| Commit message (Collapse) | Author | Age |
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Allow to replace certain keywords on signs by defining a single string globally
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added french translation (complete)
german and spanish translations are incomplete
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add nil check to fix this error: https://github.com/minetest-mods/signs_lib/issues/18
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- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
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That a small change but for someone who try to prevent having one craft guide page per item (and multiples variants) it make all the difference :)
This mod is great but it would be even greater if it was easier to configure
like an option use_big_font_size that would change CHARS_PERLINE from 30 to 12 and NUMBER_OF_LINES from 6 to 3
(I tried to do that but I failed)
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(don't care of unified inventory is installed)
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in your node def, add:
text_size = {x=foo, y=bar},
Size defaults to x=0.8 and y=0.5, respectively.
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(makes no sense in practice)
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Caveat: signs used to reset the text color to black at the start of each
line. Now, they reset to the node's default text color, after which
users' "#x" color codes are applied. This means some signs will change
to a new color where the user didn't explicitly set it. This will only
be visible on green, red w/white border, white w/red border, blue, and
brown metal signs, as these have either white or red as the new default
color. All other signs will render in black, as usual.
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(if defined by subgame)
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instead of using steel ingots. Reduced yield to one per craft.
(the "sheet metal" recipes still exist for users of "steel" mod, yield
there is unchanged)
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to move them to approx. 1 pixels in front of the surface
(trying to workaround an apparent irrlicht/Minetest precision glitch on
entity reload)
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Split from [homedecor](https://github.com/VanessaE/homedecor_modpack).
See the homedecor repository's commit log for full history.
Additionally, removed extra fonts. These will be distributed separately
to avoid bloating the repo too much.
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