aboutsummaryrefslogtreecommitdiff
path: root/util/travis/script.sh
blob: 756cc1de86d5b10554f8040e6382d53b3e92b4dc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#!/bin/bash -e

if [[ $PLATFORM == "Linux" ]]; then
	mkdir -p travisbuild
	cd travisbuild
	CMAKE_FLAGS='-DCMAKE_BUILD_TYPE=Debug \
		-DRUN_IN_PLACE=TRUE \
		-DENABLE_GETTEXT=TRUE'
	# Clang builds with FreeType fail on Travis
	if [[ $CC == "clang" ]]; then
		CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
	fi
	cmake $CMAKE_FLAGS ..
	make -j2
	echo "Running unit tests."
	../bin/minetest --run-unittests && exit 0
elif [[ $PLATFORM == Win* ]]; then
	[[ $CC == "clang" ]] && exit 1 # Not supposed to happen
	# We need to have our build directory outside of the minetest directory because
	#  CMake will otherwise get very very confused with symlinks and complain that
	#  something is not a subdirectory of something even if it actually is.
	# e.g.:
	# /home/travis/minetest/minetest/travisbuild/minetest
	# \/  \/  \/
	# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
	# \/  \/  \/
	# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
	# You get the idea.
	OLDDIR=$(pwd)
	cd ..
	export EXISTING_MINETEST_DIR=$OLDDIR
	export NO_MINETEST_GAME=1
	if [[ $PLATFORM == "Win32" ]]; then
		$OLDDIR/util/buildbot/buildwin32.sh travisbuild && exit 0
	elif [[ $PLATFORM == "Win64" ]]; then
		$OLDDIR/util/buildbot/buildwin64.sh travisbuild && exit 0
	fi
else
	echo "Unknown platform \"${PLATFORM}\"."
	exit 1
fi