From 0bfc7bbe099c7bba20cf1194b3ffad9471d0c7a4 Mon Sep 17 00:00:00 2001 From: "Y. Wang" Date: Fri, 2 Jun 2023 13:30:54 +0200 Subject: Rework graphical train HUD code MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - A basic texture manipulation API is added; currently this is only a (selected) subset of texture modifiers provided by MT; the goal is to avoid writing (potentially incorrect) texture strings by hand; - The graphical HUD code is cleaned up; in particular, most code used for generating texture patterns are moved to texture.lua so that the code can be used outside of the HUD; - Inactive elements are given the darkslategray background. A basic unittest is added; however, it needs to be expanded for better coverage. Reported-by: Lars Müller --- advtrains/init.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'advtrains/init.lua') diff --git a/advtrains/init.lua b/advtrains/init.lua index cc8f8d1..33e5b1d 100644 --- a/advtrains/init.lua +++ b/advtrains/init.lua @@ -202,6 +202,7 @@ advtrains.meseconrules = advtrains.fpath=minetest.get_worldpath().."/advtrains" advtrains.speed = dofile(advtrains.modpath.."/speed.lua") +advtrains.texture = dofile(advtrains.modpath.."/texture.lua") dofile(advtrains.modpath.."/path.lua") dofile(advtrains.modpath.."/trainlogic.lua") -- cgit v1.2.3