<feed xmlns='http://www.w3.org/2005/Atom'>
<title>advtrains.git/advtrains/spec, branch release-2.6.0</title>
<subtitle>Advtrains mod for minetest.</subtitle>
<id>https://git.bananach.space/advtrains.git/atom?h=release-2.6.0</id>
<link rel='self' href='https://git.bananach.space/advtrains.git/atom?h=release-2.6.0'/>
<link rel='alternate' type='text/html' href='https://git.bananach.space/advtrains.git/'/>
<updated>2024-11-09T21:09:00+00:00</updated>
<entry>
<title>Address wagon aliasing issues</title>
<updated>2024-11-09T21:09:00+00:00</updated>
<author>
<name>Y. Wang</name>
<email>y5nw@protonmail.com</email>
</author>
<published>2024-09-19T18:39:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.bananach.space/advtrains.git/commit/?id=66868e2eefe97b7a6d35fa3fecc895b9c7bbc4cc'/>
<id>urn:sha1:66868e2eefe97b7a6d35fa3fecc895b9c7bbc4cc</id>
<content type='text'>
As it turns out, not fully testing new features is not necessarily a
good idea ...

This patch follows up 1F616EMO's patch by
* Making get_wagon_prototype return the resolved alias,
* Handling recursive wagon alises (in particular, loops), and
* Adding (partial) unittest for the wagon aliasing system. [v2]: The
testcases are complemented a bit more to cover situations where the
alias resolution system should return nil.

[v2]: This patch should hopefully also warn about not spawning wagons.
Note that this only warns about the missing wagon entity and does _not_
actually fix the issue.

How to test:
* In a world with both advtrains_train_subway and advtrains_train_japan
  enabled, place a subway wagon, a Japanese engine, and a regular
  Japanese wagon.
* Add the test mod to the world; do NOT remove advtrains_train_japan.
* Restart the world. Notice that the Japanese wagons still appear as
  Japanese wagons despite being aliased to subway wagons.
* Restart the world without the advtrains_train_japan mod. Notice that
  the engine appears as the subway wagon while the regular Japanese
  wagon appears as the wagon placeholder. [v2]: Also note that the
  warning message about the missing wagon prototype still mentions the
  regular Japanese wagon.
* Restart the world again with the advtrains_train_japan mod. Notice
  that both type of Japanese wagons reappear as Japanese wagons.
* Observe that unittests work.

Test mod:
advtrains.register_wagon_alias("advtrains:engine_japan", "advtrains:subway_wagon")
advtrains.register_wagon_alias("advtrains:wagon_japan", "advtrains:wagon_japan")
</content>
</entry>
<entry>
<title>Autogenerate .tr files from .po files</title>
<updated>2024-11-04T16:17:51+00:00</updated>
<author>
<name>Y. Wang</name>
<email>yw05@forksworld.de</email>
</author>
<published>2023-10-04T18:07:24+00:00</published>
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<id>urn:sha1:425b0993d355b9f45ddd400bd4925f9f1a5bd34d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework graphical train HUD code</title>
<updated>2024-08-08T20:48:23+00:00</updated>
<author>
<name>Y. Wang</name>
<email>yw05@forksworld.de</email>
</author>
<published>2023-06-02T11:30:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.bananach.space/advtrains.git/commit/?id=0bfc7bbe099c7bba20cf1194b3ffad9471d0c7a4'/>
<id>urn:sha1:0bfc7bbe099c7bba20cf1194b3ffad9471d0c7a4</id>
<content type='text'>
- A basic texture manipulation API is added; currently this is only a
  (selected) subset of texture modifiers provided by MT; the goal is to
  avoid writing (potentially incorrect) texture strings by hand;
- The graphical HUD code is cleaned up; in particular, most code used
  for generating texture patterns are moved to texture.lua so that the
  code can be used outside of the HUD;
- Inactive elements are given the darkslategray background.

A basic unittest is added; however, it needs to be expanded for better
coverage.

Reported-by: Lars Müller &lt;appgurulars@gmx.de&gt;
</content>
</entry>
<entry>
<title>Add more unit tests, fix broken unit test</title>
<updated>2021-11-09T20:56:41+00:00</updated>
<author>
<name>Gabriel Pérez-Cerezo</name>
<email>gabriel@gpcf.eu</email>
</author>
<published>2021-11-09T20:56:41+00:00</published>
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<id>urn:sha1:3561a7bfa2e3ed6690c359c052cf056652df4deb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support different types of speed restrictions; add documentation</title>
<updated>2021-11-07T12:49:01+00:00</updated>
<author>
<name>ywang</name>
<email>yw05@forksworld.de</email>
</author>
<published>2021-11-03T17:55:31+00:00</published>
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<content type='text'>
</content>
</entry>
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</pre></td>
<td class='lines'><pre><code><span class="hl com">/*</span>
<span class="hl com">Minetest</span>
<span class="hl com">Copyright (C) 2013 celeron55, Perttu Ahola &lt;celeron55&#64;gmail.com&gt;</span>
<span class="hl com"></span>
<span class="hl com">This program is free software; you can redistribute it and/or modify</span>
<span class="hl com">it under the terms of the GNU Lesser General Public License as published by</span>
<span class="hl com">the Free Software Foundation; either version 2.1 of the License, or</span>
<span class="hl com">(at your option) any later version.</span>
<span class="hl com"></span>
<span class="hl com">This program is distributed in the hope that it will be useful,</span>
<span class="hl com">but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<span class="hl com">MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<span class="hl com">GNU Lesser General Public License for more details.</span>
<span class="hl com"></span>
<span class="hl com">You should have received a copy of the GNU Lesser General Public License along</span>
<span class="hl com">with this program; if not, write to the Free Software Foundation, Inc.,</span>
<span class="hl com">51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.</span>
<span class="hl com">*/</span>

<span class="hl ppc">#include</span> <span class="hl pps">&quot;test.h&quot;</span><span class="hl ppc"></span>

<span class="hl ppc">#include</span> <span class="hl pps">&quot;nodedef.h&quot;</span><span class="hl ppc"></span>
<span class="hl ppc">#include</span> <span class="hl pps">&quot;itemdef.h&quot;</span><span class="hl ppc"></span>
<span class="hl ppc">#include</span> <span class="hl pps">&quot;gamedef.h&quot;</span><span class="hl ppc"></span>
<span class="hl ppc">#include</span> <span class="hl pps">&quot;mods.h&quot;</span><span class="hl ppc"></span>
<span class="hl ppc">#include</span> <span class="hl pps">&quot;util/numeric.h&quot;</span><span class="hl ppc"></span>

content_t t_CONTENT_STONE<span class="hl opt">;</span>
content_t t_CONTENT_GRASS<span class="hl opt">;</span>
content_t t_CONTENT_TORCH<span class="hl opt">;</span>
content_t t_CONTENT_WATER<span class="hl opt">;</span>
content_t t_CONTENT_LAVA<span class="hl opt">;</span>
content_t t_CONTENT_BRICK<span class="hl opt">;</span>

<span class="hl slc">////////////////////////////////////////////////////////////////////////////////</span>

<span class="hl slc">////</span>
<span class="hl slc">//// TestGameDef</span>
<span class="hl slc">////</span>

<span class="hl kwc">class</span> TestGameDef <span class="hl opt">:</span> <span class="hl kwc">public</span> IGameDef <span class="hl opt">{</span>
<span class="hl kwc">public</span><span class="hl opt">:</span>
	<span class="hl kwd">TestGameDef</span><span class="hl opt">();</span>
	<span class="hl opt">~</span><span class="hl kwd">TestGameDef</span><span class="hl opt">();</span>

	IItemDefManager <span class="hl opt">*</span><span class="hl kwd">getItemDefManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_itemdef<span class="hl opt">; }</span>
	INodeDefManager <span class="hl opt">*</span><span class="hl kwd">getNodeDefManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_nodedef<span class="hl opt">; }</span>
	ICraftDefManager <span class="hl opt">*</span><span class="hl kwd">getCraftDefManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_craftdef<span class="hl opt">; }</span>
	ITextureSource <span class="hl opt">*</span><span class="hl kwd">getTextureSource</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_texturesrc<span class="hl opt">; }</span>
	IShaderSource <span class="hl opt">*</span><span class="hl kwd">getShaderSource</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_shadersrc<span class="hl opt">; }</span>
	ISoundManager <span class="hl opt">*</span><span class="hl kwd">getSoundManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_soundmgr<span class="hl opt">; }</span>
	MtEventManager <span class="hl opt">*</span><span class="hl kwd">getEventManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_eventmgr<span class="hl opt">; }</span>
	<span class="hl kwc">scene</span><span class="hl opt">::</span>ISceneManager <span class="hl opt">*</span><span class="hl kwd">getSceneManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_scenemgr<span class="hl opt">; }</span>
	IRollbackManager <span class="hl opt">*</span><span class="hl kwd">getRollbackManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_rollbackmgr<span class="hl opt">; }</span>
	EmergeManager <span class="hl opt">*</span><span class="hl kwd">getEmergeManager</span><span class="hl opt">() {</span> <span class="hl kwa">return</span> m_emergemgr<span class="hl opt">; }</span>

	<span class="hl kwc">scene</span><span class="hl opt">::</span>IAnimatedMesh <span class="hl opt">*</span><span class="hl kwd">getMesh</span><span class="hl opt">(</span><span class="hl kwb">const</span> <span class="hl kwc">std</span><span class="hl opt">::</span>string <span class="hl opt">&amp;</span>filename<span class="hl opt">) {</span> <span class="hl kwa">return</span> NULL<span class="hl opt">; }</span>
	<span class="hl kwb">bool</span> <span class="hl kwd">checkLocalPrivilege</span><span class="hl opt">(</span><span class="hl kwb">const</span> <span class="hl kwc">std</span><span class="hl opt">::</span>string <span class="hl opt">&amp;</span>priv<span class="hl opt">) {</span> <span class="hl kwa">return false</span><span class="hl opt">; }</span>
	u16 <span class="hl kwd">allocateUnknownNodeId</span><span class="hl opt">(</span><span class="hl kwb">const</span> <span class="hl kwc">std</span><span class="hl opt">::</span>string <span class="hl opt">&amp;</span>name<span class="hl opt">) {</span> <span class="hl kwa">return</span> <span class="hl num">0</span><span class="hl opt">; }</span>

	<span class="hl kwb">void</span> <span class="hl kwd">defineSomeNodes</span><span class="hl opt">();</span>

	<span class="hl kwc">virtual</span> <span class="hl kwb">const</span> <span class="hl kwc">std</span><span class="hl opt">::</span>vector<span class="hl opt">&lt;</span>ModSpec<span class="hl opt">&gt; &amp;</span><span class="hl kwd">getMods</span><span class="hl opt">()</span> <span class="hl kwb">const</span>
	<span class="hl opt">{</span>
		<span class="hl kwb">static</span> <span class="hl kwc">std</span><span class="hl opt">::</span>vector<span class="hl opt">&lt;</span>ModSpec<span class="hl opt">&gt;</span> testmodspec<span class="hl opt">;</span>
		<span class="hl kwa">return</span> testmodspec<span class="hl opt">;</span>
	<span class="hl opt">}</span>
	<span class="hl kwc">virtual</span> <span class="hl kwb">const</span> ModSpec<span class="hl opt">*</span> <span class="hl kwd">getModSpec</span><span class="hl opt">(</span><span class="hl kwb">const</span> <span class="hl kwc">std</span><span class="hl opt">::</span>string <span class="hl opt">&amp;</span>modname<span class="hl opt">)</span> <span class="hl kwb">const</span> <span class="hl opt">{</span> <span class="hl kwa">return</span> NULL<span class="hl opt">; }</span>
	<span class="hl kwc">virtual std</span><span class="hl opt">::</span>string <span class="hl kwd">getModStoragePath</span><span class="hl opt">()</span> <span class="hl kwb">const</span> <span class="hl opt">{</span> <span class="hl kwa">return</span> <span class="hl str">&quot;.&quot;</span><span class="hl opt">; }</span>
	<span class="hl kwc">virtual</span> <span class="hl kwb">bool</span> <span class="hl kwd">registerModStorage</span><span class="hl opt">(</span>ModMetadata <span class="hl opt">*</span>meta<span class="hl opt">) {</span> <span class="hl kwa">return true</span><span class="hl opt">; }</span>
	<span class="hl kwc">virtual</span> <span class="hl kwb">void</span> <span class="hl kwd">unregisterModStorage</span><span class="hl opt">(</span><span class="hl kwb">const</span> <span class="hl kwc">std</span><span class="hl opt">::</span>string <span class="hl opt">&amp;</span>name<span class="hl opt">) {}</span>

<span class="hl kwc">private</span><span class="hl opt">:</span>
	IItemDefManager <span class="hl opt">*</span>m_itemdef <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	INodeDefManager <span class="hl opt">*</span>m_nodedef <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	ICraftDefManager <span class="hl opt">*</span>m_craftdef <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	ITextureSource <span class="hl opt">*</span>m_texturesrc <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	IShaderSource <span class="hl opt">*</span>m_shadersrc <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	ISoundManager <span class="hl opt">*</span>m_soundmgr <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	MtEventManager <span class="hl opt">*</span>m_eventmgr <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	<span class="hl kwc">scene</span><span class="hl opt">::</span>ISceneManager <span class="hl opt">*</span>m_scenemgr <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	IRollbackManager <span class="hl opt">*</span>m_rollbackmgr <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
	EmergeManager <span class="hl opt">*</span>m_emergemgr <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">;</span>
<span class="hl opt">};</span>


<span class="hl kwc">TestGameDef</span><span class="hl opt">::</span><span class="hl kwd">TestGameDef</span><span class="hl opt">()</span>
<span class="hl opt">{</span>
	m_itemdef <span class="hl opt">=</span> <span class="hl kwd">createItemDefManager</span><span class="hl opt">();</span>
	m_nodedef <span class="hl opt">=</span> <span class="hl kwd">createNodeDefManager</span><span class="hl opt">();</span>

	<span class="hl kwd">defineSomeNodes</span><span class="hl opt">();</span>
<span class="hl opt">}</span>


<span class="hl kwc">TestGameDef</span><span class="hl opt">::~</span><span class="hl kwd">TestGameDef</span><span class="hl opt">()</span>
<span class="hl opt">{</span>
	<span class="hl kwa">delete</span> m_itemdef<span class="hl opt">;</span>
	<span class="hl kwa">delete</span> m_nodedef<span class="hl opt">;</span>
<span class="hl opt">}</span>


<span class="hl kwb">void</span> <span class="hl kwc">TestGameDef</span><span class="hl opt">::</span><span class="hl kwd">defineSomeNodes</span><span class="hl opt">()</span>
<span class="hl opt">{</span>
	IWritableItemDefManager <span class="hl opt">*</span>idef <span class="hl opt">= (</span>IWritableItemDefManager <span class="hl opt">*)</span>m_itemdef<span class="hl opt">;</span>
	IWritableNodeDefManager <span class="hl opt">*</span>ndef <span class="hl opt">= (</span>IWritableNodeDefManager <span class="hl opt">*)</span>m_nodedef<span class="hl opt">;</span>

	ItemDefinition itemdef<span class="hl opt">;</span>
	ContentFeatures f<span class="hl opt">;</span>

	<span class="hl slc">//// Stone</span>
	itemdef <span class="hl opt">=</span> <span class="hl kwd">ItemDefinition</span><span class="hl opt">();</span>
	itemdef<span class="hl opt">.</span>type <span class="hl opt">=</span> ITEM_NODE<span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default:stone&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>description <span class="hl opt">=</span> <span class="hl str">&quot;Stone&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>groups<span class="hl opt">[</span><span class="hl str">&quot;cracky&quot;</span><span class="hl opt">] =</span> <span class="hl num">3</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>inventory_image <span class="hl opt">=</span> <span class="hl str">&quot;[inventorycube&quot;</span>
		<span class="hl str">&quot;{default_stone.png&quot;</span>
		<span class="hl str">&quot;{default_stone.png&quot;</span>
		<span class="hl str">&quot;{default_stone.png&quot;</span><span class="hl opt">;</span>
	f <span class="hl opt">=</span> <span class="hl kwd">ContentFeatures</span><span class="hl opt">();</span>
	f<span class="hl opt">.</span>name <span class="hl opt">=</span> itemdef<span class="hl opt">.</span>name<span class="hl opt">;</span>
	<span class="hl kwa">for</span><span class="hl opt">(</span><span class="hl kwb">int</span> i <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span> i <span class="hl opt">&lt;</span> <span class="hl num">6</span><span class="hl opt">;</span> i<span class="hl opt">++)</span>
		f<span class="hl opt">.</span>tiledef<span class="hl opt">[</span>i<span class="hl opt">].</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default_stone.png&quot;</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>is_ground_content <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
	idef<span class="hl opt">-&gt;</span><span class="hl kwd">registerItem</span><span class="hl opt">(</span>itemdef<span class="hl opt">);</span>
	t_CONTENT_STONE <span class="hl opt">=</span> ndef<span class="hl opt">-&gt;</span><span class="hl kwd">set</span><span class="hl opt">(</span>f<span class="hl opt">.</span>name<span class="hl opt">,</span> f<span class="hl opt">);</span>

	<span class="hl slc">//// Grass</span>
	itemdef <span class="hl opt">=</span> <span class="hl kwd">ItemDefinition</span><span class="hl opt">();</span>
	itemdef<span class="hl opt">.</span>type <span class="hl opt">=</span> ITEM_NODE<span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default:dirt_with_grass&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>description <span class="hl opt">=</span> <span class="hl str">&quot;Dirt with grass&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>groups<span class="hl opt">[</span><span class="hl str">&quot;crumbly&quot;</span><span class="hl opt">] =</span> <span class="hl num">3</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>inventory_image <span class="hl opt">=</span> <span class="hl str">&quot;[inventorycube&quot;</span>
		<span class="hl str">&quot;{default_grass.png&quot;</span>
		<span class="hl str">&quot;{default_dirt.png&amp;default_grass_side.png&quot;</span>
		<span class="hl str">&quot;{default_dirt.png&amp;default_grass_side.png&quot;</span><span class="hl opt">;</span>
	f <span class="hl opt">=</span> <span class="hl kwd">ContentFeatures</span><span class="hl opt">();</span>
	f<span class="hl opt">.</span>name <span class="hl opt">=</span> itemdef<span class="hl opt">.</span>name<span class="hl opt">;</span>
	f<span class="hl opt">.</span>tiledef<span class="hl opt">[</span><span class="hl num">0</span><span class="hl opt">].</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default_grass.png&quot;</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>tiledef<span class="hl opt">[</span><span class="hl num">1</span><span class="hl opt">].</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default_dirt.png&quot;</span><span class="hl opt">;</span>
	<span class="hl kwa">for</span><span class="hl opt">(</span><span class="hl kwb">int</span> i <span class="hl opt">=</span> <span class="hl num">2</span><span class="hl opt">;</span> i <span class="hl opt">&lt;</span> <span class="hl num">6</span><span class="hl opt">;</span> i<span class="hl opt">++)</span>
		f<span class="hl opt">.</span>tiledef<span class="hl opt">[</span>i<span class="hl opt">].</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default_dirt.png^default_grass_side.png&quot;</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>is_ground_content <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
	idef<span class="hl opt">-&gt;</span><span class="hl kwd">registerItem</span><span class="hl opt">(</span>itemdef<span class="hl opt">);</span>
	t_CONTENT_GRASS <span class="hl opt">=</span> ndef<span class="hl opt">-&gt;</span><span class="hl kwd">set</span><span class="hl opt">(</span>f<span class="hl opt">.</span>name<span class="hl opt">,</span> f<span class="hl opt">);</span>

	<span class="hl slc">//// Torch (minimal definition for lighting tests)</span>
	itemdef <span class="hl opt">=</span> <span class="hl kwd">ItemDefinition</span><span class="hl opt">();</span>
	itemdef<span class="hl opt">.</span>type <span class="hl opt">=</span> ITEM_NODE<span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default:torch&quot;</span><span class="hl opt">;</span>
	f <span class="hl opt">=</span> <span class="hl kwd">ContentFeatures</span><span class="hl opt">();</span>
	f<span class="hl opt">.</span>name <span class="hl opt">=</span> itemdef<span class="hl opt">.</span>name<span class="hl opt">;</span>
	f<span class="hl opt">.</span>param_type <span class="hl opt">=</span> CPT_LIGHT<span class="hl opt">;</span>
	f<span class="hl opt">.</span>light_propagates <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>sunlight_propagates <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>light_source <span class="hl opt">=</span> LIGHT_MAX<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">;</span>
	idef<span class="hl opt">-&gt;</span><span class="hl kwd">registerItem</span><span class="hl opt">(</span>itemdef<span class="hl opt">);</span>
	t_CONTENT_TORCH <span class="hl opt">=</span> ndef<span class="hl opt">-&gt;</span><span class="hl kwd">set</span><span class="hl opt">(</span>f<span class="hl opt">.</span>name<span class="hl opt">,</span> f<span class="hl opt">);</span>

	<span class="hl slc">//// Water</span>
	itemdef <span class="hl opt">=</span> <span class="hl kwd">ItemDefinition</span><span class="hl opt">();</span>
	itemdef<span class="hl opt">.</span>type <span class="hl opt">=</span> ITEM_NODE<span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default:water&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>description <span class="hl opt">=</span> <span class="hl str">&quot;Water&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>inventory_image <span class="hl opt">=</span> <span class="hl str">&quot;[inventorycube&quot;</span>
		<span class="hl str">&quot;{default_water.png&quot;</span>
		<span class="hl str">&quot;{default_water.png&quot;</span>
		<span class="hl str">&quot;{default_water.png&quot;</span><span class="hl opt">;</span>
	f <span class="hl opt">=</span> <span class="hl kwd">ContentFeatures</span><span class="hl opt">();</span>
	f<span class="hl opt">.</span>name <span class="hl opt">=</span> itemdef<span class="hl opt">.</span>name<span class="hl opt">;</span>
	f<span class="hl opt">.</span>alpha <span class="hl opt">=</span> <span class="hl num">128</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>liquid_type <span class="hl opt">=</span> LIQUID_SOURCE<span class="hl opt">;</span>
	f<span class="hl opt">.</span>liquid_viscosity <span class="hl opt">=</span> <span class="hl num">4</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>is_ground_content <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>groups<span class="hl opt">[</span><span class="hl str">&quot;liquids&quot;</span><span class="hl opt">] =</span> <span class="hl num">3</span><span class="hl opt">;</span>
	<span class="hl kwa">for</span><span class="hl opt">(</span><span class="hl kwb">int</span> i <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span> i <span class="hl opt">&lt;</span> <span class="hl num">6</span><span class="hl opt">;</span> i<span class="hl opt">++)</span>
		f<span class="hl opt">.</span>tiledef<span class="hl opt">[</span>i<span class="hl opt">].</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default_water.png&quot;</span><span class="hl opt">;</span>
	idef<span class="hl opt">-&gt;</span><span class="hl kwd">registerItem</span><span class="hl opt">(</span>itemdef<span class="hl opt">);</span>
	t_CONTENT_WATER <span class="hl opt">=</span> ndef<span class="hl opt">-&gt;</span><span class="hl kwd">set</span><span class="hl opt">(</span>f<span class="hl opt">.</span>name<span class="hl opt">,</span> f<span class="hl opt">);</span>

	<span class="hl slc">//// Lava</span>
	itemdef <span class="hl opt">=</span> <span class="hl kwd">ItemDefinition</span><span class="hl opt">();</span>
	itemdef<span class="hl opt">.</span>type <span class="hl opt">=</span> ITEM_NODE<span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default:lava&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>description <span class="hl opt">=</span> <span class="hl str">&quot;Lava&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>inventory_image <span class="hl opt">=</span> <span class="hl str">&quot;[inventorycube&quot;</span>
		<span class="hl str">&quot;{default_lava.png&quot;</span>
		<span class="hl str">&quot;{default_lava.png&quot;</span>
		<span class="hl str">&quot;{default_lava.png&quot;</span><span class="hl opt">;</span>
	f <span class="hl opt">=</span> <span class="hl kwd">ContentFeatures</span><span class="hl opt">();</span>
	f<span class="hl opt">.</span>name <span class="hl opt">=</span> itemdef<span class="hl opt">.</span>name<span class="hl opt">;</span>
	f<span class="hl opt">.</span>alpha <span class="hl opt">=</span> <span class="hl num">128</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>liquid_type <span class="hl opt">=</span> LIQUID_SOURCE<span class="hl opt">;</span>
	f<span class="hl opt">.</span>liquid_viscosity <span class="hl opt">=</span> <span class="hl num">7</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>light_source <span class="hl opt">=</span> LIGHT_MAX<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>is_ground_content <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>groups<span class="hl opt">[</span><span class="hl str">&quot;liquids&quot;</span><span class="hl opt">] =</span> <span class="hl num">3</span><span class="hl opt">;</span>
	<span class="hl kwa">for</span><span class="hl opt">(</span><span class="hl kwb">int</span> i <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span> i <span class="hl opt">&lt;</span> <span class="hl num">6</span><span class="hl opt">;</span> i<span class="hl opt">++)</span>
		f<span class="hl opt">.</span>tiledef<span class="hl opt">[</span>i<span class="hl opt">].</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default_lava.png&quot;</span><span class="hl opt">;</span>
	idef<span class="hl opt">-&gt;</span><span class="hl kwd">registerItem</span><span class="hl opt">(</span>itemdef<span class="hl opt">);</span>
	t_CONTENT_LAVA <span class="hl opt">=</span> ndef<span class="hl opt">-&gt;</span><span class="hl kwd">set</span><span class="hl opt">(</span>f<span class="hl opt">.</span>name<span class="hl opt">,</span> f<span class="hl opt">);</span>


	<span class="hl slc">//// Brick</span>
	itemdef <span class="hl opt">=</span> <span class="hl kwd">ItemDefinition</span><span class="hl opt">();</span>
	itemdef<span class="hl opt">.</span>type <span class="hl opt">=</span> ITEM_NODE<span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default:brick&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>description <span class="hl opt">=</span> <span class="hl str">&quot;Brick&quot;</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>groups<span class="hl opt">[</span><span class="hl str">&quot;cracky&quot;</span><span class="hl opt">] =</span> <span class="hl num">3</span><span class="hl opt">;</span>
	itemdef<span class="hl opt">.</span>inventory_image <span class="hl opt">=</span> <span class="hl str">&quot;[inventorycube&quot;</span>
		<span class="hl str">&quot;{default_brick.png&quot;</span>
		<span class="hl str">&quot;{default_brick.png&quot;</span>
		<span class="hl str">&quot;{default_brick.png&quot;</span><span class="hl opt">;</span>
	f <span class="hl opt">=</span> <span class="hl kwd">ContentFeatures</span><span class="hl opt">();</span>
	f<span class="hl opt">.</span>name <span class="hl opt">=</span> itemdef<span class="hl opt">.</span>name<span class="hl opt">;</span>
	<span class="hl kwa">for</span><span class="hl opt">(</span><span class="hl kwb">int</span> i <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span> i <span class="hl opt">&lt;</span> <span class="hl num">6</span><span class="hl opt">;</span> i<span class="hl opt">++)</span>
		f<span class="hl opt">.</span>tiledef<span class="hl opt">[</span>i<span class="hl opt">].</span>name <span class="hl opt">=</span> <span class="hl str">&quot;default_brick.png&quot;</span><span class="hl opt">;</span>
	f<span class="hl opt">.</span>is_ground_content <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
	idef<span class="hl opt">-&gt;</span><span class="hl kwd">registerItem</span><span class="hl opt">(</span>itemdef<span class="hl opt">);</span>
	t_CONTENT_BRICK <span class="hl opt">=</span> ndef<span class="hl opt">-&gt;</span><span class="hl kwd">set</span><span class="hl opt">(</span>f<span class="hl opt">.</span>name<span class="hl opt">,</span> f<span class="hl opt">);</span>
<span class="hl opt">}</span>

<span class="hl slc">////</span>
<span class="hl slc">//// run_tests</span>
<span class="hl slc">////</span>

<span class="hl kwb">bool</span> <span class="hl kwd">run_tests</span><span class="hl opt">()</span>
<span class="hl opt">{</span>
	<span class="hl kwd">DSTACK</span><span class="hl opt">(</span>FUNCTION_NAME<span class="hl opt">);</span>

	u64 t1 <span class="hl opt">=</span> <span class="hl kwc">porting</span><span class="hl opt">::</span><span class="hl kwd">getTimeMs</span><span class="hl opt">();</span>
	TestGameDef gamedef<span class="hl opt">;</span>

	g_logger<span class="hl opt">.</span><span class="hl kwd">setLevelSilenced</span><span class="hl opt">(</span>LL_ERROR<span class="hl opt">,</span> <span class="hl kwa">true</span><span class="hl opt">);</span>

	u32 num_modules_failed     <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span>
	u32 num_total_tests_failed <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span>
	u32 num_total_tests_run    <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span>
	<span class="hl kwc">std</span><span class="hl opt">::</span>vector<span class="hl opt">&lt;</span>TestBase <span class="hl opt">*&gt; &amp;</span>testmods <span class="hl opt">=</span> <span class="hl kwc">TestManager</span><span class="hl opt">::</span><span class="hl kwd">getTestModules</span><span class="hl opt">();</span>
	<span class="hl kwa">for</span> <span class="hl opt">(</span><span class="hl kwb">size_t</span> i <span class="hl opt">=</span> <span class="hl num">0</span><span class="hl opt">;</span> i <span class="hl opt">!=</span> testmods<span class="hl opt">.</span><span class="hl kwd">size</span><span class="hl opt">();</span> i<span class="hl opt">++) {</span>
		<span class="hl kwa">if</span> <span class="hl opt">(!</span>testmods<span class="hl opt">[</span>i<span class="hl opt">]-&gt;</span><span class="hl kwd">testModule</span><span class="hl opt">(&amp;</span>gamedef<span class="hl opt">))</span>
			num_modules_failed<span class="hl opt">++;</span>

		num_total_tests_failed <span class="hl opt">+=</span> testmods<span class="hl opt">[</span>i<span class="hl opt">]-&gt;</span>num_tests_failed<span class="hl opt">;</span>
		num_total_tests_run <span class="hl opt">+=</span> testmods<span class="hl opt">[</span>i<span class="hl opt">]-&gt;</span>num_tests_run<span class="hl opt">;</span>
	<span class="hl opt">}</span>

	u64 tdiff <span class="hl opt">=</span> <span class="hl kwc">porting</span><span class="hl opt">::</span><span class="hl kwd">getTimeMs</span><span class="hl opt">() -</span> t1<span class="hl opt">;</span>

	g_logger<span class="hl opt">.</span><span class="hl kwd">setLevelSilenced</span><span class="hl opt">(</span>LL_ERROR<span class="hl opt">,</span> <span class="hl kwa">false</span><span class="hl opt">);</span>

	<span class="hl kwb">const char</span> <span class="hl opt">*</span>overall_status <span class="hl opt">= (</span>num_modules_failed <span class="hl opt">==</span> <span class="hl num">0</span><span class="hl opt">) ?</span> <span class="hl str">&quot;PASSED&quot;</span> <span class="hl opt">:</span> <span class="hl str">&quot;FAILED&quot;</span><span class="hl opt">;</span>

	rawstream
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;++++++++++++++++++++++++++++++++++++++++&quot;</span>
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;++++++++++++++++++++++++++++++++++++++++&quot;</span> <span class="hl opt">&lt;&lt;</span> <span class="hl kwc">std</span><span class="hl opt">::</span>endl
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;Unit Test Results: &quot;</span> <span class="hl opt">&lt;&lt;</span> overall_status <span class="hl opt">&lt;&lt;</span> <span class="hl kwc">std</span><span class="hl opt">::</span>endl
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;    &quot;</span> <span class="hl opt">&lt;&lt;</span> num_modules_failed <span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot; / &quot;</span> <span class="hl opt">&lt;&lt;</span> testmods<span class="hl opt">.</span><span class="hl kwd">size</span><span class="hl opt">()</span>
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot; failed modules (&quot;</span> <span class="hl opt">&lt;&lt;</span> num_total_tests_failed <span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot; / &quot;</span>
		<span class="hl opt">&lt;&lt;</span> num_total_tests_run <span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot; failed individual tests).&quot;</span> <span class="hl opt">&lt;&lt;</span> <span class="hl kwc">std</span><span class="hl opt">::</span>endl
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;    Testing took &quot;</span> <span class="hl opt">&lt;&lt;</span> tdiff <span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;ms total.&quot;</span> <span class="hl opt">&lt;&lt;</span> <span class="hl kwc">std</span><span class="hl opt">::</span>endl
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;++++++++++++++++++++++++++++++++++++++++&quot;</span>
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;++++++++++++++++++++++++++++++++++++++++&quot;</span> <span class="hl opt">&lt;&lt;</span> <span class="hl kwc">std</span><span class="hl opt">::</span>endl<span class="hl opt">;</span>

	<span class="hl kwa">return</span> num_modules_failed<span class="hl opt">;</span>
<span class="hl opt">}</span>

<span class="hl slc">////</span>
<span class="hl slc">//// TestBase</span>
<span class="hl slc">////</span>

<span class="hl kwb">bool</span> <span class="hl kwc">TestBase</span><span class="hl opt">::</span><span class="hl kwd">testModule</span><span class="hl opt">(</span>IGameDef <span class="hl opt">*</span>gamedef<span class="hl opt">)</span>
<span class="hl opt">{</span>
	rawstream <span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;======== Testing module &quot;</span> <span class="hl opt">&lt;&lt;</span> <span class="hl kwd">getName</span><span class="hl opt">() &lt;&lt;</span> <span class="hl kwc">std</span><span class="hl opt">::</span>endl<span class="hl opt">;</span>
	u64 t1 <span class="hl opt">=</span> <span class="hl kwc">porting</span><span class="hl opt">::</span><span class="hl kwd">getTimeMs</span><span class="hl opt">();</span>


	<span class="hl kwd">runTests</span><span class="hl opt">(</span>gamedef<span class="hl opt">);</span>

	u64 tdiff <span class="hl opt">=</span> <span class="hl kwc">porting</span><span class="hl opt">::</span><span class="hl kwd">getTimeMs</span><span class="hl opt">() -</span> t1<span class="hl opt">;</span>
	rawstream <span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;======== Module &quot;</span> <span class="hl opt">&lt;&lt;</span> <span class="hl kwd">getName</span><span class="hl opt">() &lt;&lt;</span> <span class="hl str">&quot; &quot;</span>
		<span class="hl opt">&lt;&lt; (</span>num_tests_failed <span class="hl opt">?</span> <span class="hl str">&quot;failed&quot;</span> <span class="hl opt">:</span> <span class="hl str">&quot;passed&quot;</span><span class="hl opt">) &lt;&lt;</span> <span class="hl str">&quot; (&quot;</span> <span class="hl opt">&lt;&lt;</span> num_tests_failed
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot; failures / &quot;</span> <span class="hl opt">&lt;&lt;</span> num_tests_run <span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot; tests) - &quot;</span> <span class="hl opt">&lt;&lt;</span> tdiff
		<span class="hl opt">&lt;&lt;</span> <span class="hl str">&quot;ms&quot;</span> <span class="hl opt">&lt;&lt;</span> <span class="hl kwc">std</span><span class="hl opt">::</span>endl<span class="hl opt">;</span>

	<span class="hl kwa">if</span> <span class="hl opt">(!</span>m_test_dir<span class="hl opt">.</span><span class="hl kwd">empty</span><span class="hl opt">())</span>
		<span class="hl kwc">fs</span><span class="hl opt">::</span><span class="hl kwd">RecursiveDelete</span><span class="hl opt">(</span>m_test_dir<span class="hl opt">);</span>

	<span class="hl kwa">return</span> num_tests_failed <span class="hl opt">==</span> <span class="hl num">0</span><span class="hl opt">;</span>
<span class="hl opt">}</span>

<span class="hl kwc">std</span><span class="hl opt">::</span>string <span class="hl kwc">TestBase</span><span class="hl opt">::</span><span class="hl kwd">getTestTempDirectory</span><span class="hl opt">()</span>
<span class="hl opt">{</span>
	<span class="hl kwa">if</span> <span class="hl opt">(!</span>m_test_dir<span class="hl opt">.</span><span class="hl kwd">empty</span><span class="hl opt">())</span>
		<span class="hl kwa">return</span> m_test_dir<span class="hl opt">;</span>

	<span class="hl kwb">char</span> buf<span class="hl opt">[</span><span class="hl num">32</span><span class="hl opt">];</span>
	<span class="hl kwd">snprintf</span><span class="hl opt">(</span>buf<span class="hl opt">,</span> <span class="hl kwa">sizeof</span><span class="hl opt">(</span>buf<span class="hl opt">),</span> <span class="hl str">&quot;%08X&quot;</span><span class="hl opt">,</span> <span class="hl kwd">myrand</span><span class="hl opt">());</span>

	m_test_dir <span class="hl opt">=</span> <span class="hl kwc">fs</span><span class="hl opt">::</span><span class="hl kwd">TempPath</span><span class="hl opt">() +</span> DIR_DELIM <span class="hl str">&quot;mttest_&quot;</span> <span class="hl opt">+</span> buf<span class="hl opt">;</span>
	<span class="hl kwa">if</span> <span class="hl opt">(!</span><span class="hl kwc">fs</span><span class="hl opt">::</span><span class="hl kwd">CreateDir</span><span class="hl opt">(</span>m_test_dir<span class="hl opt">))</span>
		<span class="hl kwa">throw</span> <span class="hl kwd">TestFailedException</span><span class="hl opt">();</span>

	<span class="hl kwa">return</span> m_test_dir<span class="hl opt">;</span>
<span class="hl opt">}</span>

<span class="hl kwc">std</span><span class="hl opt">::</span>string <span class="hl kwc">TestBase</span><span class="hl opt">::</span><span class="hl kwd">getTestTempFile</span><span class="hl opt">()</span>
<span class="hl opt">{</span>
	<span class="hl kwb">char</span> buf<span class="hl opt">[</span><span class="hl num">32</span><span class="hl opt">];</span>
	<span class="hl kwd">snprintf</span><span class="hl opt">(</span>buf<span class="hl opt">,</span> <span class="hl kwa">sizeof</span><span class="hl opt">(</span>buf<span class="hl opt">),</span> <span class="hl str">&quot;%08X&quot;</span><span class="hl opt">,</span> <span class="hl kwd">myrand</span><span class="hl opt">());</span>

	<span class="hl kwa">return</span> <span class="hl kwd">getTestTempDirectory</span><span class="hl opt">() +</span> DIR_DELIM <span class="hl opt">+</span> buf <span class="hl opt">+</span> <span class="hl str">&quot;.tmp&quot;</span><span class="hl opt">;</span>
<span class="hl opt">}</span>


<span class="hl com">/*</span>
<span class="hl com">	NOTE: These tests became non-working then NodeContainer was removed.</span>
<span class="hl com">	      These should be redone, utilizing some kind of a virtual</span>
<span class="hl com">		  interface for Map (IMap would be fine).</span>
<span class="hl com">*/</span>
<span class="hl ppc">#if 0</span>
<span class="hl kwb">struct</span> TestMapBlock<span class="hl opt">:</span> <span class="hl kwc">public</span> TestBase
<span class="hl opt">{</span>
	<span class="hl kwc">class</span> TC <span class="hl opt">:</span> <span class="hl kwc">public</span> NodeContainer
	<span class="hl opt">{</span>
	<span class="hl kwc">public</span><span class="hl opt">:</span>

		MapNode node<span class="hl opt">;</span>
		<span class="hl kwb">bool</span> position_valid<span class="hl opt">;</span>
		<span class="hl kwc">core</span><span class="hl opt">::</span>list<span class="hl opt">&lt;</span>v3s16<span class="hl opt">&gt;</span> validity_exceptions<span class="hl opt">;</span>

		<span class="hl kwd">TC</span><span class="hl opt">()</span>
		<span class="hl opt">{</span>
			position_valid <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
		<span class="hl opt">}</span>

		<span class="hl kwc">virtual</span> <span class="hl kwb">bool</span> <span class="hl kwd">isValidPosition</span><span class="hl opt">(</span>v3s16 p<span class="hl opt">)</span>
		<span class="hl opt">{</span>
			<span class="hl slc">//return position_valid ^ (p==position_valid_exception);</span>
			<span class="hl kwb">bool</span> exception <span class="hl opt">=</span> <span class="hl kwa">false</span><span class="hl opt">;</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span><span class="hl kwc">core</span><span class="hl opt">::</span>list<span class="hl opt">&lt;</span>v3s16<span class="hl opt">&gt;::</span>Iterator i<span class="hl opt">=</span>validity_exceptions<span class="hl opt">.</span><span class="hl kwd">begin</span><span class="hl opt">();</span>
					i <span class="hl opt">!=</span> validity_exceptions<span class="hl opt">.</span><span class="hl kwd">end</span><span class="hl opt">();</span> i<span class="hl opt">++)</span>
			<span class="hl opt">{</span>
				<span class="hl kwa">if</span><span class="hl opt">(</span>p <span class="hl opt">== *</span>i<span class="hl opt">)</span>
				<span class="hl opt">{</span>
					exception <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
					<span class="hl kwa">break</span><span class="hl opt">;</span>
				<span class="hl opt">}</span>
			<span class="hl opt">}</span>
			<span class="hl kwa">return</span> exception <span class="hl opt">? !</span>position_valid <span class="hl opt">:</span> position_valid<span class="hl opt">;</span>
		<span class="hl opt">}</span>

		<span class="hl kwc">virtual</span> MapNode <span class="hl kwd">getNode</span><span class="hl opt">(</span>v3s16 p<span class="hl opt">)</span>
		<span class="hl opt">{</span>
			<span class="hl kwa">if</span><span class="hl opt">(</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span>p<span class="hl opt">) ==</span> <span class="hl kwa">false</span><span class="hl opt">)</span>
				<span class="hl kwa">throw</span> <span class="hl kwd">InvalidPositionException</span><span class="hl opt">();</span>
			<span class="hl kwa">return</span> node<span class="hl opt">;</span>
		<span class="hl opt">}</span>

		<span class="hl kwc">virtual</span> <span class="hl kwb">void</span> <span class="hl kwd">setNode</span><span class="hl opt">(</span>v3s16 p<span class="hl opt">,</span> MapNode <span class="hl opt">&amp;</span> n<span class="hl opt">)</span>
		<span class="hl opt">{</span>
			<span class="hl kwa">if</span><span class="hl opt">(</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span>p<span class="hl opt">) ==</span> <span class="hl kwa">false</span><span class="hl opt">)</span>
				<span class="hl kwa">throw</span> <span class="hl kwd">InvalidPositionException</span><span class="hl opt">();</span>
		<span class="hl opt">};</span>

		<span class="hl kwc">virtual</span> u16 <span class="hl kwd">nodeContainerId</span><span class="hl opt">()</span> <span class="hl kwb">const</span>
		<span class="hl opt">{</span>
			<span class="hl kwa">return</span> <span class="hl num">666</span><span class="hl opt">;</span>
		<span class="hl opt">}</span>
	<span class="hl opt">};</span>

	<span class="hl kwb">void</span> <span class="hl kwd">Run</span><span class="hl opt">()</span>
	<span class="hl opt">{</span>
		TC parent<span class="hl opt">;</span>

		MapBlock <span class="hl kwd">b</span><span class="hl opt">(&amp;</span>parent<span class="hl opt">,</span> <span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">1</span><span class="hl opt">));</span>
		v3s16 <span class="hl kwd">relpos</span><span class="hl opt">(</span>MAP_BLOCKSIZE<span class="hl opt">,</span> MAP_BLOCKSIZE<span class="hl opt">,</span> MAP_BLOCKSIZE<span class="hl opt">);</span>

		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getPosRelative</span><span class="hl opt">() ==</span> relpos<span class="hl opt">);</span>

		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getBox</span><span class="hl opt">().</span>MinEdge<span class="hl opt">.</span>X <span class="hl opt">==</span> MAP_BLOCKSIZE<span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getBox</span><span class="hl opt">().</span>MaxEdge<span class="hl opt">.</span>X <span class="hl opt">==</span> MAP_BLOCKSIZE<span class="hl opt">*</span><span class="hl num">2</span><span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getBox</span><span class="hl opt">().</span>MinEdge<span class="hl opt">.</span>Y <span class="hl opt">==</span> MAP_BLOCKSIZE<span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getBox</span><span class="hl opt">().</span>MaxEdge<span class="hl opt">.</span>Y <span class="hl opt">==</span> MAP_BLOCKSIZE<span class="hl opt">*</span><span class="hl num">2</span><span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getBox</span><span class="hl opt">().</span>MinEdge<span class="hl opt">.</span>Z <span class="hl opt">==</span> MAP_BLOCKSIZE<span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getBox</span><span class="hl opt">().</span>MaxEdge<span class="hl opt">.</span>Z <span class="hl opt">==</span> MAP_BLOCKSIZE<span class="hl opt">*</span><span class="hl num">2</span><span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">);</span>

		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(-</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(-</span><span class="hl num">1</span><span class="hl opt">,-</span><span class="hl num">142</span><span class="hl opt">,-</span><span class="hl num">2341</span><span class="hl opt">)) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(-</span><span class="hl num">124</span><span class="hl opt">,</span><span class="hl num">142</span><span class="hl opt">,</span><span class="hl num">2341</span><span class="hl opt">)) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">)) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPosition</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">)) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>

		<span class="hl com">/*</span>
<span class="hl com">			TODO: this method should probably be removed</span>
<span class="hl com">			if the block size isn&apos;t going to be set variable</span>
<span class="hl com">		*/</span>
		<span class="hl com">/*UASSERT(b.getSizeNodes() == v3s16(MAP_BLOCKSIZE,</span>
<span class="hl com">				MAP_BLOCKSIZE, MAP_BLOCKSIZE));*/</span>

		<span class="hl slc">// Changed flag should be initially set</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getModified</span><span class="hl opt">() ==</span> MOD_STATE_WRITE_NEEDED<span class="hl opt">);</span>
		b<span class="hl opt">.</span><span class="hl kwd">resetModified</span><span class="hl opt">();</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getModified</span><span class="hl opt">() ==</span> MOD_STATE_CLEAN<span class="hl opt">);</span>

		<span class="hl slc">// All nodes should have been set to</span>
		<span class="hl slc">// .d=CONTENT_IGNORE and .getLight() = 0</span>
		<span class="hl kwa">for</span><span class="hl opt">(</span>u16 z<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> z<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> z<span class="hl opt">++)</span>
		<span class="hl kwa">for</span><span class="hl opt">(</span>u16 y<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> y<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> y<span class="hl opt">++)</span>
		<span class="hl kwa">for</span><span class="hl opt">(</span>u16 x<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> x<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> x<span class="hl opt">++)</span>
		<span class="hl opt">{</span>
			<span class="hl slc">//UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_AIR);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>x<span class="hl opt">,</span>y<span class="hl opt">,</span>z<span class="hl opt">)).</span><span class="hl kwd">getContent</span><span class="hl opt">() ==</span> CONTENT_IGNORE<span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>x<span class="hl opt">,</span>y<span class="hl opt">,</span>z<span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>x<span class="hl opt">,</span>y<span class="hl opt">,</span>z<span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_NIGHT<span class="hl opt">) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
		<span class="hl opt">}</span>

		<span class="hl opt">{</span>
			MapNode <span class="hl kwd">n</span><span class="hl opt">(</span>CONTENT_AIR<span class="hl opt">);</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span>u16 z<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> z<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> z<span class="hl opt">++)</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span>u16 y<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> y<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> y<span class="hl opt">++)</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span>u16 x<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> x<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> x<span class="hl opt">++)</span>
			<span class="hl opt">{</span>
				b<span class="hl opt">.</span><span class="hl kwd">setNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>x<span class="hl opt">,</span>y<span class="hl opt">,</span>z<span class="hl opt">),</span> n<span class="hl opt">);</span>
			<span class="hl opt">}</span>
		<span class="hl opt">}</span>

		<span class="hl com">/*</span>
<span class="hl com">			Parent fetch functions</span>
<span class="hl com">		*/</span>
		parent<span class="hl opt">.</span>position_valid <span class="hl opt">=</span> <span class="hl kwa">false</span><span class="hl opt">;</span>
		parent<span class="hl opt">.</span>node<span class="hl opt">.</span><span class="hl kwd">setContent</span><span class="hl opt">(</span><span class="hl num">5</span><span class="hl opt">);</span>

		MapNode n<span class="hl opt">;</span>

		<span class="hl slc">// Positions in the block should still be valid</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">)) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
		n <span class="hl opt">=</span> b<span class="hl opt">.</span><span class="hl kwd">getNodeParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">));</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>n<span class="hl opt">.</span><span class="hl kwd">getContent</span><span class="hl opt">() ==</span> CONTENT_AIR<span class="hl opt">);</span>

		<span class="hl slc">// ...but outside the block they should be invalid</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(-</span><span class="hl num">121</span><span class="hl opt">,</span><span class="hl num">2341</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(-</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">)) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>

		<span class="hl opt">{</span>
			<span class="hl kwb">bool</span> exception_thrown <span class="hl opt">=</span> <span class="hl kwa">false</span><span class="hl opt">;</span>
			<span class="hl kwa">try</span><span class="hl opt">{</span>
				<span class="hl slc">// This should throw an exception</span>
				MapNode n <span class="hl opt">=</span> b<span class="hl opt">.</span><span class="hl kwd">getNodeParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,-</span><span class="hl num">1</span><span class="hl opt">));</span>
			<span class="hl opt">}</span>
			<span class="hl kwa">catch</span><span class="hl opt">(</span>InvalidPositionException <span class="hl opt">&amp;</span>e<span class="hl opt">)</span>
			<span class="hl opt">{</span>
				exception_thrown <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
			<span class="hl opt">}</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>exception_thrown<span class="hl opt">);</span>
		<span class="hl opt">}</span>

		parent<span class="hl opt">.</span>position_valid <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
		<span class="hl slc">// Now the positions outside should be valid</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(-</span><span class="hl num">121</span><span class="hl opt">,</span><span class="hl num">2341</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(-</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">isValidPositionParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">)) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
		n <span class="hl opt">=</span> b<span class="hl opt">.</span><span class="hl kwd">getNodeParent</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span>MAP_BLOCKSIZE<span class="hl opt">));</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>n<span class="hl opt">.</span><span class="hl kwd">getContent</span><span class="hl opt">() ==</span> <span class="hl num">5</span><span class="hl opt">);</span>

		<span class="hl com">/*</span>
<span class="hl com">			Set a node</span>
<span class="hl com">		*/</span>
		v3s16 <span class="hl kwd">p</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">2</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">);</span>
		n<span class="hl opt">.</span><span class="hl kwd">setContent</span><span class="hl opt">(</span><span class="hl num">4</span><span class="hl opt">);</span>
		b<span class="hl opt">.</span><span class="hl kwd">setNode</span><span class="hl opt">(</span>p<span class="hl opt">,</span> n<span class="hl opt">);</span>
		<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span>p<span class="hl opt">).</span><span class="hl kwd">getContent</span><span class="hl opt">() ==</span> <span class="hl num">4</span><span class="hl opt">);</span>
		<span class="hl slc">//TODO: Update to new system</span>
		<span class="hl com">/*UASSERT(b.getNodeTile(p) == 4);</span>
<span class="hl com">		UASSERT(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/</span>

		<span class="hl com">/*</span>
<span class="hl com">			propagateSunlight()</span>
<span class="hl com">		*/</span>
		<span class="hl slc">// Set lighting of all nodes to 0</span>
		<span class="hl kwa">for</span><span class="hl opt">(</span>u16 z<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> z<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> z<span class="hl opt">++){</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span>u16 y<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> y<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> y<span class="hl opt">++){</span>
				<span class="hl kwa">for</span><span class="hl opt">(</span>u16 x<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> x<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> x<span class="hl opt">++){</span>
					MapNode n <span class="hl opt">=</span> b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>x<span class="hl opt">,</span>y<span class="hl opt">,</span>z<span class="hl opt">));</span>
					n<span class="hl opt">.</span><span class="hl kwd">setLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">,</span> <span class="hl num">0</span><span class="hl opt">);</span>
					n<span class="hl opt">.</span><span class="hl kwd">setLight</span><span class="hl opt">(</span>LIGHTBANK_NIGHT<span class="hl opt">,</span> <span class="hl num">0</span><span class="hl opt">);</span>
					b<span class="hl opt">.</span><span class="hl kwd">setNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>x<span class="hl opt">,</span>y<span class="hl opt">,</span>z<span class="hl opt">),</span> n<span class="hl opt">);</span>
				<span class="hl opt">}</span>
			<span class="hl opt">}</span>
		<span class="hl opt">}</span>
		<span class="hl opt">{</span>
			<span class="hl com">/*</span>
<span class="hl com">				Check how the block handles being a lonely sky block</span>
<span class="hl com">			*/</span>
			parent<span class="hl opt">.</span>position_valid <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
			b<span class="hl opt">.</span><span class="hl kwd">setIsUnderground</span><span class="hl opt">(</span><span class="hl kwa">false</span><span class="hl opt">);</span>
			parent<span class="hl opt">.</span>node<span class="hl opt">.</span><span class="hl kwd">setContent</span><span class="hl opt">(</span>CONTENT_AIR<span class="hl opt">);</span>
			parent<span class="hl opt">.</span>node<span class="hl opt">.</span><span class="hl kwd">setLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">,</span> LIGHT_SUN<span class="hl opt">);</span>
			parent<span class="hl opt">.</span>node<span class="hl opt">.</span><span class="hl kwd">setLight</span><span class="hl opt">(</span>LIGHTBANK_NIGHT<span class="hl opt">,</span> <span class="hl num">0</span><span class="hl opt">);</span>
			<span class="hl kwc">core</span><span class="hl opt">::</span>map<span class="hl opt">&lt;</span>v3s16<span class="hl opt">,</span> <span class="hl kwb">bool</span><span class="hl opt">&gt;</span> light_sources<span class="hl opt">;</span>
			<span class="hl slc">// The bottom block is invalid, because we have a shadowing node</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">propagateSunlight</span><span class="hl opt">(</span>light_sources<span class="hl opt">) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">4</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> LIGHT_SUN<span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">3</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> LIGHT_SUN<span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">2</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">2</span><span class="hl opt">,</span><span class="hl num">3</span><span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> LIGHT_SUN<span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getFaceLight2</span><span class="hl opt">(</span><span class="hl num">1000</span><span class="hl opt">,</span> p<span class="hl opt">,</span> <span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> LIGHT_SUN<span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getFaceLight2</span><span class="hl opt">(</span><span class="hl num">1000</span><span class="hl opt">,</span> p<span class="hl opt">,</span> <span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,-</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getFaceLight2</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span> p<span class="hl opt">,</span> <span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,-</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">)) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
			<span class="hl slc">// According to MapBlock::getFaceLight,</span>
			<span class="hl slc">// The face on the z+ side should have double-diminished light</span>
			<span class="hl slc">//UASSERT(b.getFaceLight(p, v3s16(0,0,1)) == diminish_light(diminish_light(LIGHT_MAX)));</span>
			<span class="hl slc">// The face on the z+ side should have diminished light</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getFaceLight2</span><span class="hl opt">(</span><span class="hl num">1000</span><span class="hl opt">,</span> p<span class="hl opt">,</span> <span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">0</span><span class="hl opt">,</span><span class="hl num">1</span><span class="hl opt">)) ==</span> <span class="hl kwd">diminish_light</span><span class="hl opt">(</span>LIGHT_MAX<span class="hl opt">));</span>
		<span class="hl opt">}</span>
		<span class="hl com">/*</span>
<span class="hl com">			Check how the block handles being in between blocks with some non-sunlight</span>
<span class="hl com">			while being underground</span>
<span class="hl com">		*/</span>
		<span class="hl opt">{</span>
			<span class="hl slc">// Make neighbours to exist and set some non-sunlight to them</span>
			parent<span class="hl opt">.</span>position_valid <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
			b<span class="hl opt">.</span><span class="hl kwd">setIsUnderground</span><span class="hl opt">(</span><span class="hl kwa">true</span><span class="hl opt">);</span>
			parent<span class="hl opt">.</span>node<span class="hl opt">.</span><span class="hl kwd">setLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">,</span> LIGHT_MAX<span class="hl opt">/</span><span class="hl num">2</span><span class="hl opt">);</span>
			<span class="hl kwc">core</span><span class="hl opt">::</span>map<span class="hl opt">&lt;</span>v3s16<span class="hl opt">,</span> <span class="hl kwb">bool</span><span class="hl opt">&gt;</span> light_sources<span class="hl opt">;</span>
			<span class="hl slc">// The block below should be valid because there shouldn&apos;t be</span>
			<span class="hl slc">// sunlight in there either</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">propagateSunlight</span><span class="hl opt">(</span>light_sources<span class="hl opt">,</span> <span class="hl kwa">true</span><span class="hl opt">) ==</span> <span class="hl kwa">true</span><span class="hl opt">);</span>
			<span class="hl slc">// Should not touch nodes that are not affected (that is, all of them)</span>
			<span class="hl slc">//UASSERT(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN);</span>
			<span class="hl slc">// Should set light of non-sunlighted blocks to 0.</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">getNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span><span class="hl num">1</span><span class="hl opt">,</span><span class="hl num">2</span><span class="hl opt">,</span><span class="hl num">3</span><span class="hl opt">)).</span><span class="hl kwd">getLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">) ==</span> <span class="hl num">0</span><span class="hl opt">);</span>
		<span class="hl opt">}</span>
		<span class="hl com">/*</span>
<span class="hl com">			Set up a situation where:</span>
<span class="hl com">			- There is only air in this block</span>
<span class="hl com">			- There is a valid non-sunlighted block at the bottom, and</span>
<span class="hl com">			- Invalid blocks elsewhere.</span>
<span class="hl com">			- the block is not underground.</span>
<span class="hl com"></span>
<span class="hl com">			This should result in bottom block invalidity</span>
<span class="hl com">		*/</span>
		<span class="hl opt">{</span>
			b<span class="hl opt">.</span><span class="hl kwd">setIsUnderground</span><span class="hl opt">(</span><span class="hl kwa">false</span><span class="hl opt">);</span>
			<span class="hl slc">// Clear block</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span>u16 z<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> z<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> z<span class="hl opt">++){</span>
				<span class="hl kwa">for</span><span class="hl opt">(</span>u16 y<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> y<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> y<span class="hl opt">++){</span>
					<span class="hl kwa">for</span><span class="hl opt">(</span>u16 x<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> x<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> x<span class="hl opt">++){</span>
						MapNode n<span class="hl opt">;</span>
						n<span class="hl opt">.</span><span class="hl kwd">setContent</span><span class="hl opt">(</span>CONTENT_AIR<span class="hl opt">);</span>
						n<span class="hl opt">.</span><span class="hl kwd">setLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">,</span> <span class="hl num">0</span><span class="hl opt">);</span>
						b<span class="hl opt">.</span><span class="hl kwd">setNode</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>x<span class="hl opt">,</span>y<span class="hl opt">,</span>z<span class="hl opt">),</span> n<span class="hl opt">);</span>
					<span class="hl opt">}</span>
				<span class="hl opt">}</span>
			<span class="hl opt">}</span>
			<span class="hl slc">// Make neighbours invalid</span>
			parent<span class="hl opt">.</span>position_valid <span class="hl opt">=</span> <span class="hl kwa">false</span><span class="hl opt">;</span>
			<span class="hl slc">// Add exceptions to the top of the bottom block</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span>u16 x<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> x<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> x<span class="hl opt">++)</span>
			<span class="hl kwa">for</span><span class="hl opt">(</span>u16 z<span class="hl opt">=</span><span class="hl num">0</span><span class="hl opt">;</span> z<span class="hl opt">&lt;</span>MAP_BLOCKSIZE<span class="hl opt">;</span> z<span class="hl opt">++)</span>
			<span class="hl opt">{</span>
				parent<span class="hl opt">.</span>validity_exceptions<span class="hl opt">.</span><span class="hl kwd">push_back</span><span class="hl opt">(</span><span class="hl kwd">v3s16</span><span class="hl opt">(</span>MAP_BLOCKSIZE<span class="hl opt">+</span>x<span class="hl opt">,</span> MAP_BLOCKSIZE<span class="hl opt">-</span><span class="hl num">1</span><span class="hl opt">,</span> MAP_BLOCKSIZE<span class="hl opt">+</span>z<span class="hl opt">));</span>
			<span class="hl opt">}</span>
			<span class="hl slc">// Lighting value for the valid nodes</span>
			parent<span class="hl opt">.</span>node<span class="hl opt">.</span><span class="hl kwd">setLight</span><span class="hl opt">(</span>LIGHTBANK_DAY<span class="hl opt">,</span> LIGHT_MAX<span class="hl opt">/</span><span class="hl num">2</span><span class="hl opt">);</span>
			<span class="hl kwc">core</span><span class="hl opt">::</span>map<span class="hl opt">&lt;</span>v3s16<span class="hl opt">,</span> <span class="hl kwb">bool</span><span class="hl opt">&gt;</span> light_sources<span class="hl opt">;</span>
			<span class="hl slc">// Bottom block is not valid</span>
			<span class="hl kwd">UASSERT</span><span class="hl opt">(</span>b<span class="hl opt">.</span><span class="hl kwd">propagateSunlight</span><span class="hl opt">(</span>light_sources<span class="hl opt">) ==</span> <span class="hl kwa">false</span><span class="hl opt">);</span>
		<span class="hl opt">}</span>
	<span class="hl opt">}</span>
<span class="hl opt">};</span>

<span class="hl kwb">struct</span> TestMapSector<span class="hl opt">:</span> <span class="hl kwc">public</span> TestBase
<span class="hl opt">{</span>
	<span class="hl kwc">class</span> TC <span class="hl opt">:</span> <span class="hl kwc">public</span> NodeContainer
	<span class="hl opt">{</span>
	<span class="hl kwc">public</span><span class="hl opt">:</span>

		MapNode node<span class="hl opt">;</span>
		<span class="hl kwb">bool</span> position_valid<span class="hl opt">;</span>

		<span class="hl kwd">TC</span><span class="hl opt">()</span>
		<span class="hl opt">{</span>
			position_valid <span class="hl opt">=</span> <span class="hl kwa">true</span><span class="hl opt">;</span>
		<span class="hl opt">}</span>

		<span class="hl kwc">virtual</span> <span class="hl kwb">bool</span> <span class="hl kwd">isValidPosition</span><span class="hl opt">(</span>v3s16 p<span class="hl opt">)</span>
		<span class="hl opt">{</span>
			<span class="hl kwa">return</span> position_valid<span class="hl opt">;</span>
		<span class="hl opt">}</span>

		<span class="hl kwc">virtual</span> MapNode <span class="hl kwd">getNode</span><span class="hl opt">(</span>v3s16 p<span class="hl opt">)</span>
		<span class="hl opt">{</span>
			<span class="hl kwa">if</span><span class="hl opt">(</span>position_valid <span class="hl opt">==</span> <span class="hl kwa">false</span><span class="hl opt">)</span>
				<span class="hl kwa">throw</span> <span class="hl kwd">InvalidPositionException</span><span class="hl opt">();</span>
			<span class="hl kwa">return</span> node<span class="hl opt">;</span>
		<span class="hl opt">}</span>
