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#!/bin/bash
set -e

CORE_GIT=https://github.com/minetest/minetest
CORE_BRANCH=master
CORE_NAME=minetest
GAME_GIT=https://github.com/minetest/minetest_game
GAME_BRANCH=master
GAME_NAME=minetest_game

dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if [ $# -ne 1 ]; then
	echo "Usage: $0 <build directory>"
	exit 1
fi
builddir=$1
mkdir -p $builddir
builddir="$( cd "$builddir" && pwd )"
packagedir=$builddir/packages
libdir=$builddir/libs

# Test which win32 compiler is present
which i586-mingw32msvc-windres &>/dev/null && toolchain_file=$dir/toolchain_i586-mingw32msvc.cmake
which i686-w64-mingw32-windres &>/dev/null && toolchain_file=$dir/toolchain_i646-w64-mingw32.cmake

if [ -z "$toolchain_file" ]; then
	echo "Unable to determine which mingw32 compiler to use"
	exit 1
fi
echo "Using $toolchain_file"

irrlicht_version=1.8.4
ogg_version=1.3.2
vorbis_version=1.3.5
curl_version=7.65.3
gettext_version=0.20.1
freetype_version=2.10.1
sqlite3_version=3.27.2
luajit_version=2.1.0-beta3
leveldb_version=1.22
zlib_version=1.2.11

mkdir -p $packagedir
mkdir -p $libdir

cd $builddir

# Get stuff
[ -e $packagedir/irrlicht-$irrlicht_version.zip ] || wget http://minetest.kitsunemimi.pw/irrlicht-$irrlicht_version-win32.zip \
	-c -O $packagedir/irrlicht-$irrlicht_version.zip
[ -e $packagedir/zlib-$zlib_version.zip ] || wget http://minetest.kitsunemimi.pw/zlib-$zlib_version-win32.zip \
	-c -O $packagedir/zlib-$zlib_version.zip
[ -e $packagedir/libogg-$ogg_version.zip ] || wget http://minetest.kitsunemimi.pw/libogg-$ogg_version-win32.zip \
	-c -O $packagedir/libogg-$ogg_version.zip
[ -e $packagedir/libvorbis-$vorbis_version.zip ] || wget http://minetest.kitsunemimi.pw/libvorbis-$vorbis_version-win32.zip \
	-c -O $packagedir/libvorbis-$vorbis_version.zip
[ -e $packagedir/curl-$curl_version.zip ] || wget http://minetest.kitsunemimi.pw/curl-$curl_version-win32.zip \
	-c -O $packagedir/curl-$curl_version.zip
[ -e $packagedir/gettext-$gettext_version.zip ] || wget http://minetest.kitsunemimi.pw/gettext-$gettext_version-win32.zip \
	-c -O $packagedir/gettext-$gettext_version.zip
[ -e $packagedir/freetype2-$freetype_version.zip ] || wget http://minetest.kitsunemimi.pw/freetype2-$freetype_version-win32.zip \
	-c -O $packagedir/freetype2-$freetype_version.zip
[ -e $packagedir/sqlite3-$sqlite3_version.zip ] || wget http://minetest.kitsunemimi.pw/sqlite3-$sqlite3_version-win32.zip \
	-c -O $packagedir/sqlite3-$sqlite3_version.zip
[ -e $packagedir/luajit-$luajit_version.zip ] || wget http://minetest.kitsunemimi.pw/luajit-$luajit_version-win32.zip \
	-c -O $packagedir/luajit-$luajit_version.zip
[ -e $packagedir/libleveldb-$leveldb_version.zip ] || wget http://minetest.kitsunemimi.pw/libleveldb-$leveldb_version-win32.zip \
	-c -O $packagedir/libleveldb-$leveldb_version.zip
[ -e $packagedir/openal_stripped.zip ] || wget http://minetest.kitsunemimi.pw/openal_stripped.zip \
	-c -O $packagedir/openal_stripped.zip

# Extract stuff
cd $libdir
[ -d irrlicht ] || unzip -o $packagedir/irrlicht-$irrlicht_version.zip -d irrlicht
[ -d zlib ] || unzip -o $packagedir/zlib-$zlib_version.zip -d zlib
[ -d libogg ] || unzip -o $packagedir/libogg-$ogg_version.zip -d libogg
[ -d libvorbis ] || unzip -o $packagedir/libvorbis-$vorbis_version.zip -d libvorbis
[ -d libcurl ] || unzip -o $packagedir/curl-$curl_version.zip -d libcurl
[ -d gettext ] || unzip -o $packagedir/gettext-$gettext_version.zip -d gettext
[ -d freetype ] || unzip -o $packagedir/freetype2-$freetype_version.zip -d freetype
[ -d sqlite3 ] || unzip -o $packagedir/sqlite3-$sqlite3_version.zip -d sqlite3
[ -d openal_stripped ] || unzip -o $packagedir/openal_stripped.zip
[ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
[ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb

# Get minetest
cd $builddir
if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
	cd /$EXISTING_MINETEST_DIR # must be absolute path
else
	[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
	cd $CORE_NAME
fi
git_hash=$(git rev-parse --short HEAD)

# Get minetest_game
if [ "x$NO_MINETEST_GAME" = "x" ]; then
	cd games
	[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
	cd ..
fi

# Build the thing
[ -d _build ] && rm -Rf _build/
mkdir _build
cd _build
cmake .. \
	-DCMAKE_INSTALL_PREFIX=/tmp \
	-DVERSION_EXTRA=$git_hash \
	-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
	-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
	\
	-DENABLE_SOUND=1 \
	-DENABLE_CURL=1 \
	-DENABLE_GETTEXT=1 \
	-DENABLE_FREETYPE=1 \
	-DENABLE_LEVELDB=1 \
	\
	-DIRRLICHT_INCLUDE_DIR=$libdir/irrlicht/include \
	-DIRRLICHT_LIBRARY=$libdir/irrlicht/lib/Win32-gcc/libIrrlicht.dll.a \
	-DIRRLICHT_DLL=$libdir/irrlicht/bin/Win32-gcc/Irrlicht.dll \
	\
	-DZLIB_INCLUDE_DIR=$libdir/zlib/include \
	-DZLIB_LIBRARIES=$libdir/zlib/lib/libz.dll.a \
	-DZLIB_DLL=$libdir/zlib/bin/zlib1.dll \
	\
	-DLUA_INCLUDE_DIR=$libdir/luajit/include \
	-DLUA_LIBRARY=$libdir/luajit/libluajit.a \
	\
	-DOGG_INCLUDE_DIR=$libdir/libogg/include \
	-DOGG_LIBRARY=$libdir/libogg/lib/libogg.dll.a \
	-DOGG_DLL=$libdir/libogg/bin/libogg-0.dll \
	\
	-DVORBIS_INCLUDE_DIR=$libdir/libvorbis/include \
	-DVORBIS_LIBRARY=$libdir/libvorbis/lib/libvorbis.dll.a \
	-DVORBIS_DLL=$libdir/libvorbis/bin/libvorbis-0.dll \
	-DVORBISFILE_LIBRARY=$libdir/libvorbis/lib/libvorbisfile.dll.a \
	-DVORBISFILE_DLL=$libdir/libvorbis/bin/libvorbisfile-3.dll \
	\
	-DOPENAL_INCLUDE_DIR=$libdir/openal_stripped/include/AL \
	-DOPENAL_LIBRARY=$libdir/openal_stripped/lib/libOpenAL32.dll.a \
	-DOPENAL_DLL=$libdir/openal_stripped/bin/OpenAL32.dll \
	\
	-DCURL_DLL=$libdir/libcurl/bin/libcurl-4.dll \
	-DCURL_INCLUDE_DIR=$libdir/libcurl/include \
	-DCURL_LIBRARY=$libdir/libcurl/lib/libcurl.dll.a \
	\
	-DGETTEXT_MSGFMT=`which msgfmt` \
	-DGETTEXT_DLL=$libdir/gettext/bin/libintl-8.dll \
	-DGETTEXT_ICONV_DLL=$libdir/gettext/bin/libiconv-2.dll \
	-DGETTEXT_INCLUDE_DIR=$libdir/gettext/include \
	-DGETTEXT_LIBRARY=$libdir/gettext/lib/libintl.dll.a \
	\
	-DFREETYPE_INCLUDE_DIR_freetype2=$libdir/freetype/include/freetype2 \
	-DFREETYPE_INCLUDE_DIR_ft2build=$libdir/freetype/include/freetype2 \
	-DFREETYPE_LIBRARY=$libdir/freetype/lib/libfreetype.dll.a \
	-DFREETYPE_DLL=$libdir/freetype/bin/libfreetype-6.dll \
	\
	-DSQLITE3_INCLUDE_DIR=$libdir/sqlite3/include \
	-DSQLITE3_LIBRARY=$libdir/sqlite3/lib/libsqlite3.dll.a \
	-DSQLITE3_DLL=$libdir/sqlite3/bin/libsqlite3-0.dll \
	\
	-DLEVELDB_INCLUDE_DIR=$libdir/leveldb/include \
	-DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \
	-DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll

make -j$(nproc)

[ "x$NO_PACKAGE" = "x" ] && make package

exit 0
# EOF
span>Z && a.MaxEdge.Z <= MaxEdge.Z ); } bool contains(v3s16 p) const { return( p.X >= MinEdge.X && p.X <= MaxEdge.X && p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y && p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z ); } bool contains(s32 i) const { return (i >= 0 && i < getVolume()); } bool operator==(const VoxelArea &other) const { return (MinEdge == other.MinEdge && MaxEdge == other.MaxEdge); } VoxelArea operator+(v3s16 off) const { return VoxelArea(MinEdge+off, MaxEdge+off); } VoxelArea operator-(v3s16 off) const { return VoxelArea(MinEdge-off, MaxEdge-off); } /* Returns 0-6 non-overlapping areas that can be added to a to make up this area. a: area inside *this */ void diff(const VoxelArea &a, core::list<VoxelArea> &result) { /* This can result in a maximum of 6 areas */ // If a is an empty area, return the current area as a whole if(a.getExtent() == v3s16(0,0,0)) { VoxelArea b = *this; if(b.getVolume() != 0) result.push_back(b); return; } assert(contains(a)); // Take back area, XY inclusive { v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1); v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take front area, XY inclusive { v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z); v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take top area, X inclusive { v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z); v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take bottom area, X inclusive { v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take left area, non-inclusive { v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take right area, non-inclusive { v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } } /* Translates position from virtual coordinates to array index */ s32 index(s16 x, s16 y, s16 z) const { v3s16 em = getExtent(); v3s16 off = MinEdge; s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X); //dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" "; return i; } s32 index(v3s16 p) const { return index(p.X, p.Y, p.Z); } // Translate index in the X coordinate void add_x(const v3s16 &extent, u32 &i, s16 a) { i += a; } // Translate index in the Y coordinate void add_y(const v3s16 &extent, u32 &i, s16 a) { i += a * extent.X; } // Translate index in the Z coordinate void add_z(const v3s16 &extent, u32 &i, s16 a) { i += a * extent.X*extent.Y; } // Translate index in space void add_p(const v3s16 &extent, u32 &i, v3s16 a) { i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X; } /* Print method for debugging */ void print(std::ostream &o) const { v3s16 e = getExtent(); o<<"("<<MinEdge.X <<","<<MinEdge.Y <<","<<MinEdge.Z <<")("<<MaxEdge.X <<","<<MaxEdge.Y <<","<<MaxEdge.Z <<")" <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume(); } // Edges are inclusive v3s16 MinEdge; v3s16 MaxEdge; }; // Hasn't been copied from source (emerged) #define VOXELFLAG_NOT_LOADED (1<<0) // Checked as being inexistent in source #define VOXELFLAG_INEXISTENT (1<<1) // Algorithm-dependent #define VOXELFLAG_CHECKED1 (1<<2) // Algorithm-dependent #define VOXELFLAG_CHECKED2 (1<<3) // Algorithm-dependent #define VOXELFLAG_CHECKED3 (1<<4) // Algorithm-dependent #define VOXELFLAG_CHECKED4 (1<<5) enum VoxelPrintMode { VOXELPRINT_NOTHING, VOXELPRINT_MATERIAL, VOXELPRINT_WATERPRESSURE, }; class VoxelManipulator /*: public NodeContainer*/ { public: VoxelManipulator(); virtual ~VoxelManipulator(); /* Virtuals from NodeContainer */ /*virtual u16 nodeContainerId() const { return NODECONTAINER_ID_VOXELMANIPULATOR; } bool isValidPosition(v3s16 p) { emerge(p); return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT); }*/ /* These are a bit slow and shouldn't be used internally. Use m_data[m_area.index(p)] instead. */ MapNode getNode(v3s16 p) { emerge(p); if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT) { dstream<<"EXCEPT: VoxelManipulator::getNode(): " <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<", index="<<m_area.index(p) <<", flags="<<(int)m_flags[m_area.index(p)] <<" is inexistent"<<std::endl; throw InvalidPositionException ("VoxelManipulator: getNode: inexistent"); } return m_data[m_area.index(p)]; } MapNode getNodeNoEx(v3s16 p) { emerge(p); if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT) { return MapNode(CONTENT_IGNORE); } return m_data[m_area.index(p)]; } MapNode getNodeNoExNoEmerge(v3s16 p) { if(m_area.contains(p) == false) return MapNode(CONTENT_IGNORE); if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT) return MapNode(CONTENT_IGNORE); return m_data[m_area.index(p)]; } MapNode & getNodeRef(v3s16 p) { emerge(p); if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT) { dstream<<"EXCEPT: VoxelManipulator::getNode(): " <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<", index="<<m_area.index(p) <<", flags="<<(int)m_flags[m_area.index(p)] <<" is inexistent"<<std::endl; throw InvalidPositionException ("VoxelManipulator: getNode: inexistent"); } return m_data[m_area.index(p)]; } void setNode(v3s16 p, MapNode &n) { emerge(p); m_data[m_area.index(p)] = n; m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT; m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED; } void setNodeNoRef(v3s16 p, MapNode n) { setNode(p, n); } /*void setExists(VoxelArea a) { emerge(a); for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) { m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT; } }*/ /*MapNode & operator[](v3s16 p) { //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl; if(isValidPosition(p) == false) emerge(VoxelArea(p)); return m_data[m_area.index(p)]; }*/ /* Set stuff if available without an emerge. Return false if failed. This is convenient but slower than playing around directly with the m_data table with indices. */ bool setNodeNoEmerge(v3s16 p, MapNode n) { if(m_area.contains(p) == false) return false; m_data[m_area.index(p)] = n; } bool setNodeNoEmerge(s32 i, MapNode n) { if(m_area.contains(i) == false) return false; m_data[i] = n; } /*bool setContentNoEmerge(v3s16 p, u8 c) { if(isValidPosition(p) == false) return false; m_data[m_area.index(p)].d = c; }*/ /* Control */ virtual void clear(); void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL); void addArea(VoxelArea area); /* Copy data and set flags to 0 dst_area.getExtent() <= src_area.getExtent() */ void copyFrom(MapNode *src, VoxelArea src_area, v3s16 from_pos, v3s16 to_pos, v3s16 size); // Copy data void copyTo(MapNode *dst, VoxelArea dst_area, v3s16 dst_pos, v3s16 from_pos, v3s16 size); /* Algorithms */ void clearFlag(u8 flag); void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, core::map<v3s16, bool> & light_sources); void unspreadLight(enum LightBank bank, core::map<v3s16, u8> & from_nodes, core::map<v3s16, bool> & light_sources); void spreadLight(enum LightBank bank, v3s16 p); void spreadLight(enum LightBank bank, core::map<v3s16, bool> & from_nodes); /* Virtual functions */ /* Get the contents of the requested area from somewhere. Shall touch only nodes that have VOXELFLAG_NOT_LOADED Shall reset VOXELFLAG_NOT_LOADED If not found from source, add with VOXELFLAG_INEXISTENT */ virtual void emerge(VoxelArea a, s32 caller_id=-1) { //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl; addArea(a); for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) { s32 i = m_area.index(x,y,z); // Don't touch nodes that have already been loaded if(!(m_flags[i] & VOXELFLAG_NOT_LOADED)) continue; m_flags[i] = VOXELFLAG_INEXISTENT; } } /* Member variables */ /* The area that is stored in m_data. addInternalBox should not be used if getExtent() == v3s16(0,0,0) MaxEdge is 1 higher than maximum allowed position */ VoxelArea m_area; /* NULL if data size is 0 (extent (0,0,0)) Data is stored as [z*h*w + y*h + x] */ MapNode *m_data; /* Flags of all nodes */ u8 *m_flags; //TODO: Use these or remove them //TODO: Would these make any speed improvement? //bool m_pressure_route_valid; //v3s16 m_pressure_route_surface; /* Some settings */ //bool m_disable_water_climb; private: }; #endif