From d08e202346192c50072450a3eaa3b28cad852b84 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Thu, 22 Dec 2016 18:55:10 +0100 Subject: remove train type concept and calculate train's capabilities based on used wagons --- advtrains_train_steam/init.lua | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'advtrains_train_steam/init.lua') diff --git a/advtrains_train_steam/init.lua b/advtrains_train_steam/init.lua index 7b66a51..ca52516 100644 --- a/advtrains_train_steam/init.lua +++ b/advtrains_train_steam/init.lua @@ -1,7 +1,9 @@ -advtrains.register_wagon("newlocomotive", "steam",{ +advtrains.register_wagon("newlocomotive", { mesh="advtrains_engine_steam.b3d", textures = {"advtrains_newlocomotive.png"}, is_locomotive=true, + drives_on={default=true}, + max_speed=10, seats = { { name="Driver Stand (left)", @@ -19,12 +21,12 @@ advtrains.register_wagon("newlocomotive", "steam",{ visual_size = {x=1, y=1}, wagon_span=1.85, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, - update_animation=function(self, velocity) + --update_animation=function(self, velocity) --if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then - self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity)) + -- self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity)) --self.old_anim_velocity=advtrains.abs_ceil(velocity) --end - end, + --end, custom_on_activate = function(self, staticdata_table, dtime_s) minetest.add_particlespawner({ amount = 10, @@ -54,9 +56,11 @@ advtrains.register_wagon("newlocomotive", "steam",{ end, drops={"default:steelblock 4"}, }, "Steam Engine", "advtrains_newlocomotive_inv.png") -advtrains.register_wagon("wagon_default", "steam",{ +advtrains.register_wagon("wagon_default", { mesh="advtrains_wagon.b3d", textures = {"advtrains_wagon.png"}, + drives_on={default=true}, + max_speed=10, seats = { { name="Default Seat", @@ -69,9 +73,11 @@ advtrains.register_wagon("wagon_default", "steam",{ collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, }, "Passenger Wagon", "advtrains_wagon_inv.png") -advtrains.register_wagon("wagon_box", "steam",{ +advtrains.register_wagon("wagon_box", { mesh="advtrains_wagon.b3d", textures = {"advtrains_wagon_box.png"}, + drives_on={default=true}, + max_speed=10, seats = {}, visual_size = {x=1, y=1}, wagon_span=1.8, -- cgit v1.2.3