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Commit message (Collapse)AuthorAge
* Add sign macro functionalityorwell962017-10-19
| | | | Allow to replace certain keywords on signs by defining a single string globally
* remove unneeded recipe for locked signVanessa Ezekowitz2017-09-25
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* updated intllib method (po/pot files)fat1152017-07-31
| | | | | added french translation (complete) german and spanish translations are incomplete
* add nil checktenplus12017-07-19
| | | add nil check to fix this error: https://github.com/minetest-mods/signs_lib/issues/18
* Replace deprecated methods:AntumDeluge2017-05-12
| | | | - 'setting_get' with 'settings:get' - 'setting_getbool' with 'settings:get_bool'
* Fix unplaceable signs on blocks w/ on_rightclick when sneakingDorian Wouters2017-03-05
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* pass pointed_thing to on_rightclickVanessa Ezekowitz2017-01-28
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* colored metal signs optional and display sizexisd2016-10-04
| | | | | | That a small change but for someone who try to prevent having one craft guide page per item (and multiples variants) it make all the difference :) This mod is great but it would be even greater if it was easier to configure like an option use_big_font_size that would change CHARS_PERLINE from 30 to 12 and NUMBER_OF_LINES from 6 to 3 (I tried to do that but I failed)
* minor API change: defaultcolor -> default_colorVanessa Ezekowitz2016-09-15
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* infinite stacks only depend on creative mode nowVanessa Ezekowitz2016-09-15
| | | | (don't care of unified inventory is installed)
* add default steel sign to restore-entities LBMVanessa Ezekowitz2016-09-15
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* allow custom nodes to define the text entity's sizeVanessa Ezekowitz2016-09-15
| | | | | | | | in your node def, add: text_size = {x=foo, y=bar}, Size defaults to x=0.8 and y=0.5, respectively.
* removed metal sign -> locked wooden sign recipeVanessa Ezekowitz2016-09-09
| | | | (makes no sense in practice)
* Allow setting default text color in sign node defVanessa Ezekowitz2016-09-09
| | | | | | | | | | Caveat: signs used to reset the text color to black at the start of each line. Now, they reset to the node's default text color, after which users' "#x" color codes are applied. This means some signs will change to a new color where the user didn't explicitly set it. This will only be visible on green, red w/white border, white w/red border, blue, and brown metal signs, as these have either white or red as the new default color. All other signs will render in black, as usual.
* added option to specify text position when making a custom sign nodeVanessa Ezekowitz2016-09-09
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* remove debug stuffVanessa Ezekowitz2016-09-09
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* add support for visible text on default steel signsVanessa Ezekowitz2016-09-09
| | | | (if defined by subgame)
* Use minetest_game steel sign to craft the various colored metal signsVanessa Ezekowitz2016-09-09
| | | | | | | instead of using steel ingots. Reduced yield to one per craft. (the "sheet metal" recipes still exist for users of "steel" mod, yield there is unchanged)
* adjusted positions of all signs' entitiesVanessa Ezekowitz2016-09-09
| | | | | | | to move them to approx. 1 pixels in front of the surface (trying to workaround an apparent irrlicht/Minetest precision glitch on entity reload)
* Clarify comment/reason for LBMVanessa Ezekowitz2016-09-09
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* Use LBM instead of ABM to restore sign textCarter Kolwey2016-09-03
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* "debug" is not a valid log level.Auke Kok2016-04-23
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* Support renamed default wooden sign.Diego Martinez2016-03-14
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* First commit.Diego Martinez2016-03-14
Split from [homedecor](https://github.com/VanessaE/homedecor_modpack). See the homedecor repository's commit log for full history. Additionally, removed extra fonts. These will be distributed separately to avoid bloating the repo too much.