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320/*
Minetest
Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mesh_generator_thread.h"
#include "settings.h"
#include "profiler.h"
#include "client.h"
#include "mapblock.h"
#include "map.h"
#include "util/directiontables.h"

/*
	CachedMapBlockData
*/

CachedMapBlockData::~CachedMapBlockData()
{
	assert(refcount_from_queue == 0);

	delete[] data;
}

/*
	QueuedMeshUpdate
*/

QueuedMeshUpdate::~QueuedMeshUpdate()
{
	delete data;
}

/*
	MeshUpdateQueue
*/

MeshUpdateQueue::MeshUpdateQueue(Client *client):
	m_client(client)
{
	m_cache_enable_shaders = g_settings->getBool("enable_shaders");
	m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
	m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size");
}

MeshUpdateQueue::~MeshUpdateQueue()
{
	MutexAutoLock lock(m_mutex);

	for (auto &i : m_cache) {
		delete i.second;
	}

	for (QueuedMeshUpdate *q : m_queue) {
		delete q;
	}
}

bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
{
	MutexAutoLock lock(m_mutex);

	cleanupCache();

	/*
		Cache the block data (force-update the center block, don't update the
		neighbors but get them if they aren't already cached)
	*/
	std::vector<CachedMapBlockData*> cached_blocks;
	size_t cache_hit_counter = 0;
	CachedMapBlockData *cached_block = cacheBlock(map, p, FORCE_UPDATE);
	if (!cached_block->data)
		return false; // nothing to update
	cached_blocks.reserve(3*3*3);
	cached_blocks.push_back(cached_block);
	for (v3s16 dp : g_26dirs)
		cached_blocks.push_back(cacheBlock(map, p + dp,
				SKIP_UPDATE_IF_ALREADY_CACHED,
				&cache_hit_counter));
	g_profiler->avg("MeshUpdateQueue: MapBlocks from cache [%]",
			100.0f * cache_hit_counter / cached_blocks.size());

	/*
		Mark the block as urgent if requested
	*/
	if (urgent)
		m_urgents.insert(p);

	/*
		Find if block is already in queue.
		If it is, update the data and quit.
	*/
	for (QueuedMeshUpdate *q : m_queue) {
		if (q->p == p) {
			// NOTE: We are not adding a new position to the queue, thus
			//   /*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along

	q->p = p;
	q->ack_block_to_server = ack_block_to_server;
	q->crack_level = m_client->getCrackLevel();
	q->crack_pos = m_client->getCrackPos();
	m_queue.push_back(q);

	// This queue entry is a new reference to the cached blocks
	for (CachedMapBlockData *cached_block : cached_blocks) {
		cached_block->refcount_from_queue++;
	}
	return true;
}

// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate *MeshUpdateQueue::pop()
{
	MutexAutoLock lock(m_mutex);

	bool must_be_urgent = !m_urgents.empty();
	for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue<
	edges for saner handling of integer sizes
*/
class VoxelArea
{
public:
	// Starts as zero sized
	VoxelArea():
		MinEdge(1,1,1),
		MaxEdge(0,0,0)
	{
	}
	VoxelArea(v3s16 min_edge, v3s16 max_edge):
		MinEdge(min_edge),
		MaxEdge(max_edge)
	{
	}
	VoxelArea(v3s16 p):
		MinEdge(p),
		MaxEdge(p)
	{
	}

	/*
		Modifying methods
	*/

	void addArea(const VoxelArea &a)
	{
		if (hasEmptyExtent())
		{
			*this = a;
			return;
		}
		if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
		if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
		if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
		if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
		if(a.MaxEdge.Y > MaxEd
					new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
		memcpy(cached_block->data, b->getData(),
				MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
	} else {
		delete[] cached_block->data;
		cached_block->data = nullptr;
	}
	return cached_block;
}

CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
{
	std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.find(p);
	if (it != m_cache.end()) {
		return it->second;
	}
	return NULL;
}

void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
{
	MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders);
	q->data = data;

	data->fillBlockDataBegin(q->p);

	std::time_t t_now = std::time(0);

	// Collect data for 3*3*3 blocks from cache
	for (v3s16 dp : g_27dirs) {
		v3s16 p = q->p + dp;
		CachedMapBlockData *cached_block = getCachedBlock(p);
		if (cached_block) {
			cached_block->refcount_from_queue--;
			cached_block->last_used_timestamp = t_now;
			if (cached_block->data)
				data->fillBlockData(dp, cached_block->data);
		}
	}

	data->setCrack(q->crack_level, q->crack_pos);
	data->setSmoothLighting(m_cache_smooth_lighting);
}

void MeshUpdateQueue::cleanupCache()
{
	const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
			sizeof(MapNode) / 1000;
	g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
			mapblock_kB * m_cache.size());

	// The cache size is kept roughly below cache_soft_max_size, not letting
	// anything get older than cache_seconds_max or deleted before 2 seconds.
	const int cache_seconds_max = 10;
	const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
	int cache_seconds = MYMAX(2, cache_seconds_max -
			m_cache.size() / (cache_soft_max_size / cache_seconds_max));

	int t_now = time(0);

	for (std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.begin();
			it != m_cache.end(); ) {
		CachedMapBlockData *cached_block = it->second;
		if (cached_block->refcount_from_queue == 0 &&
				cached_block->last_used_timestamp < t_now - cache_seconds) {
			m_cache.erase(it++);
			delete cached_block;
		} else {
			++it;
		}
	}
}

/*
	MeshUpdateThread
*/

MeshUpdateThread::MeshUpdateThread(Client *client):
	UpdateThread("Mesh"),
	m_queue_in(client)
{
	m_generation_interval = g_settings->getU16("mesh_generation_interval");
	m_generation_interval = rangelim(m_generation_interval, 0, 50);
}

void MeshUpdateThread::updateBlock(Map *map, v3s16 p, bool ack_block_to_server,
		bool urgent, bool update_neighbors)
{
	static thread_local const bool many_neighbors =
			g_settings->getBool("smooth_lighting")
			&& !g_settings->getFlag("performance_tradeoffs");
	if (!m_queue_in.addBlock(map, p, ack_block_to_server, urgent)) {
		warningstream << "Update requested for non-existent block at ("
				<< p.X << ", " << p.Y << ", " << p.Z << ")" << std::endl;
		return;
	}
	if (update_neighbors) {
		if (many_neighbors) {
			for (v3s16 dp : g_26dirs)
				m_queue_in.addBlock(map, p + dp, false, urgent);
		} else {
			for (v3s16 dp : g_6dirs)
				m_queue_in.addBlock(map, p + dp, false, urgent);
		}
	}
	deferUpdate();
}

void MeshUpdateThread::doUpdate()
{
	QueuedMeshUpdate *q;
	while ((q = m_queue_in.pop())) {
		if (m_generation_interval)
			sleep_ms(m_generation_interval);
		ScopeProfiler sp(g_profiler, "Client: Mesh making (sum)");

		MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);

		MeshUpdateResult r;
		r.p = q->p;
		r.mesh = mesh_new;
		r.ack_block_to_server = q->ack_block_to_server;

		m_queue_out.push_back(r);

		delete q;
	}
}
ass="hl opt">.X, a.MaxEdge.Y+1, a.MinEdge.Z); v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take bottom area, X inclusive { v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take left area, non-inclusive { v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take right area, non-inclusive { v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } } /* Translates position from virtual coordinates to array index */ s32 index(s16 x, s16 y, s16 z) const { v3s16 em = getExtent(); v3s16 off = MinEdge; s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X); //dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" "; return i; } s32 index(v3s16 p) const { return index(p.X, p.Y, p.Z); } // Translate index in the X coordinate void add_x(const v3s16 &extent, u32 &i, s16 a) { i += a; } // Translate index in the Y coordinate void add_y(const v3s16 &extent, u32 &i, s16 a) { i += a * extent.X; } // Translate index in the Z coordinate void add_z(const v3s16 &extent, u32 &i, s16 a) { i += a * extent.X*extent.Y; } // Translate index in space void add_p(const v3s16 &extent, u32 &i, v3s16 a) { i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X; } /* Print method for debugging */ void print(std::ostream &o) const { v3s16 e = getExtent(); o<<"("<<MinEdge.X <<","<<MinEdge.Y <<","<<MinEdge.Z <<")("<<MaxEdge.X <<","<<MaxEdge.Y <<","<<MaxEdge.Z <<")" <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume(); } // Edges are inclusive v3s16 MinEdge; v3s16 MaxEdge; }; // unused #define VOXELFLAG_UNUSED (1<<0) // no data about that node #define VOXELFLAG_NO_DATA (1<<1) // Algorithm-dependent #define VOXELFLAG_CHECKED1 (1<<2) // Algorithm-dependent #define VOXELFLAG_CHECKED2 (1<<3) // Algorithm-dependent #define VOXELFLAG_CHECKED3 (1<<4) // Algorithm-dependent #define VOXELFLAG_CHECKED4 (1<<5) enum VoxelPrintMode { VOXELPRINT_NOTHING, VOXELPRINT_MATERIAL, VOXELPRINT_WATERPRESSURE, VOXELPRINT_LIGHT_DAY, }; class VoxelManipulator /*: public NodeContainer*/ { public: VoxelManipulator(); virtual ~VoxelManipulator(); /* Virtuals from NodeContainer */ /*virtual u16 nodeContainerId() const { return NODECONTAINER_ID_VOXELMANIPULATOR; } bool isValidPosition(v3s16 p) { addArea(p); return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA); }*/ /* These are a bit slow and shouldn't be used internally. Use m_data[m_area.index(p)] instead. */ MapNode getNode(v3s16 p) { VoxelArea voxel_area(p); addArea(voxel_area); if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) { /*dstream<<"EXCEPT: VoxelManipulator::getNode(): " <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<", index="<<m_area.index(p) <<", flags="<<(int)m_flags[m_area.index(p)] <<" is inexistent"<<std::endl;*/ throw InvalidPositionException ("VoxelManipulator: getNode: inexistent"); } return m_data[m_area.index(p)]; } MapNode getNodeNoEx(v3s16 p) { VoxelArea voxel_area(p); addArea(voxel_area); if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) { return MapNode(CONTENT_IGNORE); } return m_data[m_area.index(p)]; } MapNode getNodeNoExNoEmerge(v3s16 p) { if(m_area.contains(p) == false) return MapNode(CONTENT_IGNORE); if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) return MapNode(CONTENT_IGNORE); return m_data[m_area.index(p)]; } // Stuff explodes if non-emerged area is touched with this. // Emerge first, and check VOXELFLAG_NO_DATA if appropriate. MapNode & getNodeRefUnsafe(const v3s16 &p) { return m_data[m_area.index(p)]; } const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p) { s32 index = m_area.index(p); if (m_flags[index] & VOXELFLAG_NO_DATA) return ContentIgnoreNode; return m_data[index]; } u8 & getFlagsRefUnsafe(v3s16 p) { return m_flags[m_area.index(p)]; } bool exists(v3s16 p) { return m_area.contains(p) && !(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA); } MapNode & getNodeRef(v3s16 p) { VoxelArea voxel_area(p); addArea(voxel_area); if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA) { /*dstream<<"EXCEPT: VoxelManipulator::getNode(): " <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<", index="<<m_area.index(p) <<", flags="<<(int)getFlagsRefUnsafe(p) <<" is inexistent"<<std::endl;*/ throw InvalidPositionException ("VoxelManipulator: getNode: inexistent"); } return getNodeRefUnsafe(p); } void setNode(v3s16 p, const MapNode &n) { VoxelArea voxel_area(p); addArea(voxel_area); m_data[m_area.index(p)] = n; m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA; } // TODO: Should be removed and replaced with setNode void setNodeNoRef(v3s16 p, const MapNode &n) { setNode(p, n); } /*void setExists(VoxelArea a) { addArea(a); for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) { m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA; } }*/ /*MapNode & operator[](v3s16 p) { //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl; if(isValidPosition(p) == false) addArea(VoxelArea(p)); return m_data[m_area.index(p)]; }*/ /* Set stuff if available without an emerge. Return false if failed. This is convenient but slower than playing around directly with the m_data table with indices. */ bool setNodeNoEmerge(v3s16 p, MapNode n) { if(m_area.contains(p) == false) return false; m_data[m_area.index(p)] = n; return true; } bool setNodeNoEmerge(s32 i, MapNode n) { if(m_area.contains(i) == false) return false; m_data[i] = n; return true; } /*bool setContentNoEmerge(v3s16 p, u8 c) { if(isValidPosition(p) == false) return false; m_data[m_area.index(p)].d = c; }*/ /* Control */ virtual void clear(); void print(std::ostream &o, INodeDefManager *nodemgr, VoxelPrintMode mode=VOXELPRINT_MATERIAL); void addArea(const VoxelArea &area); /* Copy data and set flags to 0 dst_area.getExtent() <= src_area.getExtent() */ void copyFrom(MapNode *src, const VoxelArea& src_area, v3s16 from_pos, v3s16 to_pos, v3s16 size); // Copy data void copyTo(MapNode *dst, const VoxelArea& dst_area, v3s16 dst_pos, v3s16 from_pos, v3s16 size); /* Algorithms */ void clearFlag(u8 flag); // TODO: Move to voxelalgorithms.h void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, std::set<v3s16> & light_sources, INodeDefManager *nodemgr); void unspreadLight(enum LightBank bank, std::map<v3s16, u8> & from_nodes, std::set<v3s16> & light_sources, INodeDefManager *nodemgr); void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr); void spreadLight(enum LightBank bank, std::set<v3s16> & from_nodes, INodeDefManager *nodemgr); /* Virtual functions */ /* Member variables */ /* The area that is stored in m_data. addInternalBox should not be used if getExtent() == v3s16(0,0,0) MaxEdge is 1 higher than maximum allowed position */ VoxelArea m_area; /* NULL if data size is 0 (extent (0,0,0)) Data is stored as [z*h*w + y*h + x] */ MapNode *m_data; /* Flags of all nodes */ u8 *m_flags; static const MapNode ContentIgnoreNode; //TODO: Use these or remove them //TODO: Would these make any speed improvement? //bool m_pressure_route_valid; //v3s16 m_pressure_route_surface; /* Some settings */ //bool m_disable_water_climb; private: }; #endif