blob: 9d222ab427ce7b7d24fe59417a76eeba502aa3a1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
#!/bin/bash
set -e
CORE_GIT=https://github.com/minetest/minetest
CORE_BRANCH=master
CORE_NAME=minetest
GAME_GIT=https://github.com/minetest/minetest_game
GAME_BRANCH=master
GAME_NAME=minetest_game
topdir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if [ $# -ne 1 ]; then
echo "Usage: $0 <build directory>"
exit 1
fi
builddir=$1
mkdir -p $builddir
builddir="$( cd "$builddir" && pwd )"
libdir=$builddir/libs
# Test which win64 compiler is present
command -v x86_64-w64-mingw32-gcc >/dev/null &&
compiler=x86_64-w64-mingw32-gcc
command -v x86_64-w64-mingw32-gcc-posix >/dev/null &&
compiler=x86_64-w64-mingw32-gcc-posix
if [ -z "$compiler" ]; then
echo "Unable to determine which MinGW compiler to use"
exit 1
fi
toolchain_file=$topdir/toolchain_${compiler/-gcc/}.cmake
echo "Using $toolchain_file"
# Try to find runtime DLLs in various paths (varies by distribution, sigh)
tmp=$(dirname "$(command -v $compiler)")/..
runtime_dlls=
for name in lib{gcc_,stdc++-,winpthread-}'*'.dll; do
for dir in $tmp/x86_64-w64-mingw32/{bin,lib} $tmp/lib/gcc/x86_64-w64-mingw32/*; do
[ -d "$dir" ] || continue
file=$(echo $dir/$name)
[ -f "$file" ] && { runtime_dlls+="$file;"; break; }
done
done
[ -z "$runtime_dlls" ] &&
echo "The compiler runtime DLLs could not be found, they might be missing in the final package."
# Get stuff
irrlicht_version=$(cat $topdir/../../misc/irrlichtmt_tag.txt)
ogg_version=1.3.5
openal_version=1.21.1
vorbis_version=1.3.7
curl_version=7.81.0
gettext_version=0.20.1
freetype_version=2.11.1
sqlite3_version=3.37.2
luajit_version=2.1.0-beta3
leveldb_version=1.23
zlib_version=1.2.11
zstd_version=1.5.2
mkdir -p $libdir
download () {
local url=$1
local filename=$2
[ -z "$filename" ] && filename=${url##*/}
local foldername=${filename%%[.-]*}
local extract=$3
[ -z "$extract" ] && extract=unzip
[ -d "./$foldername" ] && return 0
wget "$url" -c -O "./$filename"
if [ "$extract" = "unzip" ]; then
unzip -o "$filename" -d "$foldername"
elif [ "$extract" = "unzip_nofolder" ]; then
unzip -o "$filename"
else
return 1
fi
}
cd $libdir
download "https://github.com/minetest/irrlicht/releases/download/$irrlicht_version/win64.zip" irrlicht-$irrlicht_version.zip
download "http://minetest.kitsunemimi.pw/zlib-$zlib_version-win64.zip"
download "http://minetest.kitsunemimi.pw/zstd-$zstd_version-win64.zip"
download "http://minetest.kitsunemimi.pw/libogg-$ogg_version-win64.zip"
download "http://minetest.kitsunemimi.pw/libvorbis-$vorbis_version-win64.zip"
download "http://minetest.kitsunemimi.pw/curl-$curl_version-win64.zip"
download "http://minetest.kitsunemimi.pw/gettext-$gettext_version-win64.zip"
download "http://minetest.kitsunemimi.pw/freetype2-$freetype_version-win64.zip" freetype-$freetype_version.zip
download "http://minetest.kitsunemimi.pw/sqlite3-$sqlite3_version-win64.zip"
download "http://minetest.kitsunemimi.pw/luajit-$luajit_version-win64.zip"
download "http://minetest.kitsunemimi.pw/libleveldb-$leveldb_version-win64.zip" leveldb-$leveldb_version.zip
download "http://minetest.kitsunemimi.pw/openal-soft-$openal_version-win64.zip"
# Set source dir, downloading Minetest as needed
if [ -n "$EXISTING_MINETEST_DIR" ]; then
sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
else
cd $builddir
sourcedir=$PWD/$CORE_NAME
[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
if [ -z "$NO_MINETEST_GAME" ]; then
cd $sourcedir
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi
fi
git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
# Build the thing
cd $builddir
[ -d build ] && rm -rf build
irr_dlls=$(echo $libdir/irrlicht/lib/*.dll | tr ' ' ';')
vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
cmake -S $sourcedir -B build \
-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
-DCMAKE_INSTALL_PREFIX=/tmp \
-DVERSION_EXTRA=$git_hash \
-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
-DEXTRA_DLL="$runtime_dlls" \
\
-DENABLE_SOUND=1 \
-DENABLE_CURL=1 \
-DENABLE_GETTEXT=1 \
-DENABLE_LEVELDB=1 \
\
-DCMAKE_PREFIX_PATH=$libdir/irrlicht \
-DIRRLICHT_DLL="$irr_dlls" \
\
-DZLIB_INCLUDE_DIR=$libdir/zlib/include \
-DZLIB_LIBRARY=$libdir/zlib/lib/libz.dll.a \
-DZLIB_DLL=$libdir/zlib/bin/zlib1.dll \
\
-DZSTD_INCLUDE_DIR=$libdir/zstd/include \
-DZSTD_LIBRARY=$libdir/zstd/lib/libzstd.dll.a \
-DZSTD_DLL=$libdir/zstd/bin/libzstd.dll \
\
-DLUA_INCLUDE_DIR=$libdir/luajit/include \
-DLUA_LIBRARY=$libdir/luajit/libluajit.a \
\
-DOGG_INCLUDE_DIR=$libdir/libogg/include \
-DOGG_LIBRARY=$libdir/libogg/lib/libogg.dll.a \
-DOGG_DLL=$libdir/libogg/bin/libogg-0.dll \
\
-DVORBIS_INCLUDE_DIR=$libdir/libvorbis/include \
-DVORBIS_LIBRARY=$libdir/libvorbis/lib/libvorbis.dll.a \
-DVORBIS_DLL="$vorbis_dlls" \
-DVORBISFILE_LIBRARY=$libdir/libvorbis/lib/libvorbisfile.dll.a \
\
-DOPENAL_INCLUDE_DIR=$libdir/openal/include/AL \
-DOPENAL_LIBRARY=$libdir/openal/lib/libOpenAL32.dll.a \
-DOPENAL_DLL=$libdir/openal/bin/OpenAL32.dll \
\
-DCURL_DLL=$libdir/curl/bin/libcurl-4.dll \
-DCURL_INCLUDE_DIR=$libdir/curl/include \
-DCURL_LIBRARY=$libdir/curl/lib/libcurl.dll.a \
\
-DGETTEXT_MSGFMT=`command -v msgfmt` \
-DGETTEXT_DLL="$gettext_dlls" \
-DGETTEXT_INCLUDE_DIR=$libdir/gettext/include \
-DGETTEXT_LIBRARY=$libdir/gettext/lib/libintl.dll.a \
\
-DFREETYPE_INCLUDE_DIR_freetype2=$libdir/freetype/include/freetype2 \
-DFREETYPE_INCLUDE_DIR_ft2build=$libdir/freetype/include/freetype2 \
-DFREETYPE_LIBRARY=$libdir/freetype/lib/libfreetype.dll.a \
-DFREETYPE_DLL=$libdir/freetype/bin/libfreetype-6.dll \
\
-DSQLITE3_INCLUDE_DIR=$libdir/sqlite3/include \
-DSQLITE3_LIBRARY=$libdir/sqlite3/lib/libsqlite3.dll.a \
-DSQLITE3_DLL=$libdir/sqlite3/bin/libsqlite3-0.dll \
\
-DLEVELDB_INCLUDE_DIR=$libdir/leveldb/include \
-DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \
-DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll
cmake --build build -j$(nproc)
[ -z "$NO_PACKAGE" ] && cmake --build build --target package
exit 0
# EOF
|