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<title>advtrains.git/init.lua, branch release-2.8.3</title>
<subtitle>Advtrains mod for minetest.</subtitle>
<id>https://git.bananach.space/advtrains.git/atom?h=release-2.8.3</id>
<link rel='self' href='https://git.bananach.space/advtrains.git/atom?h=release-2.8.3'/>
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<updated>2016-12-20T13:17:39+00:00</updated>
<entry>
<title>Turning mod into a modpack and separating the trains from the core mod</title>
<updated>2016-12-20T13:17:39+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-12-20T13:17:39+00:00</published>
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<id>urn:sha1:f806ed9eee8c13eb0b4868641311d25257c63f46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>change train controlling system and keybindings</title>
<updated>2016-11-24T19:25:07+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-11-24T19:25:07+00:00</published>
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<id>urn:sha1:7eb17b323322aaf0c9d57c66079465a8df3bae10</id>
<content type='text'>
also, fix various small bugs
</content>
</entry>
<entry>
<title>Make mesecons optional again</title>
<updated>2016-11-21T18:56:10+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-11-21T18:56:10+00:00</published>
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<id>urn:sha1:1d6cd1289513f6674ef5782d89bdc6d3405f176b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add detector rails</title>
<updated>2016-11-10T21:58:27+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-11-10T21:58:27+00:00</published>
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<id>urn:sha1:06f0150b61e47b90af424992e47fdd3fb378a250</id>
<content type='text'>
</content>
</entry>
<entry>
<title>rewrite collision system again</title>
<updated>2016-11-10T19:24:47+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-11-10T19:24:47+00:00</published>
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<id>urn:sha1:ab652da5f428c7d82fdf0fc973b60f1d17b5baf1</id>
<content type='text'>
this time, it is based on nodes that trains stand on.
advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails.
</content>
</entry>
<entry>
<title>adding a signal.</title>
<updated>2016-09-12T20:58:18+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-09-12T20:58:18+00:00</published>
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<id>urn:sha1:d3af97b63e92c84f1857483aa49fb677acaff541</id>
<content type='text'>
it is controllable by mesecons and by right click. it does not influence trains
</content>
</entry>
<entry>
<title>Adding crafting recipes</title>
<updated>2016-09-12T19:06:00+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-09-12T19:06:00+00:00</published>
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<id>urn:sha1:f54d3b2e6cbba105f6ddd8c7f006db3e04d05b0e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a platform node, make some nodes (esp. fences) not blocking trains, implement benchmarking better and optimize some things</title>
<updated>2016-08-28T18:59:54+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-08-28T18:59:54+00:00</published>
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<id>urn:sha1:30dd71ea5a0ec1be65d664941037ab2fd1ba4e4e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use real pos-in-train calculation also for trainlen calculation, fix bugs and add damage by trains</title>
<updated>2016-06-02T12:42:01+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-06-02T12:42:01+00:00</published>
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<id>urn:sha1:e449704a92c8c1931fb687e58f095bea27db3ddc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added couple entity, removed debug outputs and fixed code</title>
<updated>2016-05-31T21:13:08+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-05-31T21:13:08+00:00</published>
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<id>urn:sha1:2a719d941a60bc2602e246a2c4cbb50fb4c5925b</id>
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