From 2a924d086a2bce6ce4030c81175d6f214d3be5d1 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Mon, 2 Jan 2017 13:55:25 +0100 Subject: fix discouple not disappearing and a logical mistake with owners --- advtrains/couple.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'advtrains/couple.lua') diff --git a/advtrains/couple.lua b/advtrains/couple.lua index 1cfe29c..974f450 100644 --- a/advtrains/couple.lua +++ b/advtrains/couple.lua @@ -31,7 +31,7 @@ minetest.register_entity("advtrains:discouple", { on_punch=function(self, player) --only if player owns at least one wagon next to this local own=player:get_player_name() - if self.wagon.owner and self.wagon.owner~=own then + if self.wagon.owner and self.wagon.owner==own then local train=advtrains.trains[self.wagon.train_id] local nextwgn_id=train.trainparts[self.wagon.pos_in_trainparts-1] for aoi, le in pairs(minetest.luaentities) do @@ -44,8 +44,11 @@ minetest.register_entity("advtrains:discouple", { end end end + advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua + self.object:remove() + else + minetest.chat_send_player(own, "You need to own at least one neighboring wagon to destroy this couple.") end - advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua end, on_step=function(self, dtime) local t=os.clock() -- cgit v1.2.3