From 19509acf56aef4b6e5f45023ee5603e95822fe69 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Sun, 12 Jul 2020 20:37:51 +0200 Subject: Add workaround to unload wagons that are too far away from players --- advtrains/settingtypes.txt | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'advtrains/settingtypes.txt') diff --git a/advtrains/settingtypes.txt b/advtrains/settingtypes.txt index 26c6d5a..d8eb44a 100644 --- a/advtrains/settingtypes.txt +++ b/advtrains/settingtypes.txt @@ -38,4 +38,10 @@ advtrains_prot_range_down (Track protection range [down]) int 1 0 10 # none: No damage is dealt at all. # drop: Player is killed, all items are dropped as items on the tracks. # normal: Player is killed, game-defined behavior is applied as if the player died by other means. -advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal \ No newline at end of file +advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal + +# Wagon entity loading/unloading range, in nodes +# When a wagon is within this range to a player, it is loaded +# When a wagon leaves this range + 32 nodes, it is unloaded +# If unset, defaults to active_block_range*16 +advtrains_wagon_load_range (Wagon Entity Load/Unload Range) int 96 32 512 -- cgit v1.2.3