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<title>advtrains.git/advtrains_train_track/init.lua, branch release-2.8.1</title>
<subtitle>Advtrains mod for minetest.</subtitle>
<id>https://git.bananach.space/advtrains.git/atom?h=release-2.8.1</id>
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<updated>2025-06-11T19:13:37+00:00</updated>
<entry>
<title>Tag strings for train_Track</title>
<updated>2025-06-11T19:13:37+00:00</updated>
<author>
<name>orwell</name>
<email>orwell@bleipb.de</email>
</author>
<published>2025-06-11T19:13:37+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add craft recipes for LuaATC components</title>
<updated>2025-04-08T22:32:04+00:00</updated>
<author>
<name>Maverick2797</name>
<email>git.maverick2797@gmail.com</email>
</author>
<published>2025-03-28T14:28:11+00:00</published>
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<id>urn:sha1:867eb387c5893b004996d6e68efddd9ca2fca36a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make Buffers become implicitly their own TCBs and signals when interlocking is enabled</title>
<updated>2024-11-25T21:31:26+00:00</updated>
<author>
<name>orwell</name>
<email>orwell@bleipb.de</email>
</author>
<published>2024-11-25T21:31:26+00:00</published>
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<id>urn:sha1:922e654b7bef51c7ddaf510ec70880d48181dd35</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Turn loading tracks into loading ramps when within the loaded area</title>
<updated>2023-06-24T19:34:56+00:00</updated>
<author>
<name>Maverick2797</name>
<email>git.maverick2797@gmail.com</email>
</author>
<published>2023-05-30T09:07:26+00:00</published>
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<id>urn:sha1:21ed1d23b5a71c962a47b5bc1f67a2833cd8f5ca</id>
<content type='text'>
 - Partially addresses Hemiptera #165 / Notabug #6
 - Will recalculate wagon textures when the inventory is modified
 - Only acts as a loading ramp when in a loaded area.
 - Retains previous flood loading of entire train when area unloaded
</content>
</entry>
<entry>
<title>Make selection boxes of track nodes larger</title>
<updated>2023-04-12T19:52:34+00:00</updated>
<author>
<name>Blockhead</name>
<email>jbis1337@hotmail.com</email>
</author>
<published>2021-11-16T10:33:51+00:00</published>
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<id>urn:sha1:793210f7c216302d4970ebe52c2975c542f8f193</id>
<content type='text'>
This reduces the difficulty of having to point at the centre of the
correct track node, and hopefully does not prevent placing tracks in
more than a couple of cases.  Three-way turnouts on an angle may be
an exception but they may be worth it. User feedback is needed.
</content>
</entry>
<entry>
<title>Load/Unload Track FC Integration</title>
<updated>2021-12-29T20:21:37+00:00</updated>
<author>
<name>Maverick2797</name>
<email>git.maverick2797@gmail.com</email>
</author>
<published>2021-08-28T11:57:58+00:00</published>
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<id>urn:sha1:78e0c650e3a3d92facef11ddbf3a58a9dc22bae8</id>
<content type='text'>
 - Set a freight code in the track to whitelist only wagons with that FC as the current one

 - Set as # to disable the track

 - Set as a blank field (default) to allow all wagons to activate, irrespective of their FC
</content>
</entry>
<entry>
<title>Add check for box inventory</title>
<updated>2021-04-11T10:45:17+00:00</updated>
<author>
<name>Gabriel Pérez-Cerezo</name>
<email>gabriel@gpcf.eu</email>
</author>
<published>2021-04-11T10:45:17+00:00</published>
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<id>urn:sha1:e04c21be78f6c915537f7dc8fdbf8110d7eadcd0</id>
<content type='text'>
this fixes a crash when the new technic train battery wagon passes
over a loading / unloading track.
</content>
</entry>
<entry>
<title>Added alternative recipes, falling back on the default: items as they seem to be in the rest of the mod.</title>
<updated>2021-03-06T20:00:35+00:00</updated>
<author>
<name>Maverick2797</name>
<email>git.maverick2797@gmail.com</email>
</author>
<published>2021-02-24T12:16:55+00:00</published>
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<id>urn:sha1:e38f215faa95ad7fc2fb8c473f830aa689c468d2</id>
<content type='text'>
May need rebalancing though.
</content>
</entry>
<entry>
<title>Add some missing craft recipes</title>
<updated>2021-02-19T17:46:03+00:00</updated>
<author>
<name>orwell96</name>
<email>orwell@bleipb.de</email>
</author>
<published>2021-02-19T17:46:03+00:00</published>
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<id>urn:sha1:30076f5ce33610c4c809500e1aa57efb066e6a8e</id>
<content type='text'>
- LuaATC remains non-craftable for now (elevated privs necessary anyway)
- Some crafts altered from dario's proposal

Co-authored-by: W3RQ01 &lt;dario23@linux-forks.de&gt;
</content>
</entry>
<entry>
<title>Make is_node_loaded() checks also for mesecon interactions and digiline_send(), move on_updated_from_nodedb to advtrains table</title>
<updated>2021-02-04T11:35:24+00:00</updated>
<author>
<name>orwell96</name>
<email>orwell@bleipb.de</email>
</author>
<published>2021-02-04T11:35:24+00:00</published>
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