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he License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "activeobject.h" class TestActiveObject : public TestBase { public: TestActiveObject() { TestManager::registerTestModule(this); } const char *getName() { return "TestActiveObject"; } void runTests(IGameDef *gamedef); void testAOAttributes(); }; static TestActiveObject g_test_instance; void TestActiveObject::runTests(IGameDef *gamedef) { TEST(testAOAttributes); } class TestAO : public ActiveObject { public: TestAO(u16 id) : ActiveObject(id) {} virtual ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; } virtual bool getCollisionBox(aabb3f *toset) const { return false; } virtual bool getSelectionBox(aabb3f *toset) const { return false; } virtual bool collideWithObjects() const { return false; } }; void TestActiveObject::testAOAttributes() { TestAO ao(44); UASSERT(ao.getId() == 44); ao.setId(558); UASSERT(ao.getId() == 558); }