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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef VOXEL_HEADER
#define VOXEL_HEADER

#include "irrlichttypes.h"
#include "irr_v3d.h"
#include <iostream>
#include "debug.h"
#include "exceptions.h"
#include "mapnode.h"
#include <set>
#include <list>
#include <map>

class INodeDefManager;

// For VC++
#undef min
#undef max

/*
	A fast voxel manipulator class.

	In normal operation, it fetches more map when it is requested.
	It can also be used so that all allowed area is fetched at the
	start, using ManualMapVoxelManipulator.

	Not thread-safe.
*/

/*
	Debug stuff
*/
extern u32 emerge_time;
extern u32 emerge_load_time;

/*
	This class resembles aabbox3d<s16> a lot, but has inclusive
	edges for saner handling of integer sizes
*/
class VoxelArea
{
public:
	// Starts as zero sized
	VoxelArea():
		MinEdge(1,1,1),
		MaxEdge(0,0,0)
	{
	}
	VoxelArea(v3s16 min_edge, v3s16 max_edge):
		MinEdge(min_edge),
		MaxEdge(max_edge)
	{
	}
	VoxelArea(v3s16 p):
		MinEdge(p),
		MaxEdge(p)
	{
	}

	/*
		Modifying methods
	*/

	void addArea(const VoxelArea &a)
	{
		if (hasEmptyExtent())
		{
			*this = a;
			return;
		}
		if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
		if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
		if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
		if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
		if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
		if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
	}
	void addPoint(const v3s16 &p)
	{
		if(hasEmptyExtent())
		{
			MinEdge = p;
			MaxEdge = p;
			return;
		}
		if(p.X < MinEdge.X) MinEdge.X = p.X;
		if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
		if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
		if(p.X > MaxEdge.X) MaxEdge.X = p.X;
		if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
		if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
	}

	// Pad with d nodes
	void pad(const v3s16 &d)
	{
		MinEdge -= d;
		MaxEdge += d;
	}

	/*void operator+=(v3s16 off)
	{
		MinEdge += off;
		MaxEdge += off;
	}

	void operator-=(v3s16 off)
	{
		MinEdge -= off;
		MaxEdge -= off;
	}*/

	/*
		const methods
	*/

	v3s16 getExtent() const
	{
		return MaxEdge - MinEdge + v3s16(1,1,1);
	}

	/* Because MaxEdge and MinEdge are included in the voxel area an empty extent
	 * is not represented by (0, 0, 0), but instead (-1, -1, -1)
	 */
	bool hasEmptyExtent() const
	{
		return MaxEdge - MinEdge == v3s16(-1, -1, -1);
	}

	s32 getVolume() const
	{
		v3s16 e = getExtent();
		return (s32)e.X * (s32)e.Y * (s32)e.Z;
	}
	bool contains(const VoxelArea &a) const
	{
		// No area contains an empty area
		// NOTE: Algorithms depend on this, so do not change.
		if(a.hasEmptyExtent())
			return false;

		return(
			a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
			a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
			a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
		);
	}
	bool contains(v3s16 p) const
	{
		return(
			p.X >= MinEdge.X && p.X <= MaxEdge.X &&
			p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
			p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
		);
	}
	bool contains(s32 i) const
	{
		return (i >= 0 && i < getVolume());
	}
	bool operator==(const VoxelArea &other) const
	{
		return (MinEdge == other.MinEdge
				&& MaxEdge == other.MaxEdge);
	}

	VoxelArea operator+(v3s16 off) const
	{
		return VoxelArea(MinEdge+off, MaxEdge+off);
	}

	VoxelArea operator-(v3s16 off) const
	{
		return VoxelArea(MinEdge-off, MaxEdge-off);
	}

	/*
		Returns 0-6 non-overlapping areas that can be added to
		a to make up this area.

		a: area inside *this
	*/
	void diff(const VoxelArea &a, std::list<VoxelArea> &result)
	{
		/*
			This can result in a maximum of 6 areas
		*/

		// If a is an empty area, return the current area as a whole
		if(a.getExtent() == v3s16(0,0,0))
		{
			VoxelArea b = *this;
			if(b.getVolume() != 0)
				result.push_back(b);
			return;
		}

		assert(contains(a));	// pre-condition

		// Take back area, XY inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
			v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take front area, XY inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take top area, X inclusive
		{
			v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take bottom area, X inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take left area, non-inclusive
		{
			v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
			v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take right area, non-inclusive
		{
			v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

	}

	/*
		Translates position from virtual coordinates to array index
	*/
	s32 index(s16 x, s16 y, s16 z) const
	{
		v3s16 em = getExtent();
		v3s16 off = MinEdge;
		s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
		//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
		return i;
	}
	s32 index(v3s16 p) const
	{
		return index(p.X, p.Y, p.Z);
	}

	// Translate index in the X coordinate
	void add_x(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a;
	}
	// Translate index in the Y coordinate
	void add_y(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a * extent.X;
	}
	// Translate index in the Z coordinate
	void add_z(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a * extent.X*extent.Y;
	}
	// Translate index in space
	void add_p(const v3s16 &extent, u32 &i, v3s16 a)
	{
		i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X;
	}

	/*
		Print method for debugging
	*/
	void print(std::ostream &o) const
	{
		v3s16 e = getExtent();
		o<<"("<<MinEdge.X
		 <<","<<MinEdge.Y
		 <<","<<MinEdge.Z
		 <<")("<<MaxEdge.X
		 <<","<<MaxEdge.Y
		 <<","<<MaxEdge.Z
		 <<")"
		 <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
	}

	// Edges are inclusive
	v3s16 MinEdge;
	v3s16 MaxEdge;
};

// unused 
#define VOXELFLAG_UNUSED   (1<<0)
// no data about that node
#define VOXELFLAG_NO_DATA  (1<<1)
// Algorithm-dependent
#define VOXELFLAG_CHECKED1 (1<<2)
// Algorithm-dependent
#define VOXELFLAG_CHECKED2 (1<<3)
// Algorithm-dependent
#define VOXELFLAG_CHECKED3 (1<<4)
// Algorithm-dependent
#define VOXELFLAG_CHECKED4 (1<<5)

enum VoxelPrintMode
{
	VOXELPRINT_NOTHING,
	VOXELPRINT_MATERIAL,
	VOXELPRINT_WATERPRESSURE,
	VOXELPRINT_LIGHT_DAY,
};

class VoxelManipulator /*: public NodeContainer*/
{
public:
	VoxelManipulator();
	virtual ~VoxelManipulator();

	/*
		Virtuals from NodeContainer
	*/
	/*virtual u16 nodeContainerId() const
	{
		return NODECONTAINER_ID_VOXELMANIPULATOR;
	}
	bool isValidPosition(v3s16 p)
	{
		addArea(p);
		return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
	}*/

	/*
		These are a bit slow and shouldn't be used internally.
		Use m_data[m_area.index(p)] instead.
	*/
	MapNode getNode(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
		{
			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
					<<", index="<<m_area.index(p)
					<<", flags="<<(int)m_flags[m_area.index(p)]
					<<" is inexistent"<<std::endl;*/
			throw InvalidPositionException
			("VoxelManipulator: getNode: inexistent");
		}

		return m_data[m_area.index(p)];
	}
	MapNode getNodeNoEx(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
		{
			return MapNode(CONTENT_IGNORE);
		}

		return m_data[m_area.index(p)];
	}
	MapNode getNodeNoExNoEmerge(v3s16 p)
	{
		if(m_area.contains(p) == false)
			return MapNode(CONTENT_IGNORE);
		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
			return MapNode(CONTENT_IGNORE);
		return m_data[m_area.index(p)];
	}
	// Stuff explodes if non-emerged area is touched with this.
	// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
	MapNode & getNodeRefUnsafe(const v3s16 &p)
	{
		return m_data[m_area.index(p)];
	}

	const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p)
	{
		s32 index = m_area.index(p);

		if (m_flags[index] & VOXELFLAG_NO_DATA)
			return ContentIgnoreNode;

		return m_data[index];
	}

	u8 & getFlagsRefUnsafe(v3s16 p)
	{
		return m_flags[m_area.index(p)];
	}
	bool exists(v3s16 p)
	{
		return m_area.contains(p) &&
			!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
	}
	MapNode & getNodeRef(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);
		if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
		{
			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
					<<", index="<<m_area.index(p)
					<<", flags="<<(int)getFlagsRefUnsafe(p)
					<<" is inexistent"<<std::endl;*/
			throw InvalidPositionException
			("VoxelManipulator: getNode: inexistent");
		}
		return getNodeRefUnsafe(p);
	}
	void setNode(v3s16 p, const MapNode &n)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		m_data[m_area.index(p)] = n;
		m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
	}
	// TODO: Should be removed and replaced with setNode
	void setNodeNoRef(v3s16 p, const MapNode &n)
	{
		setNode(p, n);
	}

	/*void setExists(VoxelArea a)
	{
		addArea(a);
		for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
		for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
		for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
		{
			m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
		}
	}*/

	/*MapNode & operator[](v3s16 p)
	{
		//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
		if(isValidPosition(p) == false)
			addArea(VoxelArea(p));

		return m_data[m_area.index(p)];
	}*/

	/*
		Set stuff if available without an emerge.
		Return false if failed.
		This is convenient but slower than playing around directly
		with the m_data table with indices.
	*/
	bool setNodeNoEmerge(v3s16 p, MapNode n)
	{
		if(m_area.contains(p) == false)
			return false;
		m_data[m_area.index(p)] = n;
		return true;
	}
	bool setNodeNoEmerge(s32 i, MapNode n)
	{
		if(m_area.contains(i) == false)
			return false;
		m_data[i] = n;
		return true;
	}
	/*bool setContentNoEmerge(v3s16 p, u8 c)
	{
		if(isValidPosition(p) == false)
			return false;
		m_data[m_area.index(p)].d = c;
	}*/

	/*
		Control
	*/

	virtual void clear();

	void print(std::ostream &o, INodeDefManager *nodemgr,
			VoxelPrintMode mode=VOXELPRINT_MATERIAL);

	void addArea(const VoxelArea &area);

	/*
		Copy data and set flags to 0
		dst_area.getExtent() <= src_area.getExtent()
	*/
	void copyFrom(MapNode *src, const VoxelArea& src_area,
			v3s16 from_pos, v3s16 to_pos, v3s16 size);

	// Copy data
	void copyTo(MapNode *dst, const VoxelArea& dst_area,
			v3s16 dst_pos, v3s16 from_pos, v3s16 size);

	/*
		Algorithms
	*/

	void clearFlag(u8 flag);

	// TODO: Move to voxelalgorithms.h

	void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
			std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
	void unspreadLight(enum LightBank bank,
			std::map<v3s16, u8> & from_nodes,
			std::set<v3s16> & light_sources, INodeDefManager *nodemgr);

	void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
	void spreadLight(enum LightBank bank,
			std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);

	/*
		Virtual functions
	*/

	/*
		Member variables
	*/

	/*
		The area that is stored in m_data.
		addInternalBox should not be used if getExtent() == v3s16(0,0,0)
		MaxEdge is 1 higher than maximum allowed position
	*/
	VoxelArea m_area;

	/*
		NULL if data size is 0 (extent (0,0,0))
		Data is stored as [z*h*w + y*h + x]
	*/
	MapNode *m_data;

	/*
		Flags of all nodes
	*/
	u8 *m_flags;

	static const MapNode ContentIgnoreNode;

	//TODO: Use these or remove them
	//TODO: Would these make any speed improvement?
	//bool m_pressure_route_valid;
	//v3s16 m_pressure_route_surface;

	/*
		Some settings
	*/
	//bool m_disable_water_climb;

private:
};

#endif

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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "scriptapi.h"

#include <iostream>
#include <list>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}

#include "log.h"
#include "server.h"
#include "porting.h"
#include "filesys.h"
#include "serverobject.h"
#include "script.h"
//#include "luna.h"
#include "luaentity_common.h"
#include "content_sao.h" // For LuaEntitySAO
#include "tooldef.h"
#include "nodedef.h"
#include "craftdef.h"
#include "craftitemdef.h"
#include "main.h" // For g_settings
#include "settings.h" // For accessing g_settings
#include "nodemetadata.h"
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
#include "utility.h"

static void stackDump(lua_State *L, std::ostream &o)
{
  int i;
  int top = lua_gettop(L);
  for (i = 1; i <= top; i++) {  /* repeat for each level */
	int t = lua_type(L, i);
	switch (t) {

	  case LUA_TSTRING:  /* strings */
	  	o<<"\""<<lua_tostring(L, i)<<"\"";
		break;

	  case LUA_TBOOLEAN:  /* booleans */
		o<<(lua_toboolean(L, i) ? "true" : "false");
		break;

	  case LUA_TNUMBER:  /* numbers */ {
	  	char buf[10];
		snprintf(buf, 10, "%g", lua_tonumber(L, i));
		o<<buf;
		break; }

	  default:  /* other values */
		o<<lua_typename(L, t);
		break;

	}
	o<<" ";
  }
  o<<std::endl;
}

static void realitycheck(lua_State *L)
{
	int top = lua_gettop(L);
	if(top >= 30){
		dstream<<"Stack is over 30:"<<std::endl;
		stackDump(L, dstream);
		script_error(L, "Stack is over 30 (reality check)");
	}
}

class StackUnroller
{
private:
	lua_State *m_lua;
	int m_original_top;
public:
	StackUnroller(lua_State *L):
		m_lua(L),
		m_original_top(-1)
	{
		m_original_top = lua_gettop(m_lua); // store stack height
	}
	~StackUnroller()
	{
		lua_settop(m_lua, m_original_top); // restore stack height
	}
};

static v3f readFloatPos(lua_State *L, int index)
{
	v3f pos;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "x");
	pos.X = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	pos.Y = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "z");
	pos.Z = lua_tonumber(L, -1);
	lua_pop(L, 1);
	pos *= BS; // Scale to internal format
	return pos;
}

static void pushFloatPos(lua_State *L, v3f p)
{
	p /= BS;
	lua_newtable(L);
	lua_pushnumber(L, p.X);
	lua_setfield(L, -2, "x");
	lua_pushnumber(L, p.Y);
	lua_setfield(L, -2, "y");
	lua_pushnumber(L, p.Z);
	lua_setfield(L, -2, "z");
}

static void pushpos(lua_State *L, v3s16 p)
{
	lua_newtable(L);
	lua_pushnumber(L, p.X);
	lua_setfield(L, -2, "x");
	lua_pushnumber(L, p.Y);
	lua_setfield(L, -2, "y");
	lua_pushnumber(L, p.Z);
	lua_setfield(L, -2, "z");
}

static v3s16 readpos(lua_State *L, int index)
{
	// Correct rounding at <0
	v3f pf = readFloatPos(L, index);
	return floatToInt(pf, BS);
}

static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
	lua_newtable(L);
	lua_pushstring(L, ndef->get(n).name.c_str());
	lua_setfield(L, -2, "name");
	lua_pushnumber(L, n.getParam1());
	lua_setfield(L, -2, "param1");
	lua_pushnumber(L, n.getParam2());
	lua_setfield(L, -2, "param2");
}

static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
	lua_getfield(L, index, "name");
	const char *name = lua_tostring(L, -1);
	lua_pop(L, 1);
	u8 param1;
	lua_getfield(L, index, "param1");
	if(lua_isnil(L, -1))
		param1 = 0;
	else
		param1 = lua_tonumber(L, -1);
	lua_pop(L, 1);
	u8 param2;
	lua_getfield(L, index, "param2");
	if(lua_isnil(L, -1))
		param2 = 0;
	else
		param2 = lua_tonumber(L, -1);
	lua_pop(L, 1);
	return MapNode(ndef, name, param1, param2);
}

static video::SColor readARGB8(lua_State *L, int index)
{
	video::SColor color;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "a");
	if(lua_isnumber(L, -1))
		color.setAlpha(lua_tonumber(L, -1));
	lua_pop(L, 1);
	lua_getfield(L, index, "r");
	color.setRed(lua_tonumber(L, -1));
	lua_pop(L, 1);
	lua_getfield(L, index, "g");
	color.setGreen(lua_tonumber(L, -1));
	lua_pop(L, 1);
	lua_getfield(L, index, "b");
	color.setBlue(lua_tonumber(L, -1));
	lua_pop(L, 1);
	return color;
}

static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
{
	core::aabbox3d<f32> box;
	if(lua_istable(L, -1)){
		lua_rawgeti(L, -1, 1);
		box.MinEdge.X = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 2);
		box.MinEdge.Y = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 3);
		box.MinEdge.Z = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 4);
		box.MaxEdge.X = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 5);
		box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 6);
		box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
	}
	return box;
}

static v2s16 read_v2s16(lua_State *L, int index)
{
	v2s16 p;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "x");
	p.X = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	p.Y = lua_tonumber(L, -1);
	lua_pop(L, 1);
	return p;
}

static v2f read_v2f(lua_State *L, int index)
{
	v2f p;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "x");
	p.X = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	p.Y = lua_tonumber(L, -1);
	lua_pop(L, 1);
	return p;
}

static bool getstringfield(lua_State *L, int table,
		const char *fieldname, std::string &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isstring(L, -1)){
		result = lua_tostring(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static bool getintfield(lua_State *L, int table,
		const char *fieldname, int &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isnumber(L, -1)){
		result = lua_tonumber(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static bool getfloatfield(lua_State *L, int table,
		const char *fieldname, float &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isnumber(L, -1)){
		result = lua_tonumber(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static bool getboolfield(lua_State *L, int table,
		const char *fieldname, bool &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isboolean(L, -1)){
		result = lua_toboolean(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static std::string getstringfield_default(lua_State *L, int table,
		const char *fieldname, const std::string &default_)
{
	std::string result = default_;
	getstringfield(L, table, fieldname, result);
	return result;
}

static int getintfield_default(lua_State *L, int table,
		const char *fieldname, int default_)
{
	int result = default_;
	getintfield(L, table, fieldname, result);
	return result;
}

/*static float getfloatfield_default(lua_State *L, int table,
		const char *fieldname, float default_)
{
	float result = default_;
	getfloatfield(L, table, fieldname, result);
	return result;
}*/

static bool getboolfield_default(lua_State *L, int table,
		const char *fieldname, bool default_)
{
	bool result = default_;
	getboolfield(L, table, fieldname, result);
	return result;
}

struct EnumString
{
	int num;
	const char *str;
};

static bool string_to_enum(const EnumString *spec, int &result,
		const std::string &str)
{
	const EnumString *esp = spec;
	while(esp->str){
		if(str == std::string(esp->str)){
			result = esp->num;
			return true;
		}
		esp++;
	}
	return false;
}

/*static bool enum_to_string(const EnumString *spec, std::string &result,
		int num)
{
	const EnumString *esp = spec;
	while(esp){
		if(num == esp->num){
			result = esp->str;
			return true;
		}
		esp++;
	}
	return false;
}*/

static int getenumfield(lua_State *L, int table,
		const char *fieldname, const EnumString *spec, int default_)
{
	int result = default_;
	string_to_enum(spec, result,
			getstringfield_default(L, table, fieldname, ""));
	return result;
}

static void setfloatfield(lua_State *L, int table,
		const char *fieldname, float value)
{
	lua_pushnumber(L, value);
	if(table < 0)
		table -= 1;
	lua_setfield(L, table, fieldname);
}

/*
	Inventory stuff
*/

static void inventory_set_list_from_lua(Inventory *inv, const char *name,
		lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
{
	// If nil, delete list
	if(lua_isnil(L, tableindex)){
		inv->deleteList(name);
		return;
	}
	// Otherwise set list
	std::list<std::string> items;
	luaL_checktype(L, tableindex, LUA_TTABLE);
	int table = tableindex;
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TSTRING);
		std::string itemstring = lua_tostring(L, -1);
		items.push_back(itemstring);
		// removes value, keeps key for next iteration
		lua_pop(L, 1);
	}
	int listsize = (forcesize != -1) ? forcesize : items.size();
	InventoryList *invlist = inv->addList(name, listsize);
	int index = 0;
	for(std::list<std::string>::const_iterator
			i = items.begin(); i != items.end(); i++){
		if(forcesize != -1 && index == forcesize)
			break;
		const std::string &itemstring = *i;
		InventoryItem *newitem = NULL;
		if(itemstring != "")
			newitem = InventoryItem::deSerialize(itemstring,
					gamedef);
		InventoryItem *olditem = invlist->changeItem(index, newitem);
		delete olditem;
		index++;
	}
	while(forcesize != -1 && index < forcesize){
		InventoryItem *olditem = invlist->changeItem(index, NULL);
		delete olditem;
		index++;
	}
}

static void inventory_get_list_to_lua(Inventory *inv, const char *name,
		lua_State *L)
{
	InventoryList *invlist = inv->getList(name);
	if(invlist == NULL){
		lua_pushnil(L);
		return;
	}
	// Get the table insert function
	lua_getglobal(L, "table");
	lua_getfield(L, -1, "insert");
	int table_insert = lua_gettop(L);
	// Create and fill table
	lua_newtable(L);
	int table = lua_gettop(L);
	for(u32 i=0; i<invlist->getSize(); i++){
		InventoryItem *item = invlist->getItem(i);
		lua_pushvalue(L, table_insert);
		lua_pushvalue(L, table);
		if(item == NULL){
			lua_pushstring(L, "");
		} else {
			lua_pushstring(L, item->getItemString().c_str());
		}
		if(lua_pcall(L, 2, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
	}
}

/*
	ToolDiggingProperties
*/

static ToolDiggingProperties read_tool_digging_properties(
		lua_State *L, int table)
{
	ToolDiggingProperties prop;
	getfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
	getfloatfield(L, table, "basetime", prop.basetime);
	getfloatfield(L, table, "dt_weight", prop.dt_weight);
	getfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
	getfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
	getfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
	getfloatfield(L, table, "basedurability", prop.basedurability);
	getfloatfield(L, table, "dd_weight", prop.dd_weight);
	getfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
	getfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
	getfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
	return prop;
}

static void set_tool_digging_properties(lua_State *L, int table,
		const ToolDiggingProperties &prop)
{
	setfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
	setfloatfield(L, table, "basetime", prop.basetime);
	setfloatfield(L, table, "dt_weight", prop.dt_weight);
	setfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
	setfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
	setfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
	setfloatfield(L, table, "basedurability", prop.basedurability);
	setfloatfield(L, table, "dd_weight", prop.dd_weight);
	setfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
	setfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
	setfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
}

static void push_tool_digging_properties(lua_State *L,
		const ToolDiggingProperties &prop)
{
	lua_newtable(L);
	set_tool_digging_properties(L, -1, prop);
}

/*
	ToolDefinition
*/

static ToolDefinition read_tool_definition(lua_State *L, int table)
{
	ToolDefinition def;
	getstringfield(L, table, "image", def.imagename);
	def.properties = read_tool_digging_properties(L, table);
	return def;
}

static void push_tool_definition(lua_State *L, const ToolDefinition &def)
{
	lua_newtable(L);
	lua_pushstring(L, def.imagename.c_str());
	lua_setfield(L, -2, "image");
	set_tool_digging_properties(L, -1, def.properties);
}

/*
	EnumString definitions
*/

struct EnumString es_DrawType[] =
{
	{NDT_NORMAL, "normal"},
	{NDT_AIRLIKE, "airlike"},
	{NDT_LIQUID, "liquid"},
	{NDT_FLOWINGLIQUID, "flowingliquid"},
	{NDT_GLASSLIKE, "glasslike"},
	{NDT_ALLFACES, "allfaces"},
	{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
	{NDT_TORCHLIKE, "torchlike"},
	{NDT_SIGNLIKE, "signlike"},
	{NDT_PLANTLIKE, "plantlike"},
	{NDT_FENCELIKE, "fencelike"},
	{NDT_RAILLIKE, "raillike"},
	{0, NULL},
};

struct EnumString es_ContentParamType[] =
{
	{CPT_NONE, "none"},
	{CPT_LIGHT, "light"},
	{CPT_MINERAL, "mineral"},
	{CPT_FACEDIR_SIMPLE, "facedir_simple"},
	{0, NULL},
};

struct EnumString es_LiquidType[] =
{
	{LIQUID_NONE, "none"},
	{LIQUID_FLOWING, "flowing"},
	{LIQUID_SOURCE, "source"},
	{0, NULL},
};

struct EnumString es_NodeBoxType[] =
{
	{NODEBOX_REGULAR, "regular"},
	{NODEBOX_FIXED, "fixed"},
	{NODEBOX_WALLMOUNTED, "wallmounted"},
	{0, NULL},
};

struct EnumString es_Diggability[] =
{
	{DIGGABLE_NOT, "not"},
	{DIGGABLE_NORMAL, "normal"},
	{DIGGABLE_CONSTANT, "constant"},
	{0, NULL},
};

/*
	Global functions
*/

static int l_register_nodedef_defaults(lua_State *L)
{
	luaL_checktype(L, 1, LUA_TTABLE);

	lua_pushvalue(L, 1); // Explicitly put parameter 1 on top of stack
	lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");

	return 0;
}

// Register new object prototype
// register_entity(name, prototype)
static int l_register_entity(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	infostream<<"register_entity: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);

	// Get minetest.registered_entities
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_entities");
	luaL_checktype(L, -1, LUA_TTABLE);
	int registered_entities = lua_gettop(L);
	lua_pushvalue(L, 2); // Object = param 2 -> stack top
	// registered_entities[name] = object
	lua_setfield(L, registered_entities, name);
	
	// Get registered object to top of stack
	lua_pushvalue(L, 2);
	
	// Set __index to point to itself
	lua_pushvalue(L, -1);
	lua_setfield(L, -2, "__index");

	// Set metatable.__index = metatable
	luaL_getmetatable(L, "minetest.entity");
	lua_pushvalue(L, -1); // duplicate metatable
	lua_setfield(L, -2, "__index");
	// Set object metatable
	lua_setmetatable(L, -2);

	return 0; /* number of results */
}

class LuaABM : public ActiveBlockModifier
{
private:
	lua_State *m_lua;
	int m_id;

	std::set<std::string> m_trigger_contents;
	float m_trigger_interval;
	u32 m_trigger_chance;
public:
	LuaABM(lua_State *L, int id,
			const std::set<std::string> &trigger_contents,
			float trigger_interval, u32 trigger_chance):
		m_lua(L),
		m_id(id),
		m_trigger_contents(trigger_contents),
		m_trigger_interval(trigger_interval),
		m_trigger_chance(trigger_chance)
	{
	}
	virtual std::set<std::string> getTriggerContents()
	{
		return m_trigger_contents;
	}
	virtual float getTriggerInterval()
	{
		return m_trigger_interval;
	}
	virtual u32 getTriggerChance()
	{
		return m_trigger_chance;
	}
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
			u32 active_object_count, u32 active_object_count_wider)
	{
		lua_State *L = m_lua;
	
		realitycheck(L);
		assert(lua_checkstack(L, 20));
		StackUnroller stack_unroller(L);

		// Get minetest.registered_abms
		lua_getglobal(L, "minetest");
		lua_getfield(L, -1, "registered_abms");
		luaL_checktype(L, -1, LUA_TTABLE);
		int registered_abms = lua_gettop(L);

		// Get minetest.registered_abms[m_id]
		lua_pushnumber(L, m_id);
		lua_gettable(L, registered_abms);
		if(lua_isnil(L, -1))
			assert(0);
		
		// Call action
		luaL_checktype(L, -1, LUA_TTABLE);
		lua_getfield(L, -1, "action");
		luaL_checktype(L, -1, LUA_TFUNCTION);
		pushpos(L, p);
		pushnode(L, n, env->getGameDef()->ndef());
		lua_pushnumber(L, active_object_count);
		lua_pushnumber(L, active_object_count_wider);
		if(lua_pcall(L, 4, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
	}
};

// register_abm({...})
static int l_register_abm(lua_State *L)
{
	infostream<<"register_abm"<<std::endl;
	luaL_checktype(L, 1, LUA_TTABLE);

	// Get minetest.registered_abms
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	int registered_abms = lua_gettop(L);

	int id = 1;
	// Find free id
	for(;;){
		lua_pushnumber(L, id);
		lua_gettable(L, registered_abms);
		if(lua_isnil(L, -1))
			break;
		lua_pop(L, 1);
		id++;
	}
	lua_pop(L, 1);

	infostream<<"register_abm: id="<<id<<std::endl;

	// registered_abms[id] = spec
	lua_pushnumber(L, id);
	lua_pushvalue(L, 1);
	lua_settable(L, registered_abms);
	
	return 0; /* number of results */
}

// register_tool(name, {lots of stuff})
static int l_register_tool(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	infostream<<"register_tool: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);
	int table = 2;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable tool definition manager from the server
	IWritableToolDefManager *tooldef =
			server->getWritableToolDefManager();
	
	ToolDefinition def = read_tool_definition(L, table);

	tooldef->registerTool(name, def);
	return 0; /* number of results */
}

// register_craftitem(name, {lots of stuff})
static int l_register_craftitem(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	infostream<<"register_craftitem: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);
	int table = 2;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable CraftItem definition manager from the server
	IWritableCraftItemDefManager *craftitemdef =
			server->getWritableCraftItemDefManager();
	
	// Check if on_drop is defined
	lua_getfield(L, table, "on_drop");
	bool got_on_drop = !lua_isnil(L, -1);
	lua_pop(L, 1);

	// Check if on_use is defined
	lua_getfield(L, table, "on_use");
	bool got_on_use = !lua_isnil(L, -1);
	lua_pop(L, 1);

	CraftItemDefinition def;
	
	getstringfield(L, table, "image", def.imagename);
	getstringfield(L, table, "cookresult_item", def.cookresult_item);
	getfloatfield(L, table, "furnace_cooktime", def.furnace_cooktime);
	getfloatfield(L, table, "furnace_burntime", def.furnace_burntime);
	def.usable = getboolfield_default(L, table, "usable", got_on_use);
	getboolfield(L, table, "liquids_pointable", def.liquids_pointable);
	def.dropcount = getintfield_default(L, table, "dropcount", def.dropcount);
	def.stack_max = getintfield_default(L, table, "stack_max", def.stack_max);

	// If an on_drop callback is defined, force dropcount to 1
	if (got_on_drop)
		def.dropcount = 1;

	// Register it
	craftitemdef->registerCraftItem(name, def);

	lua_pushvalue(L, table);
	scriptapi_add_craftitem(L, name);

	return 0; /* number of results */
}

// register_node(name, {lots of stuff})
static int l_register_node(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	infostream<<"register_node: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);
	int nodedef_table = 2;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable node definition manager from the server
	IWritableNodeDefManager *nodedef =
			server->getWritableNodeDefManager();
	
	// Get default node definition from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
	int nodedef_default = lua_gettop(L);

	/*
		Add to minetest.registered_nodes with default as metatable
	*/
	
	// Get the node definition table given as parameter
	lua_pushvalue(L, nodedef_table);

	// Set __index to point to itself
	lua_pushvalue(L, -1);
	lua_setfield(L, -2, "__index");

	// Set nodedef_default as metatable for the definition
	lua_pushvalue(L, nodedef_default);
	lua_setmetatable(L, nodedef_table);
	
	// minetest.registered_nodes[name] = nodedef
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_nodes");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushstring(L, name);
	lua_pushvalue(L, nodedef_table);
	lua_settable(L, -3);

	/*
		Create definition
	*/
	
	ContentFeatures f;

	// Default to getting the corresponding NodeItem when dug
	f.dug_item = std::string("NodeItem \"")+name+"\" 1";
	
	// Default to unknown_block.png as all textures
	f.setAllTextures("unknown_block.png");

	/*
		Read definiton from Lua
	*/

	f.name = name;
	
	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, nodedef_table, "drawtype", es_DrawType,
			NDT_NORMAL);
	getfloatfield(L, nodedef_table, "visual_scale", f.visual_scale);

	lua_getfield(L, nodedef_table, "tile_images");
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			if(lua_isstring(L, -1))
				f.tname_tiles[i] = lua_tostring(L, -1);
			else
				f.tname_tiles[i] = "";
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			std::string lastname = f.tname_tiles[i-1];
			while(i < 6){
				f.tname_tiles[i] = lastname;
				i++;
			}
		}
	}
	lua_pop(L, 1);

	getstringfield(L, nodedef_table, "inventory_image", f.tname_inventory);

	lua_getfield(L, nodedef_table, "special_materials");
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			int smtable = lua_gettop(L);
			std::string tname = getstringfield_default(
					L, smtable, "image", "");
			bool backface_culling = getboolfield_default(
					L, smtable, "backface_culling", true);
			MaterialSpec mspec(tname, backface_culling);
			f.setSpecialMaterial(i, mspec);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, nodedef_table, "alpha", 255);

	/* Other stuff */
	
	lua_getfield(L, nodedef_table, "post_effect_color");
	if(!lua_isnil(L, -1))
		f.post_effect_color = readARGB8(L, -1);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, nodedef_table, "paramtype",
			es_ContentParamType, CPT_NONE);
	
	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, nodedef_table, "is_ground_content", f.is_ground_content);
	getboolfield(L, nodedef_table, "light_propagates", f.light_propagates);
	getboolfield(L, nodedef_table, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, nodedef_table, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, nodedef_table, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, nodedef_table, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, nodedef_table, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, nodedef_table, "buildable_to", f.buildable_to);
	// If true, param2 is set to direction when placed. Used for torches.
	// NOTE: the direction format is quite inefficient and should be changed
	getboolfield(L, nodedef_table, "wall_mounted", f.wall_mounted);
	// Whether this content type often contains mineral.
	// Used for texture atlas creation.
	// Currently only enabled for CONTENT_STONE.
	getboolfield(L, nodedef_table, "often_contains_mineral", f.often_contains_mineral);
	// Inventory item string as which the node appears in inventory when dug.
	// Mineral overrides this.
	getstringfield(L, nodedef_table, "dug_item", f.dug_item);
	// Extra dug item and its rarity
	getstringfield(L, nodedef_table, "extra_dug_item", f.extra_dug_item);
	// Usual get interval for extra dug item
	getintfield(L, nodedef_table, "extra_dug_item_rarity", f.extra_dug_item_rarity);
	// Metadata name of node (eg. "furnace")
	getstringfield(L, nodedef_table, "metadata_name", f.metadata_name);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, nodedef_table, "liquidtype",
			es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, nodedef_table, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, nodedef_table, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, nodedef_table,
			"liquid_viscosity", f.liquid_viscosity);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, nodedef_table,
			"light_source", f.light_source);
	f.damage_per_second = getintfield_default(L, nodedef_table,
			"damage_per_second", f.damage_per_second);
	
	lua_getfield(L, nodedef_table, "selection_box");
	if(lua_istable(L, -1)){
		f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
				es_NodeBoxType, NODEBOX_REGULAR);

		lua_getfield(L, -1, "fixed");
		if(lua_istable(L, -1))
			f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);

		lua_getfield(L, -1, "wall_top");
		if(lua_istable(L, -1))
			f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);

		lua_getfield(L, -1, "wall_bottom");
		if(lua_istable(L, -1))
			f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);

		lua_getfield(L, -1, "wall_side");
		if(lua_istable(L, -1))
			f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	lua_getfield(L, nodedef_table, "material");
	if(lua_istable(L, -1)){
		f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
				es_Diggability, DIGGABLE_NORMAL);
		
		getfloatfield(L, -1, "constant_time", f.material.constant_time);
		getfloatfield(L, -1, "weight", f.material.weight);
		getfloatfield(L, -1, "crackiness", f.material.crackiness);
		getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
		getfloatfield(L, -1, "cuttability", f.material.cuttability);
		getfloatfield(L, -1, "flammability", f.material.flammability);
	}
	lua_pop(L, 1);

	getstringfield(L, nodedef_table, "cookresult_item", f.cookresult_item);
	getfloatfield(L, nodedef_table, "furnace_cooktime", f.furnace_cooktime);
	getfloatfield(L, nodedef_table, "furnace_burntime", f.furnace_burntime);
	
	/*
		Register it
	*/
	
	nodedef->set(name, f);
	
	return 0; /* number of results */
}

// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
static int l_register_craft(lua_State *L)
{
	infostream<<"register_craft"<<std::endl;
	luaL_checktype(L, 1, LUA_TTABLE);
	int table0 = 1;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable craft definition manager from the server
	IWritableCraftDefManager *craftdef =
			server->getWritableCraftDefManager();
	
	std::string output;
	int width = 0;
	std::vector<std::string> input;

	lua_getfield(L, table0, "output");
	luaL_checktype(L, -1, LUA_TSTRING);
	if(lua_isstring(L, -1))
		output = lua_tostring(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, table0, "recipe");
	luaL_checktype(L, -1, LUA_TTABLE);
	if(lua_istable(L, -1)){
		int table1 = lua_gettop(L);
		lua_pushnil(L);
		int rowcount = 0;
		while(lua_next(L, table1) != 0){
			int colcount = 0;
			// key at index -2 and value at index -1
			luaL_checktype(L, -1, LUA_TTABLE);
			if(lua_istable(L, -1)){
				int table2 = lua_gettop(L);
				lua_pushnil(L);
				while(lua_next(L, table2) != 0){
					// key at index -2 and value at index -1
					luaL_checktype(L, -1, LUA_TSTRING);
					input.push_back(lua_tostring(L, -1));
					// removes value, keeps key for next iteration
					lua_pop(L, 1);
					colcount++;
				}
			}
			if(rowcount == 0){
				width = colcount;
			} else {
				if(colcount != width){
					script_error(L, "error: %s\n", "Invalid crafting recipe");
				}
			}
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			rowcount++;
		}
	}
	lua_pop(L, 1);

	CraftDefinition def(output, width, input);
	craftdef->registerCraft(def);

	return 0; /* number of results */
}

// setting_get(name)
static int l_setting_get(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	try{
		std::string value = g_settings->get(name);
		lua_pushstring(L, value.c_str());
	} catch(SettingNotFoundException &e){
		lua_pushnil(L);
	}
	return 1;
}

// setting_getbool(name)
static int l_setting_getbool(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	try{
		bool value = g_settings->getBool(name);
		lua_pushboolean(L, value);
	} catch(SettingNotFoundException &e){
		lua_pushnil(L);
	}
	return 1;
}

// chat_send_all(text)
static int l_chat_send_all(lua_State *L)
{
	const char *text = luaL_checkstring(L, 1);
	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// Send
	server->notifyPlayers(narrow_to_wide(text));
	return 0;
}

// chat_send_player(name, text)
static int l_chat_send_player(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	const char *text = luaL_checkstring(L, 2);
	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// Send
	server->notifyPlayer(name, narrow_to_wide(text));
	return 0;
}

// get_player_privs(name, text)
static int l_get_player_privs(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// Do it
	lua_newtable(L);
	int table = lua_gettop(L);
	u64 privs_i = server->getPlayerAuthPrivs(name);
	// Special case for the "name" setting (local player / server owner)
	if(name == g_settings->get("name"))
		privs_i = PRIV_ALL;
	std::set<std::string> privs_s = privsToSet(privs_i);
	for(std::set<std::string>::const_iterator
			i = privs_s.begin(); i != privs_s.end(); i++){
		lua_pushboolean(L, true);
		lua_setfield(L, table, i->c_str());
	}
	lua_pushvalue(L, table);
	return 1;
}

static const struct luaL_Reg minetest_f [] = {
	{"register_nodedef_defaults", l_register_nodedef_defaults},
	{"register_entity", l_register_entity},
	{"register_tool", l_register_tool},
	{"register_craftitem", l_register_craftitem},
	{"register_node", l_register_node},
	{"register_craft", l_register_craft},
	{"register_abm", l_register_abm},
	{"setting_get", l_setting_get},
	{"setting_getbool", l_setting_getbool},
	{"chat_send_all", l_chat_send_all},
	{"chat_send_player", l_chat_send_player},
	{"get_player_privs", l_get_player_privs},
	{NULL, NULL}
};

/*
	LuaEntity functions
*/

static const struct luaL_Reg minetest_entity_m [] = {
	{NULL, NULL}
};

/*
	Getters for stuff in main tables
*/

static void objectref_get(lua_State *L, u16 id)
{
	// Get minetest.object_refs[i]
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "object_refs");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushnumber(L, id);
	lua_gettable(L, -2);
	lua_remove(L, -2); // object_refs
	lua_remove(L, -2); // minetest
}

static void luaentity_get(lua_State *L, u16 id)
{
	// Get minetest.luaentities[i]
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "luaentities");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushnumber(L, id);
	lua_gettable(L, -2);
	lua_remove(L, -2); // luaentities
	lua_remove(L, -2); // minetest
}

/*
	Reference wrappers
*/

#define method(class, name) {#name, class::l_##name}

/*
	NodeMetaRef
*/

class NodeMetaRef
{
private:
	v3s16 m_p;
	ServerEnvironment *m_env;

	static const char className[];
	static const luaL_reg methods[];

	static NodeMetaRef *checkobject(lua_State *L, int narg)
	{
		luaL_checktype(L, narg, LUA_TUSERDATA);
		void *ud = luaL_checkudata(L, narg, className);
		if(!ud) luaL_typerror(L, narg, className);
		return *(NodeMetaRef**)ud;  // unbox pointer
	}
	
	static NodeMetadata* getmeta(NodeMetaRef *ref)
	{
		NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
		return meta;
	}

	/*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref)
	{
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL)
			return NULL;
		if(meta->typeId() != NODEMETA_GENERIC)
			return NULL;
		return (IGenericNodeMetadata*)meta;
	}*/

	static void reportMetadataChange(NodeMetaRef *ref)
	{
		// Inform other things that the metadata has changed
		v3s16 blockpos = getNodeBlockPos(ref->m_p);
		MapEditEvent event;
		event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
		event.p = blockpos;
		ref->m_env->getMap().dispatchEvent(&event);
		// Set the block to be saved
		MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
		if(block)
			block->raiseModified(MOD_STATE_WRITE_NEEDED,
					"NodeMetaRef::reportMetadataChange");
	}
	
	// Exported functions
	
	// garbage collector
	static int gc_object(lua_State *L) {
		NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
		delete o;
		return 0;
	}

	// get_type(self)
	static int l_get_type(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL){
			lua_pushnil(L);
			return 1;
		}
		// Do it
		lua_pushstring(L, meta->typeName());
		return 1;
	}

	// allows_text_input(self)
	static int l_allows_text_input(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		lua_pushboolean(L, meta->allowsTextInput());
		return 1;
	}

	// set_text(self, text)
	static int l_set_text(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = lua_tostring(L, 2);
		meta->setText(text);
		reportMetadataChange(ref);
		return 0;
	}

	// get_text(self)
	static int l_get_text(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = meta->getText();
		lua_pushstring(L, text.c_str());
		return 1;
	}

	// get_owner(self)
	static int l_get_owner(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string owner = meta->getOwner();
		lua_pushstring(L, owner.c_str());
		return 1;
	}

	/* IGenericNodeMetadata interface */
	
	// set_infotext(self, text)
	static int l_set_infotext(lua_State *L)
	{
		infostream<<__FUNCTION_NAME<<std::endl;
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = lua_tostring(L, 2);
		meta->setInfoText(text);
		reportMetadataChange(ref);
		return 0;
	}

	// inventory_set_list(self, name, {item1, item2, ...})
	static int l_inventory_set_list(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		Inventory *inv = meta->getInventory();
		const char *name = lua_tostring(L, 2);
		inventory_set_list_from_lua(inv, name, L, 3,
				ref->m_env->getGameDef());
		reportMetadataChange(ref);
		return 0;
	}

	// inventory_get_list(self, name)
	static int l_inventory_get_list(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		Inventory *inv = meta->getInventory();
		const char *name = lua_tostring(L, 2);
		inventory_get_list_to_lua(inv, name, L);
		return 1;
	}

	// set_inventory_draw_spec(self, text)
	static int l_set_inventory_draw_spec(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = lua_tostring(L, 2);
		meta->setInventoryDrawSpec(text);
		reportMetadataChange(ref);
		return 0;
	}

	// set_allow_text_input(self, text)
	static int l_set_allow_text_input(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		bool b = lua_toboolean(L, 2);
		meta->setAllowTextInput(b);
		reportMetadataChange(ref);
		return 0;
	}

	// set_allow_removal(self, text)
	static int l_set_allow_removal(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		bool b = lua_toboolean(L, 2);
		meta->setRemovalDisabled(!b);
		reportMetadataChange(ref);
		return 0;
	}

	// set_enforce_owner(self, text)
	static int l_set_enforce_owner(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		bool b = lua_toboolean(L, 2);
		meta->setEnforceOwner(b);
		reportMetadataChange(ref);
		return 0;
	}

	// is_inventory_modified(self)
	static int l_is_inventory_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		lua_pushboolean(L, meta->isInventoryModified());
		return 1;
	}

	// reset_inventory_modified(self)
	static int l_reset_inventory_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		meta->resetInventoryModified();
		reportMetadataChange(ref);
		return 0;
	}

	// is_text_modified(self)
	static int l_is_text_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		lua_pushboolean(L, meta->isTextModified());
		return 1;
	}

	// reset_text_modified(self)
	static int l_reset_text_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		meta->resetTextModified();
		reportMetadataChange(ref);
		return 0;
	}

	// set_string(self, name, var)
	static int l_set_string(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string name = lua_tostring(L, 2);
		size_t len = 0;
		const char *s = lua_tolstring(L, 3, &len);
		std::string str(s, len);
		meta->setString(name, str);
		reportMetadataChange(ref);
		return 0;
	}

	// get_string(self, name)
	static int l_get_string(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string name = lua_tostring(L, 2);
		std::string str = meta->getString(name);
		lua_pushlstring(L, str.c_str(), str.size());
		return 1;
	}

public:
	NodeMetaRef(v3s16 p, ServerEnvironment *env):
		m_p(p),
		m_env(env)
	{
	}

	~NodeMetaRef()
	{
	}

	// Creates an NodeMetaRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
	{
		NodeMetaRef *o = new NodeMetaRef(p, env);
		//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
		*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
		luaL_getmetatable(L, className);
		lua_setmetatable(L, -2);
	}

	static void Register(lua_State *L)
	{
		lua_newtable(L);
		int methodtable = lua_gettop(L);
		luaL_newmetatable(L, className);
		int metatable = lua_gettop(L);

		lua_pushliteral(L, "__metatable");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

		lua_pushliteral(L, "__index");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);

		lua_pushliteral(L, "__gc");
		lua_pushcfunction(L, gc_object);
		lua_settable(L, metatable);

		lua_pop(L, 1);  // drop metatable

		luaL_openlib(L, 0, methods, 0);  // fill methodtable
		lua_pop(L, 1);  // drop methodtable

		// Cannot be created from Lua
		//lua_register(L, className, create_object);
	}
};
const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
	method(NodeMetaRef, get_type),
	method(NodeMetaRef, allows_text_input),
	method(NodeMetaRef, set_text),
	method(NodeMetaRef, get_text),
	method(NodeMetaRef, get_owner),
	method(NodeMetaRef, set_infotext),
	method(NodeMetaRef, inventory_set_list),
	method(NodeMetaRef, inventory_get_list),
	method(NodeMetaRef, set_inventory_draw_spec),
	method(NodeMetaRef, set_allow_text_input),
	method(NodeMetaRef, set_allow_removal),
	method(NodeMetaRef, set_enforce_owner),
	method(NodeMetaRef, is_inventory_modified),
	method(NodeMetaRef, reset_inventory_modified),
	method(NodeMetaRef, is_text_modified),
	method(NodeMetaRef, reset_text_modified),
	method(NodeMetaRef, set_string),
	method(NodeMetaRef, get_string),
	{0,0}
};

/*
	ObjectRef
*/

class ObjectRef
{
private:
	ServerActiveObject *m_object;

	static const char className[];
	static const luaL_reg methods[];

	static ObjectRef *checkobject(lua_State *L, int narg)
	{
		luaL_checktype(L, narg, LUA_TUSERDATA);
		void *ud = luaL_checkudata(L, narg, className);
		if(!ud) luaL_typerror(L, narg, className);
		return *(ObjectRef**)ud;  // unbox pointer
	}
	
	static ServerActiveObject* getobject(ObjectRef *ref)
	{
		ServerActiveObject *co = ref->m_object;
		return co;
	}
	
	static LuaEntitySAO* getluaobject(ObjectRef *ref)
	{
		ServerActiveObject *obj = getobject(ref);
		if(obj == NULL)
			return NULL;
		if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
			return NULL;
		return (LuaEntitySAO*)obj;
	}
	
	static ServerRemotePlayer* getplayer(ObjectRef *ref)
	{
		ServerActiveObject *obj = getobject(ref);
		if(obj == NULL)
			return NULL;
		if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
			return NULL;
		return static_cast<ServerRemotePlayer*>(obj);
	}
	
	// Exported functions
	
	// garbage collector
	static int gc_object(lua_State *L) {
		ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
		//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
		delete o;
		return 0;
	}

	// remove(self)
	static int l_remove(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
		co->m_removed = true;
		return 0;
	}
	
	// getpos(self)
	// returns: {x=num, y=num, z=num}
	static int l_getpos(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		v3f pos = co->getBasePosition() / BS;
		lua_newtable(L);
		lua_pushnumber(L, pos.X);
		lua_setfield(L, -2, "x");
		lua_pushnumber(L, pos.Y);
		lua_setfield(L, -2, "y");
		lua_pushnumber(L, pos.Z);
		lua_setfield(L, -2, "z");
		return 1;
	}
	
	// setpos(self, pos)
	static int l_setpos(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		//LuaEntitySAO *co = getluaobject(ref);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// Do it
		co->setPos(pos);
		return 0;
	}
	
	// moveto(self, pos, continuous=false)
	static int l_moveto(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		//LuaEntitySAO *co = getluaobject(ref);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// continuous
		bool continuous = lua_toboolean(L, 3);
		// Do it
		co->moveTo(pos, continuous);
		return 0;
	}

	// punch(self, puncher); puncher = an another ObjectRef
	static int l_punch(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ObjectRef *ref2 = checkobject(L, 2);
		ServerActiveObject *co = getobject(ref);
		ServerActiveObject *co2 = getobject(ref2);
		if(co == NULL) return 0;
		if(co2 == NULL) return 0;
		// Do it
		co->punch(co2);
		return 0;
	}

	// right_click(self, clicker); clicker = an another ObjectRef
	static int l_right_click(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ObjectRef *ref2 = checkobject(L, 2);
		ServerActiveObject *co = getobject(ref);
		ServerActiveObject *co2 = getobject(ref2);
		if(co == NULL) return 0;
		if(co2 == NULL) return 0;
		// Do it
		co->rightClick(co2);
		return 0;
	}

	// get_wield_digging_properties(self)
	static int l_get_wield_digging_properties(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// Do it
		ToolDiggingProperties prop;
		co->getWieldDiggingProperties(&prop);
		push_tool_digging_properties(L, prop);
		return 1;
	}

	// damage_wielded_item(self, amount)
	static int l_damage_wielded_item(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// Do it
		int amount = lua_tonumber(L, 2);
		co->damageWieldedItem(amount);
		return 0;
	}

	// add_to_inventory(self, itemstring)
	// returns: true if item was added, (false, "reason") otherwise
	static int l_add_to_inventory(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		luaL_checkstring(L, 2);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// itemstring
		const char *itemstring = lua_tostring(L, 2);
		infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
				<<" itemstring=\""<<itemstring<<"\""<<std::endl;
		// Do it
		std::istringstream is(itemstring, std::ios::binary);
		ServerEnvironment *env = co->getEnv();
		assert(env);
		IGameDef *gamedef = env->getGameDef();
		try{
			InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
			if(item->getCount() == 0)
				item->setCount(1);
			bool added = co->addToInventory(item);
			// Return
			lua_pushboolean(L, added);
			if(!added)
				lua_pushstring(L, "does not fit");
			return 2;
		} catch(SerializationError &e){
			// Return
			lua_pushboolean(L, false);
			lua_pushstring(L, (std::string("Invalid item: ")
					+ e.what()).c_str());
			return 2;
		}
	}

	// add_to_inventory_later(self, itemstring)
	// returns: nil
	static int l_add_to_inventory_later(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		luaL_checkstring(L, 2);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// itemstring
		const char *itemstring = lua_tostring(L, 2);
		infostream<<"ObjectRef::l_add_to_inventory_later(): id="<<co->getId()
				<<" itemstring=\""<<itemstring<<"\""<<std::endl;
		// Do it
		std::istringstream is(itemstring, std::ios::binary);
		ServerEnvironment *env = co->getEnv();
		assert(env);
		IGameDef *gamedef = env->getGameDef();
		InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
		infostream<<"item="<<env<<std::endl;
		co->addToInventoryLater(item);
		// Return
		return 0;
	}

	// set_hp(self, hp)
	// hp = number of hitpoints (2 * number of hearts)
	// returns: nil
	static int l_set_hp(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		luaL_checknumber(L, 2);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		int hp = lua_tonumber(L, 2);
		infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
				<<" hp="<<hp<<std::endl;
		// Do it
		co->setHP(hp);
		// Return
		return 0;
	}

	// get_hp(self)
	// returns: number of hitpoints (2 * number of hearts)
	// 0 if not applicable to this type of object
	static int l_get_hp(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		int hp = co->getHP();
		infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
				<<" hp="<<hp<<std::endl;
		// Return
		lua_pushnumber(L, hp);
		return 1;
	}

	/* LuaEntitySAO-only */

	// setvelocity(self, {x=num, y=num, z=num})
	static int l_setvelocity(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		LuaEntitySAO *co = getluaobject(ref);
		if(co == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// Do it
		co->setVelocity(pos);
		return 0;
	}
	
	// setacceleration(self, {x=num, y=num, z=num})
	static int l_setacceleration(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		LuaEntitySAO *co = getluaobject(ref);
		if(co == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// Do it
		co->setAcceleration(pos);
		return 0;
	}
	
	// getacceleration(self)
	static int l_getacceleration(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		LuaEntitySAO *co = getluaobject(ref);
		if(co == NULL) return 0;
		// Do it
		v3f v = co->getAcceleration();
		pushFloatPos(L, v);
		return 1;
	}
	
	// settexturemod(self, mod)
	static int l_settexturemod(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		LuaEntitySAO *co = getluaobject(ref);
		if(co == NULL) return 0;
		// Do it
		std::string mod = lua_tostring(L, 2);
		co->setTextureMod(mod);
		return 0;
	}
	
	// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
	//           select_horiz_by_yawpitch=false)
	static int l_setsprite(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		LuaEntitySAO *co = getluaobject(ref);
		if(co == NULL) return 0;
		// Do it
		v2s16 p(0,0);
		if(!lua_isnil(L, 2))
			p = read_v2s16(L, 2);
		int num_frames = 1;
		if(!lua_isnil(L, 3))
			num_frames = lua_tonumber(L, 3);
		float framelength = 0.2;
		if(!lua_isnil(L, 4))
			framelength = lua_tonumber(L, 4);
		bool select_horiz_by_yawpitch = false;
		if(!lua_isnil(L, 5))
			select_horiz_by_yawpitch = lua_toboolean(L, 5);
		co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
		return 0;
	}

	/* Player-only */
	
	// get_player_name(self)
	static int l_get_player_name(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerRemotePlayer *player = getplayer(ref);
		if(player == NULL){
			lua_pushnil(L);
			return 1;
		}
		// Do it
		lua_pushstring(L, player->getName());
		return 1;
	}
	
	// inventory_set_list(self, name, {item1, item2, ...})
	static int l_inventory_set_list(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerRemotePlayer *player = getplayer(ref);
		if(player == NULL) return 0;
		const char *name = lua_tostring(L, 2);
		// Do it
		inventory_set_list_from_lua(&player->inventory, name, L, 3,
				player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
		player->m_inventory_not_sent = true;
		return 0;
	}

	// inventory_get_list(self, name)
	static int l_inventory_get_list(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerRemotePlayer *player = getplayer(ref);
		if(player == NULL) return 0;
		const char *name = lua_tostring(L, 2);
		// Do it
		inventory_get_list_to_lua(&player->inventory, name, L);
		return 1;
	}

	// get_wielded_itemstring(self)
	static int l_get_wielded_itemstring(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerRemotePlayer *player = getplayer(ref);
		if(player == NULL) return 0;
		// Do it
		InventoryItem *item = player->getWieldedItem();
		if(item == NULL){
			lua_pushnil(L);
			return 1;
		}
		lua_pushstring(L, item->getItemString().c_str());
		return 1;
	}

	// get_wielded_item(self)
	static int l_get_wielded_item(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerRemotePlayer *player = getplayer(ref);
		if(player == NULL) return 0;
		// Do it
		InventoryItem *item0 = player->getWieldedItem();
		if(item0 == NULL){
			lua_pushnil(L);
			return 1;
		}
		if(std::string("MaterialItem") == item0->getName()){
			MaterialItem *item = (MaterialItem*)item0;
			lua_newtable(L);
			lua_pushstring(L, "NodeItem");
			lua_setfield(L, -2, "type");
			lua_pushstring(L, item->getNodeName().c_str());
			lua_setfield(L, -2, "name");
		}
		else if(std::string("CraftItem") == item0->getName()){
			CraftItem *item = (CraftItem*)item0;
			lua_newtable(L);
			lua_pushstring(L, "CraftItem");
			lua_setfield(L, -2, "type");
			lua_pushstring(L, item->getSubName().c_str());
			lua_setfield(L, -2, "name");
		}
		else if(std::string("ToolItem") == item0->getName()){
			ToolItem *item = (ToolItem*)item0;
			lua_newtable(L);
			lua_pushstring(L, "ToolItem");
			lua_setfield(L, -2, "type");
			lua_pushstring(L, item->getToolName().c_str());
			lua_setfield(L, -2, "name");
			lua_pushstring(L, itos(item->getWear()).c_str());
			lua_setfield(L, -2, "wear");
		}
		else{
			errorstream<<"l_get_wielded_item: Unknown item name: \""
					<<item0->getName()<<"\""<<std::endl;
			lua_pushnil(L);
		}
		return 1;
	}

public:
	ObjectRef(ServerActiveObject *object):
		m_object(object)
	{
		//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
	}

	~ObjectRef()
	{
		/*if(m_object)
			infostream<<"ObjectRef destructing for id="
					<<m_object->getId()<<std::endl;
		else
			infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
	}

	// Creates an ObjectRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, ServerActiveObject *object)
	{
		ObjectRef *o = new ObjectRef(object);
		//infostream<<"ObjectRef::create: o="<<o<<std::endl;
		*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
		luaL_getmetatable(L, className);
		lua_setmetatable(L, -2);
	}

	static void set_null(lua_State *L)
	{
		ObjectRef *o = checkobject(L, -1);
		o->m_object = NULL;
	}
	
	static void Register(lua_State *L)
	{
		lua_newtable(L);
		int methodtable = lua_gettop(L);
		luaL_newmetatable(L, className);
		int metatable = lua_gettop(L);

		lua_pushliteral(L, "__metatable");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

		lua_pushliteral(L, "__index");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);

		lua_pushliteral(L, "__gc");
		lua_pushcfunction(L, gc_object);
		lua_settable(L, metatable);

		lua_pop(L, 1);  // drop metatable

		luaL_openlib(L, 0, methods, 0);  // fill methodtable
		lua_pop(L, 1);  // drop methodtable

		// Cannot be created from Lua
		//lua_register(L, className, create_object);
	}
};
const char ObjectRef::className[] = "ObjectRef";
const luaL_reg ObjectRef::methods[] = {
	// ServerActiveObject
	method(ObjectRef, remove),
	method(ObjectRef, getpos),
	method(ObjectRef, setpos),
	method(ObjectRef, moveto),
	method(ObjectRef, punch),
	method(ObjectRef, right_click),
	method(ObjectRef, get_wield_digging_properties),
	method(ObjectRef, damage_wielded_item),
	method(ObjectRef, add_to_inventory),
	method(ObjectRef, add_to_inventory_later),
	method(ObjectRef, set_hp),
	method(ObjectRef, get_hp),
	// LuaEntitySAO-only
	method(ObjectRef, setvelocity),
	method(ObjectRef, setacceleration),
	method(ObjectRef, getacceleration),
	method(ObjectRef, settexturemod),
	method(ObjectRef, setsprite),
	// Player-only
	method(ObjectRef, get_player_name),
	method(ObjectRef, inventory_set_list),
	method(ObjectRef, inventory_get_list),
	method(ObjectRef, get_wielded_itemstring),
	method(ObjectRef, get_wielded_item),
	{0,0}
};

// Creates a new anonymous reference if id=0
static void objectref_get_or_create(lua_State *L,
		ServerActiveObject *cobj)
{
	if(cobj->getId() == 0){
		ObjectRef::create(L, cobj);
	} else {
		objectref_get(L, cobj->getId());
	}
}

/*
	EnvRef
*/

class EnvRef
{
private:
	ServerEnvironment *m_env;

	static const char className[];
	static const luaL_reg methods[];

	static EnvRef *checkobject(lua_State *L, int narg)
	{
		luaL_checktype(L, narg, LUA_TUSERDATA);
		void *ud = luaL_checkudata(L, narg, className);
		if(!ud) luaL_typerror(L, narg, className);
		return *(EnvRef**)ud;  // unbox pointer
	}
	
	// Exported functions

	// EnvRef:add_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_add_node(lua_State *L)
	{
		//infostream<<"EnvRef::l_add_node()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// pos
		v3s16 pos = readpos(L, 2);
		// content
		MapNode n = readnode(L, 3, env->getGameDef()->ndef());
		// Do it
		bool succeeded = env->getMap().addNodeWithEvent(pos, n);
		lua_pushboolean(L, succeeded);
		return 1;
	}

	// EnvRef:remove_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_remove_node(lua_State *L)
	{
		//infostream<<"EnvRef::l_remove_node()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// pos
		v3s16 pos = readpos(L, 2);
		// Do it
		bool succeeded = env->getMap().removeNodeWithEvent(pos);
		lua_pushboolean(L, succeeded);
		return 1;
	}

	// EnvRef:get_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node(lua_State *L)
	{
		//infostream<<"EnvRef::l_get_node()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// pos
		v3s16 pos = readpos(L, 2);
		// Do it
		MapNode n = env->getMap().getNodeNoEx(pos);
		// Return node
		pushnode(L, n, env->getGameDef()->ndef());
		return 1;
	}

	// EnvRef:add_luaentity(pos, entityname)
	// pos = {x=num, y=num, z=num}
	static int l_add_luaentity(lua_State *L)
	{
		//infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// content
		const char *name = lua_tostring(L, 3);
		// Do it
		ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
		env->addActiveObject(obj);
		return 0;
	}

	// EnvRef:add_item(pos, inventorystring)
	// pos = {x=num, y=num, z=num}
	static int l_add_item(lua_State *L)
	{
		infostream<<"EnvRef::l_add_item()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// inventorystring
		const char *inventorystring = lua_tostring(L, 3);
		// Do it
		ServerActiveObject *obj = new ItemSAO(env, pos, inventorystring);
		env->addActiveObject(obj);
		return 0;
	}

	// EnvRef:add_rat(pos)
	// pos = {x=num, y=num, z=num}
	static int l_add_rat(lua_State *L)
	{
		infostream<<"EnvRef::l_add_rat()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// Do it
		ServerActiveObject *obj = new RatSAO(env, pos);
		env->addActiveObject(obj);
		return 0;
	}

	// EnvRef:add_firefly(pos)
	// pos = {x=num, y=num, z=num}
	static int l_add_firefly(lua_State *L)
	{
		infostream<<"EnvRef::l_add_firefly()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// Do it
		ServerActiveObject *obj = new FireflySAO(env, pos);
		env->addActiveObject(obj);
		return 0;
	}

	// EnvRef:get_meta(pos)
	static int l_get_meta(lua_State *L)
	{
		//infostream<<"EnvRef::l_get_meta()"<<std::endl;
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// Do it
		v3s16 p = readpos(L, 2);
		NodeMetaRef::create(L, p, env);
		return 1;
	}

	// EnvRef:get_player_by_name(name)
	static int l_get_player_by_name(lua_State *L)
	{
		EnvRef *o = checkobject(L, 1);
		ServerEnvironment *env = o->m_env;
		if(env == NULL) return 0;
		// Do it
		const char *name = lua_tostring(L, 2);
		ServerRemotePlayer *player =
				static_cast<ServerRemotePlayer*>(env->getPlayer(name));
		if(player == NULL){
			lua_pushnil(L);
			return 1;
		}
		// Put player on stack
		objectref_get_or_create(L, player);
		return 1;
	}

	static int gc_object(lua_State *L) {
		EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
		delete o;
		return 0;
	}

public:
	EnvRef(ServerEnvironment *env):
		m_env(env)
	{
		infostream<<"EnvRef created"<<std::endl;
	}

	~EnvRef()
	{
		infostream<<"EnvRef destructing"<<std::endl;
	}

	// Creates an EnvRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, ServerEnvironment *env)
	{
		EnvRef *o = new EnvRef(env);
		//infostream<<"EnvRef::create: o="<<o<<std::endl;
		*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
		luaL_getmetatable(L, className);
		lua_setmetatable(L, -2);
	}

	static void set_null(lua_State *L)
	{
		EnvRef *o = checkobject(L, -1);
		o->m_env = NULL;
	}
	
	static void Register(lua_State *L)
	{
		lua_newtable(L);
		int methodtable = lua_gettop(L);
		luaL_newmetatable(L, className);
		int metatable = lua_gettop(L);

		lua_pushliteral(L, "__metatable");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

		lua_pushliteral(L, "__index");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);

		lua_pushliteral(L, "__gc");
		lua_pushcfunction(L, gc_object);
		lua_settable(L, metatable);

		lua_pop(L, 1);  // drop metatable

		luaL_openlib(L, 0, methods, 0);  // fill methodtable
		lua_pop(L, 1);  // drop methodtable

		// Cannot be created from Lua
		//lua_register(L, className, create_object);
	}
};
const char EnvRef::className[] = "EnvRef";
const luaL_reg EnvRef::methods[] = {
	method(EnvRef, add_node),
	method(EnvRef, remove_node),
	method(EnvRef, get_node),
	method(EnvRef, add_luaentity),
	method(EnvRef, add_item),
	method(EnvRef, add_rat),
	method(EnvRef, add_firefly),
	method(EnvRef, get_meta),
	method(EnvRef, get_player_by_name),
	{0,0}
};

/*
	Main export function
*/

void scriptapi_export(lua_State *L, Server *server)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	infostream<<"scriptapi_export"<<std::endl;
	StackUnroller stack_unroller(L);

	// Store server as light userdata in registry
	lua_pushlightuserdata(L, server);
	lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");

	// Store nil as minetest_nodedef_defaults in registry
	lua_pushnil(L);
	lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
	
	// Register global functions in table minetest
	lua_newtable(L);
	luaL_register(L, NULL, minetest_f);
	lua_setglobal(L, "minetest");
	
	// Get the main minetest table
	lua_getglobal(L, "minetest");

	// Add tables to minetest
	
	lua_newtable(L);
	lua_setfield(L, -2, "registered_nodes");
	lua_newtable(L);
	lua_setfield(L, -2, "registered_entities");
	lua_newtable(L);
	lua_setfield(L, -2, "registered_craftitems");
	lua_newtable(L);
	lua_setfield(L, -2, "registered_abms");
	
	lua_newtable(L);
	lua_setfield(L, -2, "object_refs");
	lua_newtable(L);
	lua_setfield(L, -2, "luaentities");

	// Create entity prototype
	luaL_newmetatable(L, "minetest.entity");
	// metatable.__index = metatable
	lua_pushvalue(L, -1); // Duplicate metatable
	lua_setfield(L, -2, "__index");
	// Put functions in metatable
	luaL_register(L, NULL, minetest_entity_m);
	// Put other stuff in metatable
	
	// Register reference wrappers
	NodeMetaRef::Register(L);
	EnvRef::Register(L);
	ObjectRef::Register(L);
}

void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	infostream<<"scriptapi_add_environment"<<std::endl;
	StackUnroller stack_unroller(L);

	// Create EnvRef on stack
	EnvRef::create(L, env);
	int envref = lua_gettop(L);

	// minetest.env = envref
	lua_getglobal(L, "minetest");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushvalue(L, envref);
	lua_setfield(L, -2, "env");

	// Store environment as light userdata in registry
	lua_pushlightuserdata(L, env);
	lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");

	/* Add ActiveBlockModifiers to environment */

	// Get minetest.registered_abms
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	int registered_abms = lua_gettop(L);
	
	if(lua_istable(L, registered_abms)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			int id = lua_tonumber(L, -2);
			int current_abm = lua_gettop(L);

			std::set<std::string> trigger_contents;
			lua_getfield(L, current_abm, "nodenames");
			if(lua_istable(L, -1)){
				int table = lua_gettop(L);
				lua_pushnil(L);
				while(lua_next(L, table) != 0){
					// key at index -2 and value at index -1
					luaL_checktype(L, -1, LUA_TSTRING);
					trigger_contents.insert(lua_tostring(L, -1));
					// removes value, keeps key for next iteration
					lua_pop(L, 1);
				}
			}
			lua_pop(L, 1);

			float trigger_interval = 10.0;
			getfloatfield(L, current_abm, "interval", trigger_interval);

			int trigger_chance = 50;
			getintfield(L, current_abm, "chance", trigger_chance);

			LuaABM *abm = new LuaABM(L, id, trigger_contents,
					trigger_interval, trigger_chance);
			
			env->addActiveBlockModifier(abm);

			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);
}

#if 0
// Dump stack top with the dump2 function
static void dump2(lua_State *L, const char *name)
{
	// Dump object (debug)
	lua_getglobal(L, "dump2");
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, -2); // Get previous stack top as first parameter
	lua_pushstring(L, name);
	if(lua_pcall(L, 2, 0, 0))
		script_error(L, "error: %s\n", lua_tostring(L, -1));
}
#endif

/*
	object_reference
*/

void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
	StackUnroller stack_unroller(L);

	// Create object on stack
	ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
	int object = lua_gettop(L);

	// Get minetest.object_refs table
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "object_refs");
	luaL_checktype(L, -1, LUA_TTABLE);
	int objectstable = lua_gettop(L);
	
	// object_refs[id] = object
	lua_pushnumber(L, cobj->getId()); // Push id
	lua_pushvalue(L, object); // Copy object to top of stack
	lua_settable(L, objectstable);
}

void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.object_refs table
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "object_refs");
	luaL_checktype(L, -1, LUA_TTABLE);
	int objectstable = lua_gettop(L);
	
	// Get object_refs[id]
	lua_pushnumber(L, cobj->getId()); // Push id
	lua_gettable(L, objectstable);
	// Set object reference to NULL
	ObjectRef::set_null(L);
	lua_pop(L, 1); // pop object

	// Set object_refs[id] = nil
	lua_pushnumber(L, cobj->getId()); // Push id
	lua_pushnil(L);
	lua_settable(L, objectstable);
}

bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
		const std::string &message)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Get minetest.registered_on_chat_messages
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_chat_messages");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		lua_pushstring(L, name.c_str());
		lua_pushstring(L, message.c_str());
		if(lua_pcall(L, 2, 1, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		bool ate = lua_toboolean(L, -1);
		lua_pop(L, 1);
		if(ate)
			return true;
		// value removed, keep key for next iteration
	}
	return false;
}

/*
	misc
*/

void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Get minetest.registered_on_newplayers
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_newplayers");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		objectref_get_or_create(L, player);
		if(lua_pcall(L, 1, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		// value removed, keep key for next iteration
	}
}
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	bool positioning_handled_by_some = false;

	// Get minetest.registered_on_respawnplayers
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_respawnplayers");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		objectref_get_or_create(L, player);
		if(lua_pcall(L, 1, 1, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		bool positioning_handled = lua_toboolean(L, -1);
		lua_pop(L, 1);
		if(positioning_handled)
			positioning_handled_by_some = true;
		// value removed, keep key for next iteration
	}
	return positioning_handled_by_some;
}

/*
	craftitem
*/

static void pushPointedThing(lua_State *L, const PointedThing& pointed)
{
	lua_newtable(L);
	if(pointed.type == POINTEDTHING_NODE)
	{
		lua_pushstring(L, "node");
		lua_setfield(L, -2, "type");
		pushpos(L, pointed.node_undersurface);
		lua_setfield(L, -2, "under");
		pushpos(L, pointed.node_abovesurface);
		lua_setfield(L, -2, "above");
	}
	else if(pointed.type == POINTEDTHING_OBJECT)
	{
		lua_pushstring(L, "object");
		lua_setfield(L, -2, "type");
		objectref_get(L, pointed.object_id);
		lua_setfield(L, -2, "ref");
	}
	else
	{
		lua_pushstring(L, "nothing");
		lua_setfield(L, -2, "type");
	}
}

void scriptapi_add_craftitem(lua_State *L, const char *name)
{
	StackUnroller stack_unroller(L);
	assert(lua_gettop(L) > 0);

	// Set minetest.registered_craftitems[name] = table on top of stack
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_craftitems");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushvalue(L, -3); // push another reference to the table to be registered
	lua_setfield(L, -2, name); // set minetest.registered_craftitems[name]
}

static bool get_craftitem_callback(lua_State *L, const char *name,
		const char *callbackname)
{
	// Get minetest.registered_craftitems[name][callbackname]
	// If that is nil or on error, return false and stack is unchanged
	// If that is a function, returns true and pushes the
	// function onto the stack

	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_craftitems");
	lua_remove(L, -2);
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, name);
	lua_remove(L, -2);
	// Should be a table
	if(lua_type(L, -1) != LUA_TTABLE)
	{
		errorstream<<"CraftItem name \""<<name<<"\" not defined"<<std::endl;
		lua_pop(L, 1);
		return false;
	}
	lua_getfield(L, -1, callbackname);
	lua_remove(L, -2);
	// Should be a function or nil
	if(lua_type(L, -1) == LUA_TFUNCTION)
	{
		return true;
	}
	else if(lua_isnil(L, -1))
	{
		lua_pop(L, 1);
		return false;
	}
	else
	{
		errorstream<<"CraftItem name \""<<name<<"\" callback \""
			<<callbackname<<" is not a function"<<std::endl;
		lua_pop(L, 1);
		return false;
	}
}

bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
		ServerActiveObject *dropper, v3f pos,
		bool &callback_exists)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_craftitem_on_drop"<<std::endl;
	StackUnroller stack_unroller(L);

	bool result = false;
	callback_exists = get_craftitem_callback(L, name, "on_drop");
	if(callback_exists)
	{
		// Call function
		lua_pushstring(L, name);
		objectref_get_or_create(L, dropper);
		pushFloatPos(L, pos);
		if(lua_pcall(L, 3, 1, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		result = lua_toboolean(L, -1);
	}
	return result;
}

bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
		ServerActiveObject *placer, v3f pos,
		bool &callback_exists)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_craftitem_on_place_on_ground"<<std::endl;
	StackUnroller stack_unroller(L);

	bool result = false;
	callback_exists = get_craftitem_callback(L, name, "on_place_on_ground");
	if(callback_exists)
	{
		// Call function
		lua_pushstring(L, name);
		objectref_get_or_create(L, placer);
		pushFloatPos(L, pos);
		if(lua_pcall(L, 3, 1, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		result = lua_toboolean(L, -1);
	}
	return result;
}

bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
		ServerActiveObject *user, const PointedThing& pointed,
		bool &callback_exists)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_craftitem_on_use"<<std::endl;
	StackUnroller stack_unroller(L);

	bool result = false;
	callback_exists = get_craftitem_callback(L, name, "on_use");
	if(callback_exists)
	{
		// Call function
		lua_pushstring(L, name);
		objectref_get_or_create(L, user);
		pushPointedThing(L, pointed);
		if(lua_pcall(L, 3, 1, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		result = lua_toboolean(L, -1);
	}
	return result;
}

/*
	environment
*/

void scriptapi_environment_step(lua_State *L, float dtime)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_environment_step"<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.registered_globalsteps
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_globalsteps");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		lua_pushnumber(L, dtime);
		if(lua_pcall(L, 1, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		// value removed, keep key for next iteration
	}
}

void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
		ServerActiveObject *placer)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_environment_on_placenode"<<std::endl;
	StackUnroller stack_unroller(L);

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable node definition manager from the server
	IWritableNodeDefManager *ndef =
			server->getWritableNodeDefManager();
	
	// Get minetest.registered_on_placenodes
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_placenodes");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		pushpos(L, p);
		pushnode(L, newnode, ndef);
		objectref_get_or_create(L, placer);
		if(lua_pcall(L, 3, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		// value removed, keep key for next iteration
	}
}

void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
		ServerActiveObject *digger)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_environment_on_dignode"<<std::endl;
	StackUnroller stack_unroller(L);

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable node definition manager from the server
	IWritableNodeDefManager *ndef =
			server->getWritableNodeDefManager();
	
	// Get minetest.registered_on_dignodes
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_dignodes");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		pushpos(L, p);
		pushnode(L, oldnode, ndef);
		objectref_get_or_create(L, digger);
		if(lua_pcall(L, 3, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		// value removed, keep key for next iteration
	}
}

void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
		ServerActiveObject *puncher)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_environment_on_punchnode"<<std::endl;
	StackUnroller stack_unroller(L);

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable node definition manager from the server
	IWritableNodeDefManager *ndef =
			server->getWritableNodeDefManager();
	
	// Get minetest.registered_on_punchnodes
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_punchnodes");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		pushpos(L, p);
		pushnode(L, node, ndef);
		objectref_get_or_create(L, puncher);
		if(lua_pcall(L, 3, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		// value removed, keep key for next iteration
	}
}

void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_environment_on_generated"<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.registered_on_generateds
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_generateds");
	luaL_checktype(L, -1, LUA_TTABLE);
	int table = lua_gettop(L);
	// Foreach
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TFUNCTION);
		// Call function
		pushpos(L, minp);
		pushpos(L, maxp);
		if(lua_pcall(L, 2, 0, 0))
			script_error(L, "error: %s\n", lua_tostring(L, -1));
		// value removed, keep key for next iteration
	}
}

/*
	luaentity
*/

bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
		const std::string &staticdata)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
			<<name<<"\""<<std::endl;
	StackUnroller stack_unroller(L);
	
	// Get minetest.registered_entities[name]
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_entities");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushstring(L, name);
	lua_gettable(L, -2);
	// Should be a table, which we will use as a prototype
	//luaL_checktype(L, -1, LUA_TTABLE);
	if(lua_type(L, -1) != LUA_TTABLE){
		errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
		return false;
	}
	int prototype_table = lua_gettop(L);
	//dump2(L, "prototype_table");
	
	// Create entity object
	lua_newtable(L);
	int object = lua_gettop(L);

	// Set object metatable
	lua_pushvalue(L, prototype_table);
	lua_setmetatable(L, -2);
	
	// Add object reference
	// This should be userdata with metatable ObjectRef
	objectref_get(L, id);
	luaL_checktype(L, -1, LUA_TUSERDATA);
	if(!luaL_checkudata(L, -1, "ObjectRef"))
		luaL_typerror(L, -1, "ObjectRef");
	lua_setfield(L, -2, "object");

	// minetest.luaentities[id] = object
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "luaentities");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushnumber(L, id); // Push id
	lua_pushvalue(L, object); // Copy object to top of stack
	lua_settable(L, -3);
	
	// Get on_activate function
	lua_pushvalue(L, object);
	lua_getfield(L, -1, "on_activate");
	if(!lua_isnil(L, -1)){
		luaL_checktype(L, -1, LUA_TFUNCTION);
		lua_pushvalue(L, object); // self
		lua_pushlstring(L, staticdata.c_str(), staticdata.size());
		// Call with 2 arguments, 0 results
		if(lua_pcall(L, 2, 0, 0))
			script_error(L, "error running function %s:on_activate: %s\n",
					name, lua_tostring(L, -1));
	}
	
	return true;
}

void scriptapi_luaentity_rm(lua_State *L, u16 id)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;

	// Get minetest.luaentities table
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "luaentities");
	luaL_checktype(L, -1, LUA_TTABLE);
	int objectstable = lua_gettop(L);
	
	// Set luaentities[id] = nil
	lua_pushnumber(L, id); // Push id
	lua_pushnil(L);
	lua_settable(L, objectstable);
	
	lua_pop(L, 2); // pop luaentities, minetest
}

std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	
	// Get get_staticdata function
	lua_pushvalue(L, object);
	lua_getfield(L, -1, "get_staticdata");
	if(lua_isnil(L, -1))
		return "";
	
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	// Call with 1 arguments, 1 results
	if(lua_pcall(L, 1, 1, 0))
		script_error(L, "error running function get_staticdata: %s\n",
				lua_tostring(L, -1));
	
	size_t len=0;
	const char *s = lua_tolstring(L, -1, &len);
	return std::string(s, len);
}

void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
		LuaEntityProperties *prop)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.luaentities[id]
	luaentity_get(L, id);
	//int object = lua_gettop(L);

	/* Read stuff */
	
	getboolfield(L, -1, "physical", prop->physical);

	getfloatfield(L, -1, "weight", prop->weight);

	lua_getfield(L, -1, "collisionbox");
	if(lua_istable(L, -1))
		prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
	lua_pop(L, 1);

	getstringfield(L, -1, "visual", prop->visual);
	
	lua_getfield(L, -1, "visual_size");
	if(lua_istable(L, -1))
		prop->visual_size = read_v2f(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, -1, "textures");
	if(lua_istable(L, -1)){
		prop->textures.clear();
		int table = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			if(lua_isstring(L, -1))
				prop->textures.push_back(lua_tostring(L, -1));
			else
				prop->textures.push_back("");
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);
	
	lua_getfield(L, -1, "spritediv");
	if(lua_istable(L, -1))
		prop->spritediv = read_v2s16(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, -1, "initial_sprite_basepos");
	if(lua_istable(L, -1))
		prop->initial_sprite_basepos = read_v2s16(L, -1);
	lua_pop(L, 1);
}

void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get step function
	lua_getfield(L, -1, "on_step");
	if(lua_isnil(L, -1))
		return;
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	lua_pushnumber(L, dtime); // dtime
	// Call with 2 arguments, 0 results
	if(lua_pcall(L, 2, 0, 0))
		script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
}

// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch)
void scriptapi_luaentity_punch(lua_State *L, u16 id,
		ServerActiveObject *puncher, float time_from_last_punch)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_punch");
	if(lua_isnil(L, -1))
		return;
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	objectref_get_or_create(L, puncher); // Clicker reference
	lua_pushnumber(L, time_from_last_punch);
	// Call with 2 arguments, 0 results
	if(lua_pcall(L, 3, 0, 0))
		script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
}

// Calls entity:on_rightclick(ObjectRef clicker)
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
		ServerActiveObject *clicker)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
	StackUnroller stack_unroller(L);

	// Get minetest.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_rightclick");
	if(lua_isnil(L, -1))
		return;
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	objectref_get_or_create(L, clicker); // Clicker reference
	// Call with 2 arguments, 0 results
	if(lua_pcall(L, 2, 0, 0))
		script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
}