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ofshex dumpascii
0000 89 50 4e 47 0d 0a 1a 0a 00 00 00 0d 49 48 44 52 00 00 00 10 00 00 00 10 08 06 00 00 00 1f f3 ff .PNG........IHDR................
0020 61 00 00 00 79 49 44 41 54 78 01 9d 92 05 0e c0 30 0c c4 f2 ff 17 4f 34 26 4b 17 05 07 65 d7 05 a...yIDATx......0.....O4&K...e..
0040 db ec 7c 6d 9c 8e e3 83 90 b4 fd 61 e7 c7 7c 1a 67 4f 40 ae 74 b1 10 42 03 05 9c 83 99 2f 9b 60 ..|m.......a..|.gO@.t..B...../.`
0060 40 50 17 ef 01 67 3c 03 80 c0 64 43 b8 7b 82 34 35 c0 00 31 0a d7 8e 99 05 82 7a 35 00 40 80 f9 @P...g<...dC.{.45..1......z5.@..
0080 09 f8 fa 34 62 0a 4b 18 44 1b 88 fb 20 6d 62 10 dd 4a b6 89 81 0f d1 59 b5 8d bb 39 4c 77 71 1c ...4b.K.D....mb..J.....Y...9Lwq.
00a0 98 30 e3 11 5b af 00 00 00 00 49 45 4e 44 ae 42 60 82 .0..[.....IEND.B`.
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uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;

uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;

varying vec3 vPosition;
varying vec3 worldPosition;
varying float area_enable_parallax;

varying vec3 eyeVec;
varying vec3 tsEyeVec;
varying vec3 lightVec;
varying vec3 tsLightVec;

bool normalTexturePresent = false;

const float e = 2.718281828459;
const float BS = 10.0;
const float fogStart = FOG_START;
const float fogShadingParameter = 1 / ( 1 - fogStart);

#ifdef ENABLE_TONE_MAPPING