From e38f215faa95ad7fc2fb8c473f830aa689c468d2 Mon Sep 17 00:00:00 2001 From: Maverick2797 Date: Wed, 24 Feb 2021 20:16:55 +0800 Subject: Added alternative recipes, falling back on the default: items as they seem to be in the rest of the mod. May need rebalancing though. --- advtrains_signals_ks/init.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) mode change 100644 => 100755 advtrains_signals_ks/init.lua (limited to 'advtrains_signals_ks') diff --git a/advtrains_signals_ks/init.lua b/advtrains_signals_ks/init.lua old mode 100644 new mode 100755 index 1c60a0e..aa1b1cb --- a/advtrains_signals_ks/init.lua +++ b/advtrains_signals_ks/init.lua @@ -270,11 +270,18 @@ minetest.register_craft({ }, }) +local sign_material = "default:sign_wall_steel" --fallback +if minetest.get_modpath("basic_materials") then + sign_material = "basic_materials:plastic_sheet" +end +--print("Sign Material: "..sign_material) + minetest.register_craft({ output = "advtrains_signals_ks:sign_8_0 2", recipe = { - {'basic_materials:plastic_sheet', 'dye:black'}, + {sign_material, 'dye:black'}, {'default:stick', ''}, {'default:stick', ''}, }, }) +sign_material = nil -- cgit v1.2.3