aboutsummaryrefslogtreecommitdiff
path: root/util/generate-texture-normals.sh
blob: 6279dfa692e5c724a829ffd9e8a95e485e73f896 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
#!/bin/bash

# This script generates normalmaps using The GIMP to do the heavy lifting.
# give any unrecognized switch (say, -h) for usage info.

rm /tmp/normals_filelist.txt

numprocs=6

skiptools=false
skipinventory=false
invresolution=64
dryrun=false
pattern="*.png *.jpg"

filter=0
scale=8
wrap=0
heightsource=0
conversion=0
invertx=0
inverty=0

while test -n "$1"; do
	case "$1" in
		--scale|-s)
			if [ -z "$2" ] ; then echo "Missing scale parameter"; exit 1; fi
			scale=$2
			shift
			shift
			;;
		--pattern|-p)
			if [ -z "$2" ] ; then echo "Missing pattern parameter"; exit 1; fi
			pattern=$2
			shift
			shift
			;;
		--skiptools|-t)
			skiptools=true
			shift
			;;
		--skipinventory|-i)
			if [[ $2 =~ ^[0-9]+$ ]]; then
				invresolution=$2
				shift
			fi
			skipinventory=true
			shift
			;;
		--filter|-f)
			if [ -z "$2" ] ; then echo "Missing filter parameter"; exit 1; fi

			case "$2" in
				sobel3|1)
					filter=1
					;;
				sobel5|2)
					filter=2
					;;
				prewitt3|3)
					filter=3
					;;
				prewitt5|4)
					filter=4
					;;
				3x3|5)
					filter=5
					;;
				5x5|6)
					filter=6
					;;
				7x7|7)
					filter=7
					;;
				9x9|8)
					filter=8
					;;
				*)
					filter=0
					;;
			esac

			shift
			shift
			;;
		--heightalpha|-a)
			heightsource=1
			shift
			;;
		--conversion|-c)
				if [ -z "$2" ] ; then echo "Missing conversion parameter"; exit 1; fi

				case "$2" in
					biased|1)
						conversion=1
						;;
					red|2)
						conversion=2
						;;
					green|3)
						conversion=3
						;;
					blue|4)
						conversion=4
						;;
					maxrgb|5)
						conversion=5
						;;
					minrgb|6)
						conversion=6
						;;
					colorspace|7)
						conversion=7
						;;
					normalize-only|8)
						conversion=8
						;;
					heightmap|9)
						conversion=9
						;;
					*)
						conversion=0
						;;
			esac

			shift
			shift
			;;
		--wrap|-w)
			wrap=1
			shift
			;;
		--invertx|-x)
			invertx=1
			shift
			;;
		--inverty|-y)
			inverty=1
			shift
			;;
		--dryrun|-d)
			dryrun=true
			shift
			;;
		*)
			echo -e "\nUsage:\n"
			echo "`basename $0` [--scale|-s <value>] [--filter|-f <string>]"
			echo " [--wrap|-w] [--heightalpha|-a] [--invertx|-x] [--inverty|-y]"
			echo " [--conversion|-c <string>] [--skiptools|-t] [--skipinventory|-i [<value>]]"
			echo " [--dryrun|-d] [--pattern|-p <pattern>]"
			echo -e "\nDefaults to a scale of 8, checking all files in the current directory, and not"
			echo "skipping apparent tools or inventory images.  Filter, if specified, may be one"
			echo "of: sobel3, sobel5, prewitt3, prewitt5, 3x3, 5x5, 7x7, or 9x9, or a value 1"
			echo "through 8 (1=sobel3, 2=sobel5, etc.). Defaults to 0 (four-sample).  The height"
			echo "source is taken from the image's alpha channel if heightalpha is specified.\n"
			echo ""
			echo "If inventory skip is specified, an optional resolution may also be included"
			echo "(default is 64).  Conversion can be one of: biased, red, green, blue, maxrgb,"
			echo "minrgb, colorspace, normalize-only, heightmap or a value from 1 to 9"
			echo "corresponding respectively to those keywords.  Defaults to 0 (simple"
			echo "normalize) if not specified.  Wrap, if specified, enables wrapping of the"
			echo "normalmap around the edges of the texture (defaults to no).  Invert X/Y"
			echo "reverses the calculated gradients  for the X and/or Y dimensions represented"
			echo "by the normalmap (both default to non-inverted)."
			echo ""
			echo "The pattern, can be an escaped pattern string such as \*apple\* or"
			echo "default_\*.png or similar (defaults to all PNG and JPG images in the current"
			echo "directory that do not contain \"_normal\" or \"_specular\" in their filenames)."
			echo ""
			echo "If set for dry-run, the actions this script will take will be printed, but no"
			echo "images will be generated.  Passing an invalid value to a switch will generally"
			echo "cause that switch to revert to its default value."
			echo ""
			exit 1
			;;
	esac
done

echo -e "\nProcessing files based on pattern \"$pattern\" ..."

normalMap()
{
	out=`echo "$1" | sed 's/.png/_normal.png/' | sed 's/.jpg/_normal.png/'`

	echo "Launched process to generate normalmap: \"$1\" --> \"$out\"" >&2

	gimp -i -b "
		(define
			(normalMap-fbx-conversion fileName newFileName filter nscale wrap heightsource conversion invertx inverty)
			(let*
				(
					(image (car (gimp-file-load RUN-NONINTERACTIVE fileName fileName)))
					(drawable (car (gimp-image-get-active-layer image)))
					(drawable (car (gimp-image-flatten image)))
				)
				(if (> (car (gimp-drawable-type drawable)) 1)
					(gimp-convert-rgb image) ()
				)

				(plug-in-normalmap 
					RUN-NONINTERACTIVE
					image
					drawable
					filter
					0.0
					nscale
					wrap
					heightsource
					0
					conversion
					0
					invertx
					inverty
					0
					0.0
					drawable)
				(gimp-file-save RUN-NONINTERACTIVE image drawable newFileName newFileName)
				(gimp-image-delete image)
			)
		)
		(normalMap-fbx-conversion \"$1\" \"$out\" $2 $3 $4 $5 $6 $7 $8)" -b '(gimp-quit 0)'
}

export -f normalMap

for file in `ls $pattern |grep -v "_normal.png"|grep -v "_specular"` ; do

	invtest=`file "$file" |grep "$invresolution x $invresolution"`
	if $skipinventory && [ -n "$invtest" ] ; then
		echo "Skipped presumed "$invresolution"px inventory image: $file" >&2
		continue
	fi

	tooltest=`echo "$file" \
		| grep -v "_tool" \
		| grep -v "_shovel" \
		| grep -v "_pick" \
		| grep -v "_axe" \
		| grep -v "_sword" \
		| grep -v "_hoe" \
		| grep -v "bucket_"`

	if $skiptools && [ -z "$tooltest" ] ; then
		echo "Skipped presumed tool image: $file" >&2
		continue
	fi

	if $dryrun ; then
		echo "Would have generated a normalmap for $file" >&2
		continue
	else
		echo \"$file\" $filter $scale $wrap $heightsource $conversion $invertx $inverty
	fi
done | xargs -P $numprocs -n 8 -I{} bash -c normalMap\ \{\}\ \{\}\ \{\}\ \{\}\ \{\}\ \{\}\ \{\}\ \{\}

"cb_hide_gamemods"] ~= nil then if core.is_yes(fields["cb_hide_gamemods"]) then current.hide_game = true this.data.hide_gamemods = true core.setting_set("world_config_hide_gamemods", "true") else current.hide_game = false this.data.hide_gamemods = false core.setting_set("world_config_hide_gamemods", "false") end end if fields["cb_hide_mpcontent"] ~= nil then if core.is_yes(fields["cb_hide_mpcontent"]) then current.hide_modpackcontents = true this.data.hide_modpackcontents = true core.setting_set("world_config_hide_modpackcontents", "true") else current.hide_modpackcontents = false this.data.hide_modpackcontents = false core.setting_set("world_config_hide_modpackcontents", "false") end end this.data.list:set_filtercriteria(current) return true end if fields["btn_config_world_save"] then local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local mods = worldfile:to_table() local rawlist = this.data.list:get_raw_list() local i,mod for i,mod in ipairs(rawlist) do if not mod.is_modpack and mod.typ ~= "game_mod" then if modname_valid(mod.name) then worldfile:set("load_mod_"..mod.name, tostring(mod.enabled)) else if mod.enabled then gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name) end end mods["load_mod_"..mod.name] = nil end end -- Remove mods that are not present anymore for key,value in pairs(mods) do if key:sub(1,9) == "load_mod_" then worldfile:remove(key) end end if not worldfile:write() then core.log("error", "Failed to write world config file") end this:delete() return true end if fields["btn_config_world_cancel"] then this:delete() return true end if fields.btn_enable_all_mods then local list = this.data.list:get_raw_list() for i = 1, #list do if list[i].typ ~= "game_mod" and not list[i].is_modpack then list[i].enabled = true end end enabled_all = true return true end if fields.btn_disable_all_mods then local list = this.data.list:get_raw_list() for i = 1, #list do if list[i].typ ~= "game_mod" and not list[i].is_modpack then list[i].enabled = false end end enabled_all = false return true end return false end function create_configure_world_dlg(worldidx) local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons, nil) dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods") dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents") dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod")) if dlg.data.selected_mod == nil then dlg.data.selected_mod = 0 end dlg.data.worldspec = core.get_worlds()[worldidx] if dlg.data.worldspec == nil then dlg:delete() return nil end dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path) if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or dlg.data.worldconfig.id == "" then dlg:delete() return nil end dlg.data.list = filterlist.create( modmgr.preparemodlist, --refresh modmgr.comparemod, --compare function(element,uid) --uid match if element.name == uid then return true end end, function(element,criteria) if criteria.hide_game and element.typ == "game_mod" then return false end if criteria.hide_modpackcontents and element.modpack ~= nil then return false end return true end, --filter { worldpath= dlg.data.worldspec.path, gameid = dlg.data.worldspec.gameid } ) if dlg.data.selected_mod > dlg.data.list:size() then dlg.data.selected_mod = 0 end dlg.data.list:set_filtercriteria( { hide_game=dlg.data.hide_gamemods, hide_modpackcontents= dlg.data.hide_modpackcontents }) dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list) dlg.data.list:set_sortmode("alphabetic") return dlg end