From 480011c7813fee5033c3c6c99b38cde8ef1b4350 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Thu, 2 Nov 2017 18:00:38 +0100 Subject: Fix entity damage Animals from mobs weren't damaged because they have the immortal group set. Instead, we check for the existence of "fleshy". --- advtrains/trainlogic.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'advtrains') diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index f76ec9d..0f71ad6 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -598,8 +598,8 @@ function advtrains.train_step_b(id, train, dtime) --- 8c damage other objects --- local objs = minetest.get_objects_inside_radius(rcollpos, 2) for _,obj in ipairs(objs) do - if not obj:is_player() and not obj:get_armor_groups().immortal==1 then - obj:punch(nil, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil) + if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 then + obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil) end end end -- cgit v1.2.3