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* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Complete Ks Main signalsorwell962018-10-26
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* Create models for Ks signalsorwell962018-06-14
| | | | Degrotate doesn't work for meshes (why?), so all I've done was pretty useless...
* Redo rail modelsorwell962017-03-12
| | | | Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
* Remove blend1 files cluttering the assets directoryorwell962017-03-08
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* Create new models and textures for japanese trainorwell962017-01-24
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* Add animation for steam engineorwell962017-01-17
| | | | I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
* Model, animate, texture and integrate new subway wagonorwell962017-01-17
| | | | engine follows!
* Restructure mod directoryorwell962017-01-04
hl opt">, { groups = { dig_immediate=2, save_in_at_nodedb=1, not_in_creative_inventory=1, }, on_rightclick = function (pos, node) advtrains.ndb.swap_node(pos, {name="mesecons_switch:mesecon_switch_off", param2=node.param2}) mesecon.receptor_off(pos) minetest.sound_play("mesecons_switch", {pos=pos}) end, advtrains = { node_state = "on", node_state_map = { on = "mesecons_switch:mesecon_switch_on", off = "mesecons_switch:mesecon_switch_off" }, node_on_switch_state = function(pos, new_node, old_state, new_state) if advtrains.is_node_loaded(pos) then mesecon.receptor_off(pos) end end, node_fallback_state = "off", on_updated_from_nodedb = function(pos, node) mesecon.receptor_on(pos) end, }, })