From d65c4916ceaeed6eec5fe3f344d4e71b3c96a80b Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Wed, 20 Sep 2017 17:05:04 +0100 Subject: Remove zip release files, move mod to root, exclude assets from Makefile (#92) --- advtrains/signals.lua | 227 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 227 insertions(+) create mode 100644 advtrains/signals.lua (limited to 'advtrains/signals.lua') diff --git a/advtrains/signals.lua b/advtrains/signals.lua new file mode 100644 index 0000000..5c6e484 --- /dev/null +++ b/advtrains/signals.lua @@ -0,0 +1,227 @@ +--advtrains by orwell96 +--signals.lua + +--this code /should/ work but does not. +local mrules_wallsignal = advtrains.meseconrules + +for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red", als="green"}}) do + + advtrains.trackplacer.register_tracktype("advtrains:retrosignal", "") + advtrains.trackplacer.register_tracktype("advtrains:signal", "") + + for rotid, rotation in ipairs({"", "_30", "_45", "_60"}) do + local crea=1 + if rotid==1 and r=="off" then crea=0 end + + minetest.register_node("advtrains:retrosignal_"..r..rotation, { + drawtype = "mesh", + paramtype="light", + paramtype2="facedir", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-1/4, -1/2, -1/4, 1/4, 2, 1/4}, + }, + mesh = "advtrains_retrosignal_"..r..rotation..".b3d", + tiles = {"advtrains_retrosignal.png"}, + inventory_image="advtrains_retrosignal_inv.png", + drop="advtrains:retrosignal_off", + description=attrans("Lampless Signal (@1)", attrans(r..rotation)), + sunlight_propagates=true, + groups = { + cracky=3, + not_blocking_trains=1, + not_in_creative_inventory=crea, + save_in_nodedb=1, + }, + mesecons = {effector = { + rules=advtrains.meseconrules, + ["action_"..f.as] = function (pos, node) + advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}) + end + }}, + on_rightclick=function(pos, node, player) + if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then + advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}) + end + end, + }) + advtrains.trackplacer.add_worked("advtrains:retrosignal", r, rotation, nil) + minetest.register_node("advtrains:signal_"..r..rotation, { + drawtype = "mesh", + paramtype="light", + paramtype2="facedir", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-1/4, -1/2, -1/4, 1/4, 2, 1/4}, + }, + mesh = "advtrains_signal"..rotation..".b3d", + tiles = {"advtrains_signal_"..r..".png"}, + inventory_image="advtrains_signal_inv.png", + drop="advtrains:signal_off", + description=attrans("Signal (@1)", attrans(r..rotation)), + groups = { + cracky=3, + not_blocking_trains=1, + not_in_creative_inventory=crea, + save_in_nodedb=1, + }, + light_source = 1, + sunlight_propagates=true, + mesecons = {effector = { + rules=advtrains.meseconrules, + ["action_"..f.as] = function (pos, node) + advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2}) + end + }}, + luaautomation = { + getstate = f.ls, + setstate = function(pos, node, newstate) + if newstate == f.als then + advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2}) + end + end, + }, + on_rightclick=function(pos, node, player) + if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then + advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2}) + end + end, + }) + advtrains.trackplacer.add_worked("advtrains:signal", r, rotation, nil) + end + + local crea=1 + if r=="off" then crea=0 end + + --tunnel signals. no rotations. + for loc, sbox in pairs({l={-1/2, -1/2, -1/4, 0, 1/2, 1/4}, r={0, -1/2, -1/4, 1/2, 1/2, 1/4}, t={-1/2, 0, -1/4, 1/2, 1/2, 1/4}}) do + minetest.register_node("advtrains:signal_wall_"..loc.."_"..r, { + drawtype = "mesh", + paramtype="light", + paramtype2="facedir", + walkable = false, + selection_box = { + type = "fixed", + fixed = sbox, + }, + mesh = "advtrains_signal_wall_"..loc..".b3d", + tiles = {"advtrains_signal_wall_"..r..".png"}, + drop="advtrains:signal_wall_"..loc.."_off", + description=attrans("Wallmounted Signal ("..loc..")"), + groups = { + cracky=3, + not_blocking_trains=1, + not_in_creative_inventory=crea, + save_in_nodedb=1, + }, + light_source = 1, + sunlight_propagates=true, + mesecons = {effector = { + rules = mrules_wallsignal, + ["action_"..f.as] = function (pos, node) + advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2}) + end + }}, + luaautomation = { + getstate = f.ls, + setstate = function(pos, node, newstate) + if newstate == f.als then + advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2}) + end + end, + }, + on_rightclick=function(pos, node, player) + if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then + advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2}) + end + end, + }) + end +end + +-- level crossing +-- german version (Andrew's Cross) +minetest.register_node("advtrains:across_off", { + drawtype = "mesh", + paramtype="light", + paramtype2="facedir", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-1/4, -1/2, -1/2, 1/4, 1.5, 0}, + }, + mesh = "advtrains_across.obj", + tiles = {"advtrains_across.png"}, + drop="advtrains:across_off", + description=attrans("Andrew's Cross"), + groups = { + cracky=3, + not_blocking_trains=1, + save_in_nodedb=1, + not_in_creative_inventory=nil, + }, + light_source = 1, + sunlight_propagates=true, + mesecons = {effector = { + rules = advtrains.meseconrules, + action_on = function (pos, node) + advtrains.ndb.swap_node(pos, {name = "advtrains:across_on", param2 = node.param2}) + end + }}, + luaautomation = { + getstate = "off", + setstate = function(pos, node, newstate) + if newstate == "on" then + advtrains.ndb.swap_node(pos, {name = "advtrains:across_on", param2 = node.param2}) + end + end, + }, + on_rightclick=function(pos, node, player) + if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then + advtrains.ndb.swap_node(pos, {name = "advtrains:across_on", param2 = node.param2}) + end + end, +}) +minetest.register_node("advtrains:across_on", { + drawtype = "mesh", + paramtype="light", + paramtype2="facedir", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-1/4, -1/2, -1/2, 1/4, 1.5, 0}, + }, + mesh = "advtrains_across.obj", + tiles = {{name="advtrains_across_anim.png", animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=1.0}}}, + drop="advtrains:across_off", + description=attrans("Andrew's Cross (on) (you hacker you)"), + groups = { + cracky=3, + not_blocking_trains=1, + save_in_nodedb=1, + not_in_creative_inventory=1, + }, + light_source = 1, + sunlight_propagates=true, + mesecons = {effector = { + rules = advtrains.meseconrules, + action_off = function (pos, node) + advtrains.ndb.swap_node(pos, {name = "advtrains:across_off", param2 = node.param2}) + end + }}, + luaautomation = { + getstate = "on", + setstate = function(pos, node, newstate) + if newstate == "off" then + advtrains.ndb.swap_node(pos, {name = "advtrains:across_off", param2 = node.param2}) + end + end, + }, + on_rightclick=function(pos, node, player) + if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then + advtrains.ndb.swap_node(pos, {name = "advtrains:across_off", param2 = node.param2}) + end + end, +}) -- cgit v1.2.3