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-rw-r--r--CMakeLists.txt22867logplain
-rw-r--r--activeobject.h2029logplain
-rw-r--r--ban.cpp3625logplain
-rw-r--r--ban.h1506logplain
-rw-r--r--camera.cpp18924logplain
-rw-r--r--camera.h6094logplain
-rw-r--r--cavegen.cpp20687logplain
-rw-r--r--cavegen.h6134logplain
d---------cguittfont248logplain
-rw-r--r--chat.cpp17875logplain
-rw-r--r--chat.h7811logplain
-rw-r--r--chat_interface.h1925logplain
-rw-r--r--client.cpp47616logplain
-rw-r--r--client.h17846logplain
d---------client378logplain
-rw-r--r--clientiface.cpp21016logplain
-rw-r--r--clientiface.h19793logplain
-rw-r--r--clientmap.cpp23609logplain
-rw-r--r--clientmap.h3809logplain
-rw-r--r--clientmedia.cpp19740logplain
-rw-r--r--clientmedia.h4457logplain
-rw-r--r--clientobject.cpp1790logplain
-rw-r--r--clientobject.h4038logplain
-rw-r--r--clientsimpleobject.h1113logplain
-rw-r--r--clouds.cpp10202logplain
-rw-r--r--clouds.h2214logplain
-rw-r--r--cmake_config.h.in1191logplain
-rw-r--r--cmake_config_githash.h.in227logplain
-rw-r--r--collision.cpp16933logplain
-rw-r--r--collision.h2539logplain
-rw-r--r--config.h928logplain
-rw-r--r--constants.h3556logplain
-rw-r--r--content_abm.cpp1164logplain
-rw-r--r--content_abm.h1006logplain
-rw-r--r--content_cao.cpp51142logplain
-rw-r--r--content_cao.h4689logplain
-rw-r--r--content_cso.cpp2907logplain
-rw-r--r--content_cso.h1032logplain
-rw-r--r--content_mapblock.cpp52991logplain
-rw-r--r--content_mapblock.h992logplain
-rw-r--r--content_mapnode.cpp5141logplain
-rw-r--r--content_mapnode.h1228logplain
-rw-r--r--content_nodemeta.cpp5538logplain
-rw-r--r--content_nodemeta.h1215logplain
-rw-r--r--content_sao.cpp39030logplain
-rw-r--r--content_sao.h10551logplain
-rw-r--r--convert_json.cpp9689logplain
-rw-r--r--convert_json.h1215logplain
-rw-r--r--craftdef.cpp31504logplain
-rw-r--r--craftdef.h13655logplain
-rw-r--r--database-dummy.cpp1606logplain
-rw-r--r--database-dummy.h1246logplain
-rw-r--r--database-leveldb.cpp2765logplain
-rw-r--r--database-leveldb.h1351logplain
-rw-r--r--database-postgresql.cpp6887logplain
-rw-r--r--database-postgresql.h2566logplain
-rw-r--r--database-redis.cpp5497logplain
-rw-r--r--database-redis.h1389logplain
-rw-r--r--database-sqlite3.cpp9003logplain
-rw-r--r--database-sqlite3.h1927logplain
-rw-r--r--database.cpp1740logplain
-rw-r--r--database.h1509logplain
-rw-r--r--daynightratio.h1841logplain
-rw-r--r--debug.cpp9100logplain
-rw-r--r--debug.h3535logplain
-rw-r--r--defaultsettings.cpp17698logplain
-rw-r--r--defaultsettings.h1237logplain
-rw-r--r--drawscene.cpp20756logplain
-rw-r--r--drawscene.h1403logplain
-rw-r--r--dungeongen.cpp17453logplain
-rw-r--r--dungeongen.h2805logplain
-rw-r--r--emerge.cpp15126logplain
-rw-r--r--emerge.h4394logplain
-rw-r--r--environment.cpp78722logplain
-rw-r--r--environment.h17750logplain
-rw-r--r--event.h1912logplain
-rw-r--r--event_manager.h2964logplain
-rw-r--r--exceptions.h4388logplain
-rw-r--r--filecache.cpp2269logplain
-rw-r--r--filecache.h1358logplain
-rw-r--r--filesys.cpp18149logplain
-rw-r--r--filesys.h3936logplain
-rw-r--r--fontengine.cpp13158logplain
-rw-r--r--fontengine.h3692logplain
-rw-r--r--game.cpp134329logplain
-rw-r--r--game.h3366logplain
-rw-r--r--gamedef.h3267logplain
-rw-r--r--gameparams.h1009logplain
-rw-r--r--genericobject.cpp5256logplain
-rw-r--r--genericobject.h2586logplain
-rw-r--r--gettext.cpp7308logplain
-rw-r--r--gettext.h2001logplain
-rw-r--r--gettime.h1610logplain
d---------gmp118logplain
-rw-r--r--guiChatConsole.cpp16848logplain
-rw-r--r--guiChatConsole.h3910logplain
-rw-r--r--guiEngine.cpp17021logplain
-rw-r--r--guiEngine.h8907logplain
-rw-r--r--guiFileSelectMenu.cpp3240logplain
-rw-r--r--guiFileSelectMenu.h1757logplain
-rw-r--r--guiFormSpecMenu.cpp109463logplain
-rw-r--r--guiFormSpecMenu.h13775logplain
-rw-r--r--guiKeyChangeMenu.cpp12318logplain
-rw-r--r--guiKeyChangeMenu.h1957logplain
-rw-r--r--guiMainMenu.h1673logplain
-rw-r--r--guiPasswordChange.cpp6225logplain
-rw-r--r--guiPasswordChange.h1459logplain
-rw-r--r--guiTable.cpp35251logplain
-rw-r--r--guiTable.h7223logplain
-rw-r--r--guiVolumeChange.cpp4470logplain
-rw-r--r--guiVolumeChange.h1485logplain
-rw-r--r--guiscalingfilter.cpp5853logplain
-rw-r--r--guiscalingfilter.h2209logplain
-rw-r--r--httpfetch.cpp21065logplain
-rw-r--r--httpfetch.h3807logplain
-rw-r--r--hud.cpp24361logplain
-rw-r--r--hud.h5046logplain
-rw-r--r--imagefilters.cpp5528logplain
-rw-r--r--imagefilters.h1986logplain
-rw-r--r--intlGUIEditBox.cpp34311logplain
-rw-r--r--intlGUIEditBox.h5777logplain
-rw-r--r--inventory.cpp21234logplain
-rw-r--r--inventory.h8429logplain
-rw-r--r--inventorymanager.cpp24796logplain
-rw-r--r--inventorymanager.h5473logplain
-rw-r--r--irr_aabb3d.h939logplain
-rw-r--r--irr_v2d.h1070logplain
-rw-r--r--irr_v3d.h1031logplain
d---------irrlicht_changes126logplain
-rw-r--r--irrlichttypes.h1947logplain
-rw-r--r--irrlichttypes_bloated.h989logplain
-rw-r--r--irrlichttypes_extrabloated.h1187logplain
-rw-r--r--itemdef.cpp15293logplain
-rw-r--r--itemdef.h4758logplain
-rw-r--r--itemgroup.h1154logplain
d---------jsoncpp / json31logplain
-rw-r--r--keycode.cpp10467logplain
-rw-r--r--keycode.h1804logplain
-rw-r--r--light.cpp5538logplain
-rw-r--r--light.h3133logplain
-rw-r--r--localplayer.cpp18998logplain
-rw-r--r--localplayer.h4240logplain
-rw-r--r--log.cpp8244logplain
-rw-r--r--log.h5237logplain
d---------lua109logplain
-rw-r--r--main.cpp29714logplain
-rw-r--r--mainmenumanager.h3899logplain
-rw-r--r--map.cpp78494logplain
-rw-r--r--map.h14030logplain
-rw-r--r--map_settings_manager.cpp5137logplain
-rw-r--r--map_settings_manager.h2698logplain
-rw-r--r--mapblock.cpp26786logplain
-rw-r--r--mapblock.h15726logplain
-rw-r--r--mapblock_mesh.cpp38722logplain
-rw-r--r--mapblock_mesh.h6081logplain
-rw-r--r--mapgen.cpp27989logplain
-rw-r--r--mapgen.h7671logplain
-rw-r--r--mapgen_flat.cpp9017logplain
-rw-r--r--mapgen_flat.h1994logplain
-rw-r--r--mapgen_fractal.cpp12686logplain
-rw-r--r--mapgen_fractal.h2204logplain
-rw-r--r--mapgen_singlenode.cpp2965logplain
-rw-r--r--mapgen_singlenode.h1438logplain
-rw-r--r--mapgen_v5.cpp8897logplain
-rw-r--r--mapgen_v5.h1756logplain
-rw-r--r--mapgen_v6.cpp31885logplain
-rw-r--r--mapgen_v6.h4132logplain
-rw-r--r--mapgen_v7.cpp22704logplain
-rw-r--r--mapgen_v7.h2865logplain
-rw-r--r--mapgen_valleys.cpp27492logplain
-rw-r--r--mapgen_valleys.h3575logplain
-rw-r--r--mapnode.cpp18625logplain
-rw-r--r--mapnode.h7994logplain
-rw-r--r--mapsector.cpp4822logplain
-rw-r--r--mapsector.h2793logplain
-rw-r--r--mesh.cpp28984logplain
-rw-r--r--mesh.h3191logplain
-rw-r--r--mg_biome.cpp7165logplain
-rw-r--r--mg_biome.h5329logplain
-rw-r--r--mg_decoration.cpp9104logplain
-rw-r--r--mg_decoration.h3345logplain
-rw-r--r--mg_ore.cpp10959logplain
-rw-r--r--mg_ore.h4122logplain
-rw-r--r--mg_schematic.cpp14540logplain
-rw-r--r--mg_schematic.h3944logplain
-rw-r--r--minimap.cpp17721logplain
-rw-r--r--minimap.h3956logplain
-rw-r--r--modalMenu.h3795logplain
-rw-r--r--modifiedstate.h1171logplain
-rw-r--r--mods.cpp10923logplain
-rw-r--r--mods.h5178logplain
-rw-r--r--nameidmapping.cpp1558logplain
-rw-r--r--nameidmapping.h2175logplain
d---------network535logplain
-rw-r--r--nodedef.cpp49088logplain
-rw-r--r--nodedef.h12746logplain
-rw-r--r--nodemetadata.cpp5392logplain
-rw-r--r--nodemetadata.h2567logplain
-rw-r--r--nodetimer.cpp3898logplain
-rw-r--r--nodetimer.h3906logplain
-rw-r--r--noise.cpp19506logplain
-rw-r--r--noise.h7053logplain
-rw-r--r--objdef.cpp4171logplain
-rw-r--r--objdef.h2884logplain
-rw-r--r--object_properties.cpp5346logplain
-rw-r--r--object_properties.h1722logplain
-rw-r--r--particles.cpp15507logplain
-rw-r--r--particles.h4460logplain
-rw-r--r--pathfinder.cpp37380logplain
-rw-r--r--pathfinder.h2519logplain
-rw-r--r--player.cpp3341logplain
-rw-r--r--player.h4099logplain
-rw-r--r--porting.cpp20151logplain
-rw-r--r--porting.h9138logplain
-rw-r--r--porting_android.cpp9052logplain
-rw-r--r--porting_android.h2167logplain
-rw-r--r--profiler.cpp878logplain
-rw-r--r--profiler.h5336logplain
-rw-r--r--quicktune.cpp2617logplain
-rw-r--r--quicktune.h2837logplain
-rw-r--r--quicktune_shortcutter.h2200logplain
-rw-r--r--remoteplayer.cpp7538logplain
-rw-r--r--remoteplayer.h4000logplain
-rw-r--r--rollback.cpp27481logplain
-rw-r--r--rollback.h3545logplain
-rw-r--r--rollback_interface.cpp7238logplain
-rw-r--r--rollback_interface.h4108logplain
d---------script331logplain
-rw-r--r--serialization.cpp6204logplain
-rw-r--r--serialization.h3431logplain
-rw-r--r--server.cpp92104logplain
-rw-r--r--server.h20291logplain
-rw-r--r--serverlist.cpp7972logplain
-rw-r--r--serverlist.h1869logplain
-rw-r--r--serverobject.cpp2637logplain
-rw-r--r--serverobject.h7834logplain
-rw-r--r--settings.cpp21352logplain
-rw-r--r--settings.h7978logplain
-rw-r--r--settings_translation_file.cpp42707logplain
-rw-r--r--shader.cpp25514logplain
-rw-r--r--shader.h4495logplain
-rw-r--r--sky.cpp25925logplain
-rw-r--r--sky.h4186logplain
-rw-r--r--socket.cpp13998logplain
-rw-r--r--socket.h3316logplain
-rw-r--r--sound.cpp882logplain
-rw-r--r--sound.h3234logplain
-rw-r--r--sound_openal.cpp15381logplain
-rw-r--r--sound_openal.h943logplain
-rw-r--r--staticobject.cpp2317logplain
-rw-r--r--staticobject.h2299logplain
-rw-r--r--subgame.cpp9886logplain
-rw-r--r--subgame.h2837logplain
-rw-r--r--terminal_chat_console.cpp11884logplain
-rw-r--r--terminal_chat_console.h3090logplain
d---------threading421logplain
-rw-r--r--threads.h2597logplain
-rw-r--r--tool.cpp6136logplain
-rw-r--r--tool.h3119logplain
-rw-r--r--touchscreengui.cpp29569logplain
-rw-r--r--touchscreengui.h6161logplain
-rw-r--r--treegen.cpp24266logplain
-rw-r--r--treegen.h2781logplain
d---------unittest1225logplain
d---------util1406logplain
-rw-r--r--version.cpp1230logplain
-rw-r--r--version.h946logplain
-rw-r--r--voxel.cpp14139logplain
-rw-r--r--voxel.h13023logplain
-rw-r--r--voxelalgorithms.cpp22319logplain
-rw-r--r--voxelalgorithms.h2292logplain
-rw-r--r--wieldmesh.cpp18257logplain
-rw-r--r--wieldmesh.h2519logplain
an class="hl opt">[]) { int retval = 0; /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); // Set locale. This is for forcing '.' as the decimal point. std::locale::global(std::locale("C")); // This enables printing all characters in bitmap font setlocale(LC_CTYPE, "en_US"); /* Parse command line */ // List all allowed options core::map<std::string, ValueSpec> allowed_options; allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options"))); allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file"))); allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)"))); allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests"))); allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests"))); allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)"))); allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)"))); allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)"))); allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console"))); allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console"))); allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console"))); allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)"))); allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)"))); #ifndef SERVER allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests"))); allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)"))); allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing"))); allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server"))); allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, _("Set player name"))); allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, _("Set password"))); allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu"))); #endif Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream<<_("Allowed options:")<<std::endl; for(core::map<std::string, ValueSpec>::Iterator i = allowed_options.getIterator(); i.atEnd() == false; i++) { std::ostringstream os1(std::ios::binary); os1<<" --"<<i.getNode()->getKey(); if(i.getNode()->getValue().type == VALUETYPE_FLAG) {} else os1<<_(" <value>"); dstream<<padStringRight(os1.str(), 24); if(i.getNode()->getValue().help != NULL) dstream<<i.getNode()->getValue().help; dstream<<std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } /* Low-level initialization */ // If trace is enabled, enable logging of certain things if(cmd_args.getFlag("trace")){ dstream<<_("Enabling trace level debug output")<<std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); porting::initializePaths(); // Create user data directory fs::CreateDir(porting::path_user); init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str()); // Initialize debug streams #ifdef RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif if(cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); if(logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); infostream<<"logfile = "<<logfile<<std::endl; infostream<<"path_share = "<<porting::path_share<<std::endl; infostream<<"path_user = "<<porting::path_user<<std::endl; // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER // List gameids if requested if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") { std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)<<std::endl; return 0; } // List worlds if requested if(cmd_args.exists("world") && cmd_args.get("world") == "list"){ dstream<<_("Available worlds:")<<std::endl; std::vector<WorldSpec> worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message infostream<<PROJECT_NAME<< " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST <<", "<<BUILD_INFO <<std::endl; /* Basic initialization */ // Initialize default settings set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Read config file */ // Path of configuration file in use std::string configpath = ""; if(cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if(r == false) { errorstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } configpath = cmd_args.get("config"); } else { core::array<std::string> filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #ifdef RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i=0; i<filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if(r) { configpath = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if(configpath == "") configpath = filenames[0]; } // Initialize random seed srand(time(0)); mysrand(time(0)); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } /* Game parameters */ // Port u16 port = 30000; if(cmd_args.exists("port")) port = cmd_args.getU16("port"); else if(g_settings->exists("port")) port = g_settings->getU16("port"); if(port == 0) port = 30000; // World directory std::string commanded_world = ""; if(cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if(cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if(cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); else if(g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); // World name std::string commanded_worldname = ""; if(cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; if(commanded_world.size() > worldmt.size() && commanded_world.substr(commanded_world.size()-worldmt.size()) == worldmt){ dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl; commanded_world = commanded_world.substr( 0, commanded_world.size()-worldmt.size()); } } // If a world name was specified, convert it to a path if(commanded_worldname != ""){ // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); bool found = false; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ if(commanded_world != ""){ dstream<<_("--worldname takes precedence over previously " "selected world.")<<std::endl; } commanded_world = worldspecs[i].path; found = true; break; } } if(!found){ dstream<<_("World")<<" '"<<commanded_worldname<<_("' not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // Gamespec SubgameSpec commanded_gamespec; if(cmd_args.exists("gameid")){ std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if(!commanded_gamespec.isValid()){ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl; return 1; } } /* Run dedicated server if asked to or no other option */ #ifdef SERVER bool run_dedicated_server = true; #else bool run_dedicated_server = cmd_args.getFlag("server"); #endif if(run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht #ifndef SERVER g_timegetter = new SimpleTimeGetter(); #endif // World directory std::string world_path; verbosestream<<_("Determining world path")<<std::endl; bool is_legacy_world = false; // If a world was commanded, use it if(commanded_world != ""){ world_path = commanded_world; infostream<<"Using commanded world path ["<<world_path<<"]" <<std::endl; } // No world was specified; try to select it automatically else { // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world name was specified, select it if(commanded_worldname != ""){ world_path = ""; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ world_path = worldspecs[i].path; break; } } if(world_path == ""){ dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // If there is only a single world, use it if(worldspecs.size() == 1){ world_path = worldspecs[0].path; dstream<<_("Automatically selecting world at")<<" [" <<world_path<<"]"<<std::endl; // If there are multiple worlds, list them } else if(worldspecs.size() > 1){ dstream<<_("Multiple worlds are available.")<<std::endl; dstream<<_("Please select one using --worldname <name>" " or --world <path>")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream<<"Creating default world at [" <<world_path<<"]"<<std::endl; } } if(world_path == ""){ errorstream<<"No world path specified or found."<<std::endl; return 1; } verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl; // We need a gamespec. SubgameSpec gamespec; verbosestream<<_("Determining gameid/gamespec")<<std::endl; // If world doesn't exist if(!getWorldExists(world_path)) { // Try to take gamespec from command line if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl; } // Otherwise we will be using "minetest" else{ gamespec = findSubgame(g_settings->get("default_game")); infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl; } } // World exists else { std::string world_gameid = getWorldGameId(world_path, is_legacy_world); // If commanded to use a gameid, do so if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; if(commanded_gamespec.id != world_gameid){ errorstream<<"WARNING: Using commanded gameid [" <<gamespec.id<<"]"<<" instead of world gameid [" <<world_gameid<<"]"<<std::endl; } } else{ // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(world_path); infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl; } } if(!gamespec.isValid()){ errorstream<<"Subgame ["<<gamespec.id<<"] could not be found." <<std::endl; return 1; } verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl; // Create server Server server(world_path, configpath, gamespec, false); server.start(port); // Run server dedicated_server_loop(server, kill); return 0; } #ifndef SERVER // Exclude from dedicated server build /* More parameters */ std::string address = g_settings->get("address"); if(commanded_world != "") address = ""; else if(cmd_args.exists("address")) address = cmd_args.get("address"); std::string playername = g_settings->get("name"); if(cmd_args.exists("name")) playername = cmd_args.get("name"); bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization */ // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType; std::string driverstring = g_settings->get("video_driver"); if(driverstring == "null") driverType = video::EDT_NULL; else if(driverstring == "software") driverType = video::EDT_SOFTWARE; else if(driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; else if(driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; else if(driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " "to opengl"<<std::endl; driverType = video::EDT_OPENGL; } /* Create device and exit if creation failed */ MyEventReceiver receiver; IrrlichtDevice *device; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d<u32>(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; device = createDeviceEx(params); if (device == 0) return 1; // could not create selected driver. /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); // Disable mipmaps (because some of them look ugly) driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if(cmd_args.getFlag("speedtests")) { dstream<<"Running speed tests"<<std::endl; SpeedTests(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if(random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, &receiver); scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); if(font) skin->setFont(font); else errorstream<<"WARNING: Font file was not found." " Using default font."<<std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255)); /* GUI stuff */ ChatBackend chat_backend; /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; bool first_loop = true; /* Menu-game loop */ while(device->run() && kill == false) { // Set the window caption device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str()); // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; // These are set up based on the menu and other things std::string current_playername = "inv£lid"; std::string current_password = ""; std::string current_address = "does-not-exist"; int current_port = 0; /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while(kill == false) { // If skip_main_menu, only go through here once if(skip_main_menu && !first_loop){ kill = true; break; } first_loop = false; // Cursor can be non-visible when coming from the game device->getCursorControl()->setVisible(true); // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Initialize menu data MainMenuData menudata; if(g_settings->exists("selected_mainmenu_tab")) menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); menudata.address = narrow_to_wide(address); menudata.name = narrow_to_wide(playername); menudata.port = narrow_to_wide(itos(port)); if(cmd_args.exists("password")) menudata.password = narrow_to_wide(cmd_args.get("password")); menudata.fancy_trees = g_settings->getBool("new_style_leaves"); menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); menudata.opaque_water = g_settings->getBool("opaque_water"); menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.enable_damage = g_settings->getBool("enable_damage"); // Default to selecting nothing menudata.selected_world = -1; // Get world listing for the menu std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If there is only one world, select it if(worldspecs.size() == 1){ menudata.selected_world = 0; } // Otherwise try to select according to selected_world_path else if(g_settings->exists("selected_world_path")){ std::string trypath = g_settings->get("selected_world_path"); for(u32 i=0; i<worldspecs.size(); i++){ if(worldspecs[i].path == trypath){ menudata.selected_world = i; break; } } } // If a world was commanded, append and select it if(commanded_world != ""){ std::string gameid = getWorldGameId(commanded_world, true); std::string name = _("[--world parameter]"); if(gameid == ""){ gameid = g_settings->get("default_game"); name += " [new]"; } WorldSpec spec(commanded_world, name, gameid); worldspecs.push_back(spec); menudata.selected_world = worldspecs.size()-1; } // Copy worldspecs to menu menudata.worlds = worldspecs; if(skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); infostream<<"Waiting for other menus"<<std::endl; while(device->run() && kill == false) { if(noMenuActive()) break; driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Waited for other menus"<<std::endl; GUIMainMenu *menu = new GUIMainMenu(guienv, guiroot, -1, &g_menumgr, &menudata, g_gamecallback); menu->allowFocusRemoval(true); if(error_message != L"") { verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; GUIMessageMenu *menu2 = new GUIMessageMenu(guienv, guiroot, -1, &g_menumgr, error_message.c_str()); menu2->drop(); error_message = L""; } infostream<<"Created main menu"<<std::endl; while(device->run() && kill == false) { if(menu->getStatus() == true) break; //driver->beginScene(true, true, video::SColor(255,0,0,0)); driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Dropping main menu"<<std::endl; menu->drop(); } playername = wide_to_narrow(menudata.name); password = translatePassword(playername, menudata.password); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = wide_to_narrow(menudata.address); int newport = stoi(wide_to_narrow(menudata.port)); if(newport != 0) port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; // Save settings g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab); g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); g_settings->set("opaque_water", itos(menudata.opaque_water)); g_settings->set("creative_mode", itos(menudata.creative_mode)); g_settings->set("enable_damage", itos(menudata.enable_damage)); g_settings->set("name", playername); g_settings->set("address", address); g_settings->set("port", itos(port)); if(menudata.selected_world != -1) g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if(simple_singleplayer_mode){ current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = 30011; } // Set world path to selected one if(menudata.selected_world != -1){ worldspec = worldspecs[menudata.selected_world]; infostream<<"Selected world: "<<worldspec.name <<" ["<<worldspec.path<<"]"<<std::endl; } // Only refresh if so requested if(menudata.only_refresh){ infostream<<"Refreshing menu"<<std::endl; continue; } // Create new world if requested if(menudata.create_world_name != L"") { std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + wide_to_narrow(menudata.create_world_name); // Create world if it doesn't exist if(!initializeWorld(path, menudata.create_world_gameid)){ error_message = wgettext("Failed to initialize world"); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } g_settings->set("selected_world_path", path); continue; } // If local game if(current_address == "") { if(menudata.selected_world == -1){ error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if(!gamespec.isValid() && !commanded_gamespec.isValid()){ error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } if(commanded_gamespec.isValid() && commanded_gamespec.id != worldspec.gameid){ errorstream<<"WARNING: Overriding gamespec from \"" <<worldspec.gameid<<"\" to \"" <<commanded_gamespec.id<<"\""<<std::endl; gamespec = commanded_gamespec; } if(!gamespec.isValid()){ error_message = wgettext("Invalid gamespec."); error_message += L" (world_gameid=" +narrow_to_wide(worldspec.gameid)+L")"; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } } // Continue to game break; } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; /* Run game */ the_game( kill, random_input, input, device, font, worldspec.path, current_playername, current_password, current_address, current_port, error_message, configpath, chat_backend, gamespec, simple_singleplayer_mode ); } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ServerError &e) { error_message = narrow_to_wide(e.what()); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ModError &e) { errorstream<<e.what()<<std::endl; error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details."); } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream<<narrow_message<<std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if(skip_main_menu) { if(error_message != L""){ verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; retval = 1; } break; } } // Menu-game loop delete input; /* In the end, delete the Irrlicht device. */ device->drop(); #endif // !SERVER // Update configuration file if(configpath != "") g_settings->updateConfigFile(configpath.c_str()); // Print modified quicktune values { bool header_printed = false; std::vector<std::string> names = getQuicktuneNames(); for(u32 i=0; i<names.size(); i++){ QuicktuneValue val = getQuicktuneValue(names[i]); if(!val.modified) continue; if(!header_printed){ dstream<<"Modified quicktune values:"<<std::endl; header_printed = true; } dstream<<names[i]<<" = "<<val.getString()<<std::endl; } } END_DEBUG_EXCEPTION_HANDLER(errorstream) debugstreams_deinit(); return retval; } //END