1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
|
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef VOXEL_HEADER
#define VOXEL_HEADER
#include "common_irrlicht.h"
#include "mapblock.h"
#include <iostream>
/*
TODO: A fast voxel manipulator class
Not thread-safe.
*/
/*
This class resembles aabbox3d<s16> a lot, but has inclusive
edges for saner handling of integer sizes
*/
class VoxelArea
{
public:
// Starts as zero sized
VoxelArea():
MinEdge(1,1,1),
MaxEdge(0,0,0)
{
}
VoxelArea(v3s16 min_edge, v3s16 max_edge):
MinEdge(min_edge),
MaxEdge(max_edge)
{
}
VoxelArea(v3s16 p):
MinEdge(p),
MaxEdge(p)
{
}
void addArea(VoxelArea &a)
{
if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
}
void addPoint(v3s16 p)
{
if(p.X < MinEdge.X) MinEdge.X = p.X;
if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
if(p.X > MaxEdge.X) MaxEdge.X = p.X;
if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
}
v3s16 getExtent()
{
return MaxEdge - MinEdge + v3s16(1,1,1);
}
s32 getVolume()
{
v3s16 e = getExtent();
return (s32)e.X * (s32)e.Y * (s32)e.Z;
}
bool isInside(v3s16 p)
{
return(
p.X >= MinEdge.X && p.X <= MaxEdge.X &&
p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
);
}
bool operator==(const VoxelArea &other)
{
return (MinEdge == other.MinEdge
&& MaxEdge == other.MaxEdge);
}
/*
Translates position from virtual coordinates to array index
*/
s32 index(s16 x, s16 y, s16 z)
{
v3s16 em = getExtent();
v3s16 off = MinEdge;
s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
return i;
}
s32 index(v3s16 p)
{
return index(p.X, p.Y, p.Z);
}
void print(std::ostream &o)
{
o<<"("<<MinEdge.X
<<","<<MinEdge.Y
<<","<<MinEdge.Z
<<")("<<MaxEdge.X
<<","<<MaxEdge.Y
<<","<<MaxEdge.Z
<<")";
}
// Edges are inclusive
v3s16 MinEdge;
v3s16 MaxEdge;
};
class VoxelManipulator : public NodeContainer
{
public:
VoxelManipulator();
~VoxelManipulator();
/*
Virtuals from NodeContainer
*/
virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_VOXELMANIPULATOR;
}
bool isValidPosition(v3s16 p)
{
return m_area.isInside(p);
}
// These are a bit slow and shouldn't be used internally
MapNode getNode(v3s16 p)
{
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
MapNode &n = m_data[m_area.index(p)];
//TODO: Is this the right behaviour?
if(n.d == MATERIAL_IGNORE)
throw InvalidPositionException
("Not returning MATERIAL_IGNORE in VoxelManipulator");
return n;
}
void setNode(v3s16 p, MapNode & n)
{
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
m_data[m_area.index(p)] = n;
}
MapNode & operator[](v3s16 p)
{
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
return m_data[m_area.index(p)];
}
/*
Manipulation of bigger chunks
*/
void print(std::ostream &o);
void addArea(VoxelArea area);
void interpolate(VoxelArea area);
/*void blitFromNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);
void blitToNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/
/*
Virtual functions
*/
/*
Get the contents of the requested area from somewhere.
If not found from source, add as MATERIAL_IGNORE.
*/
virtual void emerge(VoxelArea a)
{
//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
addArea(a);
}
/*
Member variables
*/
/*
The area that is stored in m_data.
addInternalBox should not be used if getExtent() == v3s16(0,0,0)
MaxEdge is 1 higher than maximum allowed position
*/
VoxelArea m_area;
/*
NULL if data size is 0
Data is stored as [z*h*w + y*h + x]
Special data values:
MATERIAL_IGNORE: Unspecified node
*/
MapNode *m_data;
private:
};
class Map;
class MapVoxelManipulator : public VoxelManipulator
{
public:
MapVoxelManipulator(Map *map);
virtual void emerge(VoxelArea a);
void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
private:
Map *m_map;
};
#endif
|