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<title>advtrains.git/assets/blender, branch release-2.4.0</title>
<subtitle>Advtrains mod for minetest.</subtitle>
<id>https://git.bananach.space/advtrains.git/atom?h=release-2.4.0</id>
<link rel='self' href='https://git.bananach.space/advtrains.git/atom?h=release-2.4.0'/>
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<updated>2020-09-10T18:24:36+00:00</updated>
<entry>
<title>Make the models for Y and three-way turnouts</title>
<updated>2020-09-10T18:24:36+00:00</updated>
<author>
<name>Blockhead</name>
<email>jbis1337@hotmail.com</email>
</author>
<published>2020-08-19T12:22:26+00:00</published>
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<id>urn:sha1:7879a0a215547b0e40f5c1469b72547e7633aca7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add models for all diamond crossing varieties to .blend</title>
<updated>2020-08-21T14:02:02+00:00</updated>
<author>
<name>Blockhead</name>
<email>jbis1337@hotmail.com</email>
</author>
<published>2020-07-08T14:19:40+00:00</published>
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<id>urn:sha1:b75752a3e08a02664a077892ff32e653589b9166</id>
<content type='text'>
This was actually 34 individual commits over the course of a month but
is best to leave as one commit. It is also now a compressed .blend file
(an option available inside blender).
</content>
</entry>
<entry>
<title>Add perpendicular and 45/90 degree crossing rails</title>
<updated>2020-07-06T15:32:22+00:00</updated>
<author>
<name>Blockhead</name>
<email>jbis1337@hotmail.com</email>
</author>
<published>2020-07-06T06:57:48+00:00</published>
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<id>urn:sha1:96236c04dc790cbcd4d8cb52aee5563f54e736aa</id>
<content type='text'>
Add a set of new models for crossings to make some new track
arrangements possible. This commit adds perpendicular crossigns that can
be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two
rotations. In future, further crossing types can be added to the blender
file.

Add the blender file in rail_crossings.blend that is the source of these
files and which refers to the texture inside advtrains_train_track.

Add a set of prototypes for rail crossings to advtrains/tracks.lua and
register the new crossings in advtrains_train_track.
</content>
</entry>
<entry>
<title>Shunt signals (not exactly Ks), along with fixes in other components that those rely on</title>
<updated>2018-12-08T16:12:57+00:00</updated>
<author>
<name>orwell96</name>
<email>orwell@bleipb.de</email>
</author>
<published>2018-12-08T16:12:57+00:00</published>
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<id>urn:sha1:c3c5431412ddb65e08f55e56e1f51fb442b746b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Complete Ks Main signals</title>
<updated>2018-10-26T16:41:24+00:00</updated>
<author>
<name>orwell96</name>
<email>orwell@bleipb.de</email>
</author>
<published>2018-10-26T16:41:24+00:00</published>
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<id>urn:sha1:e194732596c8870cd0ca54953433358619c0a5b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Create models for Ks signals</title>
<updated>2018-06-14T15:39:42+00:00</updated>
<author>
<name>orwell96</name>
<email>orwell@bleipb.de</email>
</author>
<published>2018-06-05T13:33:34+00:00</published>
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<id>urn:sha1:b8f2ccc63882c77832e99bb692a7c25d2cd3a6ab</id>
<content type='text'>
Degrotate doesn't work for meshes (why?), so all I've done was pretty useless...
</content>
</entry>
<entry>
<title>Redo rail models</title>
<updated>2017-03-12T11:19:18+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2017-03-09T10:09:01+00:00</published>
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<id>urn:sha1:e9fb8f9f1b2d1854c561950cc44aa96321690d2d</id>
<content type='text'>
Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
</content>
</entry>
<entry>
<title>Remove blend1 files cluttering the assets directory</title>
<updated>2017-03-08T13:25:42+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2017-03-08T13:25:42+00:00</published>
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<id>urn:sha1:babb41c36887d558ffda20e58d17371ed36c0cb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Create new models and textures for japanese train</title>
<updated>2017-01-24T18:09:33+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2017-01-24T18:09:33+00:00</published>
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<id>urn:sha1:a2d0b1b8f2f6ba2864e1dbbfc2457583114152ea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add animation for steam engine</title>
<updated>2017-01-17T20:54:50+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2017-01-17T20:54:50+00:00</published>
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<id>urn:sha1:b6e2aeea71394431889e9b554f190dda4adb0305</id>
<content type='text'>
I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
</content>
</entry>
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