From 2f5ebd63c38932dbda30b96e8ce20e70474b1f15 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Tue, 17 Jan 2017 22:31:29 +0100 Subject: Add detailed steam engine contributed by mbb and Krokoschlange --- advtrains/advtrains_train_steam/init.lua | 65 ++++++++++++++++++++++++++++++-- 1 file changed, 62 insertions(+), 3 deletions(-) (limited to 'advtrains/advtrains_train_steam/init.lua') diff --git a/advtrains/advtrains_train_steam/init.lua b/advtrains/advtrains_train_steam/init.lua index 232ffe1..22f525f 100644 --- a/advtrains/advtrains_train_steam/init.lua +++ b/advtrains/advtrains_train_steam/init.lua @@ -1,6 +1,6 @@ advtrains.register_wagon("newlocomotive", { mesh="advtrains_engine_steam.b3d", - textures = {"advtrains_newlocomotive.png"}, + textures = {"advtrains_engine_steam.png"}, is_locomotive=true, drives_on={default=true}, max_speed=10, @@ -23,7 +23,6 @@ advtrains.register_wagon("newlocomotive", { collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, update_animation=function(self, velocity) if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then - atprint("set_anim",advtrains.abs_ceil(velocity)*15) self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) self.old_anim_velocity=advtrains.abs_ceil(velocity) end @@ -56,7 +55,67 @@ advtrains.register_wagon("newlocomotive", { }) end, drops={"default:steelblock 4"}, -}, "Steam Engine", "advtrains_newlocomotive_inv.png") +}, "Steam Engine", "advtrains_engine_steam_inv.png") + +advtrains.register_wagon("detailed_steam_engine", { + mesh="advtrains_detailed_steam_engine.b3d", + textures = {"advtrains_detailed_steam_engine.png"}, + is_locomotive=true, + drives_on={default=true}, + max_speed=10, + seats = { + { + name="Driver Stand (left)", + attach_offset={x=-5, y=10, z=-10}, + view_offset={x=0, y=6, z=0}, + driving_ctrl_access=true, + }, + { + name="Driver Stand (right)", + attach_offset={x=5, y=10, z=-10}, + view_offset={x=0, y=6, z=0}, + driving_ctrl_access=true, + }, + }, + visual_size = {x=1, y=1}, + wagon_span=2.05, + collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, + update_animation=function(self, velocity) + if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then + self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) + self.old_anim_velocity=advtrains.abs_ceil(velocity) + end + end, + custom_on_activate = function(self, staticdata_table, dtime_s) + minetest.add_particlespawner({ + amount = 10, + time = 0, + -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base + minpos = {x=0, y=2.3, z=1.45}, + maxpos = {x=0, y=2.3, z=1.4}, + minvel = {x=-0.2, y=1.8, z=-0.2}, + maxvel = {x=0.2, y=2, z=0.2}, + minacc = {x=0, y=-0.1, z=0}, + maxacc = {x=0, y=-0.3, z=0}, + minexptime = 2, + maxexptime = 4, + minsize = 1, + maxsize = 5, + -- ^ The particle's properties are random values in between the bounds: + -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration), + -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime) + collisiondetection = true, + -- ^ collisiondetection: if true uses collision detection + vertical = false, + -- ^ vertical: if true faces player using y axis only + texture = "smoke_puff.png", + -- ^ Uses texture (string) + attached = self.object, + }) + end, + drops={"default:steelblock 4"}, +}, "Detailed Steam Engine", "advtrains_engine_steam_inv.png") + advtrains.register_wagon("wagon_default", { mesh="advtrains_passenger_wagon.b3d", textures = {"advtrains_wagon.png"}, -- cgit v1.2.3