From 5414d09a9b11191595710397ea6aaadb46134b2c Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 27 Mar 2020 22:21:15 +0000 Subject: right click horse to apply horseshoes --- init.lua | 113 +++++++++++++++++++++++++++++--------------------------------- readme.md | 2 +- 2 files changed, 53 insertions(+), 62 deletions(-) diff --git a/init.lua b/init.lua index 370ba53..af0c27d 100644 --- a/init.lua +++ b/init.lua @@ -10,6 +10,14 @@ if minetest.registered_nodes["default:permafrost"] then y_off = 10 end +-- horse shoes (speed, jump, break, overlay texture) +local shoes = { + ["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"}, + ["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"}, + ["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"}, + ["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"} +} + -- rideable horse @@ -117,6 +125,8 @@ mobs:register_mob("mob_horse:horse", { if self.tamed and self.owner == clicker:get_player_name() then local inv = clicker:get_inventory() + local tool = clicker:get_wielded_item() + local item = tool:get_name() -- detatch player already riding horse if self.driver and clicker == self.driver then @@ -147,11 +157,52 @@ mobs:register_mob("mob_horse:horse", { self.saddle = true end + + -- apply horseshoes + if item:find("mobs:horseshoe") then + + -- drop any existing shoes + if self.shoed then + minetest.add_item(self.object:get_pos(), self.shoed) + end + + local speed = shoes[item][1] + local jump = shoes[item][2] + local reverse = shoes[item][3] + local overlay = shoes[item][4] + + self.max_speed_forward = speed + self.jump_height = jump + self.max_speed_reverse = reverse + self.accel = speed + self.shoed = item + + -- apply horseshoe overlay to current horse texture + if overlay then + + local ov = self.base_texture + + ov[1] = ov[1] .. "^" .. overlay + + self.object:set_properties({textures = ov}) + end + + -- show horse speed and jump stats with shoes fitted + minetest.chat_send_player(clicker:get_player_name(), + S("Horse shoes fitted -") + .. S(" speed: ") .. speed + .. S(" , jump height: ") .. jump + .. S(" , stop speed: ") .. reverse) + + tool:take_item() ; clicker:set_wielded_item(tool) + + return + end end -- used to capture horse with magic lasso mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) - end + end, }) mobs:spawn({ @@ -168,58 +219,10 @@ mobs:spawn({ mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1) --- horseshoe helper function -local apply_shoes = function(name, itemstack, obj, shoes, speed, jump, - reverse, overlay) - - if obj.type ~= "object" then return end - - local mob = obj.ref - local ent = mob:get_luaentity() - - if ent and ent.name and ent.name == "mob_horse:horse" then - - if ent.shoed then - minetest.add_item(mob:get_pos(), ent.shoed) - end - - ent.max_speed_forward = speed - ent.jump_height = jump - ent.max_speed_reverse = reverse - ent.accel = speed - ent.shoed = shoes - - -- apply horseshoe overlay to current horse texture - if overlay then - - local ov = ent.base_texture - - ov[1] = ov[1] .. "^" .. overlay - - mob:set_properties({textures = ov}) - end - - -- show horse speed and jump stats with shoes fitted - minetest.chat_send_player(name, S("Horse shoes fitted -") - .. S(" speed: ") .. speed - .. S(" , jump height: ") .. jump - .. S(" , stop speed: ") .. reverse) - - itemstack:take_item() ; return itemstack - else - minetest.chat_send_player(name, S("Horse shoes only work on horses!")) - end -end - - -- steel horseshoes minetest.register_craftitem(":mobs:horseshoe_steel", { description = S("Steel HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_steel.png", - on_use = function(itemstack, user, pointed_thing) - return apply_shoes(user:get_player_name(), itemstack, pointed_thing, - "mobs:horseshoe_steel", 7, 4, 2, "mobs_horseshoe_steelo.png") - end, }) minetest.register_craft({ @@ -235,10 +238,6 @@ minetest.register_craft({ minetest.register_craftitem(":mobs:horseshoe_bronze", { description = S("Bronze HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_bronze.png", - on_use = function(itemstack, user, pointed_thing) - return apply_shoes(user:get_player_name(), itemstack, pointed_thing, - "mobs:horseshoe_bronze", 7, 4, 4, "mobs_horseshoe_bronzeo.png") - end, }) minetest.register_craft({ @@ -254,10 +253,6 @@ minetest.register_craft({ minetest.register_craftitem(":mobs:horseshoe_mese", { description = S("Mese HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_mese.png", - on_use = function(itemstack, user, pointed_thing) - return apply_shoes(user:get_player_name(), itemstack, pointed_thing, - "mobs:horseshoe_mese", 9, 5, 8, "mobs_horseshoe_meseo.png") - end, }) minetest.register_craft({ @@ -273,10 +268,6 @@ minetest.register_craft({ minetest.register_craftitem(":mobs:horseshoe_diamond", { description = S("Diamond HorseShoes (use on horse to apply)"), inventory_image = "mobs_horseshoe_diamond.png", - on_use = function(itemstack, user, pointed_thing) - return apply_shoes(user:get_player_name(), itemstack, pointed_thing, - "mobs:horseshoe_diamond", 10, 6, 6, "mobs_horseshoe_diamondo.png") - end, }) minetest.register_craft({ diff --git a/readme.md b/readme.md index 952bc2e..3daf23a 100644 --- a/readme.md +++ b/readme.md @@ -9,7 +9,7 @@ Horses can be tamed with 10x wheat or apples which then allows the player to pic --- ### Horseshoes -Horseshoes can be crafted using steel, bronze, mese and diamond (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by punching with the item. These can make horses run faster or jump higher depending on tier. +Horseshoes can be crafted using steel, bronze, mese and diamond (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier. --- ### Dead Horse -- cgit v1.2.3