From addd7d0b48e3df1cea496c93160711d366504e8c Mon Sep 17 00:00:00 2001 From: mbb Date: Fri, 22 Dec 2017 14:33:46 +0100 Subject: steam locomotive: Add sounds and improve textures --- advtrains_train_steam/init.lua | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'advtrains_train_steam/init.lua') diff --git a/advtrains_train_steam/init.lua b/advtrains_train_steam/init.lua index b8d9adb..461aa91 100755 --- a/advtrains_train_steam/init.lua +++ b/advtrains_train_steam/init.lua @@ -43,6 +43,7 @@ advtrains.register_wagon("newlocomotive", { self.old_anim_velocity=advtrains.abs_ceil(velocity) end end, + custom_on_activate = function(self, staticdata_table, dtime_s) minetest.add_particlespawner({ amount = 10, @@ -84,7 +85,7 @@ advtrains.register_wagon("detailed_steam_engine", { { name=S("Driver Stand (left)"), attach_offset={x=-5, y=10, z=-10}, - view_offset={x=0, y=6, z=0}, + view_offset={x=9, y=-2, z=-6}, driving_ctrl_access=true, group = "dstand", }, @@ -111,6 +112,14 @@ advtrains.register_wagon("detailed_steam_engine", { self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) self.old_anim_velocity=advtrains.abs_ceil(velocity) end + if velocity > 0 and not self.sound_loop_handle then + self.sound_loop_handle = minetest.sound_play({name="advtrains_steam_loop", gain=2}, {object = self.object, loop=true}) + elseif velocity==0 then + if self.sound_loop_handle then + minetest.sound_stop(self.sound_loop_handle) + self.sound_loop_handle = nil + end + end end, custom_on_activate = function(self, staticdata_table, dtime_s) minetest.add_particlespawner({ @@ -141,6 +150,7 @@ advtrains.register_wagon("detailed_steam_engine", { end, drops={"default:steelblock 4"}, horn_sound = "advtrains_steam_whistle", + }, S("Detailed Steam Engine"), "advtrains_detailed_engine_steam_inv.png") advtrains.register_wagon("wagon_default", { -- cgit v1.2.3