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path: root/src/unittest/test_modchannels.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "gamedef.h"
#include "modchannels.h"

class TestModChannels : public TestBase
{
public:
	TestModChannels() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestModChannels"; }

	void runTests(IGameDef *gamedef);

	void testJoinChannel(IGameDef *gamedef);
	void testLeaveChannel(IGameDef *gamedef);
	void testSendMessageToChannel(IGameDef *gamedef);
};

static TestModChannels g_test_instance;

void TestModChannels::runTests(IGameDef *gamedef)
{
	TEST(testJoinChannel, gamedef);
	TEST(testLeaveChannel, gamedef);
	TEST(testSendMessageToChannel, gamedef);
}

void TestModChannels::testJoinChannel(IGameDef *gamedef)
{
	// Test join
	UASSERT(gamedef->joinModChannel("test_join_channel"));
	// Test join (fail, already join)
	UASSERT(!gamedef->joinModChannel("test_join_channel"));
}

void TestModChannels::testLeaveChannel(IGameDef *gamedef)
{
	// Test leave (not joined)
	UASSERT(!gamedef->leaveModChannel("test_leave_channel"));

	UASSERT(gamedef->joinModChannel("test_leave_channel"));

	// Test leave (joined)
	UASSERT(gamedef->leaveModChannel("test_leave_channel"));
}

void TestModChannels::testSendMessageToChannel(IGameDef *gamedef)
{
	// Test sendmsg (not joined)
	UASSERT(!gamedef->sendModChannelMessage(
			"test_sendmsg_channel", "testmsgchannel"));

	UASSERT(gamedef->joinModChannel("test_sendmsg_channel"));

	// Test sendmsg (joined)
	UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel"));
}
">()); for(std::map<std::string, ToolGroupCap>::const_iterator i = groupcaps.begin(); i != groupcaps.end(); i++){ const std::string *name = &i->first; const ToolGroupCap *cap = &i->second; os<<serializeString(*name); writeS16(os, cap->uses); writeS16(os, cap->maxlevel); writeU32(os, cap->times.size()); for(std::map<int, float>::const_iterator i = cap->times.begin(); i != cap->times.end(); i++){ writeS16(os, i->first); writeF1000(os, i->second); } } if(protocol_version > 17){ writeU32(os, damageGroups.size()); for(std::map<std::string, s16>::const_iterator i = damageGroups.begin(); i != damageGroups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); } } } void ToolCapabilities::deSerialize(std::istream &is) { int version = readU8(is); if(version != 1 && version != 2) throw SerializationError( "unsupported ToolCapabilities version"); full_punch_interval = readF1000(is); max_drop_level = readS16(is); groupcaps.clear(); u32 groupcaps_size = readU32(is); for(u32 i=0; i<groupcaps_size; i++){ std::string name = deSerializeString(is); ToolGroupCap cap; cap.uses = readS16(is); cap.maxlevel = readS16(is); u32 times_size = readU32(is); for(u32 i=0; i<times_size; i++){ int level = readS16(is); float time = readF1000(is); cap.times[level] = time; } groupcaps[name] = cap; } if(version == 2) { u32 damage_groups_size = readU32(is); for(u32 i=0; i<damage_groups_size; i++){ std::string name = deSerializeString(is); s16 rating = readS16(is); damageGroups[name] = rating; } } } DigParams getDigParams(const ItemGroupList &groups, const ToolCapabilities *tp, float time_from_last_punch) { //infostream<<"getDigParams"<<std::endl; /* Check group dig_immediate */ switch(itemgroup_get(groups, "dig_immediate")){ case 2: //infostream<<"dig_immediate=2"<<std::endl; return DigParams(true, 0.5, 0, "dig_immediate"); case 3: //infostream<<"dig_immediate=3"<<std::endl; return DigParams(true, 0.0, 0, "dig_immediate"); default: break; } // Values to be returned (with a bit of conversion) bool result_diggable = false; float result_time = 0.0; float result_wear = 0.0; std::string result_main_group = ""; int level = itemgroup_get(groups, "level"); //infostream<<"level="<<level<<std::endl; for(std::map<std::string, ToolGroupCap>::const_iterator i = tp->groupcaps.begin(); i != tp->groupcaps.end(); i++){ const std::string &name = i->first; //infostream<<"group="<<name<<std::endl; const ToolGroupCap &cap = i->second; int rating = itemgroup_get(groups, name); float time = 0; bool time_exists = cap.getTime(rating, &time); if(!result_diggable || time < result_time){ if(cap.maxlevel >= level && time_exists){ result_diggable = true; int leveldiff = cap.maxlevel - level; result_time = time / MYMAX(1, leveldiff); if(cap.uses != 0) result_wear = 1.0 / cap.uses / pow(3.0, (double)leveldiff); else result_wear = 0; result_main_group = name; } } } //infostream<<"result_diggable="<<result_diggable<<std::endl; //infostream<<"result_time="<<result_time<<std::endl; //infostream<<"result_wear="<<result_wear<<std::endl; if(time_from_last_punch < tp->full_punch_interval){ float f = time_from_last_punch / tp->full_punch_interval; //infostream<<"f="<<f<<std::endl; result_time /= f; result_wear /= f; } u16 wear_i = 65535.*result_wear; return DigParams(result_diggable, result_time, wear_i, result_main_group); } DigParams getDigParams(const ItemGroupList &groups, const ToolCapabilities *tp) { return getDigParams(groups, tp, 1000000); } HitParams getHitParams(const ItemGroupList &armor_groups, const ToolCapabilities *tp, float time_from_last_punch) { s16 damage = 0; float full_punch_interval = tp->full_punch_interval; for(std::map<std::string, s16>::const_iterator i = tp->damageGroups.begin(); i != tp->damageGroups.end(); i++){ s16 armor = itemgroup_get(armor_groups, i->first); damage += i->second * rangelim(time_from_last_punch * full_punch_interval, 0.0, 1.0) * armor / 100.0; } return HitParams(damage, 0); } HitParams getHitParams(const ItemGroupList &armor_groups, const ToolCapabilities *tp) { return getHitParams(armor_groups, tp, 1000000); } PunchDamageResult getPunchDamage( const ItemGroupList &armor_groups, const ToolCapabilities *toolcap, const ItemStack *punchitem, float time_from_last_punch ){ bool do_hit = true; { if(do_hit && punchitem){ if(itemgroup_get(armor_groups, "punch_operable") && (toolcap == NULL || punchitem->name == "")) do_hit = false; } if(do_hit){ if(itemgroup_get(armor_groups, "immortal")) do_hit = false; } } PunchDamageResult result; if(do_hit) { HitParams hitparams = getHitParams(armor_groups, toolcap, time_from_last_punch); result.did_punch = true; result.wear = hitparams.wear; result.damage = hitparams.hp; } return result; }