Y));

			SEvent translated;
			memset(&translated,0,sizeof(SEvent));
			translated.EventType               = EET_MOUSE_INPUT_EVENT;
			translated.MouseInput.X            = m_move_downlocation.X;
			translated.MouseInput.Y            = m_move_downlocation.Y;
			translated.MouseInput.Shift        = false;
			translated.MouseInput.Control      = false;
			translated.MouseInput.ButtonStates = EMBSM_LEFT;
			translated.MouseInput.Event        = EMIE_LMOUSE_PRESSED_DOWN;
			verbosestream << "TouchScreenGUI::step left click press" << std::endl;
			m_receiver->OnEvent(translated);
			m_move_sent_as_mouse_event         = true;
		}
	}
}

void TouchScreenGUI::resetHud()
{
	m_hud_rects.clear();
}

void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
{
	m_hud_rects[index] = rect;
}

void TouchScreenGUI::Toggle(bool visible)
{
	m_visible = visible;
	for (unsigned int i=0; i < after_last_element_id; i++) {
		button_info* btn = &m_buttons[i];
		if (btn->guibutton != 0) {
			btn->guibutton->setVisible(visible);
		}
	}
}

void TouchScreenGUI::Hide()
{
	Toggle(false);
}

void TouchScreenGUI::Show()
{
	Toggle(true);
}
">} if(newplayer) addPlayer(player); } } void ServerEnvironment::saveMeta(const std::string &savedir) { std::string path = savedir + "/env_meta.txt"; // Open file and serialize std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open " <<path<<std::endl; throw SerializationError("Couldn't save env meta"); } Settings args; args.setU64("game_time", m_game_time); args.setU64("time_of_day", getTimeOfDay()); args.writeLines(os); os<<"EnvArgsEnd\n"; } void ServerEnvironment::loadMeta(const std::string &savedir) { std::string path = savedir + "/env_meta.txt"; // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if(is.good() == false) { dstream<<"WARNING: ServerEnvironment::loadMeta(): Failed to open " <<path<<std::endl; throw SerializationError("Couldn't load env meta"); } Settings args; for(;;) { if(is.eof()) throw SerializationError ("ServerEnvironment::loadMeta(): EnvArgsEnd not found"); std::string line; std::getline(is, line); std::string trimmedline = trim(line); if(trimmedline == "EnvArgsEnd") break; args.parseConfigLine(line); } try{ m_game_time = args.getU64("game_time"); }catch(SettingNotFoundException &e){ // Getting this is crucial, otherwise timestamps are useless throw SerializationError("Couldn't load env meta game_time"); } try{ m_time_of_day = args.getU64("time_of_day"); }catch(SettingNotFoundException &e){ // This is not as important m_time_of_day = 9000; } } #if 0 // This is probably very useless void spawnRandomObjects(MapBlock *block) { for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++) for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++) { bool last_node_walkable = false; for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++) { v3s16 p(x0,y0,z0); MapNode n = block->getNodeNoEx(p); if(n.getContent() == CONTENT_IGNORE) continue; if(content_features(n).liquid_type != LIQUID_NONE) continue; if(content_features(n).walkable) { last_node_walkable = true; continue; } if(last_node_walkable) { // If block contains light information if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 5) { if(myrand() % 1000 == 0) { v3f pos_f = intToFloat(p+block->getPosRelative(), BS); pos_f.Y -= BS*0.4; ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f); std::string data = obj->getStaticData(); StaticObject s_obj(obj->getType(), obj->getBasePosition(), data); // Add one block->m_static_objects.insert(0, s_obj); delete obj; block->setChangedFlag(); } } } } last_node_walkable = false; } } } #endif void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) { // Get time difference u32 dtime_s = 0; u32 stamp = block->getTimestamp(); if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) dtime_s = m_game_time - block->getTimestamp(); dtime_s += additional_dtime; // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); //dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl; // Activate stored objects activateObjects(block); // Run node metadata bool changed = block->m_node_metadata.step((float)dtime_s); if(changed) { MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = block->getPos(); m_map->dispatchEvent(&event); block->setChangedFlag(); } // TODO: Do something // TODO: Implement usage of ActiveBlockModifier // Here's a quick demonstration v3s16 p0; for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) { v3s16 p = p0 + block->getPosRelative(); MapNode n = block->getNodeNoEx(p0); #if 1 // Test something: // Convert all mud under proper day lighting to grass if(n.getContent() == CONTENT_MUD) { if(dtime_s > 300) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(content_features(n_top).air_equivalent && n_top.getLight(LIGHTBANK_DAY) >= 13) { n.setContent(CONTENT_GRASS); m_map->addNodeWithEvent(p, n); } } } #endif } } void ServerEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); //TimeTaker timer("ServerEnv step"); // Get some settings bool footprints = g_settings.getBool("footprints"); /* Increment game time */ { m_game_time_fraction_counter += dtime; u32 inc_i = (u32)m_game_time_fraction_counter; m_game_time += inc_i; m_game_time_fraction_counter -= (float)inc_i; } /* Handle players */ for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); /* Add footsteps to grass */ if(footprints) { // Get node that is at BS/4 under player v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); if(n.getContent() == CONTENT_GRASS) { n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); } } catch(InvalidPositionException &e) { } } } /* Manage active block list */ if(m_active_blocks_management_interval.step(dtime, 2.0)) { /* Get player block positions */ core::list<v3s16> players_blockpos; for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3s16 blockpos = getNodeBlockPos( floatToInt(player->getPosition(), BS)); players_blockpos.push_back(blockpos); } /* Update list of active blocks, collecting changes */ const s16 active_block_range = 5; core::map<v3s16, bool> blocks_removed; core::map<v3s16, bool> blocks_added; m_active_blocks.update(players_blockpos, active_block_range, blocks_removed, blocks_added); /* Handle removed blocks */ // Convert active objects that are no more in active blocks to static deactivateFarObjects(false); for(core::map<v3s16, bool>::Iterator i = blocks_removed.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") became inactive"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); } /* Handle added blocks */ for(core::map<v3s16, bool>::Iterator i = blocks_added.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") became active"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; activateBlock(block); } } /* Mess around in active blocks */ if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) { float dtime = 1.0; for(core::map<v3s16, bool>::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") being handled"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; // Reset block usage timer block->resetUsageTimer(); // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); // Run node metadata bool changed = block->m_node_metadata.step(dtime); if(changed) { MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = p; m_map->dispatchEvent(&event); block->setChangedFlag(); } } } if(m_active_blocks_test_interval.step(dtime, 10.0)) { //float dtime = 10.0; for(core::map<v3s16, bool>::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z <<") being handled"<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); /* Do stuff! Note that map modifications should be done using the event- making map methods so that the server gets information about them. Reading can be done quickly directly from the block. Everything should bind to inside this single content searching loop to keep things fast. */ // TODO: Implement usage of ActiveBlockModifier // Find out how many objects the block contains u32 active_object_count = block->m_static_objects.m_active.size(); // Find out how many objects this and all the neighbors contain u32 active_object_count_wider = 0; for(s16 x=-1; x<=1; x++) for(s16 y=-1; y<=1; y++) for(s16 z=-1; z<=1; z++) { MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z)); if(block==NULL) continue; active_object_count_wider += block->m_static_objects.m_active.size(); } v3s16 p0; for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) { v3s16 p = p0 + block->getPosRelative(); MapNode n = block->getNodeNoEx(p0); /* Test something: Convert mud under proper lighting to grass */ if(n.getContent() == CONTENT_MUD) { if(myrand()%20 == 0) { MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); if(content_features(n_top).air_equivalent && n_top.getLightBlend(getDayNightRatio()) >= 13) { n.setContent(CONTENT_GRASS); m_map->addNodeWithEvent(p, n); } } } /* Convert grass into mud if under something else than air */ if(n.getContent() == CONTENT_GRASS) { //if(myrand()%20 == 0) { MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); if(content_features(n_top).air_equivalent == false) { n.setContent(CONTENT_MUD); m_map->addNodeWithEvent(p, n); } } } /* Rats spawn around regular trees */ if(n.getContent() == CONTENT_TREE || n.getContent() == CONTENT_JUNGLETREE) { if(myrand()%200 == 0 && active_object_count_wider == 0) { v3s16 p1 = p + v3s16(myrand_range(-2, 2), 0, myrand_range(-2, 2)); MapNode n1 = m_map->getNodeNoEx(p1); MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0)); if(n1b.getContent() == CONTENT_GRASS && n1.getContent() == CONTENT_AIR) { v3f pos = intToFloat(p1, BS); ServerActiveObject *obj = new RatSAO(this, 0, pos); addActiveObject(obj); } } } } } } /* Step active objects */ { //TimeTaker timer("Step active objects"); // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; if(m_send_recommended_timer > 0.15) { m_send_recommended_timer = 0; send_recommended = true; } for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; // Step object obj->step(dtime, send_recommended); // Read messages from object while(obj->m_messages_out.size() > 0) { m_active_object_messages.push_back( obj->m_messages_out.pop_front()); } } } /* Manage active objects */ if(m_object_management_interval.step(dtime, 0.5)) { /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); } if(g_settings.getBool("enable_experimental")) { /* TEST CODE */ #if 1 m_random_spawn_timer -= dtime; if(m_random_spawn_timer < 0) { //m_random_spawn_timer += myrand_range(2.0, 20.0); //m_random_spawn_timer += 2.0; m_random_spawn_timer += 200.0; /* Find some position */ /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5)); s16 y = 1 + getServerMap().findGroundLevel(p2d); v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/ Player *player = getRandomConnectedPlayer(); v3f pos(0,0,0); if(player) pos = player->getPosition(); pos += v3f( myrand_range(-3,3)*BS, 0, myrand_range(-3,3)*BS ); /* Create a ServerActiveObject */ //TestSAO *obj = new TestSAO(this, 0, pos); //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1"); //ServerActiveObject *obj = new RatSAO(this, 0, pos); //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos); ServerActiveObject *obj = new FireflySAO(this, 0, pos); addActiveObject(obj); } #endif } // enable_experimental } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { core::map<u16, ServerActiveObject*>::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeServerActiveObjectId(u16 id, core::map<u16, ServerActiveObject*> &objects) { if(id == 0) return false; for(core::map<u16, ServerActiveObject*>::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeServerActiveObjectId( core::map<u16, ServerActiveObject*> &objects) { u16 new_id = 1; for(;;) { if(isFreeServerActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); u16 id = addActiveObjectRaw(object, true); return id; } /* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, core::map<u16, bool> &current_objects, core::map<u16, bool> &added_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); // Get object ServerActiveObject *object = i.getNode()->getValue(); if(object == NULL) continue; // Discard if removed if(object->m_removed) continue; // Discard if too far f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f > radius_f) continue; // Discard if already on current_objects core::map<u16, bool>::Node *n; n = current_objects.find(id); if(n != NULL) continue; // Add to added_objects added_objects.insert(id, false); } } /* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, core::map<u16, bool> &current_objects, core::map<u16, bool> &removed_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(core::map<u16, bool>::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); if(object == NULL) { dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<<std::endl; } else if(object->m_removed == false) { f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); /*dstream<<"removed == false" <<"distance_f = "<<distance_f <<", radius_f = "<<radius_f<<std::endl;*/ if(distance_f < radius_f) { // Not removed continue; } } removed_objects.insert(id, false); } } ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() { if(m_active_object_messages.size() == 0) return ActiveObjectMessage(0); return m_active_object_messages.pop_front(); } /* ************ Private methods ************* */ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, bool set_changed) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeServerActiveObjectId(m_active_objects); if(new_id == 0) { dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " <<"no free ids available"<<std::endl; delete object; return 0; } object->setId(new_id); } if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) { dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " <<"id is not free ("<<object->getId()<<")"<<std::endl; delete object; return 0; } /*dstream<<"INFO: ServerEnvironment::addActiveObjectRaw(): " <<"added (id="<<object->getId()<<")"<<std::endl;*/ m_active_objects.insert(object->getId(), object); // Add static object to active static list of the block v3f objectpos = object->getBasePosition(); std::string staticdata = object->getStaticData(); StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block) { block->m_static_objects.m_active.insert(object->getId(), s_obj); object->m_static_exists = true; object->m_static_block = blockpos; if(set_changed) block->setChangedFlag(); } else{ dstream<<"WARNING: ServerEnv: Could not find a block for " <<"storing newly added static active object"<<std::endl; } return object->getId(); } /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ void ServerEnvironment::removeRemovedObjects() { core::list<u16> objects_to_remove; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject* obj = i.getNode()->getValue(); // This shouldn't happen but check it if(obj == NULL) { dstream<<"WARNING: NULL object found in ServerEnvironment" <<" while finding removed objects. id="<<id<<std::endl; // Id to be removed from m_active_objects objects_to_remove.push_back(id); continue; } /* We will delete objects that are marked as removed or thatare waiting for deletion after deactivation */ if(obj->m_removed == false && obj->m_pending_deactivation == false) continue; /* Delete static data from block if is marked as removed */ if(obj->m_static_exists && obj->m_removed) { MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); if(block) { block->m_static_objects.remove(id); block->setChangedFlag(); } } // If m_known_by_count > 0, don't actually remove. if(obj->m_known_by_count > 0) continue; // Delete delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list<u16>::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } /* Convert stored objects from blocks near the players to active. */ void ServerEnvironment::activateObjects(MapBlock *block) { if(block==NULL) return; // Ignore if no stored objects (to not set changed flag) if(block->m_static_objects.m_stored.size() == 0) return; // A list for objects that couldn't be converted to static for some // reason. They will be stored back. core::list<StaticObject> new_stored; // Loop through stored static objects for(core::list<StaticObject>::Iterator i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); i++) { /*dstream<<"INFO: Server: Creating an active object from " <<"static data"<<std::endl;*/ StaticObject &s_obj = *i; // Create an active object from the data ServerActiveObject *obj = ServerActiveObject::create (s_obj.type, this, 0, s_obj.pos, s_obj.data); // If couldn't create object, store static data back. if(obj==NULL) { new_stored.push_back(s_obj); continue; } // This will also add the object to the active static list addActiveObjectRaw(obj, false); //u16 id = addActiveObjectRaw(obj, false); } // Clear stored list block->m_static_objects.m_stored.clear(); // Add leftover failed stuff to stored list for(core::list<StaticObject>::Iterator i = new_stored.begin(); i != new_stored.end(); i++) { StaticObject &s_obj = *i; block->m_static_objects.m_stored.push_back(s_obj); } // Block has been modified // NOTE: No it has not really. Save I/O here. //block->setChangedFlag(); } /* Convert objects that are not in active blocks to static. If m_known_by_count != 0, active object is not deleted, but static data is still updated. If force_delete is set, active object is deleted nevertheless. It shall only be set so in the destructor of the environment. */ void ServerEnvironment::deactivateFarObjects(bool force_delete) { core::list<u16> objects_to_remove; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); // This shouldn't happen but check it if(obj == NULL) { dstream<<"WARNING: NULL object found in ServerEnvironment" <<std::endl; assert(0); continue; } // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); // If block is active, don't remove if(m_active_blocks.contains(blockpos_o)) continue; /* Update the static data */ // Delete old static object MapBlock *oldblock = NULL; if(obj->m_static_exists) { MapBlock *block = m_map->getBlockNoCreateNoEx (obj->m_static_block); if(block) { block->m_static_objects.remove(id); oldblock = block; } } // Create new static object std::string staticdata = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));