From b6e2aeea71394431889e9b554f190dda4adb0305 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Tue, 17 Jan 2017 21:54:50 +0100 Subject: Add animation for steam engine I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created. --- advtrains/advtrains_train_steam/init.lua | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'advtrains/advtrains_train_steam/init.lua') diff --git a/advtrains/advtrains_train_steam/init.lua b/advtrains/advtrains_train_steam/init.lua index 5010902..232ffe1 100644 --- a/advtrains/advtrains_train_steam/init.lua +++ b/advtrains/advtrains_train_steam/init.lua @@ -21,12 +21,13 @@ advtrains.register_wagon("newlocomotive", { visual_size = {x=1, y=1}, wagon_span=1.85, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, - --update_animation=function(self, velocity) - --if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then - -- self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity)) - --self.old_anim_velocity=advtrains.abs_ceil(velocity) - --end - --end, + update_animation=function(self, velocity) + if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then + atprint("set_anim",advtrains.abs_ceil(velocity)*15) + self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) + self.old_anim_velocity=advtrains.abs_ceil(velocity) + end + end, custom_on_activate = function(self, staticdata_table, dtime_s) minetest.add_particlespawner({ amount = 10, -- cgit v1.2.3