From 36357bd444106282890278092c474eaf397bd8a9 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Sun, 16 Dec 2018 20:39:55 +0100 Subject: Fix player_to_train_mapping (H#74) Entries were not inserted, thus neither damage protection nor teleport-to-train did work --- advtrains/trainlogic.lua | 2 +- advtrains/wagons.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index fb87fca..bf17133 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -108,7 +108,7 @@ function advtrains.tp_player_to_train(player) --set the player to the train position. --minetest will emerge the area and load the objects, which then will call reattach_all(). --because player is in mapping, it will not be subject to dying. - player:setpos(train.last_pos_prev) + player:setpos(train.last_pos) end end minetest.register_on_joinplayer(function() diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua index 4c254a8..2f9ab65 100644 --- a/advtrains/wagons.lua +++ b/advtrains/wagons.lua @@ -636,7 +636,7 @@ function wagon:get_on(clicker, seatno) atprint("get_on: attaching",clicker:get_player_name()) data.seatp[seatno] = clicker:get_player_name() self.seatpc[seatno] = clicker:get_player_control_bits() - advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id + advtrains.player_to_train_mapping[clicker:get_player_name()]=data.train_id clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0}) clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset) end -- cgit v1.2.3