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path: root/src/util/areastore.cpp
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/*
Minetest
Copyright (C) 2015 est31 <mtest31@outlook.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "util/areastore.h"
#include "util/serialize.h"
#include "util/container.h"

#if USE_SPATIAL
	#include <spatialindex/SpatialIndex.h>
	#include <spatialindex/RTree.h>
	#include <spatialindex/Point.h>
#endif

#define AST_SMALLER_EQ_AS(p, q) (((p).X <= (q).X) && ((p).Y <= (q).Y) && ((p).Z <= (q).Z))

#define AST_OVERLAPS_IN_DIMENSION(amine, amaxe, b, d) \
	(!(((amine).d > (b)->maxedge.d) || ((amaxe).d < (b)->minedge.d)))

#define AST_CONTAINS_PT(a, p) (AST_SMALLER_EQ_AS((a)->minedge, (p)) && \
	AST_SMALLER_EQ_AS((p), (a)->maxedge))

#define AST_CONTAINS_AREA(amine, amaxe, b)         \
	(AST_SMALLER_EQ_AS((amine), (b)->minedge) \
	&& AST_SMALLER_EQ_AS((b)->maxedge, (amaxe)))

#define AST_AREAS_OVERLAP(amine, amaxe, b)                \
	(AST_OVERLAPS_IN_DIMENSION((amine), (amaxe), (b), X) && \
	AST_OVERLAPS_IN_DIMENSION((amine), (amaxe), (b), Y) &&  \
	AST_OVERLAPS_IN_DIMENSION((amine), (amaxe), (b), Z))


AreaStore *AreaStore::getOptimalImplementation()
{
#if USE_SPATIAL
	return new SpatialAreaStore();
#else
	return new VectorAreaStore();
#endif
}

const Area *AreaStore::getArea(u32 id) const
{
	AreaMap::const_iterator it = areas_map.find(id);
	if (it == areas_map.end())
		return nullptr;
	return &it->second;
}

void AreaStore::serialize(std::ostream &os) const
{
	// WARNING:
	// Before 5.1.0-dev: version != 0 throws SerializationError
	// After 5.1.0-dev:  version >= 5 throws SerializationError
	// Forwards-compatibility is assumed before version 5.

	writeU8(os, 0); // Serialisation version

	// TODO: Compression?
	writeU16(os, areas_map.size());
	for (const auto &it : areas_map) {
		const Area &a = it.second;
		writeV3S16(os, a.minedge);
		writeV3S16(os, a.maxedge);
		writeU16(os, a.data.size());
		os.write(a.data.data(), a.data.size());
	}

	// Serialize IDs
	for (const auto &it : areas_map)
		writeU32(os, it.second.id);
}

void AreaStore::deserialize(std::istream &is)
{
	u8 ver = readU8(is);
	// Assume forwards-compatibility before version 5
	if (ver >= 5)
		throw SerializationError("Unknown AreaStore "
				"serialization version!");

	u16 num_areas = readU16(is);
	std::vector<Area> areas;
	areas.reserve(num_areas);
	for (u32 i = 0; i < num_areas; ++i) {
		Area a(U32_MAX);
		a.minedge = readV3S16(is);
		a.maxedge = readV3S16(is);
		u16 data_len = readU16(is);
		a.data = std::string(data_len, '\0');
		is.read(&a.data[0], data_len);
		areas.emplace_back(std::move(a));
	}

	bool read_ids = is.good(); // EOF for old formats

	for (auto &area : areas) {
		if (read_ids)
			area.id = readU32(is);
		insertArea(&area);
	}
}

void AreaStore::invalidateCache()
{
	if (m_cache_enabled) {
		m_res_cache.invalidate();
	}
}

u32 AreaStore::getNextId() const
{
	u32 free_id = 0;
	for (const auto &area : areas_map) {
		if (area.first > free_id)
			return free_id; // Found gap

		free_id = area.first + 1;
	}
	// End of map
	return free_id;
}

void AreaStore::setCacheParams(bool enabled, u8 block_radius, size_t limit)
{
	m_cache_enabled = enabled;
	m_cacheblock_radius = MYMAX(block_radius, 16);
	m_res_cache.setLimit(MYMAX(limit, 20));
	invalidateCache();
}

void AreaStore::cacheMiss(void *data, const v3s16 &mpos, std::vector<Area *> *dest)
{
	AreaStore *as = (AreaStore *)data;
	u8 r = as->m_cacheblock_radius;

	// get the points at the edges of the mapblock
	v3s16 minedge(mpos.X * r, mpos.Y * r, mpos.Z * r);
	v3s16 maxedge(
		minedge.X + r - 1,
		minedge.Y + r - 1,
		minedge.Z + r - 1);

	as->getAreasInArea(dest, minedge, maxedge, true);

	/* infostream << "Cache miss with " << dest->size() << " areas, between ("
			<< minedge.X << ", " << minedge.Y << ", " << minedge.Z
			<< ") and ("
			<< maxedge.X << ", " << maxedge.Y << ", " << maxedge.Z
			<< ")" << std::endl; // */
}

void AreaStore::getAreasForPos(std::vector<Area *> *result, v3s16 pos)
{
	if (m_cache_enabled) {
		v3s16 mblock = getContainerPos(pos, m_cacheblock_radius);
		const std::vector<Area *> *pre_list = m_res_cache.lookupCache(mblock);

		size_t s_p_l = pre_list->size();
		for (size_t i = 0; i < s_p_l; i++) {
			Area *b = (*pre_list)[i];
			if (AST_CONTAINS_PT(b, pos)) {
				result->push_back(b);
			}
		}
	} else {
		return getAreasForPosImpl(result, pos);
	}
}


////
// VectorAreaStore
////


bool VectorAreaStore::insertArea(Area *a)
{
	if (a->id == U32_MAX)
		a->id = getNextId();
	std::pair<AreaMap::iterator, bool> res =
			areas_map.insert(std::make_pair(a->id, *a));
	if (!res.second)
		// ID is not unique
		return false;
	m_areas.push_back(&res.first->second);
	invalidateCache();
	return true;
}

bool VectorAreaStore::removeArea(u32 id)
{
	AreaMap::iterator it = areas_map.find(id);
	if (it == areas_map.end())
		return false;
	Area *a = &it->second;
	for (std::vector<Area *>::iterator v_it = m_areas.begin();
			v_it != m_areas.end(); ++v_it) {
		if (*v_it == a) {
			m_areas.erase(v_it);
			break;
		}
	}
	areas_map.erase(it);
	invalidateCache();
	return true;
}

void VectorAreaStore::getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos)
{
	for (Area *area : m_areas) {
		if (AST_CONTAINS_PT(area, pos)) {
			result->push_back(area);
		}
	}
}

void VectorAreaStore::getAreasInArea(std::vector<Area *> *result,
		v3s16 minedge, v3s16 maxedge, bool accept_overlap)
{
	for (Area *area : m_areas) {
		if (accept_overlap ? AST_AREAS_OVERLAP(minedge, maxedge, area) :
				AST_CONTAINS_AREA(minedge, maxedge, area)) {
			result->push_back(area);
		}
	}
}

#if USE_SPATIAL

static inline SpatialIndex::Region get_spatial_region(const v3s16 minedge,
		const v3s16 maxedge)
{
	const double p_low[] = {(double)minedge.X,
		(double)minedge.Y, (double)minedge.Z};
	const double p_high[] = {(double)maxedge.X, (double)maxedge.Y,
		(double)maxedge.Z};
	return SpatialIndex::Region(p_low, p_high, 3);
}

static inline SpatialIndex::Point get_spatial_point(const v3s16 pos)
{
	const double p[] = {(double)pos.X, (double)pos.Y, (double)pos.Z};
	return SpatialIndex::Point(p, 3);
}


bool SpatialAreaStore::insertArea(Area *a)
{
	if (a->id == U32_MAX)
		a->id = getNextId();
	if (!areas_map.insert(std::make_pair(a->id, *a)).second)
		// ID is not unique
		return false;
	m_tree->insertData(0, nullptr, get_spatial_region(a->minedge, a->maxedge), a->id);
	invalidateCache();
	return true;
}

bool SpatialAreaStore::removeArea(u32 id)
{
	std::map<u32, Area>::iterator itr = areas_map.find(id);
	if (itr != areas_map.end()) {
		Area *a = &itr->second;
		bool result = m_tree->deleteData(get_spatial_region(a->minedge,
			a->maxedge), id);
		areas_map.erase(itr);
		invalidateCache();
		return result;
	} else {
		return false;
	}
}

void SpatialAreaStore::getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos)
{
	VectorResultVisitor visitor(result, this);
	m_tree->pointLocationQuery(get_spatial_point(pos), visitor);
}

void SpatialAreaStore::getAreasInArea(std::vector<Area *> *result,
		v3s16 minedge, v3s16 maxedge, bool accept_overlap)
{
	VectorResultVisitor visitor(result, this);
	if (accept_overlap) {
		m_tree->intersectsWithQuery(get_spatial_region(minedge, maxedge),
			visitor);
	} else {
		m_tree->containsWhatQuery(get_spatial_region(minedge, maxedge), visitor);
	}
}

SpatialAreaStore::~SpatialAreaStore()
{
	delete m_tree;
	delete m_storagemanager;
}

SpatialAreaStore::SpatialAreaStore()
{
	m_storagemanager =
		SpatialIndex::StorageManager::createNewMemoryStorageManager();
	SpatialIndex::id_type id;
	m_tree = SpatialIndex::RTree::createNewRTree(
		*m_storagemanager,
		.7, // Fill factor
		100, // Index capacity
		100, // Leaf capacity
		3, // dimension :)
		SpatialIndex::RTree::RV_RSTAR,
		id);
}

#endif
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "nodedef.h"

#include "itemdef.h"
#ifndef SERVER
#include "client/mesh.h"
#include "client/shader.h"
#include "client/client.h"
#include "client/renderingengine.h"
#include "client/tile.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
#include "settings.h"
#include "nameidmapping.h"
#include "util/numeric.h"
#include "util/serialize.h"
#include "exceptions.h"
#include "debug.h"
#include "gamedef.h"
#include "mapnode.h"
#include <fstream> // Used in applyTextureOverrides()
#include <algorithm>
#include <cmath>

/*
	NodeBox
*/

void NodeBox::reset()
{
	type = NODEBOX_REGULAR;
	// default is empty
	fixed.clear();
	// default is sign/ladder-like
	wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
	wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
	wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
	// no default for other parts
	connect_top.clear();
	connect_bottom.clear();
	connect_front.clear();
	connect_left.clear();
	connect_back.clear();
	connect_right.clear();
	disconnected_top.clear();
	disconnected_bottom.clear();
	disconnected_front.clear();
	disconnected_left.clear();
	disconnected_back.clear();
	disconnected_right.clear();
	disconnected.clear();
	disconnected_sides.clear();
}

void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
{
	// Protocol >= 36
	const u8 version = 6;
	writeU8(os, version);

	switch (type) {
	case NODEBOX_LEVELED:
	case NODEBOX_FIXED:
		writeU8(os, type);

		writeU16(os, fixed.size());
		for (const aabb3f &nodebox : fixed) {
			writeV3F32(os, nodebox.MinEdge);
			writeV3F32(os, nodebox.MaxEdge);
		}
		break;
	case NODEBOX_WALLMOUNTED:
		writeU8(os, type);

		writeV3F32(os, wall_top.MinEdge);
		writeV3F32(os, wall_top.MaxEdge);
		writeV3F32(os, wall_bottom.MinEdge);
		writeV3F32(os, wall_bottom.MaxEdge);
		writeV3F32(os, wall_side.MinEdge);
		writeV3F32(os, wall_side.MaxEdge);
		break;
	case NODEBOX_CONNECTED:
		writeU8(os, type);

#define WRITEBOX(box) \
		writeU16(os, (box).size()); \
		for (const aabb3f &i: (box)) { \
			writeV3F32(os, i.MinEdge); \
			writeV3F32(os, i.MaxEdge); \
		};

		WRITEBOX(fixed);
		WRITEBOX(connect_top);
		WRITEBOX(connect_bottom);
		WRITEBOX(connect_front);
		WRITEBOX(connect_left);
		WRITEBOX(connect_back);
		WRITEBOX(connect_right);
		WRITEBOX(disconnected_top);
		WRITEBOX(disconnected_bottom);
		WRITEBOX(disconnected_front);
		WRITEBOX(disconnected_left);
		WRITEBOX(disconnected_back);
		WRITEBOX(disconnected_right);
		WRITEBOX(disconnected);
		WRITEBOX(disconnected_sides);
		break;
	default:
		writeU8(os, type);
		break;
	}
}

void NodeBox::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if (version < 6)
		throw SerializationError("unsupported NodeBox version");

	reset();

	type = (enum NodeBoxType)readU8(is);

	if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
	{
		u16 fixed_count = readU16(is);
		while(fixed_count--)
		{
			aabb3f box;
			box.MinEdge = readV3F32(is);
			box.MaxEdge = readV3F32(is);
			fixed.push_back(box);
		}
	}
	else if(type == NODEBOX_WALLMOUNTED)
	{
		wall_top.MinEdge = readV3F32(is);
		wall_top.MaxEdge = readV3F32(is);
		wall_bottom.MinEdge = readV3F32(is);
		wall_bottom.MaxEdge = readV3F32(is);
		wall_side.MinEdge = readV3F32(is);
		wall_side.MaxEdge = readV3F32(is);
	}
	else if (type == NODEBOX_CONNECTED)
	{
#define READBOXES(box) { \
		count = readU16(is); \
		(box).reserve(count); \
		while (count--) { \
			v3f min = readV3F32(is); \
			v3f max = readV3F32(is); \
			(box).emplace_back(min, max); }; }

		u16 count;

		READBOXES(fixed);
		READBOXES(connect_top);
		READBOXES(connect_bottom);
		READBOXES(connect_front);
		READBOXES(connect_left);
		READBOXES(connect_back);
		READBOXES(connect_right);
		READBOXES(disconnected_top);
		READBOXES(disconnected_bottom);
		READBOXES(disconnected_front);
		READBOXES(disconnected_left);
		READBOXES(disconnected_back);
		READBOXES(disconnected_right);
		READBOXES(disconnected);
		READBOXES(disconnected_sides);
	}
}

/*
	TileDef
*/

#define TILE_FLAG_BACKFACE_CULLING	(1 << 0)
#define TILE_FLAG_TILEABLE_HORIZONTAL	(1 << 1)
#define TILE_FLAG_TILEABLE_VERTICAL	(1 << 2)
#define TILE_FLAG_HAS_COLOR	(1 << 3)
#define TILE_FLAG_HAS_SCALE	(1 << 4)
#define TILE_FLAG_HAS_ALIGN_STYLE	(1 << 5)

void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
	// protocol_version >= 36
	u8 version = 6;
	writeU8(os, version);

	os << serializeString(name);
	animation.serialize(os, version);
	bool has_scale = scale > 0;
	u16 flags = 0;
	if (backface_culling)
		flags |= TILE_FLAG_BACKFACE_CULLING;
	if (tileable_horizontal)
		flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
	if (tileable_vertical)
		flags |= TILE_FLAG_TILEABLE_VERTICAL;
	if (has_color)
		flags |= TILE_FLAG_HAS_COLOR;
	if (has_scale)
		flags |= TILE_FLAG_HAS_SCALE;
	if (align_style != ALIGN_STYLE_NODE)
		flags |= TILE_FLAG_HAS_ALIGN_STYLE;
	writeU16(os, flags);
	if (has_color) {
		writeU8(os, color.getRed());
		writeU8(os, color.getGreen());
		writeU8(os, color.getBlue());
	}
	if (has_scale)
		writeU8(os, scale);
	if (align_style != ALIGN_STYLE_NODE)
		writeU8(os, align_style);
}

void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
	NodeDrawType drawtype)
{
	int version = readU8(is);
	if (version < 6)
		throw SerializationError("unsupported TileDef version");
	name = deSerializeString(is);
	animation.deSerialize(is, version);
	u16 flags = readU16(is);
	backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
	tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
	tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
	has_color = flags & TILE_FLAG_HAS_COLOR;
	bool has_scale = flags & TILE_FLAG_HAS_SCALE;
	bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
	if (has_color) {
		color.setRed(readU8(is));
		color.setGreen(readU8(is));
		color.setBlue(readU8(is));
	}
	scale = has_scale ? readU8(is) : 0;
	if (has_align_style)
		align_style = static_cast<AlignStyle>(readU8(is));
	else
		align_style = ALIGN_STYLE_NODE;
}

void TextureSettings::readSettings()
{
	connected_glass                = g_settings->getBool("connected_glass");
	opaque_water                   = g_settings->getBool("opaque_water");
	bool enable_shaders            = g_settings->getBool("enable_shaders");
	bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
	bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
	bool smooth_lighting           = g_settings->getBool("smooth_lighting");
	enable_mesh_cache              = g_settings->getBool("enable_mesh_cache");
	enable_minimap                 = g_settings->getBool("enable_minimap");
	node_texture_size              = g_settings->getU16("texture_min_size");
	std::string leaves_style_str   = g_settings->get("leaves_style");
	std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
	std::string autoscale_mode_str = g_settings->get("autoscale_mode");

	// Mesh cache is not supported in combination with smooth lighting
	if (smooth_lighting)
		enable_mesh_cache = false;

	use_normal_texture = enable_shaders &&
		(enable_bumpmapping || enable_parallax_occlusion);
	if (leaves_style_str == "fancy") {
		leaves_style = LEAVES_FANCY;
	} else if (leaves_style_str == "simple") {
		leaves_style = LEAVES_SIMPLE;
	} else {
		leaves_style = LEAVES_OPAQUE;
	}

	if (world_aligned_mode_str == "enable")
		world_aligned_mode = WORLDALIGN_ENABLE;
	else if (world_aligned_mode_str == "force_solid")
		world_aligned_mode = WORLDALIGN_FORCE;
	else if (world_aligned_mode_str == "force_nodebox")
		world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
	else
		world_aligned_mode = WORLDALIGN_DISABLE;

	if (autoscale_mode_str == "enable")
		autoscale_mode = AUTOSCALE_ENABLE;
	else if (autoscale_mode_str == "force")
		autoscale_mode = AUTOSCALE_FORCE;
	else
		autoscale_mode = AUTOSCALE_DISABLE;
}

/*
	ContentFeatures
*/

ContentFeatures::ContentFeatures()
{
	reset();
}

void ContentFeatures::reset()
{
	/*
		Cached stuff
	*/
#ifndef SERVER
	solidness = 2;
	visual_solidness = 0;
	backface_culling = true;

#endif
	has_on_construct = false;
	has_on_destruct = false;
	has_after_destruct = false;
	/*
		Actual data

		NOTE: Most of this is always overridden by the default values given
		      in builtin.lua
	*/
	name = "";
	groups.clear();
	// Unknown nodes can be dug
	groups["dig_immediate"] = 2;
	drawtype = NDT_NORMAL;
	mesh = "";
#ifndef SERVER
	for (auto &i : mesh_ptr)
		i = NULL;
	minimap_color = video::SColor(0, 0, 0, 0);
#endif
	visual_scale = 1.0;
	for (auto &i : tiledef)
		i = TileDef();
	for (auto &j : tiledef_special)
		j = TileDef();
	alpha = 255;
	post_effect_color = video::SColor(0, 0, 0, 0);
	param_type = CPT_NONE;
	param_type_2 = CPT2_NONE;
	is_ground_content = false;
	light_propagates = false;
	sunlight_propagates = false;
	walkable = true;
	pointable = true;
	diggable = true;
	climbable = false;
	buildable_to = false;
	floodable = false;
	rightclickable = true;
	leveled = 0;
	liquid_type = LIQUID_NONE;
	liquid_alternative_flowing = "";
	liquid_alternative_source = "";
	liquid_viscosity = 0;
	liquid_renewable = true;
	liquid_range = LIQUID_LEVEL_MAX+1;
	drowning = 0;
	light_source = 0;
	damage_per_second = 0;
	node_box = NodeBox();
	selection_box = NodeBox();
	collision_box = NodeBox();
	waving = 0;
	legacy_facedir_simple = false;
	legacy_wallmounted = false;
	sound_footstep = SimpleSoundSpec();
	sound_dig = SimpleSoundSpec("__group");
	sound_dug = SimpleSoundSpec();
	connects_to.clear();
	connects_to_ids.clear();
	connect_sides = 0;
	color = video::SColor(0xFFFFFFFF);
	palette_name = "";
	palette = NULL;
	node_dig_prediction = "air";
}

void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
	const u8 version = CONTENTFEATURES_VERSION;
	writeU8(os, version);

	// general
	os << serializeString(name);
	writeU16(os, groups.size());
	for (const auto &group : groups) {
		os << serializeString(group.first);
		writeS16(os, group.second);
	}
	writeU8(os, param_type);
	writeU8(os, param_type_2);

	// visual
	writeU8(os, drawtype);
	os << serializeString(mesh);
	writeF32(os, visual_scale);
	writeU8(os, 6);
	for (const TileDef &td : tiledef)
		td.serialize(os, protocol_version);
	for (const TileDef &td : tiledef_overlay)
		td.serialize(os, protocol_version);
	writeU8(os, CF_SPECIAL_COUNT);
	for (const TileDef &td : tiledef_special) {
		td.serialize(os, protocol_version);
	}
	writeU8(os, alpha);
	writeU8(os, color.getRed());
	writeU8(os, color.getGreen());
	writeU8(os, color.getBlue());
	os << serializeString(palette_name);
	writeU8(os, waving);
	writeU8(os, connect_sides);
	writeU16(os, connects_to_ids.size());
	for (u16 connects_to_id : connects_to_ids)
		writeU16(os, connects_to_id);
	writeARGB8(os, post_effect_color);
	writeU8(os, leveled);

	// lighting
	writeU8(os, light_propagates);
	writeU8(os, sunlight_propagates);
	writeU8(os, light_source);

	// map generation
	writeU8(os, is_ground_content);

	// interaction
	writeU8(os, walkable);
	writeU8(os, pointable);
	writeU8(os, diggable);
	writeU8(os, climbable);
	writeU8(os, buildable_to);
	writeU8(os, rightclickable);
	writeU32(os, damage_per_second);

	// liquid
	writeU8(os, liquid_type);
	os << serializeString(liquid_alternative_flowing);
	os << serializeString(liquid_alternative_source);
	writeU8(os, liquid_viscosity);
	writeU8(os, liquid_renewable);
	writeU8(os, liquid_range);
	writeU8(os, drowning);
	writeU8(os, floodable);

	// node boxes
	node_box.serialize(os, protocol_version);
	selection_box.serialize(os, protocol_version);
	collision_box.serialize(os, protocol_version);

	// sound
	sound_footstep.serialize(os, version);
	sound_dig.serialize(os, version);
	sound_dug.serialize(os, version);

	// legacy
	writeU8(os, legacy_facedir_simple);
	writeU8(os, legacy_wallmounted);

	os << serializeString(node_dig_prediction);
}

void ContentFeatures::correctAlpha(TileDef *tiles, int length)
{
	// alpha == 0 means that the node is using texture alpha
	if (alpha == 0 || alpha == 255)
		return;

	for (int i = 0; i < length; i++) {
		if (tiles[i].name.empty())
			continue;
		std::stringstream s;
		s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
		tiles[i].name = s.str();
	}
}

void ContentFeatures::deSerialize(std::istream &is)
{
	// version detection
	const u8 version = readU8(is);
	if (version < CONTENTFEATURES_VERSION)
		throw SerializationError("unsupported ContentFeatures version");

	// general
	name = deSerializeString(is);
	groups.clear();
	u32 groups_size = readU16(is);
	for (u32 i = 0; i < groups_size; i++) {
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	param_type = (enum ContentParamType) readU8(is);
	param_type_2 = (enum ContentParamType2) readU8(is);

	// visual
	drawtype = (enum NodeDrawType) readU8(is);
	mesh = deSerializeString(is);
	visual_scale = readF32(is);
	if (readU8(is) != 6)
		throw SerializationError("unsupported tile count");
	for (TileDef &td : tiledef)
		td.deSerialize(is, version, drawtype);
	for (TileDef &td : tiledef_overlay)
		td.deSerialize(is, version, drawtype);
	if (readU8(is) != CF_SPECIAL_COUNT)
		throw SerializationError("unsupported CF_SPECIAL_COUNT");
	for (TileDef &td : tiledef_special)
		td.deSerialize(is, version, drawtype);
	alpha = readU8(is);
	color.setRed(readU8(is));
	color.setGreen(readU8(is));
	color.setBlue(readU8(is));
	palette_name = deSerializeString(is);
	waving = readU8(is);
	connect_sides = readU8(is);
	u16 connects_to_size = readU16(is);
	connects_to_ids.clear();
	for (u16 i = 0; i < connects_to_size; i++)
		connects_to_ids.push_back(readU16(is));
	post_effect_color = readARGB8(is);
	leveled = readU8(is);

	// lighting-related
	light_propagates = readU8(is);
	sunlight_propagates = readU8(is);
	light_source = readU8(is);
	light_source = MYMIN(light_source, LIGHT_MAX);

	// map generation
	is_ground_content = readU8(is);

	// interaction
	walkable = readU8(is);
	pointable = readU8(is);
	diggable = readU8(is);
	climbable = readU8(is);
	buildable_to = readU8(is);
	rightclickable = readU8(is);
	damage_per_second = readU32(is);

	// liquid
	liquid_type = (enum LiquidType) readU8(is);
	liquid_alternative_flowing = deSerializeString(is);
	liquid_alternative_source = deSerializeString(is);
	liquid_viscosity = readU8(is);
	liquid_renewable = readU8(is);
	liquid_range = readU8(is);
	drowning = readU8(is);
	floodable = readU8(is);

	// node boxes
	node_box.deSerialize(is);
	selection_box.deSerialize(is);
	collision_box.deSerialize(is);

	// sounds
	sound_footstep.deSerialize(is, version);
	sound_dig.deSerialize(is, version);
	sound_dug.deSerialize(is, version);

	// read legacy properties
	legacy_facedir_simple = readU8(is);
	legacy_wallmounted = readU8(is);

	try {
		node_dig_prediction = deSerializeString(is);
	} catch(SerializationError &e) {};
}

#ifndef SERVER
static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
		const TileSpec &tile, const TileDef &tiledef, video::SColor color,
		u8 material_type, u32 shader_id, bool backface_culling,
		const TextureSettings &tsettings)
{
	layer->shader_id     = shader_id;
	layer->texture       = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
	layer->material_type = material_type;

	bool has_scale = tiledef.scale > 0;
	if (((tsettings.autoscale_mode == AUTOSCALE_ENABLE) && !has_scale) ||
			(tsettings.autoscale_mode == AUTOSCALE_FORCE)) {
		auto texture_size = layer->texture->getOriginalSize();
		float base_size = tsettings.node_texture_size;
		float size = std::fmin(texture_size.Width, texture_size.Height);
		layer->scale = std::fmax(base_size, size) / base_size;
	} else if (has_scale) {
		layer->scale = tiledef.scale;
	} else {
		layer->scale = 1;
	}
	if (!tile.world_aligned)
		layer->scale = 1;

	// Normal texture and shader flags texture
	if (tsettings.use_normal_texture) {
		layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
	}
	layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);

	// Material flags
	layer->material_flags = 0;
	if (backface_culling)
		layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
	if (tiledef.animation.type != TAT_NONE)
		layer->material_flags |= MATERIAL_FLAG_ANIMATION;
	if (tiledef.tileable_horizontal)
		layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
	if (tiledef.tileable_vertical)
		layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;

	// Color
	layer->has_color = tiledef.has_color;
	if (tiledef.has_color)
		layer->color = tiledef.color;
	else
		layer->color = color;

	// Animation parameters
	int frame_count = 1;
	if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
		int frame_length_ms;
		tiledef.animation.determineParams(layer->texture->getOriginalSize(),
				&frame_count, &frame_length_ms, NULL);
		layer->animation_frame_count = frame_count;
		layer->animation_frame_length_ms = frame_length_ms;
	}

	if (frame_count == 1) {
		layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
	} else {
		std::ostringstream os(std::ios::binary);
		if (!layer->frames) {
			layer->frames = std::make_shared<std::vector<FrameSpec>>();
		}
		layer->frames->resize(frame_count);

		for (int i = 0; i < frame_count; i++) {

			FrameSpec frame;

			os.str("");
			os << tiledef.name;
			tiledef.animation.getTextureModifer(os,
					layer->texture->getOriginalSize(), i);

			frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
			if (layer->normal_texture)
				frame.normal_texture = tsrc->getNormalTexture(os.str());
			frame.flags_texture = layer->flags_texture;
			(*layer->frames)[i] = frame;
		}
	}
}
#endif

#ifndef SERVER
bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
{
	if (style == ALIGN_STYLE_WORLD)
		return true;
	if (mode == WORLDALIGN_DISABLE)
		return false;
	if (style == ALIGN_STYLE_USER_DEFINED)
		return true;
	if (drawtype == NDT_NORMAL)
		return mode >= WORLDALIGN_FORCE;
	if (drawtype == NDT_NODEBOX)
		return mode >= WORLDALIGN_FORCE_NODEBOX;
	return false;
}

void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
	scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
{
	// minimap pixel color - the average color of a texture
	if (tsettings.enable_minimap && !tiledef[0].name.empty())
		minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);

	// Figure out the actual tiles to use
	TileDef tdef[6];
	for (u32 j = 0; j < 6; j++) {
		tdef[j] = tiledef[j];
		if (tdef[j].name.empty())
			tdef[j].name = "unknown_node.png";
	}
	// also the overlay tiles
	TileDef tdef_overlay[6];
	for (u32 j = 0; j < 6; j++)
		tdef_overlay[j] = tiledef_overlay[j];
	// also the special tiles
	TileDef tdef_spec[6];
	for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
		tdef_spec[j] = tiledef_special[j];

	bool is_liquid = false;

	u8 material_type = (alpha == 255) ?
		TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;

	switch (drawtype) {
	default:
	case NDT_NORMAL:
		material_type = (alpha == 255) ?
			TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
		solidness = 2;
		break;
	case NDT_AIRLIKE:
		solidness = 0;
		break;
	case NDT_LIQUID:
		assert(liquid_type == LIQUID_SOURCE);
		if (tsettings.opaque_water)
			alpha = 255;
		solidness = 1;
		is_liquid = true;
		break;
	case NDT_FLOWINGLIQUID:
		assert(liquid_type == LIQUID_FLOWING);
		solidness = 0;
		if (tsettings.opaque_water)
			alpha = 255;
		is_liquid = true;
		break;
	case NDT_GLASSLIKE:
		solidness = 0;
		visual_solidness = 1;
		break;
	case NDT_GLASSLIKE_FRAMED:
		solidness = 0;
		visual_solidness = 1;
		break;
	case NDT_GLASSLIKE_FRAMED_OPTIONAL:
		solidness = 0;
		visual_solidness = 1;
		drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
		break;
	case NDT_ALLFACES:
		solidness = 0;
		visual_solidness = 1;
		break;
	case NDT_ALLFACES_OPTIONAL:
		if (tsettings.leaves_style == LEAVES_FANCY) {
			drawtype = NDT_ALLFACES;
			solidness = 0;
			visual_solidness = 1;
		} else if (tsettings.leaves_style == LEAVES_SIMPLE) {
			for (u32 j = 0; j < 6; j++) {
				if (!tdef_spec[j].name.empty())
					tdef[j].name = tdef_spec[j].name;
			}
			drawtype = NDT_GLASSLIKE;
			solidness = 0;
			visual_solidness = 1;
		} else {
			drawtype = NDT_NORMAL;
			solidness = 2;
			for (TileDef &td : tdef)
				td.name += std::string("^[noalpha");
		}
		if (waving >= 1)
			material_type = TILE_MATERIAL_WAVING_LEAVES;
		break;
	case NDT_PLANTLIKE:
		solidness = 0;
		if (waving >= 1)
			material_type = TILE_MATERIAL_WAVING_PLANTS;
		break;
	case NDT_FIRELIKE:
		solidness = 0;
		break;
	case NDT_MESH:
	case NDT_NODEBOX:
		solidness = 0;
		if (waving == 1)
			material_type = TILE_MATERIAL_WAVING_PLANTS;
		else if (waving == 2)
			material_type = TILE_MATERIAL_WAVING_LEAVES;
		else if (waving == 3)
			material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC;
		break;
	case NDT_TORCHLIKE:
	case NDT_SIGNLIKE:
	case NDT_FENCELIKE:
	case NDT_RAILLIKE:
		solidness = 0;
		break;
	case NDT_PLANTLIKE_ROOTED:
		solidness = 2;
		break;
	}

	if (is_liquid) {
		// Vertex alpha is no longer supported, correct if necessary.
		correctAlpha(tdef, 6);
		correctAlpha(tdef_overlay, 6);
		correctAlpha(tdef_spec, CF_SPECIAL_COUNT);

		if (waving == 3) {
			material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE :
				TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT;
		} else {
			material_type = (alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE :
				TILE_MATERIAL_LIQUID_TRANSPARENT;
		}
	}

	u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);

	u8 overlay_material = material_type;
	if (overlay_material == TILE_MATERIAL_OPAQUE)
		overlay_material = TILE_MATERIAL_BASIC;
	else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
		overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;

	u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);

	// Tiles (fill in f->tiles[])
	for (u16 j = 0; j < 6; j++) {
		tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
				tsettings.world_aligned_mode, drawtype);
		fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
				color, material_type, tile_shader,
				tdef[j].backface_culling, tsettings);
		if (!tdef_overlay[j].name.empty())
			fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
					color, overlay_material, overlay_shader,
					tdef[j].backface_culling, tsettings);
	}

	u8 special_material = material_type;
	if (drawtype == NDT_PLANTLIKE_ROOTED) {
		if (waving == 1)
			special_material = TILE_MATERIAL_WAVING_PLANTS;
		else if (waving == 2)
			special_material = TILE_MATERIAL_WAVING_LEAVES;
	}
	u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);

	// Special tiles (fill in f->special_tiles[])
	for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
		fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
				color, special_material, special_shader,
				tdef_spec[j].backface_culling, tsettings);

	if (param_type_2 == CPT2_COLOR ||
			param_type_2 == CPT2_COLORED_FACEDIR ||
			param_type_2 == CPT2_COLORED_WALLMOUNTED)
		palette = tsrc->getPalette(palette_name);

	if (drawtype == NDT_MESH && !mesh.empty()) {
		// Meshnode drawtype
		// Read the mesh and apply scale
		mesh_ptr[0] = client->getMesh(mesh);
		if (mesh_ptr[0]){
			v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
			scaleMesh(mesh_ptr[0], scale);
			recalculateBoundingBox(mesh_ptr[0]);
			meshmanip->recalculateNormals(mesh_ptr[0], true, false);
		}
	}

	//Cache 6dfacedir and wallmounted rotated clones of meshes
	if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
			(param_type_2 == CPT2_FACEDIR
			|| param_type_2 == CPT2_COLORED_FACEDIR)) {
		for (u16 j = 1; j < 24; j++) {
			mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
			rotateMeshBy6dFacedir(mesh_ptr[j], j);
			recalculateBoundingBox(mesh_ptr[j]);
			meshmanip->recalculateNormals(mesh_ptr[j], true, false);
		}
	} else if (tsettings.enable_mesh_cache && mesh_ptr[0]
			&& (param_type_2 == CPT2_WALLMOUNTED ||
			param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
		static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
		for (u16 j = 1; j < 6; j++) {
			mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
			rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
			recalculateBoundingBox(mesh_ptr[j]);
			meshmanip->recalculateNormals(mesh_ptr[j], true, false);
		}
		rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
		recalculateBoundingBox(mesh_ptr[0]);
		meshmanip->recalculateNormals(mesh_ptr[0], true, false);
	}
}
#endif

/*
	NodeDefManager
*/




NodeDefManager::NodeDefManager()
{
	clear();
}


NodeDefManager::~NodeDefManager()
{
#ifndef SERVER
	for (ContentFeatures &f : m_content_features) {
		for (auto &j : f.mesh_ptr) {
			if (j)
				j->drop();
		}
	}
#endif
}


void NodeDefManager::clear()
{
	m_content_features.clear();
	m_name_id_mapping.clear();
	m_name_id_mapping_with_aliases.clear();
	m_group_to_items.clear();
	m_next_id = 0;
	m_selection_box_union.reset(0,0,0);
	m_selection_box_int_union.reset(0,0,0);

	resetNodeResolveState();

	u32 initial_length = 0;
	initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
	initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
	initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
	m_content_features.resize(initial_length);

	// Set CONTENT_UNKNOWN
	{
		ContentFeatures f;
		f.name = "unknown";
		// Insert directly into containers
		content_t c = CONTENT_UNKNOWN;
		m_content_features[c] = f;
		addNameIdMapping(c, f.name);
	}

	// Set CONTENT_AIR
	{
		ContentFeatures f;
		f.name                = "air";
		f.drawtype            = NDT_AIRLIKE;
		f.param_type          = CPT_LIGHT;
		f.light_propagates    = true;
		f.sunlight_propagates = true;
		f.walkable            = false;
		f.pointable           = false;
		f.diggable            = false;
		f.buildable_to        = true;
		f.floodable           = true;
		f.is_ground_content   = true;
		// Insert directly into containers
		content_t c = CONTENT_AIR;
		m_content_features[c] = f;
		addNameIdMapping(c, f.name);
	}

	// Set CONTENT_IGNORE
	{
		ContentFeatures f;
		f.name                = "ignore";
		f.drawtype            = NDT_AIRLIKE;
		f.param_type          = CPT_NONE;
		f.light_propagates    = false;
		f.sunlight_propagates = false;
		f.walkable            = false;
		f.pointable           = false;
		f.diggable            = false;
		f.buildable_to        = true; // A way to remove accidental CONTENT_IGNOREs
		f.is_ground_content   = true;
		// Insert directly into containers
		content_t c = CONTENT_IGNORE;
		m_content_features[c] = f;
		addNameIdMapping(c, f.name);
	}
}


bool NodeDefManager::getId(const std::string &name, content_t &result) const
{
	std::unordered_map<std::string, content_t>::const_iterator
		i = m_name_id_mapping_with_aliases.find(name);
	if(i == m_name_id_mapping_with_aliases.end())
		return false;
	result = i->second;
	return true;
}


content_t NodeDefManager::getId(const std::string &name) const
{
	content_t id = CONTENT_IGNORE;
	getId(name, id);
	return id;
}


bool NodeDefManager::getIds(const std::string &name,
		std::vector<content_t> &result) const
{
	//TimeTaker t("getIds", NULL, PRECISION_MICRO);
	if (name.substr(0,6) != "group:") {
		content_t id = CONTENT_IGNORE;
		bool exists = getId(name, id);
		if (exists)
			result.push_back(id);
		return exists;
	}
	std::string group = name.substr(6);

	std::unordered_map<std::string, std::vector<content_t>>::const_iterator
		i = m_group_to_items.find(group);
	if (i == m_group_to_items.end())
		return true;

	const std::vector<content_t> &items = i->second;
	result.insert(result.end(), items.begin(), items.end());
	//printf("getIds: %dus\n", t.stop());
	return true;
}


const ContentFeatures& NodeDefManager::get(const std::string &name) const
{
	content_t id = CONTENT_UNKNOWN;
	getId(name, id);
	return get(id);
}


// returns CONTENT_IGNORE if no free ID found
content_t NodeDefManager::allocateId()
{
	for (content_t id = m_next_id;
			id >= m_next_id; // overflow?
			++id) {
		while (id >= m_content_features.size()) {
			m_content_features.emplace_back();
		}
		const ContentFeatures &f = m_content_features[id];
		if (f.name.empty()) {
			m_next_id = id + 1;
			return id;
		}
	}
	// If we arrive here, an overflow occurred in id.
	// That means no ID was found
	return CONTENT_IGNORE;
}


/*!
 * Returns the smallest box that contains all boxes
 * in the vector. Box_union is expanded.
 * @param[in]      boxes     the vector containing the boxes
 * @param[in, out] box_union the union of the arguments
 */
void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
{
	for (const aabb3f &box : boxes) {
		box_union->addInternalBox(box);
	}
}


/*!
 * Returns a box that contains the nodebox in every case.
 * The argument node_union is expanded.
 * @param[in]      nodebox  the nodebox to be measured
 * @param[in]      features  used to decide whether the nodebox
 * can be rotated
 * @param[in, out] box_union the union of the arguments
 */
void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
	aabb3f *box_union)
{
	switch(nodebox.type) {
		case NODEBOX_FIXED:
		case NODEBOX_LEVELED: {
			// Raw union
			aabb3f half_processed(0, 0, 0, 0, 0, 0);
			boxVectorUnion(nodebox.fixed, &half_processed);
			// Set leveled boxes to maximal
			if (nodebox.type == NODEBOX_LEVELED) {
				half_processed.MaxEdge.Y = +BS / 2;
			}
			if (features.param_type_2 == CPT2_FACEDIR ||
					features.param_type_2 == CPT2_COLORED_FACEDIR) {
				// Get maximal coordinate
				f32 coords[] = {
					fabsf(half_processed.MinEdge.X),
					fabsf(half_processed.MinEdge.Y),
					fabsf(half_processed.MinEdge.Z),
					fabsf(half_processed.MaxEdge.X),
					fabsf(half_processed.MaxEdge.Y),
					fabsf(half_processed.MaxEdge.Z) };
				f32 max = 0;
				for (float coord : coords) {
					if (max < coord) {
						max = coord;
					}
				}
				// Add the union of all possible rotated boxes
				box_union->addInternalPoint(-max, -max, -max);
				box_union->addInternalPoint(+max, +max, +max);
			} else {
				box_union->addInternalBox(half_processed);
			}
			break;
		}
		case NODEBOX_WALLMOUNTED: {
			// Add fix boxes
			box_union->addInternalBox(nodebox.wall_top);
			box_union->addInternalBox(nodebox.wall_bottom);
			// Find maximal coordinate in the X-Z plane
			f32 coords[] = {
				fabsf(nodebox.wall_side.MinEdge.X),
				fabsf(nodebox.wall_side.MinEdge.Z),
				fabsf(nodebox.wall_side.MaxEdge.X),
				fabsf(nodebox.wall_side.MaxEdge.Z) };
			f32 max = 0;
			for (float coord : coords) {
				if (max < coord) {
					max = coord;
				}
			}
			// Add the union of all possible rotated boxes
			box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
			box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
			break;
		}
		case NODEBOX_CONNECTED: {
			// Add all possible connected boxes
			boxVectorUnion(nodebox.fixed,               box_union);
			boxVectorUnion(nodebox.connect_top,         box_union);
			boxVectorUnion(nodebox.connect_bottom,      box_union);
			boxVectorUnion(nodebox.connect_front,       box_union);
			boxVectorUnion(nodebox.connect_left,        box_union);
			boxVectorUnion(nodebox.connect_back,        box_union);
			boxVectorUnion(nodebox.connect_right,       box_union);
			boxVectorUnion(nodebox.disconnected_top,    box_union);
			boxVectorUnion(nodebox.disconnected_bottom, box_union);
			boxVectorUnion(nodebox.disconnected_front,  box_union);
			boxVectorUnion(nodebox.disconnected_left,   box_union);
			boxVectorUnion(nodebox.disconnected_back,   box_union);
			boxVectorUnion(nodebox.disconnected_right,  box_union);
			boxVectorUnion(nodebox.disconnected,        box_union);
			boxVectorUnion(nodebox.disconnected_sides,  box_union);
			break;
		}
		default: {
			// NODEBOX_REGULAR
			box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
			box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
		}
	}
}