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path: root/src/unittest/test_settings.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include <cmath>
#include "settings.h"
#include "noise.h"

class TestSettings : public TestBase {
public:
	TestSettings() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestSettings"; }

	void runTests(IGameDef *gamedef);

	void testAllSettings();
	void testFlagDesc();

	static const char *config_text_before;
	static const std::string config_text_after;
};

static TestSettings g_test_instance;

void TestSettings::runTests(IGameDef *gamedef)
{
	TEST(testAllSettings);
	TEST(testFlagDesc);
}

////////////////////////////////////////////////////////////////////////////////

const char *TestSettings::config_text_before =
	"leet = 1337\n"
	"leetleet = 13371337\n"
	"leetleet_neg = -13371337\n"
	"floaty_thing = 1.1\n"
	"stringy_thing = asd /( ¤%&(/\" BLÖÄRP\n"
	"coord = (1, 2, 4.5)\n"
	"      # this is just a comment\n"
	"this is an invalid line\n"
	"asdf = {\n"
	"	a   = 5\n"
	"	bb  = 2.5\n"
	"	ccc = \"\"\"\n"
	"testy\n"
	"   testa   \n"
	"\"\"\"\n"
	"\n"
	"}\n"
	"blarg = \"\"\" \n"
	"some multiline text\n"
	"     with leading whitespace!\n"
	"\"\"\"\n"
	"np_terrain = 5, 40, (250, 250, 250), 12341, 5, 0.7, 2.4\n"
	"zoop = true";

const std::string TestSettings::config_text_after =
	"leet = 1337\n"
	"leetleet = 13371337\n"
	"leetleet_neg = -13371337\n"
	"floaty_thing = 1.1\n"
	"stringy_thing = asd /( ¤%&(/\" BLÖÄRP\n"
	"coord = (1, 2, 4.5)\n"
	"      # this is just a comment\n"
	"this is an invalid line\n"
	"asdf = {\n"
	"	a   = 5\n"
	"	bb  = 2.5\n"
	"	ccc = \"\"\"\n"
	"testy\n"
	"   testa   \n"
	"\"\"\"\n"
	"\n"
	"}\n"
	"blarg = \"\"\" \n"
	"some multiline text\n"
	"     with leading whitespace!\n"
	"\"\"\"\n"
	"np_terrain = {\n"
	"	flags = defaults\n"
	"	lacunarity = 2.4\n"
	"	octaves = 6\n"
	"	offset = 3.5\n"
	"	persistence = 0.7\n"
	"	scale = 40\n"
	"	seed = 12341\n"
	"	spread = (250,250,250)\n"
	"}\n"
	"zoop = true\n"
	"coord2 = (1,2,3.3)\n"
	"floaty_thing_2 = 1.2\n"
	"groupy_thing = {\n"
	"	animals = cute\n"
	"	num_apples = 4\n"
	"	num_oranges = 53\n"
	"}\n";

void TestSettings::testAllSettings()
{
	try {
	Settings s;

	// Test reading of settings
	std::istringstream is(config_text_before);
	s.parseConfigLines(is);

	UASSERT(s.getS32("leet") == 1337);
	UASSERT(s.getS16("leetleet") == 32767);
	UASSERT(s.getS16("leetleet_neg") == -32768);

	// Not sure if 1.1 is an exact value as a float, but doesn't matter
	UASSERT(fabs(s.getFloat("floaty_thing") - 1.1) < 0.001);
	UASSERT(s.get("stringy_thing") == "asd /( ¤%&(/\" BLÖÄRP");
	UASSERT(fabs(s.getV3F("coord").X - 1.0) < 0.001);
	UASSERT(fabs(s.getV3F("coord").Y - 2.0) < 0.001);
	UASSERT(fabs(s.getV3F("coord").Z - 4.5) < 0.001);

	// Test the setting of settings too
	s.setFloat("floaty_thing_2", 1.2);
	s.setV3F("coord2", v3f(1, 2, 3.3));
	UASSERT(s.get("floaty_thing_2").substr(0,3) == "1.2");
	UASSERT(fabs(s.getFloat("floaty_thing_2") - 1.2) < 0.001);
	UASSERT(fabs(s.getV3F("coord2").X - 1.0) < 0.001);
	UASSERT(fabs(s.getV3F("coord2").Y - 2.0) < 0.001);
	UASSERT(fabs(s.getV3F("coord2").Z - 3.3) < 0.001);

	// Test settings groups
	Settings *group = s.getGroup("asdf");
	UASSERT(group != NULL);
	UASSERT(s.getGroupNoEx("zoop", group) == false);
	UASSERT(group->getS16("a") == 5);
	UASSERT(fabs(group->getFloat("bb") - 2.5) < 0.001);

	Settings group3;
	group3.set("cat", "meow");
	group3.set("dog", "woof");

	Settings group2;
	group2.setS16("num_apples", 4);
	group2.setS16("num_oranges", 53);
	group2.setGroup("animals", group3);
	group2.set("animals", "cute"); //destroys group 3
	s.setGroup("groupy_thing", group2);

	// Test set failure conditions
	UASSERT(s.set("Zoop = Poop\nsome_other_setting", "false") == false);
	UASSERT(s.set("sneaky", "\"\"\"\njabberwocky = false") == false);
	UASSERT(s.set("hehe", "asdfasdf\n\"\"\"\nsomething = false") == false);

	// Test multiline settings
	UASSERT(group->get("ccc") == "testy\n   testa   ");

	UASSERT(s.get("blarg") ==
		"some multiline text\n"
		"     with leading whitespace!");

	// Test NoiseParams
	UASSERT(s.getEntry("np_terrain").is_group == false);

	NoiseParams np;
	UASSERT(s.getNoiseParams("np_terrain", np) == true);
	UASSERT(std::fabs(np.offset - 5) < 0.001f);
	UASSERT(std::fabs(np.scale - 40) < 0.001f);
	UASSERT(std::fabs(np.spread.X - 250) < 0.001f);
	UASSERT(std::fabs(np.spread.Y - 250) < 0.001f);
	UASSERT(std::fabs(np.spread.Z - 250) < 0.001f);
	UASSERT(np.seed == 12341);
	UASSERT(np.octaves == 5);
	UASSERT(std::fabs(np.persist - 0.7) < 0.001f);

	np.offset  = 3.5;
	np.octaves = 6;
	s.setNoiseParams("np_terrain", np);

	UASSERT(s.getEntry("np_terrain").is_group == true);

	// Test writing
	std::ostringstream os(std::ios_base::binary);
	is.clear();
	is.seekg(0);

	UASSERT(s.updateConfigObject(is, os, "", 0) == true);
	//printf(">>>> expected config:\n%s\n", TEST_CONFIG_TEXT_AFTER);
	//printf(">>>> actual config:\n%s\n", os.str().c_str());
#if __cplusplus < 201103L
	// This test only works in older C++ versions than C++11 because we use unordered_map
	UASSERT(os.str() == config_text_after);
#endif
	} catch (SettingNotFoundException &e) {
		UASSERT(!"Setting not found!");
	}
}

void TestSettings::testFlagDesc()
{
	Settings s;
	FlagDesc flagdesc[] = {
		{ "biomes",  0x01 },
		{ "trees",   0x02 },
		{ "jungles", 0x04 },
		{ "oranges", 0x08 },
		{ "tables",  0x10 },
		{ nullptr,      0 }
	};

	// Enabled: biomes, jungles, oranges (default)
	s.setDefault("test_desc", flagdesc, readFlagString(
		"biomes,notrees,jungles,oranges", flagdesc, nullptr));
	UASSERT(s.getFlagStr("test_desc", flagdesc, nullptr) == (0x01 | 0x04 | 0x08));

	// Enabled: jungles, oranges, tables
	s.set("test_desc", "nobiomes,tables");
	UASSERT(s.getFlagStr("test_desc", flagdesc, nullptr) == (0x04 | 0x08 | 0x10));

	// Enabled: (nothing)
	s.set("test_desc", "nobiomes,nojungles,nooranges,notables");
	UASSERT(s.getFlagStr("test_desc", flagdesc, nullptr) == 0x00);

	// Numeric flag tests (override)
	// Enabled: trees, tables
	s.setDefault("test_flags", flagdesc, 0x02 | 0x10);
	UASSERT(s.getFlagStr("test_flags", flagdesc, nullptr) == (0x02 | 0x10));

	// Enabled: tables
	s.set("test_flags", "16");
	UASSERT(s.getFlagStr("test_flags", flagdesc, nullptr) == 0x10);
}
>1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841
/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "chatmessage.h"
#include "server.h"
#include "log.h"
#include "emerge.h"
#include "mapblock.h"
#include "modchannels.h"
#include "nodedef.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
#include "scripting_server.h"
#include "settings.h"
#include "tool.h"
#include "version.h"
#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "util/auth.h"
#include "util/base64.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/srp.h"

void Server::handleCommand_Deprecated(NetworkPacket* pkt)
{
	infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
		<< " not supported anymore" << std::endl;
}

void Server::handleCommand_Init(NetworkPacket* pkt)
{

	if(pkt->getSize() < 1)
		return;

	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Created);

	Address addr;
	std::string addr_s;
	try {
		addr = m_con->GetPeerAddress(peer_id);
		addr_s = addr.serializeString();
	} catch (con::PeerNotFoundException &e) {
		/*
		 * no peer for this packet found
		 * most common reason is peer timeout, e.g. peer didn't
		 * respond for some time, your server was overloaded or
		 * things like that.
		 */
		infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
			" not found" << std::endl;
		return;
	}

	if (client->getState() > CS_Created) {
		verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
			addr_s << " (peer_id=" << peer_id << ")" << std::endl;
		return;
	}

	client->setCachedAddress(addr);

	verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
		" (peer_id=" << peer_id << ")" << std::endl;

	// Do not allow multiple players in simple singleplayer mode.
	// This isn't a perfect way to do it, but will suffice for now
	if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
		infostream << "Server: Not allowing another client (" << addr_s <<
			") to connect in simple singleplayer mode" << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
		return;
	}

	// First byte after command is maximum supported
	// serialization version
	u8 client_max;
	u16 supp_compr_modes;
	u16 min_net_proto_version = 0;
	u16 max_net_proto_version;
	std::string playerName;

	*pkt >> client_max >> supp_compr_modes >> min_net_proto_version
			>> max_net_proto_version >> playerName;

	u8 our_max = SER_FMT_VER_HIGHEST_READ;
	// Use the highest version supported by both
	u8 depl_serial_v = std::min(client_max, our_max);
	// If it's lower than the lowest supported, give up.
	if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
		depl_serial_v = SER_FMT_VER_INVALID;

	if (depl_serial_v == SER_FMT_VER_INVALID) {
		actionstream << "Server: A mismatched client tried to connect from " <<
			addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
		return;
	}

	client->setPendingSerializationVersion(depl_serial_v);

	/*
		Read and check network protocol version
	*/

	u16 net_proto_version = 0;

	// Figure out a working version if it is possible at all
	if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
			min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
		// If maximum is larger than our maximum, go with our maximum
		if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
			net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
		// Else go with client's maximum
		else
			net_proto_version = max_net_proto_version;
	}

	verbosestream << "Server: " << addr_s << ": Protocol version: min: "
			<< min_net_proto_version << ", max: " << max_net_proto_version
			<< ", chosen: " << net_proto_version << std::endl;

	client->net_proto_version = net_proto_version;

	if ((g_settings->getBool("strict_protocol_version_checking") &&
			net_proto_version != LATEST_PROTOCOL_VERSION) ||
			net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
			net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
		actionstream << "Server: A mismatched client tried to connect from " <<
			addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
		return;
	}

	/*
		Validate player name
	*/
	const char* playername = playerName.c_str();

	size_t pns = playerName.size();
	if (pns == 0 || pns > PLAYERNAME_SIZE) {
		actionstream << "Server: Player with " <<
			((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
			" name tried to connect from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
		return;
	}

	if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
		actionstream << "Server: Player with an invalid name tried to connect "
			"from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
		return;
	}

	RemotePlayer *player = m_env->getPlayer(playername);

	// If player is already connected, cancel
	if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
		actionstream << "Server: Player with name \"" << playername <<
			"\" tried to connect, but player with same name is already connected" << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
		return;
	}

	m_clients.setPlayerName(peer_id, playername);
	//TODO (later) case insensitivity

	std::string legacyPlayerNameCasing = playerName;

	if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
		actionstream << "Server: Player with the name \"singleplayer\" tried "
			"to connect from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
		return;
	}

	{
		std::string reason;
		if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
			actionstream << "Server: Player with the name \"" << playerName <<
				"\" tried to connect from " << addr_s <<
				" but it was disallowed for the following reason: " << reason <<
				std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
			return;
		}
	}

	infostream << "Server: New connection: \"" << playerName << "\" from " <<
		addr_s << " (peer_id=" << peer_id << ")" << std::endl;

	// Enforce user limit.
	// Don't enforce for users that have some admin right or mod permits it.
	if (m_clients.isUserLimitReached() &&
			playername != g_settings->get("name") &&
			!m_script->can_bypass_userlimit(playername, addr_s)) {
		actionstream << "Server: " << playername << " tried to join from " <<
			addr_s << ", but there are already max_users=" <<
			g_settings->getU16("max_users") << " players." << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
		return;
	}

	/*
		Compose auth methods for answer
	*/
	std::string encpwd; // encrypted Password field for the user
	bool has_auth = m_script->getAuth(playername, &encpwd, nullptr);
	u32 auth_mechs = 0;

	client->chosen_mech = AUTH_MECHANISM_NONE;

	if (has_auth) {
		std::vector<std::string> pwd_components = str_split(encpwd, '#');
		if (pwd_components.size() == 4) {
			if (pwd_components[1] == "1") { // 1 means srp
				auth_mechs |= AUTH_MECHANISM_SRP;
				client->enc_pwd = encpwd;
			} else {
				actionstream << "User " << playername << " tried to log in, "
					"but password field was invalid (unknown mechcode)." <<
					std::endl;
				DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
				return;
			}
		} else if (base64_is_valid(encpwd)) {
			auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
			client->enc_pwd = encpwd;
		} else {
			actionstream << "User " << playername << " tried to log in, but "
				"password field was invalid (invalid base64)." << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
			return;
		}
	} else {
		std::string default_password = g_settings->get("default_password");
		if (default_password.length() == 0) {
			auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
		} else {
			// Take care of default passwords.
			client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
			auth_mechs |= AUTH_MECHANISM_SRP;
			// Allocate player in db, but only on successful login.
			client->create_player_on_auth_success = true;
		}
	}

	/*
		Answer with a TOCLIENT_HELLO
	*/

	verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
		<< auth_mechs << std::endl;

	NetworkPacket resp_pkt(TOCLIENT_HELLO,
		1 + 4 + legacyPlayerNameCasing.size(), peer_id);

	u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
	resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
		<< auth_mechs << legacyPlayerNameCasing;

	Send(&resp_pkt);

	client->allowed_auth_mechs = auth_mechs;
	client->setDeployedCompressionMode(depl_compress_mode);

	m_clients.event(peer_id, CSE_Hello);
}

void Server::handleCommand_Init2(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;

	m_clients.event(peer_id, CSE_GotInit2);
	u16 protocol_version = m_clients.getProtocolVersion(peer_id);

	std::string lang;
	if (pkt->getSize() > 0)
		*pkt >> lang;

	/*
		Send some initialization data
	*/

	infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
		std::endl;

	// Send item definitions
	SendItemDef(peer_id, m_itemdef, protocol_version);

	// Send node definitions
	SendNodeDef(peer_id, m_nodedef, protocol_version);

	m_clients.event(peer_id, CSE_SetDefinitionsSent);

	// Send media announcement
	sendMediaAnnouncement(peer_id, lang);

	RemoteClient *client = getClient(peer_id, CS_InitDone);

	// Keep client language for server translations
	client->setLangCode(lang);

	// Send active objects
	{
		PlayerSAO *sao = getPlayerSAO(peer_id);
		if (sao)
			SendActiveObjectRemoveAdd(client, sao);
	}

	// Send detached inventories
	sendDetachedInventories(peer_id, false);

	// Send player movement settings
	SendMovement(peer_id);

	// Send time of day
	u16 time = m_env->getTimeOfDay();
	float time_speed = g_settings->getFloat("time_speed");
	SendTimeOfDay(peer_id, time, time_speed);

	SendCSMRestrictionFlags(peer_id);

	// Warnings about protocol version can be issued here
	if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
		SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
			L"WITH THIS SERVER!"));
	}
}

void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
{
	std::vector<std::string> tosend;
	u16 numfiles;

	*pkt >> numfiles;

	session_t peer_id = pkt->getPeerId();
	infostream << "Sending " << numfiles << " files to " <<
		getPlayerName(peer_id) << std::endl;
	verbosestream << "TOSERVER_REQUEST_MEDIA: requested file(s)" << std::endl;

	for (u16 i = 0; i < numfiles; i++) {
		std::string name;

		*pkt >> name;

		tosend.emplace_back(name);
		verbosestream << "  " << name << std::endl;
	}

	sendRequestedMedia(peer_id, tosend);
}

void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();

	// decode all information first
	u8 major_ver, minor_ver, patch_ver, reserved;
	u16 formspec_ver = 1; // v1 for clients older than 5.1.0-dev
	std::string full_ver;

	*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
	if (pkt->getRemainingBytes() >= 2)
		*pkt >> formspec_ver;

	m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
		full_ver);

	// Emerge player
	PlayerSAO* playersao = StageTwoClientInit(peer_id);
	if (!playersao) {
		errorstream << "Server: stage 2 client init failed "
			"peer_id=" << peer_id << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	playersao->getPlayer()->formspec_version = formspec_ver;
	m_clients.event(peer_id, CSE_SetClientReady);

	// Send player list to this client
	{
		const std::vector<std::string> &players = m_clients.getPlayerNames();
		NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
		list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
		for (const auto &player : players)
			list_pkt << player;
		Send(peer_id, &list_pkt);
	}

	s64 last_login;
	m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
	m_script->on_joinplayer(playersao, last_login);

	// Send shutdown timer if shutdown has been scheduled
	if (m_shutdown_state.isTimerRunning())
		SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
}

void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	u8 count;
	*pkt >> count;

	if ((s16)pkt->getSize() < 1 + (int)count * 6) {
		throw con::InvalidIncomingDataException
				("GOTBLOCKS length is too short");
	}

	ClientInterface::AutoLock lock(m_clients);
	RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId());

	for (u16 i = 0; i < count; i++) {
		v3s16 p;
		*pkt >> p;
		client->GotBlock(p);
	}
}

void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
	NetworkPacket *pkt)
{
	if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
		return;

	v3s32 ps, ss;
	s32 f32pitch, f32yaw;
	u8 f32fov;

	*pkt >> ps;
	*pkt >> ss;
	*pkt >> f32pitch;
	*pkt >> f32yaw;

	f32 pitch = (f32)f32pitch / 100.0f;
	f32 yaw = (f32)f32yaw / 100.0f;
	u32 keyPressed = 0;

	f32 fov = 0;
	u8 wanted_range = 0;

	*pkt >> keyPressed;
	*pkt >> f32fov;
	fov = (f32)f32fov / 80.0f;
	*pkt >> wanted_range;

	v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
	v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);

	pitch = modulo360f(pitch);
	yaw = wrapDegrees_0_360(yaw);

	if (!playersao->isAttached()) {
		// Only update player positions when moving freely
		// to not interfere with attachment handling
		playersao->setBasePosition(position);
		player->setSpeed(speed);
	}
	playersao->setLookPitch(pitch);
	playersao->setPlayerYaw(yaw);
	playersao->setFov(fov);
	playersao->setWantedRange(wanted_range);

	player->control.unpackKeysPressed(keyPressed);

	if (playersao->checkMovementCheat()) {
		// Call callbacks
		m_script->on_cheat(playersao, "moved_too_fast");
		SendMovePlayer(pkt->getPeerId());
	}
}

void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// If player is dead we don't care of this packet
	if (playersao->isDead()) {
		verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
				<< " is dead. Ignoring packet";
		return;
	}

	process_PlayerPos(player, playersao, pkt);
}

void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	u8 count;
	*pkt >> count;

	RemoteClient *client = getClient(pkt->getPeerId());

	if ((s16)pkt->getSize() < 1 + (int)count * 6) {
		throw con::InvalidIncomingDataException
				("DELETEDBLOCKS length is too short");
	}

	for (u16 i = 0; i < count; i++) {
		v3s16 p;
		*pkt >> p;
		client->SetBlockNotSent(p);
	}
}

void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// Strip command and create a stream
	std::string datastring(pkt->getString(0), pkt->getSize());
	verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
		<< std::endl;
	std::istringstream is(datastring, std::ios_base::binary);
	// Create an action
	std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
	if (!a) {
		infostream << "TOSERVER_INVENTORY_ACTION: "
				<< "InventoryAction::deSerialize() returned NULL"
				<< std::endl;
		return;
	}

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	/*
		Note: Always set inventory not sent, to repair cases
		where the client made a bad prediction.
	*/

	const bool player_has_interact = checkPriv(player->getName(), "interact");

	auto check_inv_access = [player, player_has_interact, this] (
			const InventoryLocation &loc) -> bool {

		// Players without interact may modify their own inventory
		if (!player_has_interact && loc.type != InventoryLocation::PLAYER) {
			infostream << "Cannot modify foreign inventory: "
					<< "No interact privilege" << std::endl;
			return false;
		}

		switch (loc.type) {
		case InventoryLocation::CURRENT_PLAYER:
			// Only used internally on the client, never sent
			return false;
		case InventoryLocation::PLAYER:
			// Allow access to own inventory in all cases
			return loc.name == player->getName();
		case InventoryLocation::NODEMETA:
			{
				// Check for out-of-range interaction
				v3f node_pos   = intToFloat(loc.p, BS);
				v3f player_pos = player->getPlayerSAO()->getEyePosition();
				f32 d = player_pos.getDistanceFrom(node_pos);
				return checkInteractDistance(player, d, "inventory");
			}
		case InventoryLocation::DETACHED:
			return getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName());
		default:
			return false;
		}
	};

	/*
		Handle restrictions and special cases of the move action
	*/
	if (a->getType() == IAction::Move) {
		IMoveAction *ma = (IMoveAction*)a.get();

		ma->from_inv.applyCurrentPlayer(player->getName());
		ma->to_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(ma->from_inv);
		if (ma->from_inv != ma->to_inv)
			m_inventory_mgr->setInventoryModified(ma->to_inv);

		if (!check_inv_access(ma->from_inv) ||
				!check_inv_access(ma->to_inv))
			return;

		/*
			Disable moving items out of craftpreview
		*/
		if (ma->from_list == "craftpreview") {
			infostream << "Ignoring IMoveAction from "
					<< (ma->from_inv.dump()) << ":" << ma->from_list
					<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
					<< " because src is " << ma->from_list << std::endl;
			return;
		}

		/*
			Disable moving items into craftresult and craftpreview
		*/
		if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
			infostream << "Ignoring IMoveAction from "
					<< (ma->from_inv.dump()) << ":" << ma->from_list
					<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
					<< " because dst is " << ma->to_list << std::endl;
			return;
		}
	}
	/*
		Handle restrictions and special cases of the drop action
	*/
	else if (a->getType() == IAction::Drop) {
		IDropAction *da = (IDropAction*)a.get();

		da->from_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(da->from_inv);

		/*
			Disable dropping items out of craftpreview
		*/
		if (da->from_list == "craftpreview") {
			infostream << "Ignoring IDropAction from "
					<< (da->from_inv.dump()) << ":" << da->from_list
					<< " because src is " << da->from_list << std::endl;
			return;
		}

		// Disallow dropping items if not allowed to interact
		if (!player_has_interact || !check_inv_access(da->from_inv))
			return;

		// Disallow dropping items if dead
		if (playersao->isDead()) {
			infostream << "Ignoring IDropAction from "
					<< (da->from_inv.dump()) << ":" << da->from_list
					<< " because player is dead." << std::endl;
			return;
		}
	}
	/*
		Handle restrictions and special cases of the craft action
	*/
	else if (a->getType() == IAction::Craft) {
		ICraftAction *ca = (ICraftAction*)a.get();

		ca->craft_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(ca->craft_inv);

		// Disallow crafting if not allowed to interact
		if (!player_has_interact) {
			infostream << "Cannot craft: "
					<< "No interact privilege" << std::endl;
			return;
		}

		if (!check_inv_access(ca->craft_inv))
			return;
	} else {
		// Unknown action. Ignored.
		return;
	}

	// Do the action
	a->apply(m_inventory_mgr.get(), playersao, this);
}

void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
{
	std::wstring message;
	*pkt >> message;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	std::string name = player->getName();

	std::wstring answer_to_sender = handleChat(name, message, true, player);
	if (!answer_to_sender.empty()) {
		// Send the answer to sender
		SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			answer_to_sender));
	}
}

void Server::handleCommand_Damage(NetworkPacket* pkt)
{
	u16 damage;

	*pkt >> damage;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (!playersao->isImmortal()) {
		if (playersao->isDead()) {
			verbosestream << "Server::ProcessData(): Info: "
				"Ignoring damage as player " << player->getName()
				<< " is already dead." << std::endl;
			return;
		}

		actionstream << player->getName() << " damaged by "
				<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
				<< std::endl;

		PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
		playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, true);
	}
}

void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
{
	if (pkt->getSize() < 2)
		return;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	u16 item;

	*pkt >> item;

	if (item >= player->getHotbarItemcount()) {
		actionstream << "Player: " << player->getName()
			<< " tried to access item=" << item
			<< " out of hotbar_itemcount="
			<< player->getHotbarItemcount()
			<< "; ignoring." << std::endl;
		return;
	}

	playersao->getPlayer()->setWieldIndex(item);
}

void Server::handleCommand_Respawn(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	assert(playersao);

	if (!playersao->isDead())
		return;

	RespawnPlayer(peer_id);

	actionstream << player->getName() << " respawns at "
			<< PP(playersao->getBasePosition() / BS) << std::endl;

	// ActiveObject is added to environment in AsyncRunStep after
	// the previous addition has been successfully removed
}

bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
{
	ItemStack selected_item, hand_item;
	player->getWieldedItem(&selected_item, &hand_item);
	f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
			hand_item.getDefinition(m_itemdef));

	// Cube diagonal * 1.5 for maximal supported node extents:
	// sqrt(3) * 1.5 ≅ 2.6
	if (d > max_d + 2.6f * BS) {
		actionstream << "Player " << player->getName()
				<< " tried to access " << what
				<< " from too far: "
				<< "d=" << d << ", max_d=" << max_d
				<< "; ignoring." << std::endl;
		// Call callbacks
		m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
		return false;
	}
	return true;
}

// Tiny helper to retrieve the selected item into an Optional
static inline void getWieldedItem(const PlayerSAO *playersao, Optional<ItemStack> &ret)
{
	ret = ItemStack();
	playersao->getWieldedItem(&(*ret));
}

void Server::handleCommand_Interact(NetworkPacket *pkt)
{
	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item (plen)
		[9] serialized PointedThing
		[9 + plen] player position information
	*/

	InteractAction action;
	u16 item_i;

	*pkt >> (u8 &)action;
	*pkt >> item_i;

	std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
	PointedThing pointed;
	pointed.deSerialize(tmp_is);

	verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
			<< item_i << ", pointed=" << pointed.dump() << std::endl;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (playersao->isDead()) {
		actionstream << "Server: " << player->getName()
				<< " tried to interact while dead; ignoring." << std::endl;
		if (pointed.type == POINTEDTHING_NODE) {
			// Re-send block to revert change on client-side
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
			client->SetBlockNotSent(blockpos);
		}
		// Call callbacks
		m_script->on_cheat(playersao, "interacted_while_dead");
		return;
	}

	process_PlayerPos(player, playersao, pkt);

	v3f player_pos = playersao->getLastGoodPosition();

	// Update wielded item

	if (item_i >= player->getHotbarItemcount()) {
		actionstream << "Player: " << player->getName()
			<< " tried to access item=" << item_i
			<< " out of hotbar_itemcount="
			<< player->getHotbarItemcount()
			<< "; ignoring." << std::endl;
		return;
	}

	playersao->getPlayer()->setWieldIndex(item_i);

	// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
	ServerActiveObject *pointed_object = NULL;
	if (pointed.type == POINTEDTHING_OBJECT) {
		pointed_object = m_env->getActiveObject(pointed.object_id);
		if (pointed_object == NULL) {
			verbosestream << "TOSERVER_INTERACT: "
				"pointed object is NULL" << std::endl;
			return;
		}

	}

	/*
		Make sure the player is allowed to do it
	*/
	if (!checkPriv(player->getName(), "interact")) {
		actionstream << player->getName() << " attempted to interact with " <<
				pointed.dump() << " without 'interact' privilege" << std::endl;

		if (pointed.type != POINTEDTHING_NODE)
			return;

		// Re-send block to revert change on client-side
		RemoteClient *client = getClient(peer_id);
		// Digging completed -> under
		if (action == INTERACT_DIGGING_COMPLETED) {
			v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
			client->SetBlockNotSent(blockpos);
		}
		// Placement -> above
		else if (action == INTERACT_PLACE) {
			v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
			client->SetBlockNotSent(blockpos);
		}
		return;
	}

	/*
		Check that target is reasonably close
	*/
	static thread_local const bool enable_anticheat =
			!g_settings->getBool("disable_anticheat");

	if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
			action == INTERACT_PLACE || action == INTERACT_USE) &&
			enable_anticheat && !isSingleplayer()) {
		v3f target_pos = player_pos;
		if (pointed.type == POINTEDTHING_NODE) {
			target_pos = intToFloat(pointed.node_undersurface, BS);
		} else if (pointed.type == POINTEDTHING_OBJECT) {
			if (playersao->getId() == pointed_object->getId()) {
				actionstream << "Server: " << player->getName()
					<< " attempted to interact with themselves" << std::endl;
				m_script->on_cheat(playersao, "interacted_with_self");
				return;
			}
			target_pos = pointed_object->getBasePosition();
		}
		float d = playersao->getEyePosition().getDistanceFrom(target_pos);

		if (!checkInteractDistance(player, d, pointed.dump())) {
			if (pointed.type == POINTEDTHING_NODE) {
				// Re-send block to revert change on client-side
				RemoteClient *client = getClient(peer_id);
				v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
				client->SetBlockNotSent(blockpos);
			}
			return;
		}
	}

	/*
		If something goes wrong, this player is to blame
	*/
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	switch (action) {
	// Start digging or punch object
	case INTERACT_START_DIGGING: {
		if (pointed.type == POINTEDTHING_NODE) {
			MapNode n(CONTENT_IGNORE);
			bool pos_ok;

			v3s16 p_under = pointed.node_undersurface;
			n = m_env->getMap().getNode(p_under, &pos_ok);
			if (!pos_ok) {
				infostream << "Server: Not punching: Node not found. "
					"Adding block to emerge queue." << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id,
					getNodeBlockPos(pointed.node_abovesurface), false);
			}

			if (n.getContent() != CONTENT_IGNORE)
				m_script->node_on_punch(p_under, n, playersao, pointed);

			// Cheat prevention
			playersao->noCheatDigStart(p_under);

			return;
		}

		// Skip if the object can't be interacted with anymore
		if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
			return;

		ItemStack selected_item, hand_item;
		ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
		ToolCapabilities toolcap =
				tool_item.getToolCapabilities(m_itemdef);
		v3f dir = (pointed_object->getBasePosition() -
				(playersao->getBasePosition() + playersao->getEyeOffset())
					).normalize();
		float time_from_last_punch =
			playersao->resetTimeFromLastPunch();

		u32 wear = pointed_object->punch(dir, &toolcap, playersao,
				time_from_last_punch, tool_item.wear);

		// Callback may have changed item, so get it again
		playersao->getWieldedItem(&selected_item);
		bool changed = selected_item.addWear(wear, m_itemdef);
		if (changed)
			playersao->setWieldedItem(selected_item);

		return;
	} // action == INTERACT_START_DIGGING

	case INTERACT_STOP_DIGGING:
		// Nothing to do
		return;

	case INTERACT_DIGGING_COMPLETED: {
		// Only digging of nodes
		if (pointed.type != POINTEDTHING_NODE)
			return;
		bool pos_ok;
		v3s16 p_under = pointed.node_undersurface;
		MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
		if (!pos_ok) {
			infostream << "Server: Not finishing digging: Node not found. "
				"Adding block to emerge queue." << std::endl;
			m_emerge->enqueueBlockEmerge(peer_id,
				getNodeBlockPos(pointed.node_abovesurface), false);
		}

		/* Cheat prevention */
		bool is_valid_dig = true;
		if (enable_anticheat && !isSingleplayer()) {
			v3s16 nocheat_p = playersao->getNoCheatDigPos();
			float nocheat_t = playersao->getNoCheatDigTime();
			playersao->noCheatDigEnd();
			// If player didn't start digging this, ignore dig
			if (nocheat_p != p_under) {
				infostream << "Server: " << player->getName()
						<< " started digging "
						<< PP(nocheat_p) << " and completed digging "
						<< PP(p_under) << "; not digging." << std::endl;
				is_valid_dig = false;
				// Call callbacks
				m_script->on_cheat(playersao, "finished_unknown_dig");
			}

			// Get player's wielded item
			// See also: Game::handleDigging
			ItemStack selected_item, hand_item;
			playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);

			// Get diggability and expected digging time
			DigParams params = getDigParams(m_nodedef->get(n).groups,
					&selected_item.getToolCapabilities(m_itemdef),
					selected_item.wear);
			// If can't dig, try hand
			if (!params.diggable) {
				params = getDigParams(m_nodedef->get(n).groups,
					&hand_item.getToolCapabilities(m_itemdef));
			}
			// If can't dig, ignore dig
			if (!params.diggable) {
				infostream << "Server: " << player->getName()
						<< " completed digging " << PP(p_under)
						<< ", which is not diggable with tool; not digging."
						<< std::endl;
				is_valid_dig = false;
				// Call callbacks
				m_script->on_cheat(playersao, "dug_unbreakable");
			}
			// Check digging time
			// If already invalidated, we don't have to
			if (!is_valid_dig) {
				// Well not our problem then
			}
			// Clean and long dig
			else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
				// All is good, but grab time from pool; don't care if
				// it's actually available
				playersao->getDigPool().grab(params.time);
			}
			// Short or laggy dig
			// Try getting the time from pool
			else if (playersao->getDigPool().grab(params.time)) {
				// All is good
			}
			// Dig not possible
			else {
				infostream << "Server: " << player->getName()
						<< " completed digging " << PP(p_under)
						<< "too fast; not digging." << std::endl;
				is_valid_dig = false;
				// Call callbacks
				m_script->on_cheat(playersao, "dug_too_fast");
			}
		}

		/* Actually dig node */

		if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
			m_script->node_on_dig(p_under, n, playersao);

		v3s16 blockpos = getNodeBlockPos(p_under);
		RemoteClient *client = getClient(peer_id);
		// Send unusual result (that is, node not being removed)
		if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
			// Re-send block to revert change on client-side
			client->SetBlockNotSent(blockpos);
		else
			client->ResendBlockIfOnWire(blockpos);

		return;
	} // action == INTERACT_DIGGING_COMPLETED

	// Place block or right-click object
	case INTERACT_PLACE: {
		Optional<ItemStack> selected_item;
		getWieldedItem(playersao, selected_item);

		// Reset build time counter
		if (pointed.type == POINTEDTHING_NODE &&
				selected_item->getDefinition(m_itemdef).type == ITEM_NODE)
			getClient(peer_id)->m_time_from_building = 0.0;

		const bool had_prediction = !selected_item->getDefinition(m_itemdef).
			node_placement_prediction.empty();

		if (pointed.type == POINTEDTHING_OBJECT) {
			// Right click object

			// Skip if object can't be interacted with anymore
			if (pointed_object->isGone())
				return;

			actionstream << player->getName() << " right-clicks object "
					<< pointed.object_id << ": "
					<< pointed_object->getDescription() << std::endl;

			// Do stuff
			if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
				if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
					SendInventory(playersao, true);
			}

			pointed_object->rightClick(playersao);
		} else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
			// Placement was handled in lua

			// Apply returned ItemStack
			if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
				SendInventory(playersao, true);
		}

		if (pointed.type != POINTEDTHING_NODE)
			return;

		// If item has node placement prediction, always send the
		// blocks to make sure the client knows what exactly happened
		RemoteClient *client = getClient(peer_id);