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<title>advtrains.git/advtrains/texture.lua, branch release-2.8.3</title>
<subtitle>Advtrains mod for minetest.</subtitle>
<id>https://git.bananach.space/advtrains.git/atom?h=release-2.8.3</id>
<link rel='self' href='https://git.bananach.space/advtrains.git/atom?h=release-2.8.3'/>
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<updated>2024-08-08T20:48:23+00:00</updated>
<entry>
<title>Fix incorrect speed indicator; include routing info in text HUD</title>
<updated>2024-08-08T20:48:23+00:00</updated>
<author>
<name>Y. Wang</name>
<email>yw05@forksworld.de</email>
</author>
<published>2023-06-02T13:17:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.bananach.space/advtrains.git/commit/?id=e9aad541ccab298b3d9604441bccc05d775bce3a'/>
<id>urn:sha1:e9aad541ccab298b3d9604441bccc05d775bce3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework graphical train HUD code</title>
<updated>2024-08-08T20:48:23+00:00</updated>
<author>
<name>Y. Wang</name>
<email>yw05@forksworld.de</email>
</author>
<published>2023-06-02T11:30:54+00:00</published>
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<id>urn:sha1:0bfc7bbe099c7bba20cf1194b3ffad9471d0c7a4</id>
<content type='text'>
- A basic texture manipulation API is added; currently this is only a
  (selected) subset of texture modifiers provided by MT; the goal is to
  avoid writing (potentially incorrect) texture strings by hand;
- The graphical HUD code is cleaned up; in particular, most code used
  for generating texture patterns are moved to texture.lua so that the
  code can be used outside of the HUD;
- Inactive elements are given the darkslategray background.

A basic unittest is added; however, it needs to be expanded for better
coverage.

Reported-by: Lars Müller &lt;appgurulars@gmx.de&gt;
</content>
</entry>
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