From 7149137990dce85d856feb126df711c3c43087db Mon Sep 17 00:00:00 2001 From: orwell96 Date: Sat, 9 Mar 2019 11:29:22 +0100 Subject: Add setting for death behavior and implement damage checks better --- advtrains/settingtypes.txt | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'advtrains/settingtypes.txt') diff --git a/advtrains/settingtypes.txt b/advtrains/settingtypes.txt index 49df423..26c6d5a 100644 --- a/advtrains/settingtypes.txt +++ b/advtrains/settingtypes.txt @@ -32,4 +32,10 @@ advtrains_prot_range_up (Track protection range [up]) int 3 0 10 # Track protection range (down) # Players without the 'track_builder' privilege can not build within a box around any tracks determined by these range settings # This setting determines the lower y bound of the box, a value of 1 means that the rail and 1 node below it are protected -advtrains_prot_range_down (Track protection range [down]) int 1 0 10 \ No newline at end of file +advtrains_prot_range_down (Track protection range [down]) int 1 0 10 + +# Determine what effect "being overrun by a train" has. +# none: No damage is dealt at all. +# drop: Player is killed, all items are dropped as items on the tracks. +# normal: Player is killed, game-defined behavior is applied as if the player died by other means. +advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal \ No newline at end of file -- cgit v1.2.3